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Tony Hawk's Proving Ground First Impressions

Xbox 360 PlayStation 3 First Impressions by John Walker

3 September, 2007

Page 2 of 2. <- Page 1

Yo, fly pad, gangsta

The Skate Lounge is a large warehouse in which you can build your own indoor skate park, with vast amounts of customisation. Another small change (fnarr) in the main game is the rewarding of money for impressive moves and completed goals.

You'll constantly be adding to your cashflow as you play, which can then be spent on items for your pad. These range from ramps and grind rails, to refrigerators and vast, wall-sized video screens on which you can play the music videos of the game's licensed bands. Once your crib is to your liking, you can then invite your online friends to come in, have a skate around, share an imaginary beer, and generally be amazed by the quality of your bling compared to their paltry efforts. (It's like MTV itself wrote that paragraph).

The Rigger's skills also boost Proving Ground's online potential. Because you can place ramps, rails and various objects anywhere you like into the game, you might create something particularly (searches through urbandictionary.com again) sick, that you want to show your (search) good chums. So connectify, and in they come, able to skate around your unique version of the game.

Finally, from my scribbled pages of "Things I Must Tell My Friend Jo About The New Version Of The Game Because She Likes Skating, And Should Probably Write About On EuroGamer Too I Suppose" (which also contains the opening legend, "NO GIRLS!" acknowledging the completely idiotic decision not to offer female player characters for no good reason, you sexist morons), is the video editing.

'Tony Hawk's Proving Ground' Screenshot 3

See if you can find Dubya practising his grinds around the corner.

Using your directorial skills (wait, skillz), you can place a camera anywhere you like, and record your antics. The resulting video works something like the motion-picture version of that camera thing in Bladerunner that could look around corners, letting you manipulate the results from any angle. Then you load it into an in-built video editing tool, that lets you chop, stretch, loop and sepia-tone it all. And this is looking remarkably complex. During our demo, they quickly knocked together a movie of a simple ollie, shown from an over-the-shoulder camera, then cutting to a slo-mo version of the leap looking up from beneath, then again rapid cutting to an overhead fast-action view, and then putting the whole thing to music. It all looked rather slick, and it gets even slicker.

Using some technology from Activision's other financial friesian, Guitar Hero, the game is able to measure how well the action of your video matches the accompanying music, and rates you on this. This seems like witchcraft to us, but we're promised it's for real. But we'll wait until we've tested it for ourselves before we really believe.

Park Love

'Tony Hawk's Proving Ground' Screenshot 4

Unrealistic? Watch this: http://www.youtube.com/watch?v=sOKhe9k4eg4

Set in Baltimore, Washington and Philadelphia, featuring real-world skate parks such as Philly's excellent Love Park, there's a much murkier tone to the game's settings. It appears more urban, and less cartoony than Project 8, and seems to be further emphasising the reality of skating, while maintaining the ludicrous, arcade impossibility of the moves. And once again, they're promising no load points, with tunnels linking the sections. This didn't work so well in Tony Hawk's 7, but apparently this time the tunnels will be entertaining skating sections of their very own. We shall see. The whole thing is 1.5 times bigger than Project 8, which was already pretty damn big to start with.

Simply because it's the same tech as the wonderful Project 8, but elaborated on in ways that appear likely to enhance, rather than bloat (with a worried eye on the muddle over career paths) enthusiasm is very high for this one. It seems like it would be hard for Neversoft to mess it up. Just someone lock Steve-O in a cage, and store it on the moon.

Proving Ground should be arriving on all formats (except the PC) later this year, hopefully before winter. In the meantime, for your homework go and rent Lords of Dogtown, and learn some skateboarding history.

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Comments: 1-30 of 30 in total

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macksed
03/09/07 @ 10:36
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olly olly olly
Santino
03/09/07 @ 10:44
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@ FluffyTucker

not really
JDub
03/09/07 @ 10:44
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oi oi oi
Cloudane
03/09/07 @ 10:50
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That Jake Brown video made me groan in pain.

That wasn't nice.
Santino
03/09/07 @ 10:53
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NO WAI!!!!
Edited 1 times, most recently on 03/09/07 @ 11:53
richardiox
03/09/07 @ 10:54
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Radish
Dr.Mott
03/09/07 @ 10:59
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Tunnels?! No!
kingnothing12
03/09/07 @ 11:04
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@ Santino

yes really, skate has just destroyed the tired formula that is tony hawks, it is a breath of fresh air and i don't think proving ground can compete.
Kazzahdrane
03/09/07 @ 11:05
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Preview was a bit meh but that video was amazing!
Eighthours
03/09/07 @ 11:10
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And yes, no other developer has been half-way intelligent enough to notice yet, but perhaps Proving Ground's further development of the Nail The Trick mode will slap some of them awake.

Lived in a bubble recently? :)
Santino
03/09/07 @ 11:12
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skate demo was good and i can see why some people may prefer it as it is more down to earth, but i don't see the point in a comparison as it is similar to comparing burnout to PGR or something, they aren't trying to do the same thing its pointless. Some people will find TH games more fun and potentially deeper simple as that.
botherer
03/09/07 @ 11:17
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We shall see when the finished version comes out.

