Trine Review

Not an Australian railway simulator.

Version tested: PC

When it comes to promising new indie games, a dash of originality is usually what gets people's attention - some memorable feature or twist that helps the game break away from the herd - but in the case of Trine, from Finnish developer Frozenbyte, it's actually the warm feeling of familiarity. Certainly, anyone who's been gaming since the early nineties will find it delivers a tasty blend of beloved old flavours, served up in a tangy sauce of modern physics.

The danger when discussing such a classically constructed game, of course, is that it's tempting to rely on a soundbitey tick-list of influences to set the scene, so let's get that out of the way. The obvious reference points are the side-scrolling exploration of the original Prince of Persia and the three-way ability-based puzzling of Blizzard's cult 1992 gem, The Lost Vikings. Mash those two together, add a splash of LittleBigPlanet's physics-heavy gameplay, and you've got Trine.

You're in control of three characters. The first we meet is Zoya, a thief. You guide her through a sacred temple, in a neat opening section that doubles as a simple tutorial, until she stumbles across the Trine - a magical artefact of unknown power. Next we meet Amadeus, a wizard, who investigates the disturbance in the temple and also finds himself bound to the Trine. Finally, there's Pontius, a gruff knight whose bullish determination to defend the realm makes him the third hapless soul to be caught up in the adventure about to unfold.

From this point on you can swap between each character at will, and use their unique abilities to explore each stage. Pontius has the most obvious default ability - he's a fighter, and his sword and shield offer essential protection against the various foes ranged against you. His strength also means he's ideal for smashing through weak obstacles or cutting ropes, and he can also lift heavy blocks and throw them. Zoya, on the other hand, excels in ranged combat. Her arrows can be charged up to shoot across the screen, while her grappling hook makes her the most nimble of the trio, able to swing and swoop to platforms and areas beyond the reach of her companions.

'Trine' Screenshot 1

Enemies could be more intelligent, but there's clearly a limit to how smart a skeleton can be.

Amadeus is mostly useless in a scrap, but his magical powers prove central to many of the physics puzzles. Click the right mouse-button on an object and you can levitate it around the screen. The left button allows you to draw objects that will appear in the gameworld. To begin with, you're restricted to summoning a simple box, but as you progress through the game you'll collect XP vials that allow you to upgrade the powers available to you. The same is true of all the characters.

It's a testament to how well balanced the game is that while the abilities develop in lots of interesting ways, they never overwhelm the gameplay. The three characters always form a neat Venn diagram of overlapping skills, all of which are intuitive in their use. Levels are linear and traditional in their side-on 2D design, but what brings them to life is the often-wonderful animation, full of lovely little touches, and a robust physics model that is central to most of the key challenges. Combined with the carefully chosen abilities of each character, the heightened reality of the environment is liberating. Sometimes the solution to a problem is obvious, but there's rarely just one way of tackling a given situation and unlikely ideas often reward the player with hidden bonus items.

It's this flexibility that ultimately makes Trine more than just a pleasant trip down memory lane for puzzle-platforming fans. Between the balanced abilities and the engrossing gameworld, it's a game where the unspoken question, "I wonder if I can..." is almost always answered in the affirmative. As a result, progress always feels delightfully organic and logical, and while it's possible to get a fair distance into the game without too much lateral thinking, those who take the path of least resistance start missing out on more and more useful secrets. Before long you're using Amadeus to conjure boxes above skeletal archers, crushing them flat before jamming the box onto deadly spikes, which provides a safe haven from where Zoya can grapple up to a hidden area, to open a chest and find a bonus item that benefits Pontius.

Despite the physics, control is mercifully crisp and consistent. There are occasional wobbles, where objects don't seem to fall as they should, but the floaty imprecision that dogged LittleBigPlanet is absent. The characters may leap higher and further than is realistic, but you're always confident that you can hurl yourself at a thin outcrop and the game engine won't let you down when it's time to stick the landing.

Combat, too, is simple yet enjoyable. Pontius has a single-mouse-button melee that wouldn't be out of place in Diablo, but the animations are so lively and the sense of impact and momentum so tangible that mashing your way through a dozen Argonauts-style skeletons remains amusing long after it should have become tiresome. Zoya's archery is a little more fiddly, but once you've mastered its nuances - and the game gives you plenty of opportunities to fine-tune your bow skills - there's nothing more satisfying than sending an enemy toppling from a ledge into the grinding gears of a huge machine with one well-placed arrow.

Your range of movement may be narrow, and your inventory limited, but the game offers depth in other ways, notably in the "give it a go" approach to puzzle-solving and the enormously satisfying drop-in co-op play. If the game is good honest fun when played solo, it's a blast with two players and a sublime joy with three. Having all three characters active at the same time opens up the game even more, allowing even more intricate solutions to problems. Complex sequences of actions that would have been impossible when swapping from one to the other with one hand on the keyboard suddenly become feasible. The only downside is that targeting is trickier with a thumb-stick than with a mouse, putting two players at a minor disadvantage.

