Virtual Console: The Most Wanted
Come on Nintendo!
In the two years since Nintendo started their retro superstore, the Virtual Console has played host to many classic games of the last twenty years. It's also brought back some absolute howlers that should have stayed buried. There are dozens of classics still untouched, however, so here's our Eurogamer rundown of the games we hope to see every Friday morning. To keep the list reasonably realistic, we've omitted games based on movies, TV shows or comic books, purely because there's a very good legal reason why such licensed products can't be officially re-released. And, as further food for thought, skip to the end for the five gaming platforms we'd like to see added to the Virtual Console line-up.
SNES Most Wanted
Unirally (DMA Design)
After Lemmings, but before GTA, DMA Design came up with this unsung classic, long overdue its moment in the VC spotlight. It's a simple side-on racer in which riderless unicycles pelt around rollercoaster tracks, pulling off flips, twists and stunts to increase their speed. With a fantastic two-player mode and an instantly appealing concept, the world needs more Unirally.
Earthbound (Ape, Pax, HAL)
With Mother 3 finally getting an English language makeover (albeit unofficially), we can't help but pine for its 1994 SNES prequel. Back in May, a fresh ESRB rating for the game hinted that it would be headed for the VC, but six months on and there's still no sign of it. Why all the excitement? Because it's a witty JRPG that manages to innovate and parody the genre all in one delicious package.
Zombies Ate My Neighbors (LucasArts)

You know a game is a classic when its still considered the benchmark of a genre some fifteen years after its release. Many have tried to mimic this gleefully ghoulish top-down blaster, not least Rare's Grabbed By The Ghoulies and Monster Madness, but none have managed to pull it off. Funny, freaky and absolutely stuffed full of variety, this B-movie homage would clean up as a download.
Chrono Trigger (Square)
Perhaps the most commonly wished-for addition to the Virtual Console, the release of a DS version has probably scuppered any chance of seeing Square's greatest 16-bit RPG for the foreseeable future. And it really is a gem, far better than Final Fantasy with a time-hopping storyline that actually makes sense. Also, one of the characters is a medieval frog. Classic.
Super Punch Out!! (Nintendo)
The NES original has been available on the Virtual Console for over a year and a half, so where's the superior SNES sequel? For a game based on outsized cartoon opponents, you really need the colour and sprite-muscle of a 16-bit system and Punch Out's simple yet effective controls place it firmly within reach of even the most casual player.
Lost Vikings (Blizzard)
One of the all-time great puzzle games, Blizzard's Lost Vikings was probably left by the wayside because too many people expected it to be a platform game. As the title suggests, you have to guide three wayward Norse warriors through a series of fiendish levels, using each of their unique abilities to navigate past obstacles and traps. It's another great game that is a clear influence on a lot of Wii games, so it's time to give credit where it's due and get this on VC.
Super Mario Kart (Nintendo)

This one is so obvious that it almost doesn't need to be mentioned. There are apparently technical problems with emulating the Mode 7 graphics, but if there's one game that warrants a bit of extra backstage tinkering, it's this. Yes, Mario Kart 64 is on the Virtual Console, but it's not the original, and the original is the best. No Super Mario Kart is as daft as having no Super Mario Bros.
Secret of Mana (Square)
While Chrono Trigger remains missing in action, this equally impressive Square RPG actually joined the US Virtual Console in the middle of October. Did it arrive Europe at the same time? No sir, it did not. It better be on its way soon, or there'll be trouble.
Another World (Delphine/Eric Chahi)
Eric Chahi's epic animated adventure is one of those games that is much loved by those who played it, yet it rarely seems to get mentioned whenever gaming greats are under discussion. Let's rectify that. From its movie-style intro through to ferociously tough battles against alien prison guards, and on to a soaring finale, it's a quiet masterpiece of minimalist storytelling and surely a major influence on Half-Life.
Stunt Race FX (Nintendo/Argonaut)

Much like Mario Kart and Mode 7, there are clearly emulation problems with the Super FX chip keeping this - and other FX games - from the VC. Still, despite slightly chunky handling and a distinct lack of speed, Stunt Race FX was one of the first console games to really invest in 3D, and for all its flaws the track design and cheery vehicles make it a tarnished gem we'd love to revisit.
