Elite: Dangerous Page 173

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  • glo 17 Oct 2017 14:15:13 3,568 posts
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    @infoxicated - Personally I would go with the Asp X over the scout. Can make decent money running passenger missions and/or exploration in the Asp X once you get a decent FSD, fuel scoop and passenger compartments.

    Mine does about 35LY/jump, can do 6-8 jumps without refuelling and the 6A fuel scoop lets you refuel in seconds.
  • Whizzo 17 Oct 2017 15:28:39 44,763 posts
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    The way I've made a lot of my money is from throwing some hours into the CGs, pre-2.4 anyway as the AEGIS ones aren't making a lot of money but the others are OK.

    Get hold of something that can carry some cargo, go for as quick trips as possible from pick up to delivery and at the end of them you'll have made a lot of profit from selling and the CG reward as well.

    Also if you are in the market for a new ship use inara.cz to see where what you want is discounted. Saving 15% on an Anaconda is worth the time it takes to go a couple of hundred light years.
  • SYS64738 17 Oct 2017 16:55:17 4,842 posts
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    Got bored of my FDL, so outstripped and sold it. There's really no other purpose for it than combat (which is a lot of fun in it to be fair), and the jump range isn't great - the shipping cost and having to find stations around Merope with a shipyard also got a bit annoying, so am going for a more multi-pupose ship within my budget now, i.e. the Python.

    @infoxicated

    As someone who has just pulled the trigger on a Python today, I advise you to save up *at least* 140-150m before purchasing one - you want to outfit it well enough as it comes pretty bare bone - as any other ship really. But the insurance premium stings even without any bells or whistles.

    And I highly, highly recommend buying anything in the Diaguandri system (Ray Gateway) - 15% discount on everything, 15 ships (including the Python) in the shipyard, and a vast selection of gear.

    I would be able to A rate pretty much everything on the Python if I had the cash. Going to make this my home base now.
  • infoxicated 17 Oct 2017 21:16:03 1,486 posts
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    Nice one guys - that's good stuff.

    Think I'll go with the Asp Explorer... wonder how many jumps I am from the Diaguandri system! :D

    Edited by infoxicated at 21:16:25 17-10-2017
  • SYS64738 17 Oct 2017 22:40:06 4,842 posts
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    Another tip since you're going for the AspX (good choice btw) - if you kit it out with exploration in mind (don't get everything A rated, the D rated stuff can be better for your jump range as it's lighter - also only fit what you really need) and if you have a decent rep within a system of your choice, the passenger missions can pay off really well. Getting plenty of ones paying out between 1m and 3m credits and you only have to travel a few hundred Ly for those.

    Two nice side effects, you get to see a number of sightseeing spots you may have otherwise missed, and with an advanced scanner you can rack up plenty of exploration data.

    So all in all, you could be making 4-5m per hour or so. I actually stopped bothering with the CG's as the passenger missions and scan jobs pay the same if not better.

    Just make sure your jump range is at least 30ly to make the above more manageable.

    Edited by SYS64738 at 22:41:12 17-10-2017
  • infoxicated 17 Oct 2017 23:39:21 1,486 posts
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    @SYS64738 Cool. I didn't get much done tonight and probably won't get to play again until the weekend, but I'll keep all that in mind. Good shout on the D rated stuff - my Viper MkIV has mostly A rated upgrades because that was what I went for when I was first playing without really understanding the pros and cons of what I was buying.

    For example, it has a kick-ass rail gun that I didn't even fire in anger (literally!) until yesterday when I got pissed off with the same NPC following me around for jump after jump because he was after the black boxes I'd salvaged right at the start of a loop route I was doing! I killed the guy and got a bonus for it and was pleasantly surprised at how much I made, but the downside is the salvage operations take a while.

    I also realised it was pointless running a slew of cargo/data missions to rake in 800k per hour when I was seeing passenger missions for 1 million plus that would take me less than twenty minutes!

