Warhammer 40,000: Dawn of War II Review
Powerfist of Charisma +2.
Version tested: PC
What do Space Marines talk about? Dawn of War II's campaign answers that pressing question in its excellent tale of a handful of 41st-century hyper-squaddies. Between missions the muscular mega-men chat amongst themselves, explaining the story and making decisions about how to proceed. They even share some personal gossip. At one point, the long-haired scout character says something like: "Tarkus, Avitus, there's something I've wanted to ask you for so long, but I've been reluctant..." I couldn't wait to find out what he was going to ask, but I'll leave you to discover what he's talking about for yourself.
So, spoilers aside, why are space marines chatting at all? Shouldn't they just be stepping on the face of an ork, forever? Nope. No longer are these tower-shouldered killers mere drones, because in Dawn of War II a number of key marines have distinct personalities, and they take them onto the battlefield. Your squads are no longer cloned rent-a-soldiers from the space factory, they're characters engaged with the story, with their own opinions, secrets, and personal stats and inventory screens. Dawn of War II is, somehow, also an RPG.
In the campaign - which can be played solo or co-op - your armies are not simply disposable, and the squad leaders survive each mission to go on to the next one. If all squad leaders are incapacitated, then you have to do the mission again. As the game unfolds you come to be able to choose between a number of these squad leaders, including the astonishing dreadnought. (EVEN IN DEATH I STILL SERVE, etc.) Of course you've got plenty of doomed lackeys coming along for the ride too, but the hero characters persist, and you buff them up from one mission to the next, dispensing statistic points and loot as they progress.
Loot. Another thing that seems incongruous on the RTS screen: a set of green armour, a blue hammer! What? Isn't this straight from World of Warcraft? It sure is, and Relic's developers are keen to show you exactly what they've learned from too many hours in Azeroth. They've figured out that we love tinkering with our characters, and they've made it down to you to decide who gets which sword, and just how to buff up that talent tree. Indeed, this is the first time I can remember an RTS asking me to make decisions about how to min/max my particular characters in this most traditionally RPG way. Should I really go all-out for melee on my commander? (Yes!) And does Tarkus need to be well tanked, given the ranged role I want to give him? (Probably.)

Battles are huge brawls containing a sparky menu of explosive effects.
What has happened to our Dawn of War?
Someone called this fresh take in the series "Diablo With Squads" and that's pretty accurate. Most of the levels of the single-player campaign are indeed close enough to dungeons. They're even filled up with "mobs" that you can set up to "aggro" once your men are positioned. A weird change of pace, indeed. Once you've figured out some of the basics - like sticking ranged chaps behind a piece of cover, and charging buffed melee dudes into the fray to finish the engagement - it really starts to gel. That fiddling on the squad loadout screen does pay off, in just the way that having your characters well-tweaked in an RPG does. My assault marines get in close and do some serious damage, leaving the support squads safe from harm behind a fallen tree, or a shattered bunker.
Fights don't always go well, but if you can keep squad-leaders on their feet, you can always pull things back from the brink. Capture points - similar to those of the original game - allow you beam in more squad members, while fallen squad-leaders can be revived by another leader. Your commander is the most essential of the lot - he operates alone, is super tough, and can be kitted out with some serious buff powers.
Take that, Ork scum.
And gone are the days when building a base was integral to success. While point-capture unlocks some useful stuff - and capturing a shrine to the Emperor can be essential on really tough missions - you're not going to be doing any turtling, at least not in single-player. In this you're going to be capturing points, defending points, and killing boss characters in great big end-of-level battles. Some of these are pretty challenging, and they make the best use of Dawn of War II's splendidly destructible environments. Seeing a space marine blasted back through a stone pillar, and have it tumble down around him, makes for brilliantly bombastic battle fun.
Yes, Relic's combat visuals have never been finer. From the moment a space marine drop-pod smacks into the earth you're treated to a carnival of thundering ordnance and bursting viscera. There are times when half the screen seems swathed in smoke and flying debris. Effects like those for the artillery strikes and heavy automatic weapons are scintillatingly violent, and they really do seem to sell the battles to you each time.