Nintendo 64 Most Wanted
Pilotwings 64 (Paradigm)
It's rather baffling that Nintendo hasn't revived its high-flying franchise for the eminently suitable Wii, but even more strange that it hasn't added this fondly remembered 3D sequel to the Virtual Console. From biplanes to hang gliders, it's a gentle flight sim that seems absolutely perfect for the casual family market.
Body Harvest (DMA Design)
Another forgotten treat from the studio that would later become Rockstar North. This tale of alien invasion is even more interesting, since its 3D world and open levels would prove to be a handy testing ground for the tech that made GTA III possible. Of course, Body Harvest is a great game in its own right, and deserves a place in the third-person shooter Hall of Fame.
Blast Corps (Rare)
People like blowing stuff up, and the bigger the stuff, the more fun it is. Blast Corps understands this simple equation, and tasks you with clearing a path for a leaking nuclear payload. This means using bulldozers, robots and dune buggies to destroy any buildings in the way. One of Rare's more obscure games, this simple-yet-brilliant concept could probably still work as a boxed Wii release let alone a VC re-release.
GoldenEye (Rare)

Okay, so it's highly unlikely. Probably impossible. But if GoldenEye, the brilliant Bond shooter that showed consoles could handle an FPS, does get a downloadable re-release we'd much rather it be on a native Nintendo platform than via Xbox Live. Tied up in a legal brouhaha between various platforms and licence-holders, this is very much wishful thinking. But wishes can come true, can't they Mummy?
Commodore 64 Most Wanted
Wasteland (Interplay)
It's funny writing about Wasteland when all eyes are on Fallout 3. This post-apocalyptic RPG was doing much the same thing way back in 1988, almost a decade before the first Fallout game. Both, interestingly, were published by Interplay. Anyway, considering Wasteland's vintage, it's amazing how many features it crams in. Persistent openworld? Check. Non-linear gameplay? Check. Skill points and levelling up? Check. Multiple optional side quests? Check. It's a true pioneer, and more people should know about it.
Winter Games (Epyx)
Well, it is winter, after all. With the other Epyx sports games already on the VC it seems like a no-brainer that this frosty follow-up to Summer Games (they skipped Autumn Games for some reason) should make an appearance soon. It can't come soon enough for C64 fanboy Kristan, who has been wearing ice skates to work for the last three weeks in anticipation.
Quedex (Thalamus)
This rather wonderful puzzle-action effort from Thalamus would work perfectly on the Wii. Viewed top-down, it was an addictive compendium of cunning challenges where you guided a ball around hazardous environments trying to get to the goal within strict time limits. With visuals which played to the C64's strengths, it doesn't even look that bad, either.
Wizball (Sensible Software)

This is yet another example of just how innovative the old 8-bit era could be. Developed by Sensible Software way before soccer made them legendary, it's almost impossible to sum up in a simple sentence. You're a green ball with a face. You bounce around three simultaneous scrolling playfields, a bit like Defender, shooting enemies which then leave behind drops of paint. Collect the different colours in each playfield to colour in your monochrome world. It's barmy, obviously, but also brilliant - and surely a major influence on de Blob.
Maniac Mansion (LucasArts)
One of the first adventures to boast multiple characters. And multiple endings. And jokes that were actually funny. With the adventure genre resurgent on the Wii, there's no good reason why Maniac Mansion, the first of many awesome LucasArts point-and-clickers, shouldn't be available on the Virtual Console. And when it is available, then you can add Zak McKracken for good measure. Okay?
Turrican (Loriciels)
Many people wrongly remember Turrican as a console game, perhaps because it looked so at home on the Megadrive and SNES. Both those versions are on the Virtual Console, so why no love for the original - which actually debuted on the Commodore 64 in 1990? German developer Manfred Trenz stretched the home computer's architecture to its limit, and his achievement should be honoured with a place on the VC - and its brilliant sequels, while we're at it.
