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Tom Clancy's EndWar First Impressions

Xbox 360 PlayStation 3 First Impressions by Johnny Minkley

11 December, 2007

Page 1 of 2. Page 2 ->

Yeah, it works. Best to get that out of the way early. Because if you've been paying the slightest attention to Ubisoft Shanghai's ambitious and risky attempt to reinvent the real-time strategy genre on console, it really all boils down to one question. And that, in short, is the answer. Voice command in EndWar? It works. Really well, actually.

The promise was of a war you could shape and control with voice alone. We get a lot of big promises in this game; and, like car tyres in the north of England, we're used to being brutally let down. So, shame on us, if our initial response was one of scepticism and a fear of gimmickry. Still, it's always nice to be proved wrong.

Anyway, for Tom Clancy's EndWar (to give the game its full, apocalyptic title) to be taken seriously, the voice command system must deliver the goods. It's critical to a title that is serious about stripping the RTS bare and redressing for a new audience with only the elements fundamental to, well, fun.

Team EndWar, many of which we chatted to during a recent visit to the Shanghai studio, are veterans of the PC strategy scene, not least project lead Michael de Plater, who's previous credits include Creative Assembly's revered Total War series.

But there's a shared boredom with the state of RTS. "PC RTS has gone up a bit of a dead end," de Plater told us. He blames the likes of Warcraft, C&C and Age of Empires for what he sees as the over-complexity of the genre and the move away from what it should be all about: gripping, spectacular conflict. Raw is war, if you like.

That thought process has led us to the present situation in China, sat in front of a 360 dev kit, barking orders into a headset with nothing more than a squeeze of the right trigger.

Can't we all just get along?

'Tom Clancy's EndWar' Screenshot 1

To recap, it's 2020 and World War III has started thanks to some hubristic men in ill-fitting suits pointing things at each other and stamping their feet a lot. It has always been thus, give or take the attire. 'EndWar' is shorthand for the end of strategic nuclear war, proclaimed by the US and Europe on successful completion of the Space-Land-Air Missile Shield in 2014.

This, like a Heat magazine sticker joke featuring a semi-famous disabled child, goes horribly wrong. Iran and Saudi Arabia bomb each other, oil tops USD 200 a barrel, dramatically emboldening Russia, and in response the US launches a massive military base in space to the condemnation of many men in bad suits. It's war, kids.

The first chapter in the EndWar series (there will, of course, be more, assuming you lot buy it) sticks to the Atlantic stand-off between the newly-formed European Federation and the US, and Russia. We've already provided you with details of some of the factions, and there'll be more of this to come in the run up to release, courtesy of our friend the PR Plan.

Our exposure to the game for our first hands- (and throat-) on was limited to two maps, playable in both single-player and one-on-one multiplayer via system link. But that enough to give us a decent handle of what to expect from the finished article next March.

As we've already noted, in a conscious drive to cast the net of strategy far beyond its traditional target audience, every aspect of the genre has been reassessed in terms of its accessibility, necessity and utility. Anything considering extraneous is out on its arse. And in EndWar that turns out to be a lot of stuff. So no base building, resource management, or any of the attention-diverting clutter the developer euphemistically refers to as "housekeeping".

How you feel about this proposition will no doubt shape your initial reaction to EndWar. But fastidious, micro-managing generals beware: in Ubisoft's RTS version of the tortoise and the hare, the hare always wins because it WMDs the shit out of the tortoise before it's even crawled an inch. Welcome to the Tom Clancy school of strategy.

Talking a good fight

If you're a mute, you'll need to know your way around the pad. This is how it works on 360: A is the general action button used for confirming orders and for your primary attack; Y is contextual, and used for secondary attacks; the D-pad lets you switch between units; clicking the right-stick zooms - it'll feel very familiar if you've played Ghost Recon. And that's deliberate.

'Tom Clancy's EndWar' Screenshot 2

The essence of RTS, as refined by Ubi Shanghai, consists of seven unit types: Riflemen, Engineers, Tanks, Transport, Gunships, Artillery, and Command Vehicles. And there are two main single-player modes: Conquest (win control of most of the map) and Annihilation (wipe out the enemy), both of which we tried out.

But this streamlining of content is such that you can simply forget about what all of the buttons do, hold down the right trigger, and start jabbering away instead. Everything in-game can be controlled by the Who-What-Where voice command system. The headset effectively turns the pad into a walkie-talkie, activated with the right trigger.

This brings up a neat system of on-screen menus, listing every single available command before your eyes, so there's thankfully no need to memorise a manual's worth of orders.

The first menu consists of individual units, say "Unit 1", "Unit 2" and so on, and also general functions like "Calling All". Depending on your order, subsequent menus will pop-up with relevant commands until you've completed the Who-What-Where and you can enjoy Watch.

Say, for instance, you want to group off your gunship units to command under a single order. "Calling All", "Gunships", "Create Group". Easy as that. Want to dispatch a unit of tanks to deal with the enemy's frontline? "Unit 1" (Who), "Attack" (What), "Hostile 3" (Where).

For the first 10 minutes or so, a mixture of uncertainty and mild embarrassment caused us to bumble disjointedly through the steps. "Unit 1.... Um, er.... Attack.... Um.... Lima?" Hardly Henry V. But then, it just clicks, and orders start to flow with increasing assurance and authority. "Unit 4 secure Alpha!"; "Calling all gunships, attack hostile 5!"; "WMD Lima!". "DIE, ****S, DIE!"

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Comments: 1-26 of 26 in total

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Tejstar
11/12/07 @ 14:28
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Is this not coming to PC?
BadBoyBonner
11/12/07 @ 14:29
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Voice commands are the way forward - all those dusty adventure games games would suddenly appeal to the masses if they could play with just the power of speech.