This visual fidelity stretches out into the entire game. The environments are brilliantly crafted, down the details of murkier, spore-ridden atmospherics where the Tyranids have taken hold of entire planets. Relic is fluent in Warhammer's operatic space hobby, and from menu screens to maps, to the awesome mini-cut-scenes between key missions, it's exquisite. No game has wrapped up and delivered the 40k universe in such robust and cogent packaging. The campaign story itself is pretty good, and the non-linear way that it allows you to hop between worlds - and missions - spices things up by providing a modicum of choice. You can decide where to take your team, and whether you'll be fighting Orks, Tyranids, or Eldar. All this dissolves a bit towards the end of the campaign - which is arguably too short - but it definitely seems like a worthy direction for the series.
However, there is a problem with all this, and it's down to the way that single-player missions play out. They're not all that tactically interesting. There's only one real tactic to speak of, and the moment-to-moment engagements never really stretch you once this has been mastered. It's as if the levelling up and other RPG progress stuff has somehow replaced the need for the RTS campaign to make you adapt. Once I'd perfected my squad movements, I seldom changed how they fought. I occasionally messed with their equipment, but the end result was the same because the objectives of the missions (to capture or defend a point, or to kill a boss) never really threw any spanners in the works.
I remember when you were all just Genestealers.
The tactical escalation is so limited compared to other base-free RTS games, and there's really not much novelty after the first dozen missions. What other games with similar aims have done in the past is to force you to adapt by making a particular conceit impossible - blocking your artillery when you've come to rely on it, or out melee-fighting you when that's become your thing. There's really very little of that kind of wrong-footing here, and as a consequence the campaign becomes rather uninteresting towards the end, despite some incredibly dramatic scripted sequences, reveals, and boss battles.
The multiplayer/skirmish, although better off in many ways than the single-player, suffers from some similar problems. Although there are bases from which units are spawned, the classical base-building joys have been surgically removed, leaving a pure combat model. This is simultaneously incredibly playable, and nevertheless lacking. Fighting real human opponents is vital, of course, because of their unpredictability, but even they can't make up for that lack of building-up-tech-tree tactical depth.
I couldn't help feeling that even in this all-options-open version of the game, that the new approach had lost much of what made the original game so compelling. Fortunately there's loads of master, as the multiplayer side of the game is where you get to play with the other races. The Eldar and orks are rather familiar, while the Tyranids are all-new for Dawn of War II. They were worth waiting for too, as their 'orrible biologic units are great fun to play, and even more fun to fight against.

The Tyranids really do swarm rather pleasingly.
What all this amounts to is a game that is bold, beautiful, and absurdly well-made. The production values are nothing less than stratospheric and - despite the inclusion of the deeply unlikeable Games For Windows Live - almost everything in Dawn of War II reeks of design talent light-years beyond those of most other developers.
It doesn't, however, fulfil the task of being absurdly entertaining. The failings in the campaign mean that for all its incredible fireworks and visual splendour, its not interesting enough. The fact that "Diablo With Squads" feels so natural, and makes so much sense when you're playing it, means that Relic is on the right track. It just hasn't made the vibrant campaign, nor the compulsive multiplayer game, that lives up to the idea it's conjured so colourfully.
8 / 10
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Comments (78) 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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be sure to get permission to play it first
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The other brilliant thing about this being released is that Relic can now focus on Homeworld 3
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Hear, hear! Although, reading the review, it might be one of the few brilliant things about it. As I loved WiC and thought it was nigh perfect, it seems this has little to offer me in terms of gameplay.
I just hope they give serious thought to any experimental ideas they might have about H3 (and I mean "think, rethink and then check again", not "fuck this, lets milk the franchise" serious thought type). I'd just hate to see it go the same way as DoW2 which, judging from the reviews, proved to be slightly misguided.
Well, thanks to the fluff, feel and some fun I had in beta, I guess I'll give SPESS MEHRENS a shot. Sometime. In (the grim darkness of) the future.
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DoW II multiplayer/skirmish has more in common with WiC than with the original DoW at times. If DoW II would have used Massgate.net though then everybody would be playing it I reckon.
"lack of building-up-tech-tree tactical depth"
Where's the need for that if you got diverse heroes and their interchangeable wargear?
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I'll still hold off until I've ploughed through Halo Wars, but after that I think I'll partake in some Ork hunting.
