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Worms Open Warfare 2 Review

PSP Review by Dan Whitehead

4 September, 2007

Page 2 of 2. <- Page 1

The weapons selection is generous, with old favourites like the Exploding Sheep and Holy Hand Grenade joined by new items like the Buffalo of Lies (which charges across the level, blowing up everything it hits) and the Bunker Buster (an air strike variant which burrows straight down into the ground and explodes). The AI balance is better than it has been in recent years, with a nicely judged difficulty curve. CPU worms no longer lob wind-assisted bazooka shots with game-killing accuracy, and they'll even make the same sort of stupid mistakes as a human player, meaning last minute turnarounds are possible even when playing solo.

The game does still suffer from terrain frustrations, with the old floating pixels occasionally scuttling your best laid plans. I failed one puzzle level because a Bunker Buster, used to create a tunnel for me to drop down, left a solitary pixel at the bottom of the shaft. I couldn't get past it to the exit, and had to restart. Grrr. Equally, there are familiar moments where tiny invisible debris hanging in mid-air will block a well-aimed shot. It's been a bugbear since 1994, and while I understand that having unsupported chunks of scenery collapse under real-world physics would undermine the basic concept of Worms, surely it's possible to code something that checks for niggling tiny specks of detritus and automatically erase them after an explosion?

'Worms Open Warfare 2' Screenshot 3

Another customisation option - you can also change the colour of your worms, as this green fellow shows.

Online you can now take on friends and strangers alike in new modes such as Rope Race, an absolute hoot for fans of the ninja rope, which works surprisingly well on the PSP controls. Indeed, the online component of this package is impressive across the board. Playable across either a local ad hoc network, or the full interweb infrastructure, there's support for such multiplayer features as buddy lists, clans and multiple accounts on the same PSP while results are uploaded to a daily leaderboard, accessible through the PSP or on the internet. All commonplace on more established online platforms, but a real treat to see on a handheld. Sadly the PSP's diffuse online community doesn't seem to be getting into the spirit of things. I found frequent examples of hosts spitefully booting players, or dropping matches entirely, when things didn't go their way.

And the new features don't stop there. Success in the offline modes earns you points which can be traded in for new features - level themes, worm accessories and animations, weapons and sound packs. You can customise each worm on your teams individually with hats and other silliness, so they become more than just the same four character models with funny names. And you can even create your own levels, using a powerful and intuitive editor. Draw them freehand, and the game can "melt" your stark lines into something more suitable. Define the number of random objects, place your own landmines, dig and fill holes - it's incredibly easy to come up with fiendish challenges of your own, save them to the memory stick and then share them locally or online.

'Worms Open Warfare 2' Screenshot 4

Swinging across the level on a ninja rope is easier than you might think on the PSP control pad.

This surfeit of options sums up the whole Open Warfare 2 experience. There's so much gameplay crammed into this UMD, all of it undeniably part of the series heritage yet often refreshingly unique, that it's arguably the first truly essential Worms game since Worms 2. And, best of all, this explosion of new additions enhances the core appeal, rather than simply being mindless clutter thrown in to pad out a press relelase. Team 17 clearly took a long, hard look at what Worms fans would want from a handheld title in this age of wireless multiplayer, and went out of their way to deliver on that promise. From the fully-featured multiplayer to a host of carefully crafted single player modes, Worms hasn't been this fresh in years. Yay.

8/10

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Comments: 1-45 of 45 in total

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SeesThroughAll
04/09/07 @ 10:44
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So, is this one worth the cash then?
Eighthours
04/09/07 @ 10:47
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Space Giraffe, anyone?
Pulsar_t
04/09/07 @ 10:48
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So, is this one worth the cash then?

Pretty much so, but I was anticipating the same 'juicy' look and feel of PC worms (2 and later, before it's gotten all 3D on us).
Edited 1 times, most recently on 04/09/07 @ 11:49
Kon
04/09/07 @ 10:53
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I was hoping for a review of this on the DS. I hear it's quite good.

Anyone here that has played both versions care to give me nudge on the right direction?
Fitzmogwai
04/09/07 @ 10:55
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The DS has some good scores over at Metacritic... two 87s and a60 so far.

http://www.metacritic.com/games/platform...


Eraser
04/09/07 @ 10:58
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I got this on DS and it's good old fashioned worms with solid online multiplayer. Shame that the audio on the videos is really crappy, but that's no reason not to get this game.
Pulsar_t
04/09/07 @ 11:02
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Haha I thought this was a DS review.