    Not sure I want to go the passenger liner route, so the Asp X seems a good compromise for now. :)
  • Whizzo 17 Oct 2017 23:58:13 44,763 posts
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    They rejigged the a lot of the mission payouts recently and they're pretty terrible now in the most part, it's hilarious seeing something that pays out 800K and then you realise it's a run to Colonia.

    Thanks but no thanks, even Yodel wouldn't bid on a contract as bad as that.
  • SYS64738 18 Oct 2017 07:03:49 4,842 posts
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    Yeah that is true Whizzo, I noticed that a lot. As IRL it's always worth reading the small print!

    A useful change with 2.4 is they added the distance from jump entry so some seemingly well paying missions into the system next door mean a 300,000ly commute to a rock on the outskirts. I still took them as they paid OK but worth considering also.
  • SYS64738 18 Oct 2017 07:08:57 4,842 posts
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    @infoxicated what I did was I fitted a first class cabin and a smaller cargo bay. Noticed that some missions, where you get an item as a reward, can't be completed if you don't have the necessary cargo space.

    Tried the Beluga liner briefly and while it looks nice, I didn't want to tie myself solely to the role of space bus driver.
  • Whizzo 18 Oct 2017 09:26:10 44,763 posts
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    It would be nice if they offered or cash equivalent on cargo rewards because it's a waste of space a lot of the time to have cargo racks for it.
  • SYS64738 18 Oct 2017 12:12:39 4,842 posts
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    So I've fitted out my Python to be a jack of all trades master of none. It's nice to do a bit of mining while defending yourself pretty well against pirates. Although getting scanned every other minute did get a bit irritating.

    Speaking of mining - while I sometimes enjoy it as a strangely relaxing activity, the returns are so not worth it based on my limited experience. Think the biggest haul I ever made was about 500k, but that took ages.

    I am using prospector and collection limpets but finding valuable materials is a bit of a needle in a haystack search. I think this is now the 3rd or 4th time I attempted mining and keep arriving at the same conclusion.

    Am I missing a trick here?

    Edit: to answer my own question, searching for pristine metallic bodies does the trick. Sure is worth it now.

    Edited by SYS64738 at 12:52:12 18-10-2017
  • brokenkey 18 Oct 2017 12:21:45 9,128 posts
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    Whizzo wrote:
    It would be nice if they offered or cash equivalent on cargo rewards because it's a waste of space a lot of the time to have cargo racks for it.
    If you're shuttling between two stations, you can park a cargo rack in storage, and then swap it out before you hand the mission in. Modules can be sold back with zero loss, so there's no negative to it.

    Edited by brokenkey at 13:56:03 18-10-2017
  • Whizzo 18 Oct 2017 13:12:12 44,763 posts
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    You could squeeze another couple of passengers in, more profit in that than 4 tons of cargo that's usually worth 20K at most.
  • infoxicated 18 Oct 2017 13:47:19 1,486 posts
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    @SYS64738 I've not actually tried mining. I have a mining laser on my Viper and I had a refinery at one point but swapped it out for the passenger cabin. I didn't really understand how to go about it and it seemed more of a faff than the salvage missions and those already test my patience! Those rewards seem good though. :)

    @brokenkey @Whizzo I have 40T of space in my Viper MkIV and I find the mission rewards a pain. It's rare that I don't just pap them off for whatever I'll get just to free up some cargo space, so if I'm trying to do a big run around a cluster of systems I'll just avoid taking missions that give item rewards.
  • Whizzo 18 Oct 2017 13:57:47 44,763 posts
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    Pristine metal rings are what you really need to mine to make money, you can tell from the system map if the planet rings are that type.

    It's pretty fucking dull though, I've been trying to get together the 10 tons of Painite to unlock the armour engineer but it's so tedious. It's getting a revamp next year but it's not exactly exciting.

    Shame you can't let an AI crew member get on with it while you fly about in a fighter providing cover, that would get me to do some mining.
  • SYS64738 18 Oct 2017 14:14:04 4,842 posts
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    Yeah I can't do mining for long, but it's a nice activity to break up the mission grind from time to time.

