World of Warcraft: The Burning Crusade Review
Blocked your Draenei?
Version tested: PC
Here's an interesting stat for you: almost as many people around the world play World of Warcraft as bought the Xbox 360 in the first year of its life. Or indeed just about any other console in the first year of its life. And they all pay a subscription fee. Putting it another way, there are more people playing WoW than the entire population of Greater London. Or, if you want it in cold, hard cash, conservative estimates peg the income from WoW subscriptions at about 100 million dollars per month.
That's the obligatory "World of Warcraft is very big, you know" paragraph out of the way - but it does serve a useful purpose, since it explains why there's so much excitement about something which non-players shrug and dismiss as "just an expansion pack". The Burning Crusade, the first commercial expansion to the game, launched last week - and it was marked by long queues at midnight openings, a Collector's Edition box which goes for hundreds on eBay, news headlines on prime-time bulletins and a lot of terribly excited fans. HMV at London's Oxford Circus, one of the largest game, music and movie stores in the world, dedicated its entire enormous display screen to the Burning Crusade trailer last weekend - an astonishing decision for any PC game, let alone an expansion pack.

The Blood Elf home city, Silvermoon. They're bloody good at magic and they're making damn sure you know it.
The Burning Crusade presents an interesting challenge for a reviewer, however. How do you mark a game which will be played entirely differently by different groups of people - a game whose audience will include both entirely new players, and those who have already devoted months of their lives to World of Warcraft? How do you mark a game whose content will take weeks to explore, and whose quirks and overall impact on the experience will take months to assess? Certainly, we could write in very general terms about how the new zones look very nice, how there's lots of new content and plenty of new things to do, slap an eight or a nine on the end and be home in time for tea - but that wouldn't actually say anything useful, interesting or relevant about a game experience so subjective and so expansive.
Instead, what we're going to do is to assess The Burning Crusade over the course of a few articles - starting with this one. There are two key additions which have been made to World of Warcraft by this pack - a pair of new playable races, with their own unique cities, towns and areas to explore, and a whole new continent called Outland, which is only accessible to players who are already at level 60.
In this first "review", we're going to address the part of the Burning Crusade which is relevant to new players and people who aren't already at level 60 - the two new races and their zones. Later on, when we've had a proper chance to assess it, we'll run a feature delving into Outland and the new features in place for high-level players. If you're a new player thinking about trying out WoW, or an existing player planning to restart the game with a character from one of the new races, though, today's review is what you want to read.
Burning Rangers

If you want to get from one place to another in a hurry, rent a hideously ugly giant bat from this lovely lady.
Where many MMOG expansions take the route of introducing new character classes to existing races, Blizzard has taken the opposite approach with The Burning Crusade. There are no new classes here - perhaps a testament to the argument that WoW has already boiled down RPG character classes to a solid and well-matched core set - but instead there are two new races, one on each side of the Horde / Alliance divide which lies at the heart of World of Warcraft's storyline.
On the Alliance side, the lumbering Draenei join the fray - a purple-tinged race with cloven hooves rather than feet, notable especially for the tentacle-like "beards" sported by the blokes (which makes them look like peculiarly cuddly extras from either a Lovecraft book, or Legend of the Overfiend). The Horde, meanwhile, gain their first "pretty" race - the Blood Elves, a group of slightly effeminate pointy-eared types in the Legolas archetype (you know, the mincing one from Lord of the Rings who was played by the mincing one from Pirates of the Carribean - no, the other mincing one).
Each of these races has their own capital city and a pair of brand new game zones, which are laden with monsters to kill and quests to complete which will bring you up to level 20 or thereabouts, at which point you're ready to head out into the wider world of Azeroth and follow broadly the same pathways through the game which other races tread. The new starting zones, however, are crucial to the game from a storytelling perspective if nothing else, as the time you spend playing there should fill you in on the background to your race and to the wider plot of the game.
