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World of Warcraft: The Burning Crusade Review

PC MMO Review by Rob Fahey

24 January, 2007

Page 1 of 2. Page 2 ->

Here's an interesting stat for you: almost as many people around the world play World of Warcraft as bought the Xbox 360 in the first year of its life. Or indeed just about any other console in the first year of its life. And they all pay a subscription fee. Putting it another way, there are more people playing WoW than the entire population of Greater London. Or, if you want it in cold, hard cash, conservative estimates peg the income from WoW subscriptions at about 100 million dollars per month.

That's the obligatory "World of Warcraft is very big, you know" paragraph out of the way - but it does serve a useful purpose, since it explains why there's so much excitement about something which non-players shrug and dismiss as "just an expansion pack". The Burning Crusade, the first commercial expansion to the game, launched last week - and it was marked by long queues at midnight openings, a Collector's Edition box which goes for hundreds on eBay, news headlines on prime-time bulletins and a lot of terribly excited fans. HMV at London's Oxford Circus, one of the largest game, music and movie stores in the world, dedicated its entire enormous display screen to the Burning Crusade trailer last weekend - an astonishing decision for any PC game, let alone an expansion pack.

'World of Warcraft: The Burning Crusade' Screenshot 1

The Blood Elf home city, Silvermoon. They're bloody good at magic and they're making damn sure you know it.

The Burning Crusade presents an interesting challenge for a reviewer, however. How do you mark a game which will be played entirely differently by different groups of people - a game whose audience will include both entirely new players, and those who have already devoted months of their lives to World of Warcraft? How do you mark a game whose content will take weeks to explore, and whose quirks and overall impact on the experience will take months to assess? Certainly, we could write in very general terms about how the new zones look very nice, how there's lots of new content and plenty of new things to do, slap an eight or a nine on the end and be home in time for tea - but that wouldn't actually say anything useful, interesting or relevant about a game experience so subjective and so expansive.

Instead, what we're going to do is to assess The Burning Crusade over the course of a few articles - starting with this one. There are two key additions which have been made to World of Warcraft by this pack - a pair of new playable races, with their own unique cities, towns and areas to explore, and a whole new continent called Outland, which is only accessible to players who are already at level 60.

In this first "review", we're going to address the part of the Burning Crusade which is relevant to new players and people who aren't already at level 60 - the two new races and their zones. Later on, when we've had a proper chance to assess it, we'll run a feature delving into Outland and the new features in place for high-level players. If you're a new player thinking about trying out WoW, or an existing player planning to restart the game with a character from one of the new races, though, today's review is what you want to read.

Burning Rangers

'World of Warcraft: The Burning Crusade' Screenshot 2

If you want to get from one place to another in a hurry, rent a hideously ugly giant bat from this lovely lady.

Where many MMOG expansions take the route of introducing new character classes to existing races, Blizzard has taken the opposite approach with The Burning Crusade. There are no new classes here - perhaps a testament to the argument that WoW has already boiled down RPG character classes to a solid and well-matched core set - but instead there are two new races, one on each side of the Horde / Alliance divide which lies at the heart of World of Warcraft's storyline.

On the Alliance side, the lumbering Draenei join the fray - a purple-tinged race with cloven hooves rather than feet, notable especially for the tentacle-like "beards" sported by the blokes (which makes them look like peculiarly cuddly extras from either a Lovecraft book, or Legend of the Overfiend). The Horde, meanwhile, gain their first "pretty" race - the Blood Elves, a group of slightly effeminate pointy-eared types in the Legolas archetype (you know, the mincing one from Lord of the Rings who was played by the mincing one from Pirates of the Carribean - no, the other mincing one).

Each of these races has their own capital city and a pair of brand new game zones, which are laden with monsters to kill and quests to complete which will bring you up to level 20 or thereabouts, at which point you're ready to head out into the wider world of Azeroth and follow broadly the same pathways through the game which other races tread. The new starting zones, however, are crucial to the game from a storytelling perspective if nothing else, as the time you spend playing there should fill you in on the background to your race and to the wider plot of the game.

Burning? More like Flaming

'World of Warcraft: The Burning Crusade' Screenshot 3

The Exodar - a ship so impractical looking that nobody's really surprised it crashed and made a bloody mess.