Mega Drive Most Wanted
NBA Jam Tournament Edition (Midway)
While this probably falls foul of changing licence agreements, Midway's basketball series once straddled the globe. This enhanced version is probably best known for its weird sense of humour, which makes it ideal for the Wii. As well as Big Head and Baby Head modes, it also features a bizarre array of secret players - including Will Smith, Bill Clinton, Prince Charles and the Beastie Boys.
Rocket Knight Adventures (Konami)
When it was released back in 1993, many wrote Rocket Knight Adventures off as a lame Sonic rip-off. It's easy to see why - Sparkster, the hero, is an anthropomorphic possum in dark blue armour - but the gameplay is actually closer to Contra, with Nobuya Nakazato working on both titles. The Virtual Console is home to many cute side-scrolling platformers, and it would be nice if it could make room for this instead of yet another Wonder Boy effort.
Road Rash (EA)
What's better than motorbikes? Hitting people on motorbikes, of course. It's a recipe that Electronic Arts dished up with its now-defunct brawler-racer, and it's precisely the sort of fondly remembered arcade trash that should be populating the Virtual Console. There are many sequels, most of them a bit poo, so we'll stick with the original, thanks.
NES Most Wanted
Metal Gear (Konami)
Hideo Kojima was less than pleased with this NES remake of Solid Snake's original MSX2 adventure, apparently dubbing it "complete garbage". Probably not enough poop and boobies. With the MSX2 absent from the VC line-up, however, it seems silly to dismiss this actually-pretty-good makeover just because it mucks about with Kojima's vision. You'll certainly be surprised at how familiar the stealth gameplay is, even when viewed in top-down NES-o-vision.
Karnov (Data East)
Because who doesn't love a game about a fire-breathing Russian strongman fighting dragons and flying eyeballs? It's not just about the weirdness, though. With its large inventory of support items and colour-coded health system, it's a compelling action platform game. Think of it as the Ghosts 'N Goblins you might actually be able to complete.
Spy Hunter (Midway)
Definitely the coolest arcade game of 1983, and one of the few games which ported brilliantly to almost all 8-bit platforms. Top-down driving and, err, speedboating were as much of an unlikely alliance then as it is 25 years on, but with the addition of the Peter Gunn theme tune, smoke screens and oil slicks, classic status was assured.
Battle Chess (Interplay)
How do you get gamers interested in the stuffy world of chess? Simple. Just take the implied violence of the venerable game of military tactics and make it gloriously obvious! The beauty of this is that you don't need state of the art graphics for chess, so there's no reason why this can't appeal to everybody. It's also a bit like that game Chewbacca plays, which always helps.
NeoGeo Most Wanted
The Last Blade II (SNK)

It seems a bit weird to be demanding yet another NeoGeo fighting game, given how many of them have already kick-punch-chopped their way onto the Virtual Console, but this is widely regarded as one of SNK's best. With a deep and rich technical fighting style, and a historical setting livened up by the expected arcade flourishes, its arrival on the VC is long overdue.
Turbo Grafx-16 Most Wanted
Strider (Capcom)
With so many cute platform games on the Virtual Console, it's time to add one of the great action platformers from Capcom's heyday. That we have multiple versions of Ghouls 'N Ghosts but no Strider is a crime that will not stand. The children of 2008 need to know the fear of facing a Soviet cyborg caterpillar in deadly combat.
Akumajo Dracula X Chi no Rondo (Konami)

While the Virtual Console has been slowly and methodically adding the early NES versions of Castlevania to the Virtual Console, we can't help but wish they'd skip the numerical order and jump straight to this far more enriching and impressive Japan-only sequel from 1993. Far better than the Americanised SNES port, this is one game we'd happily pay inflated Hanabi Festival prices for.
