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Warhammer Online's Mark Jacobs Interview

MMO PC Interview by Robert Purchese

17 September, 2008

Page 3 of 3. <- Page 2

Eurogamer: What sort of stuff can we expect in the future?

Mark Jacobs: What we're doing is two things really - well, three. I keep doing that. Number one is looking at what we didn't do right with the game: what did we miss? The first thing we need to do is look at everything that's in the game and ask what did we not do right? What can we change?

Number two is looking at what we didn't have time to put in, because look, we didn't want to do this game in six years like WOW. What else could we get in in the short term? That might be new Scenarios or little things to make people's lives easier: new UI improvements, that sort of stuff. Then there's the bigger things, things like the classes that we cut, or maybe the cities - look at what we can do there and when we can do it. And with bugs being part of number one, that's going to keep us busy short-term.

We're already getting lots of good feedback. Here's another good statistic: the first 24 hours that the game launched - I just love this number - we had 0.5 tickets [requests for help] per hour per server. That's Crazyville! No one's got anything like that on the day of the launch. My customer service team were playing WAR more than they were answering tickets, because nobody was complaining and saying, "Hey, I'm stuck," or, "Hey, I lost my stuff," or any of the things you expect to happen in an MMO.

Eurogamer: How long before someone gets to the top level, or are they there already?

Mark Jacobs: No! God no! Boy if that happened I would be really kind of upset. No, it will be a bit. We'll see; there's always a race to the top, and we'll just see how long the guys take.

'Warhammer Online's Mark Jacobs' Screenshot elf

Kill the elf! The elf!

We've given the players so many ways to level up their character and get the loot that they want that I think they're going to find it... Not necessarily quicker than other games, but that it will feel less grindy. You don't have to stop and run to that other town or search forever for quest guys. There are so many things around you that the downtime you have in so many other games is not there. Players are going to find that a really refreshing experience. So I think they're going to level a little quicker than they're expecting, which is going to be great.

Eurogamer: Happy days!

Mark Jacobs: Yeah, happy days! And then you're all set to sack a city and push the front so you can get to the real end game. I can't wait until that happens.

Eurogamer: How long do you think before someone attacks a city?

Mark Jacobs: It should be weeks unless we really messed up. We've laid everything out in a manner that your side has to accomplish a lot, so it's going to take time. We've seen the other games out there where people can do things late at night while nobody else is on, but it doesn't work that way in WAR. It's impossible. You can take your guild and entire realm but you still can't sack a city in one night. So I think it'll be weeks, which is great. We want it to be Epic and something that's exciting, that's challenging, and when you finally get to do it, it's like, "Yes, this was worthwhile."

Warhammer Online: Age of Reckoning will be released Thursday 18th September.

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El_MUERkO
17/09/08 @ 15:54
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sweeet

while not a priority could you please add an optional blood and gore patch, you've already got lots of horror aspects in the game so blood and gore is all that's missing :)

Rirekon
17/09/08 @ 16:11
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I've got a lot of respect for Mythic and I have faith in them to deliver, they've implemented some brilliant mechanics already (particularly RvR) and I'm looking forward to seeing them build on the current game.
I still want them to drop GOA like a stone however.
Orange
17/09/08 @ 16:18
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I have been playing for a few days and have to say the level of polish is absolutely magnificent. Very few bugs and no major instability, it really puts the other mmos to shame. No more am I going to tolerate a buggy mess on release, WAR has shown that it is not a necessity of the genre.

Looking forward to more content, hopefull they put in some scenarios where its every race for themselves. I don't like having my dwarves fighting alongside elves, I want some independence which is more in keeping with the Warhammer universe.
smber2c
17/09/08 @ 18:22
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Having played the table top version several years ago (Chaos primarily and Dwarves at times), I agree that interalliance grude matches are appropriate - and should almost be more common. Now for MMO purposes I understand that usually the 3 "Order" races will generally fight the three "Destruction" races.
But with these 6, the only semi-natural wide spread alliance lore wise is Empire-Dwarf. Chaos doesn't like anyone and is just as often fights Dark Elves as they do Dwarves. And the Dwarves as stated don't really get along to well with High Elves.

Maybe it would just be a senario in a little dungeon where they were competing for a prize; better though if it were a full zone that featured the all for themselves mentality.
Yoghurt_Pot
17/09/08 @ 19:16
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awsome game so far, fantastic level of polish for something so vast.

played open beta onwards and other than a couple of days of downtime from goa's website acc authorisation its been really good (something i never thought i would say about goa).

well worth a buy imo.

EDIT: lol @ damage limitation from jacobs over pauls comments about EA...heh...sleep paul, then think about what your saying :)


hats off to mythic.
Edited 1 times, most recently on 17/09/08 @ 20:17
Crovax20
18/09/08 @ 06:18
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Great job GOA, authentication server down, registration server down, code server down.

So I got the game but I just can't register ^^
Gl3n
18/09/08 @ 08:42
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It's getting rather tedious, the constant comparisons to WoW. It seems to be a real thing for them and i think its starting to make them look a little bit silly. Let the game stand on it's own!

I won't be surprised if we see some maxed out players in the first week. Last night i saw a guy half way there already.
Kremlik
18/09/08 @ 08:53
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I dissagree with the 'only die hard Warhamer fans will roll destruction and new players will roll order' - I think it's pritty a 50/50 chance what the 'die hards' will play plus a LOT of newer players will opt for destrutions as 'they look cooler'..

Mark has just basically said: 'If you roll order your a noob'... kinda not the best think to say these days when your looking a very leetest bunch of players these days and your looking for a somewhat balanced game
Valland
18/09/08 @ 09:24
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"..the distribution of the boxes - EA is really good at !"

Yea maybe. Too bad they suck c*ck at direct download.
Not only was I unable to dl the client from EA Download Manager, but I sent an e-mail to EA Norway the day after cuz I hadnt got my Headstart key.
The reply was something like "i dont think we have any headstart keys left lol"

Oh well, today is launch day!
Too bad war-europe.com is writing about me then:
"We are experiencing an issue where some players are reporting that they are unable to log into the game after successfully validating their licence codes.

Cya in-game ^^
TitusCrow
18/09/08 @ 11:55
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meh! i cracked like an egg and ordered the game from amazon last night, was going to pass as the wotlk was coming out in nov and i was going to get into that hardcore again but have read and heard such good stuff about war that had to give it a try.
Something i said id not do again after getting conan at release..

im going destruction :P

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