Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

World of Warcraft: The Burning Crusade Review

PC MMO Review by Rob Fahey

24 January, 2007

Page 2 of 2. <- Page 1

Blood Money

The design of the starting areas for both new races is simultaneously unique and very much in keeping with Blizzard's design ethos for WoW. The Dranaei start on a pair of islands around their crashed interdimensional ship, the Exodar (which may sound like it's hopping into the realms of science fiction rather than Warcraft's normal fantasy setting, but it's a magical spaceship you see), while the Blood Elves kick off their quests in the villages around the beautiful city of Silvermoon, which was the capital of the High Elves before it was ravaged during the events of WarCraft III - one of the more memorable levels in that game, in fact.

'World of Warcraft: The Burning Crusade' Screenshot 4

Yes, he has a tentacle beard. We don't like to think about how shaving works under these circumstances.

In both cases, the zones in question are richly appointed and provide perfect examples of Blizzard's attention to detail. The islands around the Exodar are scattered with broken pieces from the ship's crash landing, with the landscape dominated by huge glowing crystal formations. The Blood Elf zones, however, are even more dramatic; partially overrun by the undead Scourge, they are filled with fantastically realised contrasts between a formerly beautiful landscape and the rotting plague which has consumed it. The entire area is split in two by the Dead Scar, a blackened slash through the landscape where nothing grows and the mindless undead roam freely - even the city of Silvermoon is divided in two by the scar, which is a fine piece of storytelling through level design, with the Scar serving as a constant reminder of the background to the Blood Elf race.

Overall, there's a feeling that Blizzard have learned much from watching millions of players work their way through the existing starting zones of World of Warcraft, and the new zones represent a new high for the firm's abilities at designing the first few hours of an MMOG. Quests are plentiful, varied and easy to find, and the game has you fighting against minor bosses and a wide variety of enemies from an early stage - but is extremely careful not to overwhelm players who are just getting started, with a beautifully pitched and gradual introduction of new elements as you proceed through the early stages. You'll never be stuck for something to do at any point between level 1 and level 20; each of these zones has been filled with content, and completing a set of quests will generally point you off towards another region where there's yet another set waiting for you.

'World of Warcraft: The Burning Crusade' Screenshot 5

WoW's obsession with really horrible giant spiders continues. We do not approve.

The quests largely take their lead from the more popular or successful quests in other zones of WoW, and experienced players will notice all the key quest types present and accounted for - from straightforward "kill X number of Y monster" quests, to collection quests, exploration quests and even cookery quests. New players, however, will appreciate the variety on offer, and the careful slope of the difficulty curve makes the new zones very enjoyable to play through - while the addition of features like an indicator for how many players it'll probably take to handle a particularly tough quest is an excellent piece of design for players who are unused to MMOG mechanics. Less excellent, perhaps, is the continued over-reliance on making the player walk all around the world for sport; WoW still spends far too much time on travel, and whatever debates may be had over the entertainment value of a level grind, there's no argument over spending hours walking around the place between quest objectives - that's simply no fun at all.

The cities, too, clearly reflect Blizzard's experience of the last few years - they're both relatively clear and easy to navigate (although the fact that the Exodar, which serves as the Draenei starting city, takes quite a while to walk into in the first place is a bit of an annoyance), and tiny features like having postboxes on almost every corner rather than simply one for the entire city, and multiple instances of busy locations like auction houses and inns, should help to spread the population out and keep framerates high.

Burning Desire

If we have one criticism of the new zones, though, it's that their connections to the rest of the game are a little tenuous. The Blood Elves can teleport instantly to the undead city, The Undercity, while a boat from a small dock next to the Exodar bears the Draenei away to a low-level area from which they can explore the rest of the world of Azeroth - but when you hit level 20 and strike out beyond your starting zones, the sense of progression doesn't seem as clear as it is for the other races, for whom the various zones of the game tend to follow fairly logically from one another. As superbly designed as the new zones are, they feel somewhat tacked on to the existing world - a minor criticism, but still a little jarring for a player who's just got into the swing of their character and suddenly finds themselves flung into the wider world.