Most Wanted Platforms
Classic Arcade
It's always hugely disappointing when a lame port of a classic arcade game goes up on Virtual Console - especially lame ports of Nintendo classics. It's like a band putting a bad cover version of one of their treasured crowd pleasers on a Greatest Hits compilation and expecting people to be happy with that. Why not, Nintendo, have a chat with those amazing MAME coders and sort it out once and for all. We would actually pay for the proper versions of Donkey Kong and Punch Out, you know, not to mention all the classic SEGA, Namco, Capcom and Taito stuff.
Commodore Amiga
We've got the C64 and that is good and lovely and thanks. Now it's time to bring out the big guns - let's get the Amiga on the Virtual Console. Not only does it have a huge library of classic games, many of which were exclusive or never came within sniffing distance of a console, it's also the greatest home computer ever. All you ST owners? Shush.
ZX Spectrum
So why is the C64 on the Virtual Console but the wonderful Speccy isn't? OMG BIAS. Seriously, it's stupidly easy to emulate, it's got an enormous library of games and you can guarantee every dad in every Wii family will go all gooey at the prospect of Sabre Wulf and Manic Miner. I'm sure Alan Sugar still has the rights to the Spectrum somewhere in his cupboard. Pester him for them.
Dreamcast
Perhaps a little fanciful, this one, but wouldn't it be glorious to see the Dreamcast back on the scene? And on a platform that is comfortably outselling the latest PlayStation, no less. Weird and wrong though it may be for SEGA's greatest console to rely on Nintendo for a sort of Trojan horse victory, it would be such poetic justice.
Atari Jaguar
A controversial pick, perhaps, given the short lifespan of this misbegotten console. Maybe Nintendo don't want to remind people that the N64 wasn't the first 64-bit console, since the Jaguar beat it to the shelves by three whole years. Maybe nobody cares. It's not got the sort of library that would keep the VC stocked for years to come, but it'd definitely be nice to play Alien vs Predator and Tempest 2000 again.
GameBoy
Apart from the aesthetic problem of blowing up those grey sprites to telly size, there really is no logical reason why Nintendo has yet to bring its world-conquering handheld back into the family fold. At the very least, now they've dropped the cartridge slot from the new DS, why not split the difference and maybe put some classic GBA games on the Virtual Console? Go on. Please?
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Comments (93) Latest comment 3 years ago
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'we'd much rather it be on a native Nintendo platform than via Xbox Live'
why? it would be the same game as 10 years ago, at least the XBLA version would be enhanced in some way
unless you're realy fond of the spinning nintendo logo at the start
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Good article.
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Of course, I still have the cartridges and could play them right now...
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Where is that wonder named " target renegade" ???
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How about Flashback, Golden Axe, Gunstar Hereos, Revenge Of Shinobi, Mickey Mouse Castle of Illusion. Dunno if any of those are already on VC as I sold my Wii a while back.
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I just want Secret of Mana. I'm so cross that it's out in the US and Japan and I can't get it here.
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P.S. Cheating and unbalanced, yet still captivating. The Last Blade can barely polish Ninja Master's katana in terms of brutality and atmosphere.
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Heck, a VC Pilotwings game giving us more of the military missions would be a must buy.
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That may be the most stupid thing I've ever read. So given the choice of keeping it exactly as it is, or upscaling it to HD, sorting out the massive frame-rate drops and including an online multiplayer on a service that works you'd choose the former just because it was originally released on a Nintendo console??
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That bit about Mode 7 being hard to emulate might be true, but the fact is plenty of PC emulators do it no bother. If Nintendo just asked for help, in return for not bring sued for trying, they'd have it done easily.
EDIT: Once for spelling, once for fact-fixing.
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Screw the upscaling. Emulators could actually render N64 3D games in high resolution before Xbox 360 was even named. That's a decent emulation.
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The sequel, Flashback, was ace too...
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The sequel, Flashback, was ace too...
Flashback was Another World's spiritual successor at the best. Sequel is called Heart of the Alien.
http://en .wikipedia.org/wiki/Heart_of_th...
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and +1 for the Target Renegade shoutout.
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Amiga should definately be on there; theres a mountain of classic games on that machine- and I still play a lot of mine though emulation, too. Dogfight ftw!
And Unirally... oh god, I loved that game.
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Viewpoint!!!!!
