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World of Mods: Half-Life 2 Review

PC Review by Alec Meer

24 July, 2007

Page 3 of 3. <- Page 2

Insurgency

Too soon? Well, frankly, yes. If you're not at least slightly unsettled by the thought of an FPS mod featuring detailed Iraq circa 2007 streets and US soldiers versus insurgent cells - or in other words, a recreation of how people are dying right now - then, well... Well, I'll keep my damned pinko scum lily-livered thoughts to myself, but you'll hopefully forgive me if I don't include any gags about this particular mod.

While we have of course been gunning down polygonal representations of just about every nation's military over the last quarter-century so of videogaming, making any complaint about shooting something resembling a real person moot to a certain extent, this is undeniably something of a further step. To Insurgency's credit, it does avoid the sensationalism of perennial straight-from-the-headlines liberal-baiter KUMA\WAR. The setting aside, this is the Counter-Strike approach to West vs Middle East war, politically-speaking - no narrative and no statement is being made here, beyond what you might apply to it yourself. You're free to play as whichever side you prefer, or more likely are auto-assigned to.

It's a shame that Insurgency has chosen a thematic approach that will present an impasse to many, as it's in many respects a mod with a rare degree of polish. Perhaps unsurprisingly, as its project lead was one of the original team behind Red Orchestra, a mod for Unreal Tournament 2003/4 so successful it saw a retail sequel. Though there's a palpable sense of Counter-Strikiness underlying Insurgency, its maps are very much their own, hugely detailed creations and its changes to the standard team FPS formula are far more than mere tweaks. There's a strong temptation to call it Battlefield 2 in the Half-Life 2 engine, a total lack of vehicles aside, but really its having capture points and order-giving commanders masks its true focus.

'World of Mods: Half-Life 2' Screenshot 4

Not pictured: Western capitalism destroying a country for its own ends.

While Battlefield still supports playing lone wolf run'n'gun to a point, this doesn't really operate without at least an attempt at team-play. In almost every firefight, one accurate shot means a kill (the impressively minimalist interface is even bereft of a health bar), so moving in squads and communicating constantly is vital, as is using labyrinthine buildings for cover and vantage rather than mere thoroughfare.

'Realistic' may be pushing it, but there's certainly a heightened sense of threat and menace. Though still in beta, it's made a decent fist of melding the brutal, unforgiving challenge of a game like Operation Flashpoint with the pick-up-and-play pop of Counter-Strike. The indelicate setting, the one-shot kills and the emphasis on exacting team-play make it an acquired taste for sure, but nevertheless Insurgency stands out as perhaps the best-realised military mod of late. It's picked up a large audience very quickly too - this one will run and run. Perhaps even for as long as the war it's making light of does. Whoops, showed my true colours there, didn't I?

Pirates, Vikings and Knights II

Very much the exact opposite arm of Half-Life 2 modding to Insurgency, this. The name's something of a giveaway in that respect, let's be honest. Despite being just as clearly built upon Counter-Strike guts as Insurgency, the decision to not take itself seriously makes PVKII an entirely different breed of game.

It's quite epically stupid, almost to the point of existing solely so someone can make a funny t-shirt out of its name, but that's precisely its charm. It is, simply, pirates versus Vikings versus knights, warring over loot. Loot is basically a flag (as in capture the...) repainted as a treasure chest, which you must hang onto as long as possible. Whoever controls the loot controls the universe, at least for the duration of whichever cheerfully low-rent map you're on. The trouble with controlling the universe, though, is that a crapload of pirates, Vikings and knights want to take it from you, which is largely expressed by vaguely hilarious flailing with enormous bladed weaponry. And the occasional pistol (for pirates) or crossbow (for knights), but really those are just for winding the other players up.

'World of Mods: Half-Life 2' Screenshot 5

New classes are promised in the next beta of PKI2. One has a parrot-based attack. Really.