'World of Warcraft: The Burning Crusade' Screenshot 6

The islands around the Draenei starting zones are littered with these giant crystals, presumably as a result of the crash.

But to Blizzard's credit, they have populated the rest of the existing world with Draenei and Blood Elf quests and NPCs (although we've yet to see how extensive this addition is at high levels), so it's not like you suddenly feel like your race is an outsider to the game once you get past level 20. The existing zones of the game still look fine graphically, too - perhaps not quite as neatly designed as the new areas in some respects, but this owes more to the improving skills of Blizzard's artists than to any actual technical difference in the new regions.

That improvement isn't just noticeable in the fantastic environments, beautiful cities and gorgeous, detailed player and monster models which have been created for this expansion - it's also clear from the presentation of the Burning Crusade as a whole. The hugely impressive intro video is one aspect, the gorgeous visuals another; the music, too, is worth a mention, with both new races having unique soundtracks to their zones. There's a mellow, almost tribal rhythm to the Draenei musical score, while the Blood Elf score stands out as particularly superb - filled with haunting, melancholic choral pieces and genuinely evocative melodies.

As to whether players who are starting out as members of the new races will find themselves wanted by teams tackling Azeroth's various challenges; yes, certainly. Horde teams will want paladins and Alliance teams will want shamans, of course - both classes are quite unique and useful in their own right, and once the novelty wears off they'll almost certainly settle down to become well-integrated classes with clear roles to play. The racial benefits of both new races will also be useful, of course - while the entirely new trade profession which has been introduced, Jewelcrafting, enables players to create and sell trinkets such as necklaces, earrings and rings, which were previously much harder to get hold of and far less varied in their function. Draenei get a bonus to this profession (which will also at higher level allow the creation of gems which slip into sockets on specific items, giving them stat bonuses), and it's likely to be a mainstay trade of many players of the new races.

A Just Crusade?

'World of Warcraft: The Burning Crusade' Screenshot 7

And here I am posing for a lovely holiday snap in front of the Dead Scar, and looking suitably androgynous. CHEESE!

Existing players of World of Warcraft who are already at level 60 have probably already bought The Burning Crusade; for those who are not, or those who have not played the game yet, the burning question (sorry) is whether this expansion pack really adds anything of value for new players, or for players starting anew.

The answer to that question is both yes and no. It is very much an expansion pack, after all; there are no significant new gameplay modes added to the early game, and the basic mechanics of how quests, combat, crafting and trading work are all exactly the same as previously, with few tweaks to a formula which has already proved to be hugely successful. If that formula left you cold before, it's unlikely that The Burning Crusade will change your mind, and the small tweaks on offer still don't fix fundamentally dull pieces of game design like the lengthy travel time between quest objectives.

On the other hand, there is no denying that The Burning Crusade is a triumph of design - in so much that it is everything which made World of Warcraft popular, fun and exciting, distilled down and refined by the developers after years of experience. The two new races represent the most polished and enjoyable way to enter the world of Azeroth - or, indeed, to enter the world of MMOGs in general - which makes The Burning Crusade's low-level content into an extremely welcome addition to an already excellent RPG.

8/10

Read our Scoring Policy

Bear in mind that this verdict reflects our view solely of the low-end content in the expansion - the two new races and their starting zones, based on playing from level 1 to 20. We'll be playing the high level (60+) content further down the line, and giving that a proper once-over in the not too distant future...

Advertisement

Are you excited about World of Warcraft: The Burning Crusade on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 68 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
megadaisy
24/01/07 @ 07:39
#1
0
You buried this comment
Comment below viewing threshold
Show
Surely just about everyone who plays wow will buy this anyway. I think the sheer amount of content is stunning - I would give it 10/10.
Maldoror
24/01/07 @ 07:43
#2
0
You buried this comment
Comment below viewing threshold
Show
A review score for MMORPG is always hard, since your fun really depends very much on the people populating your server - and if you have a reliable guild, filled with real life and online friends.