The first console that is able to talk back and do it well, will make the Wii look positively complicated to control.

“Bowl ball” “to right of first pin” “with 20% left spin” “maximum power”

All joking aside – can’t help but wonder why it has taken so long to include speech recognition for so long – the one in MS office 2003 works like a charm after reading to it for a while.

Why not have the same profiles or a similar profile, stored on the 360? Talking to the characters in say Oblivion would be so much more interactive – more so if completely open ended but even if only reading from a pre-selected list – the immersion would be increased.
Edited 1 times, most recently on 11/12/07 @ 15:35
Vice.Destroyer
11/12/07 @ 14:32
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"This, like a Heat magazine sticker joke featuring a semi-famous disabled child"

Oh god. Heat magazine is probably the best example of why our society is going to pieces. A magazine that celebrates mediocrity and puts no-talent idiots on a pedestal, to be worshipped by commuter drones and metrosexuals.

If we agree that anything reality-tv based is just a waste of space and that anyone that rises to prominence via this awful genre is a waste of space, then it follows that the magazines that spotlight these idiots are a waste of space.

Do yourself a favour. Read anything else. Read the Daily Mail. Troll forums on Eurogamer and fan the console wars. Just. Don't. Read. Heat.

As you were.
phAge
11/12/07 @ 14:36
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No. 1 on my most wanted list of 2008 this is. Yes.
KingOfSpain
11/12/07 @ 14:43
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This looks more intersting each time I read about it. I just wounder how the campain will play out and how many units you will be controlling. I much prefere Company of Heroes small unit count to the huge battles normaly found on RTS.
Crovax20
11/12/07 @ 15:00
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Nice article, it makes it sound like Endwars gameplaymechanics are good fun. Hopefully the overall execution will be good and the story a bit better then the usual in tom clancy games :P

Anyways, its starting to sound very promising
asphaltcowboy
11/12/07 @ 15:00
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I'm all for bringing RTS games back to simpler times! Yay!
Crovax20
11/12/07 @ 15:05
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@ KingofSpain

Well considering you are doing stuff with voice commands etc, I think it will be around 8-10 units max.

I think it will be similiar to World in Conflict in terms of amount of units. In online you probably have to choose a role as well
symbiote
11/12/07 @ 15:06
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Here's hoping Ubi don't make another fuck-bubble of a port for the PS3 and make the effort to code properly.
dhughes147
11/12/07 @ 15:10
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I'm not so sure, daily mail or heat, its a close call.
haubitzer
11/12/07 @ 15:23
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Does anyone know if anything changes in the "madden" tac-view? Or is it just a fancy zoomed in shakeycam?
FooAtari
11/12/07 @ 15:27
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This looks pretty cool. Seems it would work well for simpler RTS games. But I don't think it would work so well for a complex game like Supreme Commander.

This is on my radar for next year, could be fun.

As for heat. Total trash. My girfriend buys it every weeks without fail despite me taking the piss every week without fail
Vice.Destroyer
11/12/07 @ 15:32
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Oh yeah, I suppose I had better mention that I am actually looking forward to this game. If the game can be totally voice-controlled, it may be the game to get the girlfriend interested in something other than the card games on XBLA.
Nallen
11/12/07 @ 15:43
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She'll be far to embarressed to talk to a computer game
Caer
11/12/07 @ 16:28
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Don't most RTS games have an option to turn the fog of war off, at least in skirmishes and multiplayer?
superted1974
11/12/07 @ 17:02
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Why can I never see the release date when reading these previews!

HELP!
Azazel
11/12/07 @ 17:24
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Tom Clancy's Tom Clancy's EndWar by Tom Clancy.
Whitey McCool
11/12/07 @ 18:43
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RAW
IS
WAR
FWB
12/12/07 @ 00:46
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Voice commands, if the tech works, might actually be alright for this. RTSs tend to require a gameplan which while naturally will change means you don't hesitate too much.
tgigreeny
12/12/07 @ 07:52
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Seem to remeber playing a PC flight sim yonks ago with voice commands for everything except the yoke. It was great fun but my housemates thought I sounded like a tit. I suppose the fake american accent didn't help. I'm going to go back to talking to Call of Duty 4 like Guy Ritchie now...
seasidebaz
12/12/07 @ 09:47
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@BadBoyBonner: "with 20% left spin"

that could be interesting, surely 100% left spin would be an infinite rotational acceleration, thus tearing space-time? factor in "maximum power" and you have an infinitely fast bowling ball, rotating at an infinitely fast rotational velocity, and destroy the universe :)

could be funny really, could call that game "Disaster Bowl: End Of The Universe Edition"
reality_cheque
12/12/07 @ 09:59
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Crovax: It says in the article about 1000 unit battles, so even if that's between say 16 people they'd still have 60 odd units each.
space ace
12/12/07 @ 10:17
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speaking of shanghai, how is the chinese version?

不好? :)
brokenkey
12/12/07 @ 10:43
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Oh noes - a Ubisoft Preview!!!1!!!1

It'll be shit, of course.
Skooch
12/12/07 @ 12:50
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"that could be interesting, surely 100% left spin would be an infinite rotational acceleration, thus tearing space-time? factor in "maximum power" and you have an infinitely fast bowling ball, rotating at an infinitely fast rotational velocity, and destroy the universe :)

could be funny really, could call that game "Disaster Bowl: End Of The Universe Edition""

Would lack replay value :-D
LiquidViolence
12/12/07 @ 13:31
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Preview on another site said if its a 6v6 game you get 3 units each to start with.

Comments: 1-26 of 26 in total

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