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Trine Review

PC Review by Dan Whitehead

3 July, 2009

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When it comes to promising new indie games, a dash of originality is usually what gets people's attention - some memorable feature or twist that helps the game break away from the herd - but in the case of Trine, from Finnish developer Frozenbyte, it's actually the warm feeling of familiarity. Certainly, anyone who's been gaming since the early nineties will find it delivers a tasty blend of beloved old flavours, served up in a tangy sauce of modern physics.

The danger when discussing such a classically constructed game, of course, is that it's tempting to rely on a soundbitey tick-list of influences to set the scene, so let's get that out of the way. The obvious reference points are the side-scrolling exploration of the original Prince of Persia and the three-way ability-based puzzling of Blizzard's cult 1992 gem, The Lost Vikings. Mash those two together, add a splash of LittleBigPlanet's physics-heavy gameplay, and you've got Trine.

You're in control of three characters. The first we meet is Zoya, a thief. You guide her through a sacred temple, in a neat opening section that doubles as a simple tutorial, until she stumbles across the Trine - a magical artefact of unknown power. Next we meet Amadeus, a wizard, who investigates the disturbance in the temple and also finds himself bound to the Trine. Finally, there's Pontius, a gruff knight whose bullish determination to defend the realm makes him the third hapless soul to be caught up in the adventure about to unfold.

From this point on you can swap between each character at will, and use their unique abilities to explore each stage. Pontius has the most obvious default ability - he's a fighter, and his sword and shield offer essential protection against the various foes ranged against you. His strength also means he's ideal for smashing through weak obstacles or cutting ropes, and he can also lift heavy blocks and throw them. Zoya, on the other hand, excels in ranged combat. Her arrows can be charged up to shoot across the screen, while her grappling hook makes her the most nimble of the trio, able to swing and swoop to platforms and areas beyond the reach of her companions.

'Trine' Screenshot 1

Enemies could be more intelligent, but there's clearly a limit to how smart a skeleton can be.

Amadeus is mostly useless in a scrap, but his magical powers prove central to many of the physics puzzles. Click the right mouse-button on an object and you can levitate it around the screen. The left button allows you to draw objects that will appear in the gameworld. To begin with, you're restricted to summoning a simple box, but as you progress through the game you'll collect XP vials that allow you to upgrade the powers available to you. The same is true of all the characters.

It's a testament to how well balanced the game is that while the abilities develop in lots of interesting ways, they never overwhelm the gameplay. The three characters always form a neat Venn diagram of overlapping skills, all of which are intuitive in their use. Levels are linear and traditional in their side-on 2D design, but what brings them to life is the often-wonderful animation, full of lovely little touches, and a robust physics model that is central to most of the key challenges. Combined with the carefully chosen abilities of each character, the heightened reality of the environment is liberating. Sometimes the solution to a problem is obvious, but there's rarely just one way of tackling a given situation and unlikely ideas often reward the player with hidden bonus items.

It's this flexibility that ultimately makes Trine more than just a pleasant trip down memory lane for puzzle-platforming fans. Between the balanced abilities and the engrossing gameworld, it's a game where the unspoken question, "I wonder if I can..." is almost always answered in the affirmative. As a result, progress always feels delightfully organic and logical, and while it's possible to get a fair distance into the game without too much lateral thinking, those who take the path of least resistance start missing out on more and more useful secrets. Before long you're using Amadeus to conjure boxes above skeletal archers, crushing them flat before jamming the box onto deadly spikes, which provides a safe haven from where Zoya can grapple up to a hidden area, to open a chest and find a bonus item that benefits Pontius.

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Comments: 1-39 of 39 in total

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kangarootoo
03/07/09 @ 09:56
#1
+5
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"Enemies could be more intelligent, but there's clearly a limit to how smart a skeleton can be."