    Mined in said pristine metallic ring for about an hour, yielded about 700k. Still a bit disappointed as I got used to higher payouts/hour, but I was limited by cargo space to be fair (64t) - replaced some modules with more cargo bays and now have space for 160t. Will mine bit more later on, and probably move on to other stuff afterwards.

    While in the current system, I noticed passenger payouts for up to 5m credits again, while only having to travel about 200-300ly with 2 destinations. Am missing the allied status though, which is a bummer.

    Really struggled with this game in the beginning in terms of making money, but it seems a lot easier now that I have better ships and particularly the status seems to help a lot (clear case of the rich getting richer it seems).

    Edited by SYS64738 at 14:17:25 18-10-2017
  • orpheus 18 Oct 2017 18:50:29 1,811 posts
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    One thing to note is that you see crappy mission payouts most of the time because you're not friendly with the faction giving it. Get to friendly/allied status and you'll start seeing payouts in the millions. To do that you've got to stick with one system for a bit.

    The real money is in bulk passenger missions right now. Payouts increase with distance to the station from the jump in point, so the ideal money maker is now: Tourist system in fed/imperial space within one jump of another system with a station at least 30k ls from the entry star.

    You can apply this rule anywhere - stick with all fed or all imperial faction systems to maximize the rank gain (bulk passenger missions are +++ rank gain, as compared to data missions at + rank gain). Mars High in Sol generates missions to two stations that fit the criteria and is all fed.

    The golden goose right now is Rhea (Ito Orbital) > LQ Hydrae (Wohler Horizons). There are five fed factions at Rhea and a few board flips will fill as many economy class cabins as you can fit. Only take the bulk jobs: you want '10 tourists going to blah' etc., avoid anything with a name, avoid criminals (rebels are fine). Once you rank up the factions you can make some good bank and earn decent fed rep at the same time. I've been doing it for the rank grind but have earned a good 350 million in the process.

    Edited by orpheus at 18:54:04 18-10-2017
  • Whizzo 18 Oct 2017 21:13:23 44,763 posts
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    Rhea is back on again? I made a ridiculous amount of money before it got nerfed.
  • SYS64738 18 Oct 2017 22:26:12 4,842 posts
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    Thanks for the tips orpheus. Will check those out.
  • orpheus 19 Oct 2017 18:03:39 1,811 posts
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    @Whizzo Not 'on again' in the sense that it was pre-nerf (that really was silly money), but still quite a decent income if you run all economy cabins.

    I tend to average 10-15 million a trip in a conda with 130-odd seats (all missions from allied local factions). I went back after the nerf as it looked like a decent spot to grind fed rank, but was surprised how much money you can still make.

    Edited by orpheus at 18:04:17 19-10-2017
  • OnlyJoeKing 20 Oct 2017 13:26:07 312 posts
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    I'm really loving this game. 33 hours in about 2 weeks, which doesn't sound like all that much but I don't get all that much time to play usually.

    It's compelling.... planning your next ship, the loadouts.... It's been a while since I've thought about a game so much away from playing.

    I've just gone back to a Cobra mk.III from a Type 6 Transporter, and have bought a Viper mk.IV too, as I couldn't find many missions taking advantage of the extra cargo space in the T6. Cobra's kitted out for transport (40 slots seems OK for most missions/trips to one station) and I'm upgrading the Viper IV for bounty hunting type stuff so I can have a bit of mission variety.

    Thinking the next purchase should be a Vulture or an ASP Explorer..... would anyone recommend any other ships I should be looking at in the near future, up to maybe 5/6 mill or so?

    So addictive! It's destroying my sleep pattern...
  • orpheus 20 Oct 2017 18:55:42 1,811 posts
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    @OnlyJoeKing

    Word of advice - don't rush to the bigger ships. Take your time with progression, because after a certain point progression becomes much more time-consuming. There isn't much after the 5-6 million tier until the 50-odd million tier and it can take some time to make the leap. That said, earning spacebux is much easier these days so it's probably not as bad as I remember it. :)

    Vulture is an excellent choice if you enjoy combat. Asp X is a great all-rounder and an excellent exploration ship. People say good things about the Diamondback line but I've not flown one myself. Python is probably the next good all rounder after the Asp but add a hundred million on to the hull price to fit it out properly.