In a weird sort of way, the reason this incredibly simple (and in all honesty, very amateur-looking) mod works is, humour aside, because of prejudice. Within seconds of a round starting, you'll decide you passionately hate either pirates, Vikings or knights for no particular reason (or alternatively the very particular reason of being killed by one), and will find yourself hung up on frantically attacking every one of their hated number even when there's much more sensible things to be doing.

The result is cartoon carnage of slapping people with giant axes or throwing exploding barrels at them, and a game very nearly devoid of skill. Picking a real strategy of teamwork and communication out of this huge mess is possible, but simply not much fun. This works because it's the anti-Counter-Strike, a no-rules arena of total silliness. You mightn't ever build a globe-straddling FPS Clan by playing this, but you'll certainly spend a weekend or two giggling like a sixth-former drawing genitalia inside his textbook.

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Comments: 1-34 of 34 in total

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AHiFi
24/07/07 @ 06:03
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Good idea. I like 'The Hidden' for Half-Life 2 as well.
Talha
24/07/07 @ 06:06
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EG, welcome to the noughties! ;-)
disc
24/07/07 @ 06:14
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All of these are old.
Nikanoru
24/07/07 @ 06:20
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that makes Valve's own approach of shoot for five minutes, wait to load a new section, shoot for five minutes and repeat almost laughable.


Haha, that's actually what I thought of the original game when I first played it.
Inquisitor [mod]
24/07/07 @ 07:18
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I was hoping for more single player mods to be honest. I know theres not a huge amount out there but there are a few pretty good ones.

Mistake of pythagoras, coastline to atmpsphere and rock 24 are some that I enjoyed.
DDevil
24/07/07 @ 07:18
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The Hidden is excellent as AHiFi points out. Really like Minerva too.

I'd like to see an update of the HL1 mod Vampire Hunter. I thought that was a lot of fun.
TardKommando
24/07/07 @ 07:26
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Er, thanks for the article. First couple of lines describe my games situation exactly. I haven't fired up Steam for months and can't be assed downloading dozens of mods attempting to find the 5% that are actually decent.

On the topic of mods The Last Days mod for Mount & Blade revitalised my interest in that game for a couple of weeks, grab if it you have the full version of M&B.

Zerimski
24/07/07 @ 08:03
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Wayne
24/07/07 @ 08:05
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In a few years time we could see a similar article for consoles.
Machetazo
24/07/07 @ 08:10
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"Pirates, Vikings and Knights II"

But not ninjas??? For shame.
squarejawhero
24/07/07 @ 08:22
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"...his, his and his..."? SEXIST BASTARD!
Narv
24/07/07 @ 08:54
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"In a few years time we could see a similar article for consoles. "

Hahahahaha! No chance, unless you mean user made spore maps using the in game tool. I cannot see for the life of me a MS or Sony allowing users to run unsigned, unvetted code on their little machines.

If mods are made using provided dev tools (e.g. XNA) then you can bet you bottom dollar that you will need to jump through a LOT of hoops to get them onto everyone's machines.
Tomo
24/07/07 @ 08:57
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Good stuff. Articles like this are very welcome to help me wade through all the mods.
xyuppiex
24/07/07 @ 08:58
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@Narv

Missed the UT3 announcement? User mods will be available on the PS3.
Wayne
24/07/07 @ 09:01
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Narv, didn't I read recently that UT3 mods will run on PS3?

From Wikipedia: "It was also announced that the PS3 version will be able to use PC-created mods and levels."
Narv
24/07/07 @ 09:10
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You are totally right, I stand slightly corrected. However, interestingly in that same article it sounds like it does't bode well for MS users (of which I am one) which:
a) get the game later
b) the mods will have to be vetted (as I said) by MS before they go on XBL
c) break the Xbox architecture to allow unsigned code to be place on the machine.

Which IMHO defies the whole point of mods which should be without censor or review. I do give kudos to Sony for making their machine much more open even if 95% of users will not ever use it.