Hehe. Reminds me of a comment in a L4D thread complaining about the enemy AI, and then another shrewd poster pointed out that Zombies aren't really that smart.
Psychotext
03/07/09 @ 09:58
#2
+11
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"Not an Australian railway simulator"

Clever. :)
kangarootoo
03/07/09 @ 09:59
#3
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Just watched the gameplay trailer. This looks utterly brilliant :)
Eraysor
03/07/09 @ 10:00
#4
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I thought the demo was alright, but the characters and that horrendous voiceover really put me off.
03/07/09 @ 10:01
#5
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this is coming to ps3, right?

miiiguel
03/07/09 @ 10:07
#6
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When is it coming to XBLA?
Triggerhappytel
03/07/09 @ 10:10
#7
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"The only downside is that targeting is trickier with a thumb-stick than with a mouse, putting two players at a minor disadvantage."

I don't understand this comment about the thumbstick - is this a reference to the console version, or did you at some point use a gamepad on the PC version (which seems rather counter-productive).


Anyway, sounds really good - I think I'll pick this up when it comes to PSN, as long as the pricing is sensible. We need more old-school platformers, and if they are to prosper as downloadable games then so be it.
Triggerhappytel
03/07/09 @ 10:11
#8
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@ Daemon & Miiiguel - Yes it is coming to PS3 very soon (weeks?), and it is supposedly due out on 360 this Autumn care of Atlus.
Ashen-Shugar
03/07/09 @ 10:12
#9
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Sounds really nice, and looks pretty too. XBLA version please!
UncleLou
03/07/09 @ 10:13
#10
+3
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"I don't understand this comment about the thumbstick - is this a reference to the console version, or did you at some point use a gamepad on the PC version (which seems rather counter-productive)."

If you want to play coop, you don't want to share one keyboard...

Gamepad is better for jumping/running, mouse/kb is better for aiming/defending, etc. All in all, a tie.
ChaK
03/07/09 @ 10:17
#11
+1
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I'm almost done with it (around 5 hours so far), this game is a blast, seriously to me it's a genius piece of video game, like world of goo or braid.

Very refreshing and pleasant to play
Monkey_Puncher
03/07/09 @ 10:20
#12
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Sounds good to me!
Monkey_Puncher
03/07/09 @ 10:21
#13
+5
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I seem to be excited about more downloadable games this year than I am about full retail releases...
AphoticCosmos
03/07/09 @ 10:26
#14
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Ooh, might have to pick it up.

I lol'd hard at the tagline :D
JonFE
03/07/09 @ 10:37
#15
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I did enjoy the demo, but I have to admit I wasn't too impressed when I saw the price, especially hearing that it will be significantly cheaper on PSN. As it is, I will either wait for the Steam price to be reduced on some kind of deal, or it gets released in PSN (or XBL for that matter).

EDIT: Just to be clear, it's not that I don't value the developers' work, but, to be honest, if it was priced around 15-20€, I would have even pre-ordered it without a demo as I did for World of Goo and Crayon Physics.
Edited 1 times, most recently on 03/07/09 @ 11:41
kangarootoo
03/07/09 @ 10:41
#16
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"Not an Australian railway simulator"

South African surely?
GreyBeard
03/07/09 @ 10:43
#17
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The XBL release is kind of up in the air afaik.

Atlus came out and said there'd be an XBLA version at some point with online co-op. Shortly afterwards the developers turned round and said they didn't even have concept approval from MS yet, so it was news to them.

Its a bit of weird situation as Trine has individual publishers for both PC & PS3 and (when it happens) XBL.

Check around to see if there's any new news, but as far as I know this is the current situation:

http://www.joystiq.com/2009/06/30/saywhu...

Gearskin
03/07/09 @ 10:47
#18
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When it the PC version actually coming out?
mingster
03/07/09 @ 10:47
#19
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good tagline
sneetch
03/07/09 @ 10:53
#20
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@Gearskin

The 10th of July, apparently.

Edit: ah, just came back to say it's available on Steam now, I'll check the local game shops at lunch.