Burning? More like Flaming

The Exodar - a ship so impractical looking that nobody's really surprised it crashed and made a bloody mess.
When you create a character in either of the two new races, you get the option of customising his (or her) appearance - and while this has never been a particularly strong point of WoW (with limited options resulting in all too many "clone" characters in the game), the Draenei and Blood Elves are both substantial improvements over previous races in this regard. Both races have a range of striking styles for various prominent features like hair, beards or horns - and the Blood Elves in particular appear to be a concession to the anime fan contingent in this regard, sporting haircuts that wouldn't be out of place in anything from DragonBall Z to Gundam Seed. You can even produce a pretty convincing replica of Final Fantasy VII's Sephiroth with the Blood Elf character options, if you want - although be assured that there are probably 20 clones called things like "sephiROXlol" already running around out there, so it's probably best not to.
It's not just visuals which set the new races aside from their existing counterparts, however. The Draenei have an affinity for light magic, so they get a unique heal spell and an innate resistance to shadow spells, as well as some unique abilities for their priests (healer class); the Blood Elves, however, have the racial ability to drain mana (magic casting points) from their enemies and use them for themselves in a limited fashion, as well as a small resistance to all magic spells. Blood Elves playing the Paladin class (more on that in a second) will also have slightly different abilities to other paladins, including a unique spell that drains your own health to do loads of damage to a foe.
That brings us on to one of the biggest changes of the expansion pack - previously you could only play a Paladin if you were a member of the Alliance, but they're now available to the Horde via the Blood Elves. Similarly, the Shaman class was previously only for the Horde, but the Alliance can play as them now thanks to the Draenei. This feature caused some uproar when it was first announced, but the game goes to some length to make sure that this change fits in with the storyline and there's certainly no sign so far of anything in the game being broken or undermined by it - although there are really rather a lot of Blood Elf paladins and Draenei shamans running around, perhaps due to the novelty factor.
Blood Money
The design of the starting areas for both new races is simultaneously unique and very much in keeping with Blizzard's design ethos for WoW. The Dranaei start on a pair of islands around their crashed interdimensional ship, the Exodar (which may sound like it's hopping into the realms of science fiction rather than Warcraft's normal fantasy setting, but it's a magical spaceship you see), while the Blood Elves kick off their quests in the villages around the beautiful city of Silvermoon, which was the capital of the High Elves before it was ravaged during the events of WarCraft III - one of the more memorable levels in that game, in fact.

Yes, he has a tentacle beard. We don't like to think about how shaving works under these circumstances.
In both cases, the zones in question are richly appointed and provide perfect examples of Blizzard's attention to detail. The islands around the Exodar are scattered with broken pieces from the ship's crash landing, with the landscape dominated by huge glowing crystal formations. The Blood Elf zones, however, are even more dramatic; partially overrun by the undead Scourge, they are filled with fantastically realised contrasts between a formerly beautiful landscape and the rotting plague which has consumed it. The entire area is split in two by the Dead Scar, a blackened slash through the landscape where nothing grows and the mindless undead roam freely - even the city of Silvermoon is divided in two by the scar, which is a fine piece of storytelling through level design, with the Scar serving as a constant reminder of the background to the Blood Elf race.
Overall, there's a feeling that Blizzard have learned much from watching millions of players work their way through the existing starting zones of World of Warcraft, and the new zones represent a new high for the firm's abilities at designing the first few hours of an MMOG. Quests are plentiful, varied and easy to find, and the game has you fighting against minor bosses and a wide variety of enemies from an early stage - but is extremely careful not to overwhelm players who are just getting started, with a beautifully pitched and gradual introduction of new elements as you proceed through the early stages. You'll never be stuck for something to do at any point between level 1 and level 20; each of these zones has been filled with content, and completing a set of quests will generally point you off towards another region where there's yet another set waiting for you.

WoW's obsession with really horrible giant spiders continues. We do not approve.