Even so, co-op is so much fun that it's rather odd that the game seems to go out of its way to hide this wonderful feature. There's no mention of it on the main menu, or on the in-game HUD. Even if you've got a spare gamepad already plugged in, the game won't recognise it until you've squirreled into the options menu, then into the controls menu, and then enabled the second and third player. They can then, finally, drop into the game by pressing Start. Why this massively beneficial feature isn't activated by default is a mystery, but those who work it out are in for a treat.

'Trine' Screenshot 2

As with all physics games, seesaws and hinged ramps play an integral role.

With such a surplus of things to enjoy, it's a shame that the winning smile of the game engine isn't quite matched by the story and dialogue. It's decent enough, but the generic fantasy milieu feels uninspired while the tone never quite decides if it's being tongue-in-cheek or earnestly cheesy. The narration is fun - a bit like a cross between the Hitchhiker's Guide and Arthur Lowe reading the Mr. Men - but the characters have the annoying sound of stock RPG stereotypes, which can't help but dampen the mood. A little more Overlord, a little less Sacred II, would've gone a long way.

However, most of the criticisms that can be levelled at the game are the sort that should be prefaced with "It would be nice if..." Checkpoints, for example, could stand to be a little more frequent, especially as once a character has run out of energy, their abilities are off-limits until another energy vial is found. Harping on such quibbles isn't really worth the bother though.

Trine is simply an unpretentious and effortlessly lovely adventure, if never quite special enough to nudge into the echelons of 9/10 and above. Immediately likeable, hugely enjoyable and brimming with charming detail every step of the way, your enjoyment may depend on how many friends you can share the journey with, but few would regret time spent in the company of this trio.

8 / 10

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Comments (39) Latest comment 4 months ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • kangarootoo #1 3 years ago

    "Enemies could be more intelligent, but there's clearly a limit to how smart a skeleton can be."

    Hehe. Reminds me of a comment in a L4D thread complaining about the enemy AI, and then another shrewd poster pointed out that Zombies aren't really that smart.
  • Psychotext #2 3 years ago

    "Not an Australian railway simulator"

    Clever. :)
  • kangarootoo #3 3 years ago

    Just watched the gameplay trailer. This looks utterly brilliant :)
  • Eraysor #4 3 years ago

    I thought the demo was alright, but the characters and that horrendous voiceover really put me off.
  • #5 3 years ago

    this is coming to ps3, right?

  • miiiguel #6 3 years ago

    When is it coming to XBLA?
  • Triggerhappytel #7 3 years ago

    "The only downside is that targeting is trickier with a thumb-stick than with a mouse, putting two players at a minor disadvantage."

    I don't understand this comment about the thumbstick - is this a reference to the console version, or did you at some point use a gamepad on the PC version (which seems rather counter-productive).


    Anyway, sounds really good - I think I'll pick this up when it comes to PSN, as long as the pricing is sensible. We need more old-school platformers, and if they are to prosper as downloadable games then so be it.
  • Triggerhappytel #8 3 years ago

    @ Daemon & Miiiguel - Yes it is coming to PS3 very soon (weeks?), and it is supposedly due out on 360 this Autumn care of Atlus.
  • UncleLou #9 3 years ago

    "I don't understand this comment about the thumbstick - is this a reference to the console version, or did you at some point use a gamepad on the PC version (which seems rather counter-productive)."

    If you want to play coop, you don't want to share one keyboard...

    Gamepad is better for jumping/running, mouse/kb is better for aiming/defending, etc. All in all, a tie.
  • ChaK #10 3 years ago

    I'm almost done with it (around 5 hours so far), this game is a blast, seriously to me it's a genius piece of video game, like world of goo or braid.

    Very refreshing and pleasant to play
  • Monkey_Puncher #11 3 years ago

    Sounds good to me!
  • Monkey_Puncher #12 3 years ago

    I seem to be excited about more downloadable games this year than I am about full retail releases...
  • AphoticCosmos #13 3 years ago

    Ooh, might have to pick it up.

    I lol'd hard at the tagline :D
  • JonFE #14 3 years ago

    I did enjoy the demo, but I have to admit I wasn't too impressed when I saw the price, especially hearing that it will be significantly cheaper on PSN. As it is, I will either wait for the Steam price to be reduced on some kind of deal, or it gets released in PSN (or XBL for that matter).

    EDIT: Just to be clear, it's not that I don't value the developers' work, but, to be honest, if it was priced around 15-20€, I would have even pre-ordered it without a demo as I did for World of Goo and Crayon Physics.
    Edited by 1 at 03/07/09 @ 11:41
  • kangarootoo #15 3 years ago

    "Not an Australian railway simulator"

    South African surely?
  • GreyBeard #16 3 years ago

    The XBL release is kind of up in the air afaik.

    Atlus came out and said there'd be an XBLA version at some point with online co-op. Shortly afterwards the developers turned round and said they didn't even have concept approval from MS yet, so it was news to them.

    Its a bit of weird situation as Trine has individual publishers for both PC & PS3 and (when it happens) XBL.