Slow, lazy Tuesday.
FaceOmeter
04/09/07 @ 11:03
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I need more convincing from the EG masses here... I had Open Warfare 1 on the DS and traded it in seconds later because it was so completely shocking. Is this genuinely better? And if so, does it stand beside the PC version of yore? Cos you know, I kicked ass at that thing
Cannibal
04/09/07 @ 11:06
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Better than Heavenly Sword then.

Here's hoping a Two Worlds review is next. I still don't know whether to get it and am waiting on EG to make up my mind for me.
Pulsar_t
04/09/07 @ 11:07
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does it stand beside the PC version of yore? Cos you know, I kicked ass at that thing

I still reckon the Worms 2D PC (and console) games remain the best. The DS games are just lacking in the animation department, and they're simply not as hilarious. Still worth getting for the multiplayer aspect at least.
Moogrose
04/09/07 @ 11:24
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Got it a few days ago... and its lovely :)
mingster
04/09/07 @ 12:16
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Sounds alright...

And the japanese original of Ju-On was well scary, that horrible creaky noise still makes my hair stand on end.
The Buffy remake The Grudge was just 'meh' tho.
Charroux
04/09/07 @ 12:17
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But Eurogamer, what's it like on the DS?

Metacritic has but three reviews :(
mingster
04/09/07 @ 12:18
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O yeah and Space giraffe +1
Daymare
04/09/07 @ 12:38
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"...and while I understand that having unsupported chunks of scenery collapse under real-world physics would undermine the basic concept of Worms..."

I disagree - I'm dying for 2D worms with good implementation of (more) physics, where you would use the terrain in more unique ways. Like shooting something in the air (which would be hard to hit) and make it collapse on other worms for MASSIVE DAMAGE, for instance. I'm a lil' bored of this dig in/watch the water/watch the wind/calculate the trajectory mindset worms are stuck in since the original.
Verwandlung
04/09/07 @ 12:44
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"Worms 2D that's amore"


Frank Sinatra
CrispyXUK
04/09/07 @ 12:48
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How does the DS version compare?
stoopidgreg
04/09/07 @ 12:52
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a 2 page review of a worms game? gosh
DanWhitehead
04/09/07 @ 12:54
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I disagree - I'm dying for 2D worms with good implementation of (more) physics, where you would use the terrain in more unique ways.

I see what you mean, but I think it would ultimately move the game away from it's strategy roots and make it more of a mindless blaster. There's no real advantage in finding the optimum position on the terrain if someone can just blow the crap out of it from below and make it collapse from under you. Gameplay would shift from tactics and precision to wanton destruction which, while being a change of pace for the Worms series, would actually make it less interesting, in my opinion.
Edited 1 times, most recently on 04/09/07 @ 13:54
spadge
04/09/07 @ 12:59
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We've tried some stuff like that and it breaks it to some extent. Nice idea, that just doesn't work in implementation - like real time play, dynamic water and more. It has a pretty tight formula that will only withstand so much tinkering really.

These latest editions are about as fine as a handheld version can be considering the smaller screens/resolution. Any idea when we can expect a DS review?

I am interested to see what EG thought of the new one compared to the one released 18 months ago. Customer response and other reviews have been pretty emphatic so far. I imagine you might not have review copies yet since we still haven't got our final boxed copies here at T17.

Edited 1 times, most recently on 04/09/07 @ 13:59
lemonfist
04/09/07 @ 13:12
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PLayed the DS version for an hour or so. Seemed ok, good old-fashioned Worms.
wattoo
04/09/07 @ 13:17
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Chuff me. Fish and chips.

Might get this one.
dsmx
04/09/07 @ 13:21
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Spadge you probably won't see a review for the ds version eurogamer seem to only review 1 version of a game, usually the best version.
krudster [mod]
04/09/07 @ 13:26
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Nope Spadge, no sign of a DS review copy, and we're not expecting one either - publishers aren't often forthcoming with handheld review code in general. Apart from Nintendo.
spadge
04/09/07 @ 13:33
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Krudster, oh ok, I'll have a word :)
krudster [mod]
04/09/07 @ 13:52
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Good man.
dsmx
04/09/07 @ 14:06
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You've got to love this high tech system for communication between developers and reviewers.....
DanWhitehead
04/09/07 @ 14:10
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This just in by carrier pigeon: Peter Molyneux working on some sort of game set in a hospital. More news when we get it!
infoxicated
04/09/07 @ 14:13
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They've kind of borked some stuff in W:OW2, though.