I would so love this on the Wii.
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Chrono Trigger would be nice but I'll probably just get it on DS.
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Some of the games on my wanted list:
Final Fantasy III/VI (SNES)
Silicon Valley (N64)
Flashback (SNES)
Cannon Fodder
Turrican 2
Lemmings (I know, isn't going to happen but would be great on the Wii!)
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I have never heard of that game at all. Seems like it would have been pretty good though...
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Star Control (megadrive)
Micro Machines 2 (SNES)
Archon (or sequels)
And if it could emulate an Atari ST, I'd love to see Carrier Command
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I love them combos.
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That was exactly the point I was going to make about mode 7. Aside from F-zero, I also believe Super Metroid used mode 7 for some of the huge bosses and that game's up on the VC too. Its probably something to do with how mode 7 is used or how much of it the game uses.
@tachikoma
Yeah, I don't understand why the Saturn doesn't deserve a place on the VC. The size of the games can't be that big and let's face it, Sega must know that some of the best games on the system didn't get the exposure they deserved the first time around.
It would also be great to see Desert Strike, Sidepocket, Castle of Illusion and some older Gameboy/Gameboy colour games on there such as Link's Awakening, Resident Evil Gaiden or MGS: Ghost Babel. Bit too soon to be re-releasing GBA games though I think.
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Jet Pac
Cannon Fodder
Sensible Soccer
Castle of Illusion
Ranger X
Rolling Thunder
EA Hockey
GoldenEye (obviously)
Revenge of Shinobi
Lemmings
Road Rash
Desert Strike
Super Monaco GP
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Cannon Fodder is a good call. Only if it still has the theme tune though.
Didn't Sensible Soccer come out on the SNES as well?
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I disagree with the speccy wish list, playing the original version of Jetpac on the 360 was a rude awakening and I can't imagine the other spec games with their godawful sound (or lack of) and flicker would work well on the VC. They wouldn't even know what the Speccy was in Japan.
Atari ST though (cruely forgotten) wouldn't be a bad idea if they emulated the Amiga. And if we're going to go slightly irrational on this wishlist (Jaguar?!) why not the Atari 8-bit list that actually lend themselves more to console emulation than a lot of C64 games being cartridge based. Dropzone was originally programmed for this system and was much superior to the C64 version, as was Rescue on Fractulas and The Eidolon.
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Would be nice to be able to play Panzer Dragoon Saga, Shining Force 3, Radiant Silvergun etc, etc... without having to pay exorbitant prices.
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Damn, that got the tune in my head activated again...
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It does everything Oblivion claims to, but with more stype (and crappy graphics)
& no chance of playing Chaos? shame!
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I would love to see Parodius ... and perhaps more Mystical Ninja. I miss Konami making silly games.
The only reason I can see to prefer goldeneye on the VC rather than the XBLA is the sheer amount of competition on the Xbox. Afficionados would lap it up - and a few curious others but it would be largely overlooked. On the wii it would be outstanding.
Generally in two minds about "updating" old classics. Sometimes it feels a bit like colourising an old classic film. But unlike old classic films many games look a bit rubbish on a big screen.
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me too
i'd love to see a proper new parodius or goemon game (the latter in english preferably, i played a bit of the DS one but the language barrier got in the way a bit too much). hell i'd even settle for a new twinbee. otomedius can fuck right off.
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If you download the ZSnes emulator, and the Super Mario Kart rom you can play races and battlemode online
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thats because we're probably all old...
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Is there a single VC release that actually adds anything? AFAIK they won't do anything beyond upload the ROM.
How about FIFA International Soccer on the MD? The only FIFA I actually enjoyed. Scoring Wildly flukey goals from the halfway line never gets old.
Neither did running away from the referee when he went to card you and having an endless chase around the pitch
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And just thought of another for the N64 - ISS 98
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Yeah, Amiga emulation is a must. The pointer would be perfect.
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There were some wonderfully silly Parodiuses ... Pariodii ? on the PSone. Otomedius is a new one on me ...