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I liked the BETA, but I didn't think it was as deep as CoH. I bought it (it's on its way) because it's Relic and WH40K, but I don't think I'll play as much as CoH (even though I dislike the WW2 genre, CoH is prefereable).
I think by downsizing, they missed the 'feel' of the WH40K universe.
**EDIT: New Homeworld now, thank you**
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RTS games have evolved... DoW2 is a prime example of a brave new direction that makes RTS games less geeky and more action oriented (instead of learning the fastest tech tree path by clicking a zillion keyboard shortcuts). The only thing that you can say against DoW2 is that the scale is more squad based and hence different from DoW1. BTW maybe people seem to have forgotten that the original rulebook for W40K stated that it was all about squad based combat in the future. So in many ways this goes back to the roots of W40K.
Anyway... I think it is great. I played SC2 a lot as well and I must say that both are excellent and different (SC2 being 95% the same as SC1). Together with Halo Wars the RTS fans will have a wide choice of different play styles to pick from. I will play all of them.
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I assume that's the plot device you're talking about, anyway.
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- Requires windows live
Sorry Relic, no sale.
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War ? It's a local gang fight. This is more like a mini game inside original dawn of war.
SP campaign is so boring i almost fell a sleep during first 2 levels.
Tactics ? Running around recapturing victory point.
it is visually beautiful and that's the only plus.
Terrible hybrid between RPG and RTS.
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You probably have a TrueSkill of 1 I reckon.
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Cool!
Anyway, I finally got to install and try this game this morning despite *spits* Steam's best efforts to thwart me. Looks pretty decent so far although I only got to complete the first tutorial mission and level up two of my space marines, earning 10 Achievement points in the process. Seems weird playing a non-Xbox 360 game though and getting Achievements. It could do without the whole Games for Windows LIVE thing really but there we go...
I'm looking forward to checking this out more thoroughly over the weekend. Company of Heroes is my favourite RTS so I have high hopes that Relic have delivered another enthralling epic.
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It's £23 for a hard copy from ShopTo.net?!
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- Its W40K and the atmosphere / style is amazing
- There aren't anywhere near enough polished PC games released these days (3-4 per year)
- Hopefully the inevitable expansions will improve it
The original DoW is the best RTS I've ever played, simply because its so much fun sending your troops into battle and watching the ensuing fireworks, and the units were great to play with. I'm hoping that is still the case in this even though the game will become repetitive.
Its a bit embarassing for the industry as a whole that they've had to package it with Steam and Windows Live together though.
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I think the "Spellforce" series did that before at least for the hero you play.
However on a squad this might be a first.
I read on some US forum that it seems one can't save mid-mission in either campaign or skirmish which would suck a lot.
Can you confirm that EG?
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Warhammer 4,000?
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/shudders
I got my copy for £25 from GAME and it came in a steelbook case with a really good-quality and v. nice key-ring. The fact that the boxed version also uses Steam *AND* Games for Windows LIVE pisses me off to be honest. I got the game yesterday but had to wait a day to play it and, even then, I had problems actually launching the game as Steam seemed to be overwhelmed. It's sorted now though but, honestly, this is the kind of thing that gives PC gaming a bad reputation in the same way that the PC version of GTA IV did.
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Anyway, how are you finding the game? I'm still undecided and this review hasn't convinced me to part with my hard earned.
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While I agree that evolution is a good thing in RTS genre, I just think that DoW2 got it wrong. "Diablo with squads" doesn't sound too heartening in terms of how much tactics you need to be good at it.
Don't get me wrong, I hate base building, tech trees and all that shit since it has nothing to do with immidiate battle tactics. WiC is an example of a good -tactical- evolution - it forces you to adapt by preventing you being good at everything at any given time, while providing challenge and good 'bang' for your time.
And I do agree, the biggest gripe I have with DoW2 is scale - while it might be a return to the roots, I didn't like WH40k before introduction of the Apocalypse ruleset for a good reason. I just like me big armies and lots lots of destruction - I'd love to see a WH40k Apocalypse ruleset game made Total War style
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I see no reason why there shouldn't be manly love in space.
I assume that's the plot device you're talking about, anyway.
I can't quit you, Brother-Sergeant Avitus.
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Dreadful game.
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And you still give it an 8?