    A word about the Viper Mk4 - it's a boom & zoom kinda ship. Treat it that way and it'll do you well. Try to turn & burn in it and you'll pop real fast. Viper Mk3 is more agile if you prefer dogfighting.

    Use the early days to learn the game. Saw a post on the Elite forums the other from someone whining that he'd lost 40-odd million after buying, fitting & trading in an Anaconda. He'd cheesed his way into a lot of cash but hadn't been playing long enough to realise that you lose 10% of the cost of the hull and all fitted modules when you sell a ship. :rolleyes:

    What platform you on btw?
  • OnlyJoeKing 20 Oct 2017 19:19:15 312 posts
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    @orpheus oh you lose 10%! Cheers! Glad you told me, lol. Not a huge amount but I guess it could add up if you didn't realise and got a bit swap happy.

    I'm in PC. I'm still basically a total noob and I'm definitely terrible at flying.... so the extra hull and shields of the viper mk.IV are pretty welcome. Maybe I'll give the mk.III a go one day to try and get better. I haven't done any PVP yet as far as I know and I'm trying to pick my fights, so it's been pretty easy truth be told, unless I get outnumbered.

    I guess the plan then is to grab a Vulture for the Viper when I have maybe 10m, then trade in the Cobra for the Asp once I have another 10m or so. Probably going to try and keep one specialist ship for cargo and one for combat now, my halfway house Cobra was a bit underwhelming. And a trading cobra is pretty cheap even with a few decent weapons.
  • orpheus 21 Oct 2017 19:38:45 1,811 posts
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    @OnlyJoeKing Glad to be of help haha. Add Isozaki on PC if you want a wingman, always happy to fly with EG forum crew :)
  • OnlyJoeKing 21 Oct 2017 23:30:46 312 posts
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    @orpheus ah, I tried, but failed to find you. Don't play too many multiplayer games so I'm probably not doing it right. You're welcome to add me! Steam username the same as my username here. Maybe with a zero instead of a capital one, can't remember.

    I've bottled the upgrade plan already. Have always had a vague soft spot for the keelback, a combat trader sounds too good to be true. Probably is, but when I saw I could afford to swap the cobra for one I couldn't resist!
  • orpheus 23 Oct 2017 11:18:28 1,811 posts
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    @OnlyJoeKing I'm Isozaki in Elite, not on steam. Have PM'd my steam name :)

    I'm back out at Rhea again, off work this week so thinking I'll finish off the Fed grind. Only 4 ranks to go...
  • DamoVotf 23 Oct 2017 11:39:13 1,229 posts
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    I started running the passenger missions in a Dolphin in Empire space, doing sight seeing to start before getting the Orca and going space bus mode.

    Is there a Rhea equivalent in Empire space?
  • DamoVotf 23 Oct 2017 11:39:30 1,229 posts
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    Oh and Hutton Orbital can suck my dick.
  • [maven] 23 Oct 2017 12:25:52 5,542 posts
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    I bought this on PS4. Took me ~10 attempts to do the advanced combat tutorial...

    Game is hard.

    Does everyone play in Open, or stick to private game? I don't think I want to deal with (player) piracy, I'm a care bear at heart.
  • Bambot 23 Oct 2017 12:31:58 865 posts
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    [maven] wrote:
    I bought this on PS4. Took me ~10 attempts to do the advanced combat tutorial...

    Game is hard.

    Does everyone play in Open, or stick to private game? I don't think I want to deal with (player) piracy, I'm a care bear at heart.
    I play Open, never even considered private, I've yet to ever be pirated, I'm just a n00b with my first non-Sidey ship and very little cargo, just tootling about in my starting bubble really. But I like knowing there's other real people zapping around. Plus, can you get help from the Fuel Rats in private?
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