I will also be interested in what steps you will have to go through to put PC mods onto the PS3, and also by the sounds of this you still need a PC version of the game to create the mod. Which in turn means that it will only be possible to support mods for non-console exlusives as most mods kits rely on the game assets to work.

Unless I can be corrected further ;)

EDIT: I kant spel

Edited 2 times, most recently on 24/07/07 @ 10:15
skillian
24/07/07 @ 09:34
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Minerva is awesome. The fact that it's all done by one single guy makes it even more impressive. The article seems a little unsure as to whether there are one or two chapters out - it's definitely two, with the third on its way soon. Can't wait for that third (and final?) chapter, it's definitely the best single-player mod I've ever played.

I have just been trying Insurgency this week - it's very highly polished, and the graphics, which are all brand new - no reused textures or models here - are amazing. Baghdad looks just like it does on the news which, as the article mentions, is kind of unsettling. In terms of gameplay - it's hardcore. You'll die in a split-second from a shot which seems to be out of nowhere, but learning the maps seems to help a lot as you start to anticipate where the enemy might be coming from. There's a lot of players so you'll always find a high number of games to choose from. This is a mod that has a lot of promise for the future.

The Hidden is also great, very tense and original gameplay, and I am still waiting for Black Mesa: Source - a complete remake of the original Half-Life using the source engine and all-new assets.

Mods are a big part of gaming for me, and I often wonder if console gamers know what they're missing out on. UT3 players on PS3 can expect tons of free maps released on an almost weekly basis, instead of this bullshit '£6 for two new maps' that DLC and Xbox Live in particular has encouraged.

edit: wow, that post was far too long, sorry
Edited 1 times, most recently on 24/07/07 @ 10:34
CargoCult
24/07/07 @ 09:44
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HAR HAR MY MOD AR REVIEWED!!!1

...

Ahem.

Please bear in mind that the first MINERVA map was the first non-box map I created for Half-Life 2, and indeed the Source engine overall - and the second was, well, the second. Okay, I'd learned mapping on the original Half-Life and actually got round to releasing one map, but I was very much a beginner at this new game...

Plot answers? Well, there's something big hidden at the bottom of that shaft - which I hope is enough as a starter. Yes, I've been far too cryptic with all the hints and the apparent foreshadowing, but remember that you've just seen the second part of perhaps nine - splurging all the mysteries immediately would have been silly!

Anyway, lovely constructive criticism. I like constructive criticism. Too late for part three (which should be released 'soon', but already has got lots more Valve-tested puzzles, variation in settings, combat and themes to go on) but I shall bookmark the review and re-read it in the dead of night when I'm stuck for inspiration.

Thanks!
a.d.venturer
24/07/07 @ 09:50
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What? No dystopia? http://www.dystopia-game.com/


Probably the most professional of the mods out there. Mind, you, it might be anti-Aussie bias.

Edit: And they totally ripped the laser rifle from the Spartan Laser in Halo 3.
Edited 1 times, most recently on 24/07/07 @ 10:51
skillian
24/07/07 @ 09:52
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Thanks for the game mate!

Valve-tested puzzles? Sounds like you've got some recognition for your work - good stuff, it's deserved. I hope it leads to a Part 3 that's even more fun than the first two.

edit: @ CargoCult, obv.
Edited 1 times, most recently on 24/07/07 @ 10:53
huxathon
24/07/07 @ 09:58
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Just finished playing minerva yesterday only to find a review of it on eurogamer today. uncanny. Highly recommended, I liked the way more often than not you were able to scout out the locations first before the enemies showed up. Also a good use of vertical space which doesn't really feature in HL2.

