WWE SmackDown vs. Raw 2008 Review

Full nelson, half measures.

Version tested: Xbox 360

I find wrestling fascinating. Not in the sense that I obsess over the fine stitching on Rey Mysterio's mask, but in the sense that over the fifteen years or so since American wrestlers chased our homegrown spit-and-sawdust sportsmen off the screen, like invading grey squirrels with outrageous mullets, it's grown into such a bloody weird phenomenon.

Let's face it, nobody takes it seriously as a sport, hence the euphemistic "sports entertainment" tag, and so the TV shows have actually begun to reflect this with evermore outlandish storylines and audacious twists. Yet the guys who take part are clearly incredible performers putting themselves through punishment that, while never as dangerous as it's made to look, still requires astonishing physical skill. It's an utterly unique collage of the realistic fakery and fake-looking reality, where fans can openly talk about the quality of the script while discussing those taking part as if they were more than just the stars of a corporate soap opera performed in the style of a theme park stunt show. And it's this schism that runs right through the latest Smackdown, a game that treats the fights as actual full-contact combat while openly admitting the carefully choreographed nature of the phenomena itself.

Now that I've incensed those readers who invest too much energy into following such things, let's take a look at how Smackdown's 2008 iteration plays as an actual videogame. And I mean, how it actually plays.

'WWE SmackDown vs. Raw 2008' Screenshot 1

Wow. He's REALLY enjoying that, isn't he?

With such a self-contained niche audience to cater for, it's easy to review these things by simply listing the new features, maybe grumbling about roster changes or changes in beloved game modes, but ending on a generally upbeat note that reaffirms the devotion of the faithful. If you like old Smackdown, you'll like new Smackdown. Awesome.

With that in mind, I'm duty bound to mention the major tweaks to the formula this time around. The right stick control introduced in Smackdown '07 is enhanced further, now allowing the pressure of submission holds to be accurately controlled with the stick, just as your opponent can use their stick to try and break free. This actually works very well, making submission moves a genuine push-and-pull battle, and goes even further than the last game to shake off some of the more daunting and unnecessary control quirks that had accumulated around the game.

Also affecting the way you wrestle is the introduction of eight fighting styles. Powerhouse impacts your ability to use strong attacks. Showman deals with your ability to wow the crowd. Dirty enables you to play the heel and use more illegal moves. You get the picture. Each wrestler can access two of the eight, with one primary and the other secondary. Again, this idea works well since it means that wrestlers have been assigned styles that match their real life performance, and you can no longer play as a jack of all trades. The only downside is that the only in-game explanation you get of this system is a series of short video clips. No hands-on practice, no interactive tutorials of any kind.

'WWE SmackDown vs. Raw 2008' Screenshot 2

Defeated...by the power of jazz hands.

ECW joins the line-up for this edition, though they've clearly been deemed too scruffy and poor to deserve title billing. While this is good news for those who like hardcore blood-and-bruises wrestling, don't go thinking this means you're getting a monster roster to work with. With just over 50 fighters to choose from, including Divas and unlockable legends, the head count is actually down from last year by over ten characters.

More controversially, the Season and General Manager modes have been scrunched together under the 24/7 banner. Here you choose whether you want to play as a single wrestler (either existing or created) and build them up to Legend status, exercising different skills, tending injuries and performing promotional work, or you take on the role of the manager of one of the three wrestling brands in the game and try to win the ratings war by combining popular wrestlers and throwing out those beloved twists and storylines. It's the same as GM mode last year, basically. It's here that you can feel the game stretching to accommodate the real/fake nature of the source material. As general manager you're actively hiring writers to pen stories for your wrestlers, and deciding who gets to be clean or dirty, but as a wrestler you're taking part in real full-contact fights with real internal injuries that can end your career. Not really a criticism, just something for those who enjoy the tang of irony.

So, is it better than last year? In terms of features, it's honestly hard to say. It depends almost entirely on what your favourite modes are, and which wrestlers you prefer. This is the sort of game where most fans will have made their purchasing decision when they first read the updated features list on a message board, but this is par for the course in Smackdown. You gain some characters, you lose others. Game modes and match types come and go. But all of this simply serves to distract us from the elephant in the room that few seem to confront - the wrestling itself, the core of the gameplay, which is all too often an underdeveloped ball of compromise that puts the onus on the player to forgive slack design.