If these things are in order, it's by far the most playable MMORPG and the new content is fantastic, so it's easily a 10/10 if not more.
[maven]
24/01/07 @ 07:49
#3
0
You buried this comment
Comment below viewing threshold
Show
Well, the TBC has made the original WoW cheap enough (and renewed interest in the forums) for me to finally give it a go, and I'm enjoying it quite a bit... ^_^
mentat [mod]
24/01/07 @ 08:19
#4
0
You buried this comment
Comment below viewing threshold
Show
It's a really picky comment, but you can access the Outlands from level 58 - that's the minimum required for passing through the Dark Portal.
captainrentboy
24/01/07 @ 08:22
#5
0
You buried this comment
Comment below viewing threshold
Show
Neeeeeeerds!
I joke of course.
We've still got one collector's edition in work that hasn't been picked up,will it get much on Ebay?If so,it's mine.
spadge
24/01/07 @ 08:24
#6
0
You buried this comment
Comment below viewing threshold
Show
More than 10/10? 10+1/10 FTW?

Sigh. I stopped playin a while back, but can see the appeal... I just wanted my life back!
paulf
24/01/07 @ 08:32
#7
0
You buried this comment
Comment below viewing threshold
Show
great game, with some fun new quests (two dranei quests stand out in particular) the main problem with it is its success, there are just too many people playing it, therefore on my server theres masses of players waiting for respawns of certain mobs in the early outland areas which makes quests quite tedious.
Avaloner
24/01/07 @ 08:38
#8
0
You buried this comment
Comment below viewing threshold
Show
The expansion is extremely good but far from essential for new players.
Clive Dunn
24/01/07 @ 08:46
#9
0
You buried this comment
Comment below viewing threshold
Show
The essential thing about it is that it stops us new players from having to spend a day downloading patches after installing.
lambtron
24/01/07 @ 08:50
#10
0
You buried this comment
Comment below viewing threshold
Show
"so it's easily a 10/10 if not more."

Oh god its like Spinal Tap...
BrokenSymmetry
24/01/07 @ 08:58
#11
0
You buried this comment
Comment below viewing threshold
Show
The review says: "conservative estimates peg the income from WoW subscriptions at about 100 million dollars per month."

They do not. Conservative estimates (as in the most recent EDGE magazine), put this amount a lot lower, because the Asian users of WoW pay a much lower subscription amount than western users (they pay hourly). According to EDGE, Vivendi Universal Games (the owner of WoW), had sales in the last reoprted quarter of €182 million, and that includes all their other games besides WoW.
Pike
24/01/07 @ 09:11
#12
0
You buried this comment
Comment below viewing threshold
Show
According to EDGE, Vivendi Universal Games (the owner of WoW),

Errr, doesn't Blizzard own WoW. So what does Vivendi's revenues prove?
spadge
24/01/07 @ 09:17
#13
0
You buried this comment
Comment below viewing threshold
Show
Vivendi own Blizzard. Blizzard devs WOW.

I imagine both are delighted.
Dizzy
24/01/07 @ 09:21
#14
0
You buried this comment
Comment below viewing threshold
Show
TBC has killed the original WoW. Alll the 55+ instances are now graveyards. Totally new players HAVE to buy TBC when they hit 55 or be very lonely indeed.
Rambaldi
24/01/07 @ 09:22
#15
0
You buried this comment
Comment below viewing threshold
Show
Yeah, hmmm, I just refuse to play a game that I have to pay for every month
Katsumoto
24/01/07 @ 09:24
#16
0
You buried this comment
Comment below viewing threshold
Show
I wouldn't say that - sure it's killed off interest in MC, BWL etc for the time being but there are still a lot of 1-55ish players out there for you to instance with.
Tiiti
24/01/07 @ 09:27
#17
0
You buried this comment
Comment below viewing threshold
Show
What Dizzy says.