The quests largely take their lead from the more popular or successful quests in other zones of WoW, and experienced players will notice all the key quest types present and accounted for - from straightforward "kill X number of Y monster" quests, to collection quests, exploration quests and even cookery quests. New players, however, will appreciate the variety on offer, and the careful slope of the difficulty curve makes the new zones very enjoyable to play through - while the addition of features like an indicator for how many players it'll probably take to handle a particularly tough quest is an excellent piece of design for players who are unused to MMOG mechanics. Less excellent, perhaps, is the continued over-reliance on making the player walk all around the world for sport; WoW still spends far too much time on travel, and whatever debates may be had over the entertainment value of a level grind, there's no argument over spending hours walking around the place between quest objectives - that's simply no fun at all.
The cities, too, clearly reflect Blizzard's experience of the last few years - they're both relatively clear and easy to navigate (although the fact that the Exodar, which serves as the Draenei starting city, takes quite a while to walk into in the first place is a bit of an annoyance), and tiny features like having postboxes on almost every corner rather than simply one for the entire city, and multiple instances of busy locations like auction houses and inns, should help to spread the population out and keep framerates high.
Burning Desire
If we have one criticism of the new zones, though, it's that their connections to the rest of the game are a little tenuous. The Blood Elves can teleport instantly to the undead city, The Undercity, while a boat from a small dock next to the Exodar bears the Draenei away to a low-level area from which they can explore the rest of the world of Azeroth - but when you hit level 20 and strike out beyond your starting zones, the sense of progression doesn't seem as clear as it is for the other races, for whom the various zones of the game tend to follow fairly logically from one another. As superbly designed as the new zones are, they feel somewhat tacked on to the existing world - a minor criticism, but still a little jarring for a player who's just got into the swing of their character and suddenly finds themselves flung into the wider world.

The islands around the Draenei starting zones are littered with these giant crystals, presumably as a result of the crash.
But to Blizzard's credit, they have populated the rest of the existing world with Draenei and Blood Elf quests and NPCs (although we've yet to see how extensive this addition is at high levels), so it's not like you suddenly feel like your race is an outsider to the game once you get past level 20. The existing zones of the game still look fine graphically, too - perhaps not quite as neatly designed as the new areas in some respects, but this owes more to the improving skills of Blizzard's artists than to any actual technical difference in the new regions.
That improvement isn't just noticeable in the fantastic environments, beautiful cities and gorgeous, detailed player and monster models which have been created for this expansion - it's also clear from the presentation of the Burning Crusade as a whole. The hugely impressive intro video is one aspect, the gorgeous visuals another; the music, too, is worth a mention, with both new races having unique soundtracks to their zones. There's a mellow, almost tribal rhythm to the Draenei musical score, while the Blood Elf score stands out as particularly superb - filled with haunting, melancholic choral pieces and genuinely evocative melodies.
As to whether players who are starting out as members of the new races will find themselves wanted by teams tackling Azeroth's various challenges; yes, certainly. Horde teams will want paladins and Alliance teams will want shamans, of course - both classes are quite unique and useful in their own right, and once the novelty wears off they'll almost certainly settle down to become well-integrated classes with clear roles to play. The racial benefits of both new races will also be useful, of course - while the entirely new trade profession which has been introduced, Jewelcrafting, enables players to create and sell trinkets such as necklaces, earrings and rings, which were previously much harder to get hold of and far less varied in their function. Draenei get a bonus to this profession (which will also at higher level allow the creation of gems which slip into sockets on specific items, giving them stat bonuses), and it's likely to be a mainstay trade of many players of the new races.
A Just Crusade?

And here I am posing for a lovely holiday snap in front of the Dead Scar, and looking suitably androgynous. CHEESE!
Existing players of World of Warcraft who are already at level 60 have probably already bought The Burning Crusade; for those who are not, or those who have not played the game yet, the burning question (sorry) is whether this expansion pack really adds anything of value for new players, or for players starting anew.
