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TrackMania DS Review

DS Review by Tom Bramwell

26 November, 2008

Nothing has any right to run at 60 frames-per-second on the Nintendo DS, let alone a racing game, and even more let alone a racing game that puts as much emphasis on speed and scale as TrackMania, so it should be no surprise to learn that Firebrand's DS conversion only rarely does. What is surprising is that it gets so close to a constant 60fps, and remains thoroughly playable throughout.

It's not for a lack of detail, either. Most 3D racing games on the DS look and feel like you're skating on fuzzy Duplo in an earthquake, but TrackMania DS is crisp, with only a few blocky textures and a slightly dodgy skymap to complain about and excellent collision detection. The draw distance is immense, even by home console standards, but there's almost no texture pop-in or geometric pop-up on the horizon. It's the best 3D engine we've ever seen on the DS.

As important as the graphics, though, is simple and lag-free control, and Firebrand gets that right as well. There's no stylus nonsense here, just A to go, B to brake and the d-pad to turn. This makes the cars, of which the Scottish developer grabs three of the PC series' best, feel exactly right, whether it's the silly, understeering open-wheel racers, the lurching rally Beetles or the wobbly middle-ground desert saloon. Each one has a particular environment: the open-wheel has stadium courses, rally cars zoom around castle battlements leaping between drawbridges and scooting across hilly greenspace, and the desert car runs along tarmac roads pocked unsympathetically with massive holes, in amongst lazy brown mountains.

'TrackMania DS' Screenshot 1

When you see this running at 60fps, as it does intermittently, it's worth some hyperbole. The shadows help too, although they sort of cheat.

Another reason TrackMania works on the PC is the choice of game modes, and the DS version again picks three of the best. The basic Race mode is a simple time trial complicated by ludicrous Scalextric hairpins, ramps and loops, while Platform levels are obliquely routed, full of mentalist jumps and inclines that command precise levels of preserved momentum, and the only goal is to reach the end at all. Puzzle levels, which made the series' name, provide a few track pieces and tell you to build a course efficient enough to achieve the target time.

But the single uniting characteristic that makes it all work on the PC, and makes it so compulsive, is the instant reset. Hit a button and you're back to the last checkpoint. Hit another and you're back to the start. It has to respond instantly, and if there's one thing about the DS version that nails on Firebrand's TrackMania credentials, it's the fact that when you hit X to return to a checkpoint, or hit Y to return to the start, you're there again before your thumb's even made it back to the A button.

Anybody, then, who has played and love TrackMania will find the conversion dazzling, and the content doesn't let you down either. There are dozens of tracks for each game mode, many of which recall the peaks of the PC TrackMania's fiendish level design, and that reset button gets a gruelling workout as you refuse to let anything go without a gold medal. Alright, maybe the occasional silver, but you hate yourself, and vow to go back later. Unlocking medals also accumulates Coppers to spend on stuff at the shop: skins, track parts, and advanced levels for each environment.

'TrackMania DS' Screenshot 2

The track editor lets the side down a bit, but it works well enough.

But once the novelty wears off, a few problems emerge. You can see for miles, but you can't always see what you need to see, like the angle and relationship between a pair of distant platforms, and this is a problem in Platform. Whereas on the PC you often mucked up because you forgot part of the script, or the game ambushed you, on the DS you muck up because you had to guess, and by the time you've executed the perfect run, reducing the number of checkpoint resets to zero to secure the gold, you're often sick of the track in question.

The track editor is also slightly disappointing. It's a fabulously versatile tool given the technical restrictions - you can't quite make levels as epic as you could on the PC, and you can only save 60 to the cartridge - but there are too many discrete taps to do basic drag-and-drops, and it's difficult to gauge the relative heights of track pieces. The absence of internet access also means that you can only share tracks locally. The lack of online extends to multiplayer, too, which only works over normal Wi-Fi.

However, while online may be an opportunity missed, overall TrackMania DS delivers, and whether you're a fan of the series or a total novice, the slick, compulsive fight to gather all the game's golds will have you plugging away until you've exhausted its content. What's more, it's that rarest of things: a DS game with amazing graphics.

8/10

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Comments: 1-29 of 29 in total

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3william56
26/11/08 @ 07:40
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Heh - the epic ongoing EG Trackmania love in continues. Seems eminently justified this time though - is that really running decently on a DS?

Zoiks!
NumberNone
26/11/08 @ 07:52
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That review is spot on.....awesome game, awesome engine. If this had online it would seriously threaten Mario Kart as the best DS racer :)
kobashi
26/11/08 @ 08:01
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One thing I would like to know is why shops are not selling this. I have been in three HMV stores, two Zavvi's, two Game shops and one Gamestation.

one of the Game shops stocked it. Everybody else had no idea it was even out..
secombe
26/11/08 @ 08:06
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Sold.