That seems to be the general approach to this game in reviews I've seen, again and again the reviewers mention the shallow tactical experience and the repetitive nature of the campaign (often cringing at the boss fights) and then they award it 80+. Bizarre, maybe the multi-player makes up for it but they seem to have issues with that too. It's odd.
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"Dawn of War II's campaign answers that pressing question in its excellent tale of a handful of 41st-century hyper-squaddies."
Warhammer 4,000?
Yes that's how centuries work.
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@toythatkills
"Dawn of War II's campaign answers that pressing question in its excellent tale of a handful of 41st-century hyper-squaddies."
Warhammer 4,000?
Hehe. Yep, you play a young Steve McEmperor before he became the most Divine Emperor of Humanity handling his first paper route!
It's basically Paperboy with hover bikes.
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Same tactics as DoW2 but a much better campaign and vastly more fun.
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- Requires windows live
Sorry Relic, no sale. "
More fool you then. Anyone who owns a PC capable of playing these games and DOESN'T have Steam is a cock, tbh.
No Steam = you don't have Half-life 2. How the hell do you sleep at night?! o_O
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Oh, by the way: dear author of this lovely article: chaos gate allowed to tinker with a lot of space marine gear you found during missions years before anyone heard of world of warcraft. Just a little tidbit of info
PS.
The full title of that old game is Warhammer: Chaos Gate, if anyone would feel curious about it.
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-wolfman
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"More fool you then. Anyone who owns a PC capable of playing these games and DOESN'T have Steam is a cock, tbh.
No Steam = you don't have Half-life 2. How the hell do you sleep at night?! o_O"
Anyone ever told you its a bad thing to assume?
I have steam. I have windows live. I can't access steam from work, so I can't play LAN games at work. Hence no sale, I'm not buying it just for single player. Feel free to feel silly at any point.
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If only Jim Rossignol knew that!
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That's a long time I think
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I was so looking forward to this as I expected so much from it and once I started playing beta, my mind was made up. Cancel pre-order.
Shameful Relic.
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No sale,
I'll just borrow it from a sucker that pre-ordered it to try out the single player Camp.
Also The Computer AI was too easy too beat (even 3 experts vs 2normals + Me (Me being not that great), the matchmaking system doesn't let you filter out people that are on the other side of the globe, find a server with good ping less then 150ish and once in the server lobby you got 300~600 ping...
And how many maps are there?..... only what, 3 1v1 maps and 4 3v3 maps??? are you kidding?
I was looking forward to this game,
Oh well better luck next time.
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The game looks -I don't play the beta but wasreading a lot in forums like dowsanctuary.com- and plays very diffrent than DoW/WI/DC/SS. Units kills fster, but moves slower. Also, there is not squad reinforcement "on fly", so you must retreat to your base when your squads are hurted badly. The concept is very different to DoW. This is not neccesary bad, but DoW II fits worse in my tastes. Is like a low level deep of rts. The good part is that the action is fun.
But there is the Steam/GFWL thing. I don't install Steam nor play any Steam powered game. GFWL is even worse -last week was the funny thing with Gears PC version. I don't care, I do't install games in which Seam or GFWL is mandatory, so my big rts game this year will be SC II.
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I don't feel silly at all, just confused. So you have steam (presumably at home) but not access to it at work. Fine. But then you go on to say you aren't getting it purely for single player. But if you have access to steam at home you can play it online at home, right?
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o_O
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If you hadn't guessed I'll probably be buying this, because I'm a sucker for GW products.
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First off, it requires Steam to be installed (which is fine, already use it) but then it also requires Games for Windows Live before you can even begin to play the fucking single-player Campaign?!?
To which it gets worse, because when I try to actually fucking get the bastard thing to work and start the Campaign, it tells me it can't retrieve my GFWL Profile, even though im logged onto the fucker using the bastard GFWL client it forces onto my systems as part of the motherfucking game install.
Last time I *ever* put any money into THQs pockets. Fuck 'em.
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If it has even close to the amount of problems it had in the past it will be my last GFWL game ever.
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"I don't care, I do't install games in which Seam or GFWL is mandatory, so my big rts game this year will be SC II."
It's a bit naïve to think Blizzard won't do the same kind of things (online activation and/or hindered offline/LAN play) in their revamped Battle.net. It's been almost six years now since their last non-MMO got out (The Frozen Throne), I'd be really surprised if they just kept the dvd check + serial key protection method of those days.