The answer to that question is both yes and no. It is very much an expansion pack, after all; there are no significant new gameplay modes added to the early game, and the basic mechanics of how quests, combat, crafting and trading work are all exactly the same as previously, with few tweaks to a formula which has already proved to be hugely successful. If that formula left you cold before, it's unlikely that The Burning Crusade will change your mind, and the small tweaks on offer still don't fix fundamentally dull pieces of game design like the lengthy travel time between quest objectives.
On the other hand, there is no denying that The Burning Crusade is a triumph of design - in so much that it is everything which made World of Warcraft popular, fun and exciting, distilled down and refined by the developers after years of experience. The two new races represent the most polished and enjoyable way to enter the world of Azeroth - or, indeed, to enter the world of MMOGs in general - which makes The Burning Crusade's low-level content into an extremely welcome addition to an already excellent RPG.
8 / 10
Bear in mind that this verdict reflects our view solely of the low-end content in the expansion - the two new races and their starting zones, based on playing from level 1 to 20. We'll be playing the high level (60+) content further down the line, and giving that a proper once-over in the not too distant future...
You may also like...
-
Dear Esther Review
-
UFC Undisputed 3 Review
-
Motorola Xoom 2 Tablet Reviews
-
App of the Day: Candy Train
-
Happy Action Theater Review
-
ModNation Racers: Road Trip Review
-
Grand Slam Tennis 2 Review
-
Gotham City Impostors Review
-
App of the Day: Monkey Bump
-
One Piece: Unlimited Cruise SP Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
The Darkness 2 Review
-
King Arthur 2 Review
-
App of the Day: Ascension: Chronicle of the Godslayer
-
App of the Day: Superman
-
App of the Day: Off the Leash
-
Kingdoms of Amalur: Reckoning Review
-
Mutant Mudds Review
-
App of the Day: Armed!
-
App of the Day: Android Humble Bundle
-
Catherine Review
-
App of the Day: Puzzlejuice
-
Why Can't Games Do Sex?
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?









Comments (67) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
If these things are in order, it's by far the most playable MMORPG and the new content is fantastic, so it's easily a 10/10 if not more.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I joke of course.
We've still got one collector's edition in work that hasn't been picked up,will it get much on Ebay?If so,it's mine.
Comment below viewing threshold Show
Sigh. I stopped playin a while back, but can see the appeal... I just wanted my life back!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh god its like Spinal Tap...
Comment below viewing threshold Show
They do not. Conservative estimates (as in the most recent EDGE magazine), put this amount a lot lower, because the Asian users of WoW pay a much lower subscription amount than western users (they pay hourly). According to EDGE, Vivendi Universal Games (the owner of WoW), had sales in the last reoprted quarter of €182 million, and that includes all their other games besides WoW.
Comment below viewing threshold Show
Errr, doesn't Blizzard own WoW. So what does Vivendi's revenues prove?
Comment below viewing threshold Show
I imagine both are delighted.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I still love TBC but the economy is totally f0rked now
Comment below viewing threshold Show
Comment below viewing threshold Show
New content is piped into the game every few months, this is part of what your subscription fee is paying for. Its not a static game world between expansions. I expect this to continue in TBC, with the new content being more accessible to a greater number of players than in pre-TBC Wow.
Comment below viewing threshold Show
I am not interested in this expansion though. I never liked the end-game in WoW and this expansion only adds new high level zones, not new features or anything. I just don't like having to wear EXACTLY what a raid leader tells me to wear, do EXACTLY what a raid leader tells me to do and be available to do EXACTLY the same thing over and over for 5 hours straight. That's what the end game instances felt like to me. Boring.
I had a blast soloing my paladin from level 1 to 60 though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Im not sure this is gonna be the case, Im sure I read somewhere that Blizz were moving away from the incremental content updates and releasing expansions yearly instead, of course this may change once all the hardcore have finished all the tbc content by march
Comment below viewing threshold Show
Out of some stubborn principle, or because you really think it should be free, or the players aren't getting value for money?