I still love TBC but the economy is totally f0rked now
Derblington
24/01/07 @ 09:38
#18
0
You buried this comment
Comment below viewing threshold
Show
Surely it's server specific? Start on a newer server and there'll be plenty of people to instance with at all levels...
Drpwnage
24/01/07 @ 09:39
#19
0
You buried this comment
Comment below viewing threshold
Show
@Rambaldi

New content is piped into the game every few months, this is part of what your subscription fee is paying for. Its not a static game world between expansions. I expect this to continue in TBC, with the new content being more accessible to a greater number of players than in pre-TBC Wow.
mkreku
24/01/07 @ 09:44
#20
0
You buried this comment
Comment below viewing threshold
Show
Sometimes I miss playing World of Warcraft. Got a free account for 6-8 months (can't remember exactly) and played a paladin up to level 60. Then I wanted my life back and quit WoW. But I still long for it sometimes. Weird, since I don't do that for any other game..

I am not interested in this expansion though. I never liked the end-game in WoW and this expansion only adds new high level zones, not new features or anything. I just don't like having to wear EXACTLY what a raid leader tells me to wear, do EXACTLY what a raid leader tells me to do and be available to do EXACTLY the same thing over and over for 5 hours straight. That's what the end game instances felt like to me. Boring.

I had a blast soloing my paladin from level 1 to 60 though.
orakio
24/01/07 @ 09:47
#21
0
You buried this comment
Comment below viewing threshold
Show
I don't see why everyone is against traveling time sinks. I actually enjoy walking from one place to another and having to spend a lot of time for it. Getting there after a long time is the reward itself!
Caspar_Esq.
24/01/07 @ 09:52
#22
0
You buried this comment
Comment below viewing threshold
Show
As Symmetry said, someone should really correct the opening paragraph, since it is completely off. I mean, this was already discussed on the comments page of the 'WoW hits X million subs' article. Not everyone pays Western prices, remember.

;)
paulf
24/01/07 @ 10:02
#23
0
You buried this comment
Comment below viewing threshold
Show
@Drpwnage

Im not sure this is gonna be the case, Im sure I read somewhere that Blizz were moving away from the incremental content updates and releasing expansions yearly instead, of course this may change once all the hardcore have finished all the tbc content by march
UncleLou
24/01/07 @ 10:03
#24
0
You buried this comment
Comment below viewing threshold
Show
Yeah, hmmm, I just refuse to play a game that I have to pay for every month

Out of some stubborn principle, or because you really think it should be free, or the players aren't getting value for money?

Comparing it to singleplayer games makes as much sense as comparing the price of a book to that of a newspaper subscription.
ZuluHero
24/01/07 @ 10:10
#25
0
You buried this comment
Comment below viewing threshold
Show
@brokensym, pike and spadge

Vivendi don't own WoW. Blizzard owns the IP. Vivendi distribute WoW and only see a percentage of CD sales, they don't actually get a percentage of any subs.

That all goes in Blizz's Scrooge mc'duck stylee bank.. :)
Edited 1 times, most recently on 24/01/07 @ 10:11
Drpwnage
24/01/07 @ 10:16
#26
0
You buried this comment
Comment below viewing threshold
Show
@paulf

I'll cancel my subscription once I'm bored of the TBC content if thats the case.

I thought the intention was to release new expansions annually - i.e. level cap related, but continue to put new content into the game between expansions. This would seem sensible to me, otherwise the game won't hold its subscibers.
paulf
24/01/07 @ 10:17
#27
0
You buried this comment
Comment below viewing threshold
Show
on the subscription cost issue, ive played wow more than any game i've ever played in my gaming life (over 20 years) as a amount of playtime per pound it works out at the best value game Ive ever played
MrAtheist
24/01/07 @ 10:19
#28
0
You buried this comment
Comment below viewing threshold
Show
Vivendi don't own WoW. Blizzard owns the IP. Vivendi distribute WoW and only see a percentage of CD sales, they don't actually get a percentage of any subs.