Now, where can I actually buy it?
siro
26/11/08 @ 08:08
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Only with online I'd buy this.
OllyJ
26/11/08 @ 08:26
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Track Mania Live Arcade Please thanks.
dose
26/11/08 @ 08:28
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Controls felt way too twitchy to me. Didn't like it.
Ignatius_Cheese
26/11/08 @ 08:30
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WOOT! \o/

/knew this would be good

@ OllyJ - Sooooooooooo right it's not even funny!
Cosmopolitan
26/11/08 @ 09:27
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A DS racing game - an oxymoron if I ever saw one. The other handheld is much more suitable for this kind of games.
Edited 1 times, most recently on 26/11/08 @ 09:27
LetsGo
26/11/08 @ 09:47
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to be honest I HATED the controls of the cars, it's not trackmania at all!

IMO
consignia
26/11/08 @ 09:51
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From the screen shots, it reminds me of the old DOS game Stunts. Now that was an awesome game.
Gearskin
26/11/08 @ 10:00
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Indeed. It's great.
Nikanoru
26/11/08 @ 10:04
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What's more, it's that rarest of things: a DS game with amazing graphics.

I think you're forgetting about the countless great looking 2D games on the system. It's alright though, that happens to a lot of people. :(
Spooke
26/11/08 @ 10:06
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Most pointless DS conversion ever. Trackmania is nonsense without online.
oef!
26/11/08 @ 10:24
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Great fun, Trackmania. Did you know you can download a free version from http://www.trackmania.com?
Edited 1 times, most recently on 26/11/08 @ 10:24
schnide
26/11/08 @ 10:29
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Most pointless DS conversion ever. Trackmania is nonsense without online.

It is? I wish you'd told me before I got it, as I really like it. I thought it was fun and the instant replay makes it perfect for DS gaming on the train.

Thanks Spooke, at least now I don't have to play it anymore and can go outside - maybe for some fresh air..
Spooke
26/11/08 @ 10:30
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Play the PC version and you'll never go back.
Tiger_Walts
26/11/08 @ 10:31
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I wouldn't say the controls are great, well the physics of the controls. The brake for instance is proven utterly pointless due to the fact that it locks your tyres instantly. For an arcade style game, there is no fudging of the physics to lend even the slightest degree of forgiveness for errors that are all too common due to the twitchy steering.

Great concept ruined by a lack of play testing.
Tomo
26/11/08 @ 10:41
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Mmmm... The lack of online really is putting me off it too. I might still pick it up eventually, but for now I don't think I'll bother. I REALLY hope they can make a sequel with online modes though.
Rev. Stuart Campbell
26/11/08 @ 10:52
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It's good-looking and the framerate is impressive, but TMDS is a brilliant engine wrapped around a dreadful game. All it does is spring unavoidable death on you over and over again until you learn your way round the track by trial and error. It's Rick Dangerous Racing.
LetsGo
26/11/08 @ 11:00
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"I wouldn't say the controls are great, well the physics of the controls. The brake for instance is proven utterly pointless due to the fact that it locks your tyres instantly. For an arcade style game, there is no fudging of the physics to lend even the slightest degree of forgiveness for errors that are all too common due to the twitchy steering.

Great concept ruined by a lack of play testing."

+11111111.
miiiguel
26/11/08 @ 11:19
#22
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"Play the PC version and you'll never go back. "
See, now you just need to carry a laptop arround every time you want to play it.
BadBoyBonner
26/11/08 @ 13:51
#23
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A review involving the DS version and no mention about the lack of ghost cars to race/save?

I would have thought that ghost racing would be one of the biggest aspects of play for a Trackmania game that doesn't offer internet play? I can remember the developer stating it was to do with cart size but that they have it up an running and the cart was now big enough to allow it, it may have been prudent to read this article before witting the review...http://www.eurogamer.net/article.php?art...

No mention of the fact that you can race Bronze, Silver or Gold times (as cars themselves) or any combination of the 3 and that it still doesn't make up for a lack of ghost racing?

My guess would be that the omissions have been glossed over to hopefully help it do better than it otherwise might...
BadBoyBonner
26/11/08 @ 13:58
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@secombe

Now, where can I actually buy it?

Best price seems to be here http://www.sendit.com/sendit/9998879.pro...

SendIt - £17.89 Bargain!
BadBoyBonner
26/11/08 @ 14:01
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Hmmm seems only the people flogging it at £27 or more have any in stock - you might have to wait 2-4 weeks.
bluebird
26/11/08 @ 16:54
#26
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This for the iPhone please, using the brilliant slider control method of iPhone Pole Position (not the tilting, that's too slow). Pretty please??
jonarob
27/11/08 @ 09:28
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BuckoA51
27/11/08 @ 20:57
#28
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Rev Stu hates it huh? It must be good then.

EDIT - I thought it was more a 7/10, cue shameless link to my site :) http://www.lets-play-ds.com/trackmania.html
Edited 1 times, most recently on 11/12/08 @ 18:46
SniperZoz
22/12/08 @ 09:39
#29
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good game on pc (especially the latest iteration)
good game on ds

now - what on earth are they waiting for ... c'mon - this game is XBLA/PSN material !!!! DO IT!!!

Comments: 1-29 of 29 in total

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