When you create a character in either of the two new races, you get the option of customising his (or her) appearance - and while this has never been a particularly strong point of WoW (with limited options resulting in all too many "clone" characters in the game), the Draenei and Blood Elves are both substantial improvements over previous races in this regard. Both races have a range of striking styles for various prominent features like hair, beards or horns - and the Blood Elves in particular appear to be a concession to the anime fan contingent in this regard, sporting haircuts that wouldn't be out of place in anything from DragonBall Z to Gundam Seed. You can even produce a pretty convincing replica of Final Fantasy VII's Sephiroth with the Blood Elf character options, if you want - although be assured that there are probably 20 clones called things like "sephiROXlol" already running around out there, so it's probably best not to.

It's not just visuals which set the new races aside from their existing counterparts, however. The Draenei have an affinity for light magic, so they get a unique heal spell and an innate resistance to shadow spells, as well as some unique abilities for their priests (healer class); the Blood Elves, however, have the racial ability to drain mana (magic casting points) from their enemies and use them for themselves in a limited fashion, as well as a small resistance to all magic spells. Blood Elves playing the Paladin class (more on that in a second) will also have slightly different abilities to other paladins, including a unique spell that drains your own health to do loads of damage to a foe.

That brings us on to one of the biggest changes of the expansion pack - previously you could only play a Paladin if you were a member of the Alliance, but they're now available to the Horde via the Blood Elves. Similarly, the Shaman class was previously only for the Horde, but the Alliance can play as them now thanks to the Draenei. This feature caused some uproar when it was first announced, but the game goes to some length to make sure that this change fits in with the storyline and there's certainly no sign so far of anything in the game being broken or undermined by it - although there are really rather a lot of Blood Elf paladins and Draenei shamans running around, perhaps due to the novelty factor.

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Comments: 1-50 of 68 in total | next 50 »

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megadaisy
24/01/07 @ 07:39
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Surely just about everyone who plays wow will buy this anyway. I think the sheer amount of content is stunning - I would give it 10/10.
Maldoror
24/01/07 @ 07:43
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A review score for MMORPG is always hard, since your fun really depends very much on the people populating your server - and if you have a reliable guild, filled with real life and online friends.

If these things are in order, it's by far the most playable MMORPG and the new content is fantastic, so it's easily a 10/10 if not more.
[maven]
24/01/07 @ 07:49
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Well, the TBC has made the original WoW cheap enough (and renewed interest in the forums) for me to finally give it a go, and I'm enjoying it quite a bit... ^_^
mentat [mod]
24/01/07 @ 08:19
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It's a really picky comment, but you can access the Outlands from level 58 - that's the minimum required for passing through the Dark Portal.
captainrentboy
24/01/07 @ 08:22
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Neeeeeeerds!
I joke of course.
We've still got one collector's edition in work that hasn't been picked up,will it get much on Ebay?If so,it's mine.
spadge
24/01/07 @ 08:24
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More than 10/10? 10+1/10 FTW?

Sigh. I stopped playin a while back, but can see the appeal... I just wanted my life back!
paulf
24/01/07 @ 08:32
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great game, with some fun new quests (two dranei quests stand out in particular) the main problem with it is its success, there are just too many people playing it, therefore on my server theres masses of players waiting for respawns of certain mobs in the early outland areas which makes quests quite tedious.
Avaloner
24/01/07 @ 08:38
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The expansion is extremely good but far from essential for new players.
Clive Dunn
24/01/07 @ 08:46
#9
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The essential thing about it is that it stops us new players from having to spend a day downloading patches after installing.
lambtron
24/01/07 @ 08:50
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"so it's easily a 10/10 if not more."

Oh god its like Spinal Tap...
BrokenSymmetry
24/01/07 @ 08:58
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The review says: "conservative estimates peg the income from WoW subscriptions at about 100 million dollars per month."

They do not. Conservative estimates (as in the most recent EDGE magazine), put this amount a lot lower, because the Asian users of WoW pay a much lower subscription amount than western users (they pay hourly). According to EDGE, Vivendi Universal Games (the owner of WoW), had sales in the last reoprted quarter of €182 million, and that includes all their other games besides WoW.
Pike
24/01/07 @ 09:11
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According to EDGE, Vivendi Universal Games (the owner of WoW),

Errr, doesn't Blizzard own WoW. So what does Vivendi's revenues prove?
spadge
24/01/07 @ 09:17
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Vivendi own Blizzard. Blizzard devs WOW.

I imagine both are delighted.
Dizzy
24/01/07 @ 09:21
#14
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TBC has killed the original WoW. Alll the 55+ instances are now graveyards. Totally new players HAVE to buy TBC when they hit 55 or be very lonely indeed.
Rambaldi
24/01/07 @ 09:22
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Yeah, hmmm, I just refuse to play a game that I have to pay for every month
Katsumoto
24/01/07 @ 09:24
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I wouldn't say that - sure it's killed off interest in MC, BWL etc for the time being but there are still a lot of 1-55ish players out there for you to instance with.
Tiiti
24/01/07 @ 09:27
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What Dizzy says.