You are mistaken, Vivendi own Blizzard outright and they have done for the past nine years. :)
Charroux
24/01/07 @ 10:25
#29
0
You buried this comment
Comment below viewing threshold
Show
I've not bought BC yet, but i think it's disappointing that Blizzard haven't fixed some of the major flaws in the game.

Travelling is an unnecessarily major time sink - and I play a mage who can teleport to all the major cities. Some of the higher level quests are especially guilty of sending you halfway across the world for no particular reason.

Plus there's nowhere near enough variety in quest types. They're virtually all "collect X of Y", "kill X of Y", "kill X", "escort X", "travel to X". With the number of developers Blizzard employ, they *must* be able to think up some new ones.
OnlyMe
24/01/07 @ 10:31
#30
0
You buried this comment
Comment below viewing threshold
Show
There's more people playing WoW than there are people in Norway. A whole lot more, actually.
Mudo
24/01/07 @ 10:31
#31
0
You buried this comment
Comment below viewing threshold
Show
"The Burning Crusade presents an interesting challenge for a reviewer, however. How do you mark a game which will be played entirely differently by different groups of people - a game whose audience will include both entirely new players, and those who have already devoted months of their lives to World of Warcraft? How do you mark a game whose content will take weeks to explore, and whose quirks and overall impact on the experience will take months to assess?"

Frankly, the same can be said of most expansion packs. Particularly those for RTS games.

But I guess World of Warcraft is special, and so doesn't get the "we could write in very general terms about how the new zones look very nice, how there's lots of new content and plenty of new things to do, slap an eight or a nine on the end and be home in time for tea" treatment.
Dizzy
24/01/07 @ 10:31
#32
0
You buried this comment
Comment below viewing threshold
Show
"Plus there's nowhere near enough variety in quest types. They're virtually all "collect X of Y", "kill X of Y", "kill X", "escort X", "travel to X". With the number of developers Blizzard employ, they *must* be able to think up some new ones."

Well there are some new cool ones in TBC (bombing runs on Burning Legion camps for example) but sadly yes, still a lot of Get X, Kill X ones. People are saying that the starter quests for new races are much better (haven't tried yet).

BTW yes untill you hit 55 there are plenty of instances left but after that you HAVE to go to TBC. Who in his right mind would go to ZG or AQ20 (or higher) when they can go straight to TBC? Ofc big guild will go back to the 40 mans just for fun... my guild hasnt cleared Naxx or AQ40 so we are planning a visit soon (but gear wise it will be a joke).

Blizzard should update the old 40 mans to 20 mans and update the gear to 70. Please NO MORE 40 man raids.
urban
24/01/07 @ 10:42
#33
0
You buried this comment
Comment below viewing threshold
Show
8/10 for addictive hook and life ruining abilities
InfiniteFury
24/01/07 @ 10:49
#34
0
You buried this comment
Comment below viewing threshold
Show
@ Dizzy,

Raiding instances are capped at 25 now, so shouldn't be anything to worry about there. For TBC instances at least - they've not ruled out changing the old 55-60 instances but it's not in their current plans.
Dizzy
24/01/07 @ 10:55
#35
0
You buried this comment
Comment below viewing threshold
Show
"Raiding instances are capped at 25 now, so shouldn't be anything to worry about there"

I know.. I am just afraid they will be re-introduced soon as a quick fix to add more raiding content for all the no-lifers who dinged 70 after 3 days.
ZuluHero
24/01/07 @ 11:25
#36
0
You buried this comment
Comment below viewing threshold
Show
"You are mistaken, Vivendi own Blizzard outright and they have done for the past nine years. :) "

You are right i am. That information was insanly difficult to find mind, as there is no reference to WoW on the VUGame website OR Vivendi on Blizzard's own one or the World of Warcraft one.