Also can't wait for Black Mesa mod. This sounds incredibly ambitious and possibly game breaking if it really is a full source engine overhaul of the original.
Wayne
24/07/07 @ 10:15
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It bugs me that most of these mods have a higher requirement than HL2.
pigwhistler
24/07/07 @ 10:42
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Cargocult - stop reading the forums and get back to slaving away on the third part! I've waited far too long for it already!
the two minerva episodes are great fun and definately the best of the single player stuff thats around at the moment.
Multiplayer wise - I go for Lethal Agents (basically an updated and expanded version of the HL1 mod frontline force) - not many players at moment though :(
Nithron
24/07/07 @ 14:24
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I was about to say you should have grown out of that by sixth form.
Then i went and looked at one of my A level text books.
xyuppiex
24/07/07 @ 14:32
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@Narv

Quoted from arstechnica.com's horrible horrible gaming blog:

"Frank and I were amazed at how open Midway was on the issue of user-created content for Unreal Tournament III on the PS3. You just download your content, put it on a memory stick, and then add it to your console. "

Simple enough :)
Feanor
24/07/07 @ 17:03
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Agreed. That caption was equally pathetic and unnecessary, and that's form someone who's been against the war in Iraq since well before it started and would like to see Cheney put on Michael Vick's pitbull rape stand.
Edited 1 times, most recently on 24/07/07 @ 18:03
Narv
24/07/07 @ 18:39
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@xyuppiex

sweet :) my memorystick is at the ready, and mouse and keyboard.
Yodzilla
24/07/07 @ 19:03
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Everyone needs to play SMod with CSS Sci Fi right now. It's some of the most fun I've ever had with Half-Life 2.

http://www.amphibian.myzen.co.uk/css_sci...
YourMessageHere
24/07/07 @ 19:44
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Chalk up another recommendation of Mistake of Pythagoras for anyone who enjoyed Minerva. It's very peculiar and extremely good fun.

There's also an "educational" mod called DoomEd floating about which, while I'd hesitate to call it good, is at least unique, and tons of effort's clearly been put in, loads of new voices and so on. No other game tries to teach you Key Stage 4 science AND encourages you to shoot zombies. Worth a look for curiosity's sake.
glumol
24/07/07 @ 22:29
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laughed on the FAQ


I love you guys,



and that's saying a lot, since Im french and thus am genetically coded to loath brits
mustardkid
25/07/07 @ 07:46
#31
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cargocult - great work, just trying to work out how many years nine parts could take to finish!! but tbh i have roughly the same amount of anticipation for each part of minerva as i do for each "episode" of HL which is a lot by the way.

cheers:)

Mechstra
25/07/07 @ 14:24
#32
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Very nice round-up. They may not be 'new' (although I'd say that Insurgency is pretty damn recent) but they're definitely interesting and representative of the variety in HL2 modding.
Lachnummer
22/01/08 @ 10:19
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I've just finished Minerva part four. And one hell of a ride it was. Outstanding.

Overall scope and beauty are comparable to Matto 2 or 4. Less vast level design than Matto 2, but more intense. Less new elements than Matto 4, but even more polished. Matto mods are genuinely funny at times, which I love, Minerva has a more believable story.

Alec Meer wrote:
> We don't play first-person shooters because we enjoy looking for doors

So what do "we" enjoy in FPS? FPS are works of art, and I actually enjoy the looking, even for doors, more than the shooting. Opponents mostly make the looking more suspenseful and rewarding. If possible, I try to get by without violence, for example using stealth or speed. In Minerva, this is impossible. If someone added a stealth route to Minerva, I'd pay 25 Euro for it, even though I've already finished it.

> dialogue isn't as clever as its writer probably thinks it is, and it's hard to conceive of a satisfying pay-off to all this Lost-esque riddling.

The dialogue /is/ clever, and the payoff is satisfying. Read it again, in sequence, at "Steam/SteamApps/SourceMods/metastasis/scripts/titles.txt". Keep in mind that at the beginning, Minerva herself does not know the facility's purpose.
Laika
05/04/08 @ 10:00
#34
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Hwhatwhatwhat!? No SMOD?

Comments: 1-34 of 34 in total

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