I still love TBC but the economy is totally f0rked now
Derblington
24/01/07 @ 09:38
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Surely it's server specific? Start on a newer server and there'll be plenty of people to instance with at all levels...
Drpwnage
24/01/07 @ 09:39
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@Rambaldi

New content is piped into the game every few months, this is part of what your subscription fee is paying for. Its not a static game world between expansions. I expect this to continue in TBC, with the new content being more accessible to a greater number of players than in pre-TBC Wow.
mkreku
24/01/07 @ 09:44
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Sometimes I miss playing World of Warcraft. Got a free account for 6-8 months (can't remember exactly) and played a paladin up to level 60. Then I wanted my life back and quit WoW. But I still long for it sometimes. Weird, since I don't do that for any other game..

I am not interested in this expansion though. I never liked the end-game in WoW and this expansion only adds new high level zones, not new features or anything. I just don't like having to wear EXACTLY what a raid leader tells me to wear, do EXACTLY what a raid leader tells me to do and be available to do EXACTLY the same thing over and over for 5 hours straight. That's what the end game instances felt like to me. Boring.

I had a blast soloing my paladin from level 1 to 60 though.
orakio
24/01/07 @ 09:47
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I don't see why everyone is against traveling time sinks. I actually enjoy walking from one place to another and having to spend a lot of time for it. Getting there after a long time is the reward itself!
Caspar_Esq.
24/01/07 @ 09:52
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As Symmetry said, someone should really correct the opening paragraph, since it is completely off. I mean, this was already discussed on the comments page of the 'WoW hits X million subs' article. Not everyone pays Western prices, remember.

;)
paulf
24/01/07 @ 10:02
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@Drpwnage

Im not sure this is gonna be the case, Im sure I read somewhere that Blizz were moving away from the incremental content updates and releasing expansions yearly instead, of course this may change once all the hardcore have finished all the tbc content by march
UncleLou
24/01/07 @ 10:03
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Yeah, hmmm, I just refuse to play a game that I have to pay for every month

Out of some stubborn principle, or because you really think it should be free, or the players aren't getting value for money?

Comparing it to singleplayer games makes as much sense as comparing the price of a book to that of a newspaper subscription.
ZuluHero
24/01/07 @ 10:10
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@brokensym, pike and spadge

Vivendi don't own WoW. Blizzard owns the IP. Vivendi distribute WoW and only see a percentage of CD sales, they don't actually get a percentage of any subs.

That all goes in Blizz's Scrooge mc'duck stylee bank.. :)
Edited 1 times, most recently on 24/01/07 @ 10:11
Drpwnage
24/01/07 @ 10:16
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@paulf

I'll cancel my subscription once I'm bored of the TBC content if thats the case.

I thought the intention was to release new expansions annually - i.e. level cap related, but continue to put new content into the game between expansions. This would seem sensible to me, otherwise the game won't hold its subscibers.
paulf
24/01/07 @ 10:17
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on the subscription cost issue, ive played wow more than any game i've ever played in my gaming life (over 20 years) as a amount of playtime per pound it works out at the best value game Ive ever played
MrAtheist
24/01/07 @ 10:19
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Vivendi don't own WoW. Blizzard owns the IP. Vivendi distribute WoW and only see a percentage of CD sales, they don't actually get a percentage of any subs.

You are mistaken, Vivendi own Blizzard outright and they have done for the past nine years. :)
Charroux
24/01/07 @ 10:25
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I've not bought BC yet, but i think it's disappointing that Blizzard haven't fixed some of the major flaws in the game.

Travelling is an unnecessarily major time sink - and I play a mage who can teleport to all the major cities. Some of the higher level quests are especially guilty of sending you halfway across the world for no particular reason.

Plus there's nowhere near enough variety in quest types. They're virtually all "collect X of Y", "kill X of Y", "kill X", "escort X", "travel to X". With the number of developers Blizzard employ, they *must* be able to think up some new ones.
OnlyMe
24/01/07 @ 10:31
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There's more people playing WoW than there are people in Norway. A whole lot more, actually.
Mudo
24/01/07 @ 10:31
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"The Burning Crusade presents an interesting challenge for a reviewer, however. How do you mark a game which will be played entirely differently by different groups of people - a game whose audience will include both entirely new players, and those who have already devoted months of their lives to World of Warcraft? How do you mark a game whose content will take weeks to explore, and whose quirks and overall impact on the experience will take months to assess?"

