Alpha Protocol Page 63

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  • dsmx 19 Oct 2012 20:32:28 7,414 posts
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    For those tempted to play it, it's up on steam at 75% off at the moment.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • superdelphinus 19 Oct 2012 20:33:31 7,281 posts
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    hateful shyte of a game

    ooh pc though...shiny

    steam is an absolute nightmare for me and my credit card(s) at the moment
  • dsmx 19 Oct 2012 21:31:49 7,414 posts
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    dont' use credit cards then, you can use pay pal as memory serves.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • Kanjin 20 Jan 2013 18:15:35 965 posts
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    Having a plug away at this again. Good fun mostly, except for the boss battles - specced for stealth, pistols and martial art. Currently stuck invading the mansion in Russia. Knife guy is a pain!

    Edited by Kanjin at 18:16:01 20-01-2013
  • dsmx 20 Jan 2013 23:33:59 7,414 posts
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    That boss battle is the main problem with this game if you go the stealth route, rest of the game is perfectly viable to go the stealth route but for that 1 battle your fucked.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • Armoured_Bear 20 Jan 2013 23:41:03 8,790 posts
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    Kanjin wrote:
    Having a plug away at this again. Good fun mostly, except for the boss battles - specced for stealth, pistols and martial art. Currently stuck invading the mansion in Russia. Knife guy is a pain!
    I hate to use a glitch to get him stuck in the stage as I was too stealthy :-(

    XBL : ecosse011172
    PSN : ecosse_011172
    NNID : armoured_bear

  • DFawkes 20 Jan 2013 23:42:13 22,112 posts
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    I didn't find that one too bad, and stealth actually saved my arse!

    I started with a Chain Shot, tried to run away unsuccesfully and got smacked a bit, popped on Stealth to let Chain Shot recharge, then did it again. Obviously some other bits of shooting inserted between those steps, but without the invisibility skill I'd have been toast.

    Chain Shot got me out of most situations in the game though. I think I was really lucky to have chosen that as the skill to invest in whenever possible - I think one of the issues with AP is it's a bit too easy to get it wrong (I did piss away a good few points at first).

    Edited by DFawkes at 23:42:43 20-01-2013

    I'd kick the living daylights out of the producers of Tipping Point - Ghandi

  • Kanjin 21 Jan 2013 19:05:24 965 posts
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    I tried what you did DFawkes, but got impatient and died again. I actually did get him glitched in the end and then just whaled on his, feeling slightly guilty...

    Chain Shot is brilliant, and I mainly use it for when things go down the plopper. Current tactic is: sneak around and take out as many as I can silently, then run around and melee them - only takes 3 hits with lots of points, then chain shot for anyone left or if they gang up on me.

    It's really grown on me. Already looking forward to playing it again a different way.
  • sirtacos 20 Mar 2013 22:50:20 7,205 posts
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    Picked this up at a sale recently.

    I finished it on the PC about two years ago. I remember loving it.

    There's one thing I hate about the Xbox version, however: Chain Shot's targeting reticle.
    What the fuck is that about? Yellow crosshairs on a yellow background? It's bad enough having to struggle with the analog sticks in order to line up a shot, but when you have to fight against the interface as well, squinting all the while, it's just cruel.

    Also, I'm finding it very hard to stay stealthy. I get through 3/4 of most missions undetected. Then some guy spots me and I have to play cover-shooter for the remainder.

    This game was much easier with a mouse.
  • dsmx 20 Mar 2013 23:28:43 7,414 posts
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    Just do what I did invest in the auto cloak when spotted skill.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • SomaticSense 21 Mar 2013 09:50:59 7,064 posts
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    The boss battles totally ruined the game for me. They completly fucked with the game's balance regarding character progression as well as the game's strengths and overall themes, and simply should never have come within a thousand miles of being in the final release. They were even more jarring than DX: Human Revolution's.

    That fucking dreadful escort mission was an embarrasment too.

    It's a shame, as a bit more polish and a lessening of some the awful level design and balancing issues (of which the bosses were easily the worst), AP would have been one of the games of the generation.

    Edited by SomaticSense at 10:26:09 21-03-2013
  • dsmx 21 Mar 2013 10:24:11 7,414 posts
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    Flawed diamond, it was so close to being one of the best games ever made.

    It feels unfinished because it wasn't finished, funnily enough.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • RedSparrows 21 Mar 2013 10:43:48 20,765 posts
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    That escort mission was so bad I've completely forgotten there was an escort mission.

    I don't let boss imbalance ruin a game so strong in so many nice ways.
  • SomaticSense 21 Mar 2013 10:50:56 7,064 posts
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    Sukov* or something, the one where he kept dying and triggering fail states, with little you could do to stop it except run around out of cover like a mad man CQCing everybody and hoping one of you don't die?

    As obvious an example of bad level design as there has been this gen. How could you forget?

    *That's probably not his name. But highly appropriate nonetheless.
  • DFawkes 21 Mar 2013 10:51:09 22,112 posts
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    There's an escort mission? I'll have to google this...

    Ah, buying one of the Intel things changes it to a sniper mission, which is what I did. Was still a bit of a pain, but still not too bad.

    I'd kick the living daylights out of the producers of Tipping Point - Ghandi

  • StaffyDog 21 Mar 2013 10:51:54 253 posts
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    Yes it's a pity they don't make a sequel using player feedback and learnt mistakes. I'v just started playing this again last night after picking it up for 3.50 for the PS3. I played it 5 times on the 360.
  • SomaticSense 21 Mar 2013 11:04:19 7,064 posts
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    RedSparrows wrote:I don't let boss imbalance ruin a game so strong in so many nice ways.
    They shouldn't be ignored though. The lead designers should've known they'd be a dreadful fit the moment the outlining design document was finished, and should definitly be criticised for that. Basing a game around such character development choice (as well as narrative choice) but then clearly labelling one style as the 'correct' way to spec yourself is inherently flawed at a basic design level.

    I'd spent far too long on some of the bosses after speccing my character for stealth and infiltration that it definitely coloured my opinion of the rest of the game, and fairly so.
  • sirtacos 23 Mar 2013 14:54:03 7,205 posts
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    The game is a breeze once you level up Stealth and Pistols a bit. Cheers, dsmx
  • StaffyDog 23 Mar 2013 16:08:36 253 posts
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    Yep the game at first regarding combat can feel crap, but once you start levelling up and upgrading it's rather quite good. I love the martial arts.
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