Edit: in shops on the 10th, on Steam and other online retailers today.
Edited 2 times, most recently on 03/07/09 @ 17:57
peak_performance
03/07/09 @ 10:54
#21
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Sounds very fun. Good review. Might pick the game up later.

Year of the Wii? Year of the PS3? Obviously these years are those of indie gaming. So much brilliance these last 12 months.
UncleLou
03/07/09 @ 10:54
#22
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When it the PC version actually coming out?

It's out already, on Steam. Maybe on other dl services too, I don't know.
skillian
03/07/09 @ 10:57
#23
+3
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Will defnitely pick this up, but I knew that before I'd even read the review.

I've had more fun from indie games than mainstream games in the last year - hopefully this extends the trend.
Gearskin
03/07/09 @ 11:03
#24
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its out? nice! demo was cool
crwoody
03/07/09 @ 11:16
#25
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"Not an Australian railway simulator"

EG owes me a keyboard as mines full of tea!
Darren
03/07/09 @ 11:31
#26
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I saw the demo for this game over on Fileshack last week but for some reason I just never thought to download and try it. That review has certainly made me change me mind though... I'll be checking said demo out across the weekend.
stevetuck
03/07/09 @ 11:33
#27
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This game looks awesome :) ill pick it up when it comes out for sure :)
Zebula77
03/07/09 @ 11:44
#28
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Will be nice when this comes out on PSN then. Seems like my kind of game.

Funny aside: Trine is actually a common girl's name in Norway. :P
magicpocket
03/07/09 @ 11:54
#30
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as good as halo then. I might get it.
AbyssUK
03/07/09 @ 12:07
#31
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Can you tell me if it supports multiple mouse inputs ? I have my wiimotes working on my pc, could players 2 or 3 use different mice ?
varsas
03/07/09 @ 13:44
#32
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No Wii release?
Tomo
03/07/09 @ 13:49
#33
-4
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I r gonna buy dis. Looks wikid init
dingo75
03/07/09 @ 14:22
#34
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Console versions rumored to be cheaper than the PC version.
Nice try.
Waiting for Amazon to offer it for 17.96 or something.
Won't take long.

Superb demo though. :)
neonxaos
03/07/09 @ 14:51
#35
+1
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# 30 - that comment was a bit of a Trine wreck ;)

Okay, THAT was a bad joke.
sneetch
03/07/09 @ 17:11
#36
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@dingo75
Console versions rumored to be cheaper than the PC version.
Nice try.
Waiting for Amazon to offer it for 17.96 or something.
Won't take long.

Superb demo though. :)


Steam currently offer it at £20. You probably will be able to get a bargain somewhere but the console version *is* cheaper. Do a google search "trine psn price" and you'll see that the PC retail version is $40, the Steam version is $30 and the PSN version is $20.

Rather than attempt to haul my sorry ass onto my high horse about the difference between the dollar and euro price or the price difference between the PC and console versions again I'll just commend them for offering the digital version at a cheaper price and leave it at that. :)
MrDurandPierre
03/07/09 @ 21:53
#37
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Trine was one of the best games I played at E3. Sounds like it lived up to expectations, even if it's not the ultimate in 2D gaming.
Simplex
05/07/09 @ 14:49
#38
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"I'll just commend them for offering the digital version at a cheaper price and leave it at that. :)"

So much for cheaper digital version of Trine:
Trine digital version on Steam - 20 quid
Trine non digital version on Game.co.uk (free delivery) - 18 quid.

Also:
Trine digital version on PS3 - 20 dollars
Trine digital version on US Steam - 30 dollars
Trine digital version on European Steam - 42 dollars (30 euros).

Someone really FUBAR'd their pricing policy. They expect to get 30 euros for 6 hrs of gameplay.


Edited 1 times, most recently on 05/07/09 @ 16:26
Zeali
07/07/09 @ 16:09
#39
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@Simplex
Can i remind you that Half-life 2 was 6-8 hours and many many games are now days only 6-8 hours long max.

I just finished trine and it took me over 8 hours when i went and took all chests and so on.

Comments: 1-39 of 39 in total

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