Comparing it to singleplayer games makes as much sense as comparing the price of a book to that of a newspaper subscription.
Comment below viewing threshold Show
Vivendi don't own WoW. Blizzard owns the IP. Vivendi distribute WoW and only see a percentage of CD sales, they don't actually get a percentage of any subs.
That all goes in Blizz's Scrooge mc'duck stylee bank..
Comment below viewing threshold Show
I'll cancel my subscription once I'm bored of the TBC content if thats the case.
I thought the intention was to release new expansions annually - i.e. level cap related, but continue to put new content into the game between expansions. This would seem sensible to me, otherwise the game won't hold its subscibers.
Comment below viewing threshold Show
Comment below viewing threshold Show
You are mistaken, Vivendi own Blizzard outright and they have done for the past nine years.
Comment below viewing threshold Show
Travelling is an unnecessarily major time sink - and I play a mage who can teleport to all the major cities. Some of the higher level quests are especially guilty of sending you halfway across the world for no particular reason.
Plus there's nowhere near enough variety in quest types. They're virtually all "collect X of Y", "kill X of Y", "kill X", "escort X", "travel to X". With the number of developers Blizzard employ, they *must* be able to think up some new ones.
Comment below viewing threshold Show
Comment below viewing threshold Show
Frankly, the same can be said of most expansion packs. Particularly those for RTS games.
But I guess World of Warcraft is special, and so doesn't get the "we could write in very general terms about how the new zones look very nice, how there's lots of new content and plenty of new things to do, slap an eight or a nine on the end and be home in time for tea" treatment.
Comment below viewing threshold Show
Well there are some new cool ones in TBC (bombing runs on Burning Legion camps for example) but sadly yes, still a lot of Get X, Kill X ones. People are saying that the starter quests for new races are much better (haven't tried yet).
BTW yes untill you hit 55 there are plenty of instances left but after that you HAVE to go to TBC. Who in his right mind would go to ZG or AQ20 (or higher) when they can go straight to TBC? Ofc big guild will go back to the 40 mans just for fun... my guild hasnt cleared Naxx or AQ40 so we are planning a visit soon (but gear wise it will be a joke).
Blizzard should update the old 40 mans to 20 mans and update the gear to 70. Please NO MORE 40 man raids.
Comment below viewing threshold Show
Comment below viewing threshold Show
Raiding instances are capped at 25 now, so shouldn't be anything to worry about there. For TBC instances at least - they've not ruled out changing the old 55-60 instances but it's not in their current plans.
Comment below viewing threshold Show
I know.. I am just afraid they will be re-introduced soon as a quick fix to add more raiding content for all the no-lifers who dinged 70 after 3 days.
Comment below viewing threshold Show
You are right i am. That information was insanly difficult to find mind, as there is no reference to WoW on the VUGame website OR Vivendi on Blizzard's own one or the World of Warcraft one.
Trust me to believe someone by word of mouth, my bad
Comment below viewing threshold Show
*shoots himself*
Comment below viewing threshold Show
wtf?
Comment below viewing threshold Show
QFT.
Comment below viewing threshold Show
Lots of content, nice new areas but i like other will eat through all this content faster than i did when going from 1 to 60, i would have like even more stuff to do. They have had unlimited funds (we paid alot) and 2(?) years to create this, 8/10 is a very fair grade. I hope they find a way to add more content and rewards in the future patches without the old "new incredible hard instance" patches..
Comment below viewing threshold Show
By the way, a few people in this discussion seem not to have read the article (as usual, I guess
Comment below viewing threshold Show
Oh yeah, anyone else play the whole Draenei furlbog totem quest? That was an amazing piece of storytelling, my most memorable quest ever. I just thought it deserved a mention.
Comment below viewing threshold Show
Why not just review the game properly in the first place?