Trust me to believe someone by word of mouth, my bad :)
blicko
24/01/07 @ 11:32
#37
0
You buried this comment
Comment below viewing threshold
Show
Pfft. This game is sooooo over-rated. The single player is so absolutely devoid of content, I couldn't even be bothered with the multiplayer.

*shoots himself*
schoozzzmmii
24/01/07 @ 12:01
#38
0
You buried this comment
Comment below viewing threshold
Show
Pfft. This game is sooooo over-rated. The single player is so absolutely devoid of content, I couldn't even be bothered with the multiplayer.

wtf?
Wobble
24/01/07 @ 12:03
#39
0
You buried this comment
Comment below viewing threshold
Show
wtf?

QFT.
Edited 1 times, most recently on 24/01/07 @ 12:04
-TKF-
24/01/07 @ 12:17
#40
0
You buried this comment
Comment below viewing threshold
Show
10/10 would be ok if it delivered more than expected, which it doesn´t.

Lots of content, nice new areas but i like other will eat through all this content faster than i did when going from 1 to 60, i would have like even more stuff to do. They have had unlimited funds (we paid alot) and 2(?) years to create this, 8/10 is a very fair grade. I hope they find a way to add more content and rewards in the future patches without the old "new incredible hard instance" patches..

Shinji [mod]
24/01/07 @ 12:32
#41
0
You buried this comment
Comment below viewing threshold
Show
Regarding the $100m figure - that's something we came up with based on trying to take into account the lower fees paid in the Chinese market, but it doesn't account for the money from the Chinese market which is skimmed off by The9 (who operate the game over there). The fact that it's generating some of that cash for The9 and not for Blizzard is immaterial though - it's still revenue being created by WoW.

By the way, a few people in this discussion seem not to have read the article (as usual, I guess :) ) - this is ONLY a review of the new low-level, 1-20 content, and doesn't touch on any of the stuff in Outland or past level 60. When we review that high-level content a bit down the line, we'll give that a score as well - I guess if you really want, you could average the scores out or something :)
Lov3
24/01/07 @ 13:05
#42
0
You buried this comment
Comment below viewing threshold
Show
Interesting idea, rating the two different types of content like that. Totally agree with the 8/10 this time - playing a Draenei was incredibly fun for about 15 hours, at which point I had finished every quest and had to go back out into Azeroth. I kinda lost interest in it at that point.

Oh yeah, anyone else play the whole Draenei furlbog totem quest? That was an amazing piece of storytelling, my most memorable quest ever. I just thought it deserved a mention.
Slim
24/01/07 @ 13:19
#43
0
You buried this comment
Comment below viewing threshold
Show
Kind of a bollocks review really. I know you've justified it by saying it's just for new rollers, but really, that's a very tiny part of the game. Justifying it in the body is really a bunch of arse, when scores from here get plastered all over news and aggriation sites as 'burning crusade - 8/10'

Why not just review the game properly in the first place?
krudster [mod]
24/01/07 @ 13:28
#44
0
You buried this comment
Comment below viewing threshold
Show
Because, Slim, that would take an incredibly long time to do. The 'proper' review, as you call it, will be written when Rob's actually seen all the high level stuff. It's precisely that sort of elitist attitude that puts people off MMOs in the first place.
loopy
24/01/07 @ 13:29
#45
0
You buried this comment
Comment below viewing threshold
Show
"Why not just review the game properly in the first place?"

Maybe because it's not a game you can play through from start to finish in ten hours and hope to give a definitive review on? You've already summed it up yourself to be honest:

"... but really, that's a very tiny part of the game."

It's still sizeable enough in it's own right though.