I'm obviously hoping Skate is teh awsomez.
menage
03/09/07 @ 11:30
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Skate get's my vote, although I did enjoy TH ion the past.

They should work on the framerate though. It seriously fucks up the game and combosystem.
Edited 1 times, most recently on 03/09/07 @ 12:30
Wobble
03/09/07 @ 11:35
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I've spent hours just tooling around in the skate demo, it's just really fun, and feels so much like skating.. i even keep doing the same tricks i used to do over and over.. yet i've never sat down and actually worked out what they were, it just came instinctively.(sp)
Talha
03/09/07 @ 11:38
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No PC version. And there is a cellphone version in the works, apparently. Coupled with Wii's success, it seems people have finally tired of having cutting edge hardware gathering dust just for bragging rights. Good riddance.
sickpuppysoftware
03/09/07 @ 11:40
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"i never could get into the Tony Hawk series, yet i was more than willing to play Aggressive Inline when it was released. odd."

It was the bouncing boobies wasn't it?
kangarootoo
03/09/07 @ 12:00
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I used to be pretty good at skating, and I still snowboard quite a lot, but JESUS the demo of skate drove me nuts.

Nothing wrong with the game at all, it just realised what a cack handed freak I am. I could hop around the place in an amateur enough way I suppose, but when it came to grinding I spend more time smacking over things in all sorts of painful looking ways that I did racking up pityful scores for grinds that would make a grandmother laugh and call me n00b.

Oh, the camera was a bit cack at times too. Very atmospheric, but not very good for player ease of use (which is very EA I guess). I'll definitely try a demo of this, as I've been missing my board games since the Amped series went all shit (and I'll probably give Skate another try too, no pain no gain etc).
andromeda
03/09/07 @ 12:03
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those insane yankie morons waving their clothes around in that vid are funny
jonnyreb
03/09/07 @ 12:09
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"those insane yankie morons waving their clothes around"

Sorry but I think you are getting this mixed up with the Halo 3 press conference.
Cloudane
03/09/07 @ 12:12
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There is nothing wrong with a bit of variety, right?

Skate tends to focus on the realism aspects of skateboarding whereas Tony Hawk's offers the usual classic mode (arcade-ish) and the career mode, which offers both a shade of proper skating and over-the-top-ness.

Choice = good.
JayeM
03/09/07 @ 12:14
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skate. is too realistic for me, I'll stick with Tony Hawk.
Wobble
03/09/07 @ 12:57
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bit of a derail, but i think the acid test of whether skate will be good or not will rely on the goals in it.
If it's going to rely on 'do a 360flip to bluntslide down that block then manual to the next one and varial heelflip off' level of technicality then I think it will get very old very fast... I don't want to have to redo stuff over and over because i missed an angle on one of the sticks by 2 degrees in the middle of a 5 move combo. :p

Yes that will be realistic to learning to skate, the muscle memory and practice of exactly what nuances of movement you must go through, but it will not be fun.

If the goals are less specific or the game is driven in a different way that the TH series then I will be happy... but the tutorial tasks seemed to suggest that the structure would be similar. 'follow me doing nollies' etc.
stoopidgreg
03/09/07 @ 15:19
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no tony hawk game can compare to the amazing feel of skate.
RichGL
03/09/07 @ 15:53
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I hadn't watched that Jake Brown clip before - you can feel the wind flying out of his lungs!

(link in the caption)
Red Moose
03/09/07 @ 16:16
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how many left until the license expires? 14?
Caspar_Esq.
03/09/07 @ 19:38
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That vidoe hurt just to watch. The way his feet waggle in the air before he lands face first, its lika cartoon.

Ow.
kangarootoo
03/09/07 @ 22:12
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That guy did an awesome job of just turning himself around in midair, which I think is really what saved him. If he had hit the ground facing forward I'm pretty sure his collarbones would have landed in the carpark.

When I saw the vid at normal speed I thought he had managed to get himself level and land quite flat (best thing to do if you can't roll), but watching the landing in slowmo later in the clip he came down first on his feet and then (it looked like he) landed on his arse really hard. I'm amazed he didn't crush half the discs in his back. If that had been my ageing body the front row would have been taken out by the shrapnel.

Hope he was ok afterwards; adrenaline can do weird things to people in the after minutes, especially with back injuries as might result from a fall like that.
jonnyreb
03/09/07 @ 23:27
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"Hope he was ok afterwards;"

I'm pretty sure he broke his arse....can't remember the latin name for the bone right now, but it's the one that means 'I'll be sh***ing in a bag for the next 24 months'.

Ahhh, those crazzzzy skaterzz.
[+..••]
04/09/07 @ 00:47
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I really enjoyed the controls on the skate demo. I found it really satisfying. I prefer the realism to Tony Hawks Combo Fest 9.
kangarootoo
04/09/07 @ 08:51
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@jonnyreb

Cochix? (spelling is almost certainly wrong). I figured that too, given that kids break it when someone pulls out their chair. That was the king of all chair pulling incidents.

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