Comment below viewing threshold Show
Comment below viewing threshold Show
Maybe because it's not a game you can play through from start to finish in ten hours and hope to give a definitive review on? You've already summed it up yourself to be honest:
"... but really, that's a very tiny part of the game."
It's still sizeable enough in it's own right though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
While Blizzard have been playful with some quests and the new areas benefit from the 20/20 hindsight on the originals, I still found a few quests that were broken in terms of clarity or just generally required me to exhaustively return to the same isolated place much more than older areas.
The biggest problem I had with the new starting zones was hitting 20 and venturing back out into the "old" world where I would face 40 levels of the same content, almost totally unchanged since release, before I could get to Outland and see some more new things. That was a bucket of ice water on the new character experience.
Up until then, it was hours of enjoyment and some very nice storytelling for an MMO, I particulary liked the unsettled crowd in Silvermoon, debating the motives of the city's rulers, and the sinister way that little set piece ended.
It makes me wish Blizzard would expand the lower and middle content of the game much more in future rather than always building on to the absolute high-end where the key design element is time-sinking rather than a nice narrative flow of quests through a new area.
Comment below viewing threshold Show
That's ignorant arse. I've had TBC for a week, I've played it for a few hours, and I could have done a far more complete review than the one Robs done. TBC is:
- two new races
- no race specific class restriction
- new level cap
- new 60+ content
- flying mounts
- new tradeskill
All of those except the flying mount can be reviewed in a fairly short play with a level 60 char. Big and open ended games are not unique to mmo's, but you wouldn't play the first tiny bit of them and base a review score off it. Not sure why wow gets this treatment.
If you couldn't review it properly, you shouldn't put a score on it. Simple as that. You know most people just read the game, go to the score. Worse, the scores get lodged on aggrigators like metacritic and gamesrankings. If you can't give it a proper review and score, do an article on it and leave the score off.
And I've been in now way elitist, I'm interested to know how you justify that statement.
"puts people off mmorpg's"
Eurogamer's been banging on and on about how massively popular wow is, then you say people are put off it? Are you smoking crack or what?
Comment below viewing threshold Show
Also, the vast majority of Eurogamer's readers don't play WoW, and even among those who do, I'm willing to wager that a majority don't have a level 60 character. For those people, the new 60-70 content is irrelevant to an extent; it's the new races and their impact on the early game experience that they're interested in, which is why the decision was made to focus on that part of the content (and that audience) in our first post-launch feature on the game.
It's not entirely surprising to me that an obsessive WoW player with multiple level 60 characters could find grounds to be miffed at that decision, but let's face it - it's not like anyone in that situation, yourself included, was waiting around for the EG review to decide whether to buy Burning Crusade. Your buying decision was made the second the expansion was announced - for you and other hardcore WoW players, reviews are just a curiosity (or an excuse to kick off in a comments thread!). As such it makes more sense for us to write about the game, first and foremost, in a way that answers the questions people who don't play but are thinking of getting involved can appreciate.
Comment below viewing threshold Show
Even so, if you half review something, you shouldn't top it off with a score. By all means review it up to where you've got and finish off with a 'to be continued', but rating an uncompletely review is bollocks.
"Also, the vast majority of Eurogamer's readers don't play WoW, and even among those who do, I'm willing to wager that a majority don't have a level 60 character. "
How on earth do you quantify that? The vast majority of wow players DO have level 60 chars, that's the main point of the expansion. Why would eurogamer wow players be any different?
"For those people, the new 60-70 content is irrelevant to an extent; it's the new races and their impact on the early game experience that they're interested in, which is why the decision was made to focus on that part of the content (and that audience) in our first post-launch feature on the game. "
No, that's just bull Rob, I can't believe you're trying to peddle that to me. The reason you decided to focus on that part of the content is because you dont have an endgame character. That's fair enough, but at least be goddamn honest about it.