Frankly, the same can be said of most expansion packs. Particularly those for RTS games.

But I guess World of Warcraft is special, and so doesn't get the "we could write in very general terms about how the new zones look very nice, how there's lots of new content and plenty of new things to do, slap an eight or a nine on the end and be home in time for tea" treatment.
Dizzy
24/01/07 @ 10:31
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"Plus there's nowhere near enough variety in quest types. They're virtually all "collect X of Y", "kill X of Y", "kill X", "escort X", "travel to X". With the number of developers Blizzard employ, they *must* be able to think up some new ones."

Well there are some new cool ones in TBC (bombing runs on Burning Legion camps for example) but sadly yes, still a lot of Get X, Kill X ones. People are saying that the starter quests for new races are much better (haven't tried yet).

BTW yes untill you hit 55 there are plenty of instances left but after that you HAVE to go to TBC. Who in his right mind would go to ZG or AQ20 (or higher) when they can go straight to TBC? Ofc big guild will go back to the 40 mans just for fun... my guild hasnt cleared Naxx or AQ40 so we are planning a visit soon (but gear wise it will be a joke).

Blizzard should update the old 40 mans to 20 mans and update the gear to 70. Please NO MORE 40 man raids.
urban
24/01/07 @ 10:42
#33
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8/10 for addictive hook and life ruining abilities
InfiniteFury
24/01/07 @ 10:49
#34
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@ Dizzy,

Raiding instances are capped at 25 now, so shouldn't be anything to worry about there. For TBC instances at least - they've not ruled out changing the old 55-60 instances but it's not in their current plans.
Dizzy
24/01/07 @ 10:55
#35
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"Raiding instances are capped at 25 now, so shouldn't be anything to worry about there"

I know.. I am just afraid they will be re-introduced soon as a quick fix to add more raiding content for all the no-lifers who dinged 70 after 3 days.
ZuluHero
24/01/07 @ 11:25
#36
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"You are mistaken, Vivendi own Blizzard outright and they have done for the past nine years. :) "

You are right i am. That information was insanly difficult to find mind, as there is no reference to WoW on the VUGame website OR Vivendi on Blizzard's own one or the World of Warcraft one.

Trust me to believe someone by word of mouth, my bad :)
blicko
24/01/07 @ 11:32
#37
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Pfft. This game is sooooo over-rated. The single player is so absolutely devoid of content, I couldn't even be bothered with the multiplayer.

*shoots himself*
schoozzzmmii
24/01/07 @ 12:01
#38
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Pfft. This game is sooooo over-rated. The single player is so absolutely devoid of content, I couldn't even be bothered with the multiplayer.

wtf?
Wobble
24/01/07 @ 12:03
#39
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wtf?

QFT.
Edited 1 times, most recently on 24/01/07 @ 12:04
-TKF-
24/01/07 @ 12:17
#40
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10/10 would be ok if it delivered more than expected, which it doesn´t.

Lots of content, nice new areas but i like other will eat through all this content faster than i did when going from 1 to 60, i would have like even more stuff to do. They have had unlimited funds (we paid alot) and 2(?) years to create this, 8/10 is a very fair grade. I hope they find a way to add more content and rewards in the future patches without the old "new incredible hard instance" patches..

Shinji [mod]
24/01/07 @ 12:32
#41
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Regarding the $100m figure - that's something we came up with based on trying to take into account the lower fees paid in the Chinese market, but it doesn't account for the money from the Chinese market which is skimmed off by The9 (who operate the game over there). The fact that it's generating some of that cash for The9 and not for Blizzard is immaterial though - it's still revenue being created by WoW.

By the way, a few people in this discussion seem not to have read the article (as usual, I guess :) ) - this is ONLY a review of the new low-level, 1-20 content, and doesn't touch on any of the stuff in Outland or past level 60. When we review that high-level content a bit down the line, we'll give that a score as well - I guess if you really want, you could average the scores out or something :)
Lov3
24/01/07 @ 13:05
#42
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Interesting idea, rating the two different types of content like that. Totally agree with the 8/10 this time - playing a Draenei was incredibly fun for about 15 hours, at which point I had finished every quest and had to go back out into Azeroth. I kinda lost interest in it at that point.