Painstakingly rendered character models that are full of life when preening for the camera become shambling automatons in the ring. People and objects clip through each other with a frequency that should be outlawed on games developed for this generation of consoles. Collision detection is still a crap shoot, with blows and grapples connecting when the visual evidence clearly suggests otherwise, or missing even though hands have passed right through shoulders. Animations are recycled with tedious frequency - within my first three matches I'd seen the "push the referee at your opponent" animation eight times. Presentation-wise, it can be hilariously inconsistent. I've heard commentators praise a wrestler as championship material before claiming he's yet to prove himself as anything special, literally just a few seconds later. Cutscenes and messages during your 24/7 rise to Legend status make a mockery of narrative cohesion, with deadly rivals becoming best pals for no apparent reason.

'WWE SmackDown vs. Raw 2008' Screenshot 3

If the wind changes, you’ll be stuck like that...

Want more? The AI is patchy at best, something that the 24/7 GM mode makes horribly clear should you opt to watch one of your matches rather than take part. Set up a 6-Man Tornado Tag match, and watch those CPU wrestlers hobble around each other before settling into a blinkered series of one-on-one scuffles, oblivious to all else around them. I watched wrestlers Irish Whip opponents into the turnbuckle and then just walk off rather than press the advantage. I watched two wrestlers in a Parking Lot Brawl circle each other, holding a bin and a table, swiping at thin air for five minutes. It's laughable, really, and it speaks volumes about where the challenge comes from when you're the one in the ring.

Anyone who's played the series since it switched to the Smackdown vs Raw format should be nodding in recognition at most of these gripes. These are persistent issues, and the fact that they're still so prevalent can no longer be ignored. Please, let's not be distracted by the fact that you can now set weapons on fire. This is a series that needs serious attention to the engine, not just another fresh coat of paint over the rust spots. If the new Tekken came with such basic accuracy problems when landing blows, it'd be savaged. If Fight Night Round 4 features fighters so stupid that they ignore obvious openings for victory, the internet would ring with people denouncing EA for being sloppy and lazy. But in wrestling, none it seems to matter.

'WWE SmackDown vs. Raw 2008' Screenshot 4

See? I warned you!

Admittedly, grapple fans aren't exactly spoilt for choice these days when it comes to games, so I can understand the temptation to make excuses for persistently clumsy gameplay provided the options surrounding it are plentiful. If that's you, and you've read this far seething with anger at how I've got it all COMPLETELY WRONG and not EVEN MENTIONED the new "weapon wheel" or the NEW HAIRSTYLES in Create-A-Wrestler, then you probably won't let my miserly opinion dissuade you. After all, as we've already established, if you like old Smackdown then you'll like new Smackdown. And therein lays the problem - Yuke's has had a captive audience for so long that the incentive to improve seems to have withered away.

It's still the only half-decent wrestling game in town, and is admittedly more fun when playing against a friend or online, but maybe the question we should be asking is just what Smackdown is doing to actually justify its continued popularity. On this evidence, the answer is "not enough".

6 / 10

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Comments (49) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • BBIAJ #1 4 years ago

    Do people actually buy these games?
  • TheDudesRug #2 4 years ago

    FYI I think 'cushdy' means 'wrestling' in Urdhu.
  • Darren #3 4 years ago

    Just picked this up today for the 360 for £18 at GAME (I traded in four old-ish games though) but I know what to expect from last year's game and the recent demo, i.e. an enjoyable enough but far from perfect wrestling game. It sounds like Yukes definitely need to do more to enhance the game for the current-gen systems though beyond making amazing graphics. Perhaps if they focused only on the 360/PS versions rather than a dozen different formats they might achieve it?
  • likmarbles #4 4 years ago

    Woo 1st Yeeeeeeaaaaaaaaahhh baby im first to comment on this epic wrestling masterpiece. It's slamdunkin fun- oh no thats basketball its Pin-tasic.
  • BBIAJ #5 4 years ago

    I must need my eyes testing, amazing graphics you say?

    Where!?
  • likmarbles #6 4 years ago

  • likmarbles #7 4 years ago

    I think he mean amazingly standard. Anyone know when we can expect an AC review?
  • Pulsar_t #8 4 years ago

    And I mean, .

    Gotcha =D

    And 'amazing graphics'? Hmmm maybe on the original XBox at the time.
  • DDevil #9 4 years ago

    This is the first time I haven't bought a Smackdown game on release since Smackdown 2 on the PS1. They do not address the issues of previous versions, instead putting features in which do little to improve the actual game. And while "giving" with one hand, they take away with the other - less wrestlers, less create options, less match types.