Forgot about Pop 'n' Twinbee ... *wail*
@krudster
I agree. Just review the next VC game and give it 9 out of 10. Things will return to normal.
April Fools day - do a head 2 head of arcade/console conversions on various platforms ... see who bites
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It's easy to dump the compound ROMs didn't you know? They're just too lazy to do it.
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'the truck have started moving!'
and the gaurd that proclaims he is going to sleep before nodding off are classics of engrish.
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Oh, and while a Wasteland port would be nice, they would have to rewrite the game from the ground up to make it work on the Wii.
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I don't think I could count the amount of hours I spent on that game, even now I will pop on and find a Java version to have a blast. As buggy as hell, but funny when they happened but none-the-less 8 player turned based startagy at it's best!
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And of course the quality considerations for zsnes are identical to the snes emulation on the VC. As well.
To sum up. Zerocool is a genius and not remotely funny. No matter how he may appear.
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You can forget about Unirally.
Pixar got the original Snes game successfully removed from the shelves over it's resemblance to:
[link url=http://en. wikipedia.org/wiki/Red%27s_Dream
]http://en. wikipedia.org/wiki/Red%27s_Dream
[/link]
I actually included the story of the court case in that wikipedia article but some twat removed it.
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I disagree. "Really really good" doesn't do it justice. Goldeneye was absolutely the best FPS available on a console when it was released and for a good couple of years after. A true classic.
But, for the love of God, can we please now take off our rose-tinted spectacles and admit that it is actually pretty awful to play in 2008? The frame rate is extremely sluggish throughout, but frequently dips to levels that render the game almost unplayable.
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Hahaha oh man. Are you serious?
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But, for the love of God, can we please now take off our rose-tinted spectacles and admit that it is actually pretty awful to play in 2008?
Apparently there are two categories of people posting here. Some of us actually play those oldies even these days, using original machines and/or emulators. My message for all the rest is: the best of NeoGeo and SNES emulators for PC are far more stable and less demanding than modern 'native' PC games, thus you can test on yourselves 'for free' whether you REALLY have what it takes to play 10+ years old games. Sure, there's nothing wrong with eventually paying for a game you truly enjoyed back in the days, nevertheless playing it now may turn out to be a crushing defeat.
By the way, who didn't play Chrono Trigger, should play it right now. Don't wait for almost certainly somehow raped NDS version.
P.S. I play Shining Force for GBA currently and the rape committed by almost-perfection-fixers is obvious even to me, who have never played the original version.
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Oh well. Anyone with a modicum of sense (and an SD card) already has Chrono Trigger/Earthbound/Zombies... etc. installed on their Wii using other means. Good job on keeping us waiting, Nintendo.
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There were so many good games for the jag, pity it failed. Also with atari goodness how about Warbirds for the Lynx with all the multiplayer active.
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/me takes out his coveted PC-Engine CD-Rom original, gently strokes it ^_^
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Goldeneye is still awesome to play today. I plugged in my N64 not that long ago just to have a bit of a belt at some of the classics, i.e. Lylat Wars, Mario Kart 64, Goldeneye, Perfect Dark etc. As one might expect, I was absolutely livid to discover that my Goldeneye save file had been completely wiped somehow.
Anyway, after winning a hard battle against the strong urge to break absolutely everything I could find, I decided to sit down and play the game from the start and try to see how many of the cheats I could unlock again. Needless to say, I got hooked all over again and my nightmares of 00 Agent Facility have started to reoccur once more :/
Not once have I felt that the game was a let down in any area. It is still just as perfect as it was 11 years ago.
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Good on you Eurogamer, good on you!
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Yeah, buy something not available, champion of justice.
In my opinion Virtual Console ought to be a retro gaming purist's platform of choice, but it looks like Nintendo just don't want all the money people would like to pay them. VC lags behind homebrew emulation in virtually every aspect. 'Technical issues' excuses are extremely unconvincig, considering superb quality of Nintendo systems emulation on other platforms. Not only that - Nintendo still seem to have a PAL problem, which is plain rude nowadays. Thus homebrew emulation is Hobson's choice in many cases.