This is an expansion that isn't aimed at new players. It's a level cap rise. The people rolling new Draeneis are picking Shamens. The new zone is full of virtually exclusively Shamens. Why is that? Because they're new to wow? No. It's because the shamens a new class that people are trying because they already have level 60's in the other classes.
This is an expansion, it's an extention of a game. Reviewing it from the perspective of a level one is completely missing the point.
"It's not entirely surprising to me that an obsessive WoW player with multiple level 60 characters could find grounds to be miffed at that decision, but let's face it - it's not like anyone in that situation, yourself included, was waiting around for the EG review to decide whether to buy Burning Crusade. "
I wouldn't know, I'm not an obsessive wow player with multiple level 60 characters.
"Your buying decision was made the second the expansion was announced - for you and other hardcore WoW players, reviews are just a curiosity (or an excuse to kick off in a comments thread!). As such it makes more sense for us to write about the game, first and foremost, in a way that answers the questions people who don't play but are thinking of getting involved can appreciate. "
Unsurprisingly I disagree there too. New wow players would be better off reading reviews of the original game. The people who are interested in Burning Crusade reviews are folks who've stopped playing WoW and are interested in what the expansion brings to know if its worth a re-sub. Something you've completely ignored.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Point 2 is true for some encounters early on, but this changes pretty rapidly. The game's dungeons require some very intricate strategies involving many people. You simply dont tank and heal in the vast majoirity of the fights. If you think that, you must have played only the very early, easy content. For me, the encounters are almost too complex, requring lots of coordination and a fair amount of fustration.
Point 3, the art style is a matter of taste, you either love it or you dont.
Comment below viewing threshold Show
If you think that the tactics are simple then you're either taking on stuff which is too easy for your level/gear or you're not taking on the harder stuff in general. This expansion has added dungeon level monsters that have abilities we only previosuly saw in the epic raids of the original (such as magic rebound shields, thorn shields and even feign death!) that require new tactics.
As for the cartoony look. I like it.
Comment below viewing threshold Show
"Oh yeah, anyone else play the whole Draenei furlbog totem quest? That was an amazing piece of storytelling, my most memorable quest ever. I just thought it deserved a mention."
Yes, that was absolutely fantastic!
Ruined somewhat by a later quest to find 10 pears. I hate those collect and fetch quests!
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm looking forward to the second part too, as that will probably help me decide if it's worth my while actually trying to reach those super high levels.
You can't please everyone all the time, and I think that holds true more for WoW players than any other type of gamer on the planet.
Comment below viewing threshold Show
Comment below viewing threshold Show
Just wish that that logic had been followed for previous EG reviews of PSP games, which sweepinglyassumed that every reader had already played the original PS2 version (the Katamari PSP review brings particularly bitter memories flooding back).
Anyway just grumbling for the sake of it (while I sit here at work and wait for the last bug reports to come in) as I sold my PSP months ago
Comment below viewing threshold Show
Very wary to put a monthly sum into a game - not because of value for money - but because it requires a commitment to get that value of money. Thats slightly different from choosing to play a non subscription game regularly, even if you do play it all the time (ref: cs) - but not a deal breaker if it's a good enough game...
For thosae worried about meta critic score, surely they will aggregate the score from the second review, thus averaging it out? Or am I missing something? So actually what we get is a more lengthy and in depth review of difference stages of a game that is played at lots of levels so - that makes sense to me...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
They also screwed over all of their online store's pre-orders by reallocating their entire shipment of the Collectors Edition to that very same branch for the launch event. "There were hundreds of copies at the launch event!", said those who went to it. "So that's where my copy was sold", thought those who had pre-ordered the CE months ago at HMV.co.uk.
/Is still sore about HMV not fulfilling any online pre-orders, including his own.
Comment below viewing threshold Show
Nevertheless, I do think it was a good review of the low level content, but I don't think that anyone who wasn't interested in WoW before will be now, but I don't think that was the point of the expansion pack to begin with.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show