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My feelings are quite the opposite, although my problem isn't with the setting but just the game itself. Every minute spent in DoW2 had me quietly wishing for things that CoH had or simply did better - supply lines, the tactical map, the ability to press space to jump to audio cues, tab-selection that actually works, a UI that isn't a big jumbled mess, a decent selection of maps (complete with distinct characteristics), some sense of scale and a suppression mechanic that actually feels right (complete with suitably identifiable sound effects).
It's all quite funny because when I first heard about CoH I thought "wow, I wish they'd do something like this with the 40k setting"... oh how wrong I was :/
I'm struck by the feeling that they've tried to take elements from various other games without really understanding what it was that made them good in the first place. For want of a better way of putting it, a lot of the design choices seem pretty boneheaded. It wouldn't surprise me if I were to learn that the decisions on what to include in the game were actually made by drawing bits of paper out of a hat.
On an unrelated note... it struggles to run on my computer, even though it is quite comfortably above the recommended requirements, even if I turn down all the detail (hint: you know you're in for a fun ride when the intro movies are jerky). I'm not terribly impressed by that, and it makes me wonder just how well it must run for people closer to the minimum specs.
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"Bunch of crybabies is all, byron_hinson. No legitimate reasons exist for the everyday gamer. I had reservations with steam before I used it (orange box), afterwards I hardly even know it's there. Same with GFWL (GeOW, FO:UC). No problems with either"
Bollocks.
I'm no crybaby on this kind of stuff and have been using Steam since HL2. The problem now though, with DoW2, is that you have multiple points where game launch failure can go wrong.
If Steam is down you can't even start the game up. Given the up-time for Steam and all the games I have on it, I don't have issue with this. What I do have issue with, though, is that once the game is running you then are required to login to GFWL before you can begin to play both Campaign and/or Multiplayer. Which I am unable to do, currently. Given the size of the threads on the GFWL forums on this very subject, it seems that i'm not alone.
Also, given the kinds of 'advice' that GFWL mods are giving out, I have zero intention of turning off my software firewall and bypassing my router. Bunch of fucking cretins.
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I haven't experienced any bugs yet, maybe I'm lucky! And base building et al can be a bit boring too, I'm enjoying the combat style immensely. It's like Ground Control with great graphics.
I think 8/10 is realistic, but I'm not yet at the point where it appears to become repetitive.
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The Tactical Squad is removed because theyre investigating why the storehouse on the mission you just did contains Chapter Relics.
/storyFTW
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And the bloody thing wants to update for 18mins on Steam evertime i want to play! I cant offline play coz i HAVE to be signed into GfWL to play single player... assuming they are up and running. 2 extra points of failure, totally outwith my control, to just play single player. This is all wrong. All of it.
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"The single player is dull as mince after 5mins, you can have all the great GW story you want but its all for nothing here coz afer you engage the enemy twice you've seen all the gameplay has to offer. So disappointed in this.
And the bloody thing wants to update for 18mins on Steam evertime i want to play! I cant offline play coz i HAVE to be signed into GfWL to play single player... assuming they are up and running. 2 extra points of failure, totally outwith my control, to just play single player. This is all wrong. All of it."
Fuck me, what a retard.
Two missions and you think you've seen all there is to see? You'll barely have any weapons, armour, accessories and command gear, which in of itself alters the way you play the game, let alone have any of the XP-based traits gained from the four different trees, for each unit. And thats not even touching on you only having, what, two units to make your squad up?
You've also not experienced any Tyranid infestation management and associated missions which come with defending key outposts, which means you've never played a defend mission.
And the fact that your spastic net connection means Steam needs 18 mins really says all that needs to be said about that particular 'problem'. Considering my Steam has only taken time to update the game when patches have been put out. Plus, when it did it took less than 1 minute each time to download/apply the patch.
I totally agree with the GFWL requirement but when the game is as good as DoW2 is, i'm prepared to forgive.
Two things:
1) Spend more than 2 minutes playing a game before thinking you've seen everything it has to offer (it makes you look a tad thick) and
2) Get a better net connection, you roper.
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I might have seen more but there was another 20min patch last night as well... my connection to Steam said "@96K" I envy your 1min updates Oo
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