    But then, they still are putting the same version of the game out on PS2 and PSP. As long as they're designing for less capable consoles the game will not be truly special. There's nothing next-gen about this game other than the shiny graphics. There's not even a physics engine, I personally think even that would help immensely.

    Oh and thanks for plugging The Wrestling Group again :-)
  • Wayne #10 4 years ago

    A friend of mine buys these games. I think it's for easy achievement points.
  • Pulsar_t #11 4 years ago

    Do people actually buy these games?

    Judging from the extensive annual IGN coverage (like they're going to discover something totally groundbreaking about it one day), yes they do buy into it.
  • Darren #12 4 years ago

    @BBIAJ - Seems like you DO need your eyes testing. ;)

    The wrestler models in the 360 SmackDown games are very good in terms of detail and modelling, and they're shown off to good effect in the intros and cinematic angles. The animation is less impressive though, somewhat wooden at times with some wrestlers looking as if they're skating across the ring, plus there's a fair amount of clipping but they do look excellent for the most part and help capture the atmosphere of the real thing IMO. Great lighting and effects too.

    Obviously the gameplay needs overhauling big time but I think there's little to fault on the graphics front bar the clipping and dodgy collision detection. I suspect that Yukes have focused most of their efforts on the graphics myself hence my comment that they're more committed to making the games look more amazing each year rather than concentrating on making them play better by refining or even scrapping and rewriting the engine itself.
  • asphaltcowboy #13 4 years ago

    Still waiting for a Naruto review :(
  • JayeM #14 4 years ago

    Need more Day of Reckoning.
  • IAmBatman #15 4 years ago

    > Great lighting

    So it's just coincidence that all 4 of the screenshots in the review look like they're lit with a single ambient light and some rim lighting? It all just looks so flat and grey.
  • The-Bodybuilder #16 4 years ago

    >"but maybe the question we should be asking is just what Smackdown is doing to actually justify its continued popularity?"

    Much like the WWE then.
  • Nobuo #17 4 years ago

    At least Jeff Hardy is back on the roster. But a 6 is right, and it's good to see EG not going along with the hype (I think IGN and Yukes are sleeping together).

    The last one I played was Here Comes The Pain, and I honestly think the collision detection has gotten worse. You couldn't stand face to face with your opponent and consistently miss strikes back then. But anybody who thinks the series has ever looked like the real thing is absolutely wrong, based only on the animation. And while the while the graphics are nice, the PS3 version is little better than an upscaled PS2 version as far as I can tell.
  • Hypnopedia #18 4 years ago

    Is it just me (and I must stress I'm not the least bit homophobic), but where is the attraction in controlling spandex clad, sweaty, muscle bound wrestlers???!

  • baardhimself #19 4 years ago

    is chris benoit in the game, or at least his moveset so you can create him?
  • Sebo #20 4 years ago

    No Benoit isn't in it.

    Eurogamer have got the score spot on here. This game is suffering from exactly the same thing which Pro Evo is. The next gen versions are just glossed up last gen games, and that's because these developers are still making money from PS2.
  • Darren #21 4 years ago

    IAmBatman - The lighting and effects look great in the intros is what I was meaning, squint a bit and you'd almost mistake it for being the real thing. Obviously and understandably, ingame the lighting is far less impressive but looks good enough to me. Anyway why are we discussing the graphics; it's the gameplay that needs looking at as visually the game is fine IMO.
  • asphaltcowboy #22 4 years ago

    "(and I must stress I'm not the least bit homophobic)"

    Methinks the lady doth protest too much!
  • simiankid #23 4 years ago

    Hoi, Mr Journalist!

    You're missing a sentence: "let's take a look at how Smackdown's 2008 iteration plays as an actual videogame. And I mean,. "

    And you mean what?
  • DanWhitehead #24 4 years ago

    The line should read "And I mean, how it really plays" but I foolishly attempted to italicise the last bit and clearly muffed it up.
  • Zaltan #25 4 years ago

    WCW VS NWO Revenge will always be the best wrestling game.
  • BBIAJ #26 4 years ago

    Tits 'N' Ass Impact?
  • urban #27 4 years ago

    agreed.

    its a fair game but it hasn't innovated alongside its other sports pals.
  • AOFanboi #28 4 years ago

    Well, I think Wrestling is happy not to be a "sport" - otherwise it would end up in company like what Eurosport seems full of these days: Bowls, darts, snooker... *snore*

    Can't some developer kick the WWE butt and make a true next-gen wrestling game based on the TNA franchise instead?
  • Vin #29 4 years ago

    I said this was shit.