AI Worms have infinite jetpack use, so they can just fly around the map 'til their hearts are content, while for the human it runs out really quickly. Stuff like that is shit and unfair, so the single player game can just fuck off.

Also crap are the flaq clouds that appear, meaning you cant see a portion of the map for several turns. Really very annoying.

Add to that the stupid earthquakes that happen, causing your worms to slide off of ledges into water means you cant really play near the edges of maps with any confidence. Why the hell did it need that? It didn't and it's shit.

I created one profile for me and my girlfriend created another for her. We went to play each other and found out you can only use one profile at a time, so she couldn't load her team of worms to play against mine and had to create a duplicate team under my profile to do so. So that sucks balls.

It's like they've taken the charm of the original PSP game and blurred it with soft focus and accessories. So far I'm not sure why I paid £30 for this after paying £18 for the original when it was new.

Erm... now to do a Eurogamer and end on a positive.

Oh yeah, the low gravity conditions in the space setting makes for an interesting twist. And the first time I used a Concrete Donkey I nearly burst my pancreas laughing. Cool weapon! :o)
spadge
04/09/07 @ 14:20
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dsmx - enjoy the transparency, better than silence
krudster [mod]
04/09/07 @ 14:25
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Though I did enjoy the Depeche Mode song.
Der_tolle_Emil
04/09/07 @ 14:25
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I'd be really interested in a review of the DS version. As far as I know the last Worms game was really inferior to the PSP version - and since I'm already at the point where I've practically had too much of Worms over the years anyway I'm not willing to take the risk.
dsmx
04/09/07 @ 14:56
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Spadge I like the transparency I was joking.
chiz
04/09/07 @ 14:59
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This is one of the best PSP games around. The online play is fantastic. Sure, you'll get people throwing a huffy fit and disconnecting, but simply add the ones that can handle a full game onto you buddy list.

I love the fact you can make cash and pay for items, it all feels like a mini xbox live in your hand.

Without a doubt, the best 2d worms game ever.
Edited 1 times, most recently on 04/09/07 @ 16:01
Mr.Psycho
04/09/07 @ 15:31
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DS review please!
Daymare
04/09/07 @ 15:35
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@DanWhitehead

Myeah, you're probably right and since spadge backed you up, it's time I let go of this dream about Worms I had for so long:I

@spadge

Are Wii Worms gonna be 2D?;)

Edited 1 times, most recently on 04/09/07 @ 16:36
Gobber
04/09/07 @ 15:36
#37
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@ infoxicated

You can turn those special events off if you find them so annoying.
infoxicated
04/09/07 @ 15:49
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Gobber, I kind of saw that in the menu options, but they were greyed out, so I couldn't. Don't know whether I have to earn the right to unlock menu options or not.

Unfortunately I imported a copy of Traxxpad and I've been messing with that, so I haven't been back to Worms OW2 since Saturday - I'll need to check it out a bit more.
Gobber
04/09/07 @ 16:16
#39
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infoxicated - the preset schemes are locked down. If you create a scheme of your own you can switch the game events off then.

Hope this makes for a more pleasurable experience :)
infoxicated
04/09/07 @ 16:22
#40
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gah!

//smacks forehead

Nice one mate - I don't know why I didn't think to try that.
Xinch
04/09/07 @ 19:21
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SUPERFROG
smurphs
05/09/07 @ 07:24
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Didn't Team 17 used to be Team 7 until they fund some more minions to do their bidding? Are they still only 17 strong? Will they be Team 700 for the next gen consoles?

Never mind Superfrog, I want a new Alien Breed.
DanWhitehead
05/09/07 @ 09:13
#43
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I thought it was because they evolved from the old PD scene as 17 Bit Software. I used to buy their discs for a quid from the local computer shop. Eeh, it were all fields round here. These new 5p coins are too fiddly. That's not music, it's just noise. Etc. Etc.
spadge
05/09/07 @ 09:14
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Team17 were only Team7 for those that got a leaked (stolen) copy of Full Contact on the Amiga back in 1990. We'll always be Team17 :-)

And there's 80 odd of us and a bunch of external freelance folk. That might change though, we're about to expand again :-)

BTW The DS version of WOW2 has scored highly in other major sites; Gamepro: 9.5 (4.75/5), 1UP 9/10, IGN 8.7/10 so it'll be interesting to see what EG make of it :)
Edited 1 times, most recently on 05/09/07 @ 10:23
Carrybagma
05/09/07 @ 11:59
#45
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\o/

Alien Breed on the DS please.

With no bugs.

Comments: 1-45 of 45 in total

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