Oh yeah, anyone else play the whole Draenei furlbog totem quest? That was an amazing piece of storytelling, my most memorable quest ever. I just thought it deserved a mention.
Slim
24/01/07 @ 13:19
#43
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Kind of a bollocks review really. I know you've justified it by saying it's just for new rollers, but really, that's a very tiny part of the game. Justifying it in the body is really a bunch of arse, when scores from here get plastered all over news and aggriation sites as 'burning crusade - 8/10'

Why not just review the game properly in the first place?
krudster [mod]
24/01/07 @ 13:28
#44
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Because, Slim, that would take an incredibly long time to do. The 'proper' review, as you call it, will be written when Rob's actually seen all the high level stuff. It's precisely that sort of elitist attitude that puts people off MMOs in the first place.
loopy
24/01/07 @ 13:29
#45
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"Why not just review the game properly in the first place?"

Maybe because it's not a game you can play through from start to finish in ten hours and hope to give a definitive review on? You've already summed it up yourself to be honest:

"... but really, that's a very tiny part of the game."

It's still sizeable enough in it's own right though.

Edited 2 times, most recently on 24/01/07 @ 13:30
Turrican
24/01/07 @ 13:52
#46
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Like the concept of splitting the review until you've seen all the content. Again Eurogamer shows how progressive it is compared to most review sites.
Drpwnage
24/01/07 @ 14:04
#47
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@Xiphos: Yep WoW is 'rubbish', I'm sure those 8.5m subscribers are totally deluded.
Edited 1 times, most recently on 24/01/07 @ 14:04
Kalinin
24/01/07 @ 14:14
#48
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I think that's a fair summary of the new starting content.

While Blizzard have been playful with some quests and the new areas benefit from the 20/20 hindsight on the originals, I still found a few quests that were broken in terms of clarity or just generally required me to exhaustively return to the same isolated place much more than older areas.

The biggest problem I had with the new starting zones was hitting 20 and venturing back out into the "old" world where I would face 40 levels of the same content, almost totally unchanged since release, before I could get to Outland and see some more new things. That was a bucket of ice water on the new character experience.

Up until then, it was hours of enjoyment and some very nice storytelling for an MMO, I particulary liked the unsettled crowd in Silvermoon, debating the motives of the city's rulers, and the sinister way that little set piece ended.

It makes me wish Blizzard would expand the lower and middle content of the game much more in future rather than always building on to the absolute high-end where the key design element is time-sinking rather than a nice narrative flow of quests through a new area.
Edited 1 times, most recently on 24/01/07 @ 14:18
Slim
24/01/07 @ 14:39
#49
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"Because, Slim, that would take an incredibly long time to do. The 'proper' review, as you call it, will be written when Rob's actually seen all the high level stuff. It's precisely that sort of elitist attitude that puts people off MMOs in the first place. "

That's ignorant arse. I've had TBC for a week, I've played it for a few hours, and I could have done a far more complete review than the one Robs done. TBC is:

- two new races
- no race specific class restriction
- new level cap
- new 60+ content
- flying mounts
- new tradeskill

All of those except the flying mount can be reviewed in a fairly short play with a level 60 char. Big and open ended games are not unique to mmo's, but you wouldn't play the first tiny bit of them and base a review score off it. Not sure why wow gets this treatment.

If you couldn't review it properly, you shouldn't put a score on it. Simple as that. You know most people just read the game, go to the score. Worse, the scores get lodged on aggrigators like metacritic and gamesrankings. If you can't give it a proper review and score, do an article on it and leave the score off.

And I've been in now way elitist, I'm interested to know how you justify that statement.

"puts people off mmorpg's"

Eurogamer's been banging on and on about how massively popular wow is, then you say people are put off it? Are you smoking crack or what?
Shinji [mod]
24/01/07 @ 14:52
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If we're going to have to restrict what we can do because of metacritic or gamerankings - or people who can't be bothered reading - then we might as well all pack up and go home. Eurogamer writes content for people who read content; pandering to the things you've mentioned would be lunacy.

Also, the vast majority of Eurogamer's readers don't play WoW, and even among those who do, I'm willing to wager that a majority don't have a level 60 character. For those people, the new 60-70 content is irrelevant to an extent; it's the new races and their impact on the early game experience that they're interested in, which is why the decision was made to focus on that part of the content (and that audience) in our first post-launch feature on the game.

It's not entirely surprising to me that an obsessive WoW player with multiple level 60 characters could find grounds to be miffed at that decision, but let's face it - it's not like anyone in that situation, yourself included, was waiting around for the EG review to decide whether to buy Burning Crusade. Your buying decision was made the second the expansion was announced - for you and other hardcore WoW players, reviews are just a curiosity (or an excuse to kick off in a comments thread!). As such it makes more sense for us to write about the game, first and foremost, in a way that answers the questions people who don't play but are thinking of getting involved can appreciate.

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