    And TNA Impact plays near enough the same as No Mercy. Mark it down.

  • Darren #30 4 years ago

    I'd love to see EA get the WWE license. Imagine what they could do with a tweaked Fight Night 3 engine?
  • StringBeanJean #31 4 years ago

    Anyone remember the UFC game on the Dreamcast? I thought that was great- why can't the wrestling games be as good as that? Spent many a happy hour on that one.
  • peeetah #32 4 years ago

    One day they'll sort out the AI....one day.
  • Apologie #33 4 years ago

    dumb game... stupid show.
  • Syrette #34 4 years ago

    Quality pic captions you donit.
  • NewYork #35 4 years ago

    First sentence should read "I'm bi-curious".
  • foamy #36 4 years ago

    Assassin's Creed review please :(
  • Drakron #37 4 years ago

    Well, I think Wrestling is happy not to be a "sport"...

    Just go to a "wrestling" forum and say its not a sport and you will see the kind of replies you will get.

    And wrestling is a sport (a olympic sport) , there are several types with the so called "professional wrestling" being staged fights and so not recognized by FILA.
  • NewYork #38 4 years ago

    "Just go to a "wrestling" forum and say its not a sport and you will see the kind of replies you will get. "

    General agreement?
  • DanWhitehead #39 4 years ago

    Wrestling is a sport. What the WWE produces isn't wrestling. It's a stunt show based on the sport of wrestling. That's the crux of the matter.
  • NewYork #40 4 years ago

    o_0


    The article is about WWE.
  • miiiguel #41 4 years ago

    Not everybody can be enlightened enough to read Engels, buy a PS3 and "not play Gears".
  • miiiguel #42 4 years ago

    "Do people actually buy these games?"

    Just watch next week's chart, and you'll get a clear answer for that.
    Have you being under a rock or something ? Since old, old PS2 times, wrestling games sell like crazy.
    Edited by 1 at 13/11/07 @ 02:42
  • Sebo #43 4 years ago

    Agree with Dan,

    Wrestling is most certainly a sport.
    WWE is not a sport. It's entertainment based on sport. It's more performance art than anything else.

    Agreed too that EA should get this license now
  • captainrentboy #44 4 years ago

    Now I'm sure the fighting system itself is magical when you get the hang of it, but for newbies like me it's fooking rediculous, I had a quick game against my mate in work the other day, neither of us are particularly good at it, but wonderfully (for him) he knocked me to the ground within 10 seconds and then proceeded to knee drop my face for a solid five minutes whilst my character laid there, twitching occasionally, after the knee drop bonanza he quite simply circled around, pinned me, and the match was over. Now it's not like I sat there and let it happen, I must've hit every button on the 360 pad 50 times, screaming like a madman, but still he laid there, twitching, like a cunt.
    I hate wrestling games :(
  • Darren #45 4 years ago

    I was playing this most of last night and it's rather good. OK, not perfect by any means, but playable all the same. The numerous engine issues like clipping, dodgy collision detection and feeble A.I. are made up for by superb graphics and cool TV-style presentation. I doubt wrestling fans will be too disappointed but Yukes need to radically overhaul the engine for the current-gen systems and bring it up to standard. After playing those dire WWE games on the original Xbox, the SmackDown games seem like classics even though they're clearly not!!! LOL
  • reddevil93 #46 4 years ago

    If anyone wants a few games on PSN my id is reddevil93.
  • AOFanboi #47 4 years ago

    <em>And wrestling is a sport (a olympic sport)</em>

    *sigh* I used capital W for a reason, and in the context of the thread you CANNOT have thought I was referring to classical wrestling. (And they call it World Wrestling Entertainment mostly because they got in trouble with the World Wildlife Fund over the abbreviation for World Wrestling Federation.)

    Plus there's Kurt Angle to add confusion. :)
  • AZA #48 4 years ago

    Generic rushed buggy tripe in time for Christmas yet again

    Ah well theres always next year for the SD series actually be GOOD again (Like SD 1)
    but thats doubtful

    Now where did I put No mercy and my N64?

  • bubblegumrocky #49 4 years ago