    Check around to see if there's any new news, but as far as I know this is the current situation:

    [link url=http://www.joystiq.com/2009 /06/30/saywhut-trine-dev-says-xbla-release-is-speculation/
    ]
    http://ww w.joystiq.com/2009/06/30/saywhu...[/link]
  • Gearskin #17 3 years ago

    When it the PC version actually coming out?
  • mingster #18 3 years ago

  • sneetch #19 3 years ago

    @Gearskin

    The 10th of July, apparently.

    Edit: ah, just came back to say it's available on Steam now, I'll check the local game shops at lunch.

    Edit: in shops on the 10th, on Steam and other online retailers today.
    Edited by 2 at 03/07/09 @ 17:57
  • peak_performance #20 3 years ago

    Sounds very fun. Good review. Might pick the game up later.

    Year of the Wii? Year of the PS3? Obviously these years are those of indie gaming. So much brilliance these last 12 months.
  • UncleLou #21 3 years ago

    When it the PC version actually coming out?

    It's out already, on Steam. Maybe on other dl services too, I don't know.
  • skillian #22 3 years ago

    Will defnitely pick this up, but I knew that before I'd even read the review.

    I've had more fun from indie games than mainstream games in the last year - hopefully this extends the trend.
  • Gearskin #23 3 years ago

    its out? nice! demo was cool
  • crwoody #24 3 years ago

    "Not an Australian railway simulator"

    EG owes me a keyboard as mines full of tea!
  • Darren #25 3 years ago

    I saw the demo for this game over on Fileshack last week but for some reason I just never thought to download and try it. That review has certainly made me change me mind though... I'll be checking said demo out across the weekend.
  • stevetuck #26 3 years ago

    This game looks awesome :) ill pick it up when it comes out for sure :)
  • Zebula77 #27 3 years ago

    Will be nice when this comes out on PSN then. Seems like my kind of game.

    Funny aside: Trine is actually a common girl's name in Norway. :p
  • Fear_Itself #28 3 years ago

    I don't understand the tagline. Is it a joke about the writer's lack of knowledge of the Australian accent?
    Edited by 1 at 03/07/09 @ 13:03
  • magicpocket #29 3 years ago

    as good as halo then. I might get it.
  • AbyssUK #30 3 years ago

    Can you tell me if it supports multiple mouse inputs ? I have my wiimotes working on my pc, could players 2 or 3 use different mice ?
  • varsas #31 3 years ago

  • Tomo #32 3 years ago

    I r gonna buy dis. Looks wikid init
  • dingo75 #33 3 years ago

    Console versions rumored to be cheaper than the PC version.
    Nice try.
    Waiting for Amazon to offer it for 17.96 or something.
    Won't take long.

    Superb demo though. :)
  • neonxaos #34 3 years ago

    # 30 - that comment was a bit of a Trine wreck ;)

    Okay, THAT was a bad joke.
  • sneetch #35 3 years ago

    @dingo75
    Console versions rumored to be cheaper than the PC version.
    Nice try.
    Waiting for Amazon to offer it for 17.96 or something.
    Won't take long.

    Superb demo though. :)


    Steam currently offer it at £20. You probably will be able to get a bargain somewhere but the console version *is* cheaper. Do a google search "trine psn price" and you'll see that the PC retail version is $40, the Steam version is $30 and the PSN version is $20.

    Rather than attempt to haul my sorry ass onto my high horse about the difference between the dollar and euro price or the price difference between the PC and console versions again I'll just commend them for offering the digital version at a cheaper price and leave it at that. :)
  • MrDurandPierre #36 3 years ago

    Trine was one of the best games I played at E3. Sounds like it lived up to expectations, even if it's not the ultimate in 2D gaming.
  • Simplex #37 3 years ago

    "I'll just commend them for offering the digital version at a cheaper price and leave it at that. :)"

    So much for cheaper digital version of Trine:
    Trine digital version on Steam - 20 quid
    Trine non digital version on Game.co.uk (free delivery) - 18 quid.

    Also:
    Trine digital version on PS3 - 20 dollars
    Trine digital version on US Steam - 30 dollars
    Trine digital version on European Steam - 42 dollars (30 euros).

    Someone really FUBAR'd their pricing policy. They expect to get 30 euros for 6 hrs of gameplay.


    Edited by 1 at 05/07/09 @ 16:26
  • Zeali #38 3 years ago

    @Simplex
    Can i remind you that Half-life 2 was 6-8 hours and many many games are now days only 6-8 hours long max.

    I just finished trine and it took me over 8 hours when i went and took all chests and so on.
  • robot_fan #39 4 months ago

    I just watched its review video on youtube earlier this morning. It was really awesome to see. I really wanted to buy and play the game rightaway. I was actually making my essay assignment about <a style="color: #000000; text-decoration:none;" href="http://www.alliancemovers.com.sg/services/residential. html">house movers Singapore</a> when I saw the premier video.
    Edited by 1 at 04/10/11 @ 04:00