Edited 2 times, most recently on 24/01/07 @ 13:30
Turrican
24/01/07 @ 13:52
#46
0
You buried this comment
Comment below viewing threshold
Show
Like the concept of splitting the review until you've seen all the content. Again Eurogamer shows how progressive it is compared to most review sites.
Drpwnage
24/01/07 @ 14:04
#47
0
You buried this comment
Comment below viewing threshold
Show
@Xiphos: Yep WoW is 'rubbish', I'm sure those 8.5m subscribers are totally deluded.
Edited 1 times, most recently on 24/01/07 @ 14:04
Kalinin
24/01/07 @ 14:14
#48
0
You buried this comment
Comment below viewing threshold
Show
I think that's a fair summary of the new starting content.

While Blizzard have been playful with some quests and the new areas benefit from the 20/20 hindsight on the originals, I still found a few quests that were broken in terms of clarity or just generally required me to exhaustively return to the same isolated place much more than older areas.

The biggest problem I had with the new starting zones was hitting 20 and venturing back out into the "old" world where I would face 40 levels of the same content, almost totally unchanged since release, before I could get to Outland and see some more new things. That was a bucket of ice water on the new character experience.

Up until then, it was hours of enjoyment and some very nice storytelling for an MMO, I particulary liked the unsettled crowd in Silvermoon, debating the motives of the city's rulers, and the sinister way that little set piece ended.

It makes me wish Blizzard would expand the lower and middle content of the game much more in future rather than always building on to the absolute high-end where the key design element is time-sinking rather than a nice narrative flow of quests through a new area.
Edited 1 times, most recently on 24/01/07 @ 14:18
Slim
24/01/07 @ 14:39
#49
0
You buried this comment
Comment below viewing threshold
Show
"Because, Slim, that would take an incredibly long time to do. The 'proper' review, as you call it, will be written when Rob's actually seen all the high level stuff. It's precisely that sort of elitist attitude that puts people off MMOs in the first place. "

That's ignorant arse. I've had TBC for a week, I've played it for a few hours, and I could have done a far more complete review than the one Robs done. TBC is:

- two new races
- no race specific class restriction
- new level cap
- new 60+ content
- flying mounts
- new tradeskill

All of those except the flying mount can be reviewed in a fairly short play with a level 60 char. Big and open ended games are not unique to mmo's, but you wouldn't play the first tiny bit of them and base a review score off it. Not sure why wow gets this treatment.

If you couldn't review it properly, you shouldn't put a score on it. Simple as that. You know most people just read the game, go to the score. Worse, the scores get lodged on aggrigators like metacritic and gamesrankings. If you can't give it a proper review and score, do an article on it and leave the score off.

And I've been in now way elitist, I'm interested to know how you justify that statement.

"puts people off mmorpg's"

Eurogamer's been banging on and on about how massively popular wow is, then you say people are put off it? Are you smoking crack or what?
Shinji [mod]
24/01/07 @ 14:52
#50
0
You buried this comment
Comment below viewing threshold
Show
If we're going to have to restrict what we can do because of metacritic or gamerankings - or people who can't be bothered reading - then we might as well all pack up and go home. Eurogamer writes content for people who read content; pandering to the things you've mentioned would be lunacy.

Also, the vast majority of Eurogamer's readers don't play WoW, and even among those who do, I'm willing to wager that a majority don't have a level 60 character. For those people, the new 60-70 content is irrelevant to an extent; it's the new races and their impact on the early game experience that they're interested in, which is why the decision was made to focus on that part of the content (and that audience) in our first post-launch feature on the game.

It's not entirely surprising to me that an obsessive WoW player with multiple level 60 characters could find grounds to be miffed at that decision, but let's face it - it's not like anyone in that situation, yourself included, was waiting around for the EG review to decide whether to buy Burning Crusade. Your buying decision was made the second the expansion was announced - for you and other hardcore WoW players, reviews are just a curiosity (or an excuse to kick off in a comments thread!). As such it makes more sense for us to write about the game, first and foremost, in a way that answers the questions people who don't play but are thinking of getting involved can appreciate.

Comments: 1-50 of 68 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery