Tiger Woods PGA Tour Online Review
Clubbing together.
Version tested: PC
For all the stick that EA Sports takes for clinging to formula in its annual updates, when it chooses to innovate it does so in big, bold strokes. Few, for example, would have expected the next iteration of its Tiger Woods franchise to be a massively multiplayer online browser game, nor would you expect a game from such a notoriously corporate publisher to allow casual players to enjoy themselves without ever putting a coin in the EA coffers. Yet here it is: Tiger Woods, online and (mostly) free.
Marking the series' return to the PC for the first time since 2007, it's impressive just how much of the game has been squeezed into this web version. The elements that have been trimmed away are generally those added over the last few years for the console market. The ability to boost your drives or nudge the ball in mid-air with button mashing probably won't be missed by die-hard golf fans, and despite the none-more-casual browser game format, this is very much a game for those who take the fairway seriously.
Once you've installed the Unity Player plugin, created a free account and built a golfer from a sadly limited palette of four male heads, you're given $10,000 in virtual dollars to spend in the Pro Shop, and left to explore Tiger's virtual offering. A giant red button marked PLAY NOW entices you to skip past the peripheral options and hit the links, and it's foolish to resist.
It's not going to win any beauty contests, but for a browser game the visuals are pretty impressive.
The game itself opens in a new, full-screen pop-up, with the site remaining open in the original window. Should you need to suspend the round you're playing (if the boss walks by, for example) or if you accidentally close the play window, your progress is automatically stored so you can pick up from the stroke you were playing at any time. Loading times are reasonable, if far from speedy - but it's a streamlined game, and much like Ron Jeremy you'll easily fit 18 holes into a lunch hour.
The graphics have taken an understandable hit in the transition from dedicated gaming rig to something that can be poured down the datapipes, but in the areas where it matters - physics and control - everything feels much as it should. Not all of the innovations from recent editions have been jettisoned, either. The choice between TrueSwing and 3-Click control remains, though TrueSwing is ill-suited to mouse play. The simultaneous multiplayer mode from the console editions is also retained, allowing you to see the positions and trajectories of other players on the same hole even if you're not in a game with them. Add in a busy MMORPG chat window and you get the buzz and conversation of the clubhouse while you're on the fairway.
The game is, by necessity, something of a system hog and the technical performance can be a bit wobbly depending on what else your PC is doing at the time. It's inevitably frustrating to mess up a stroke because of a stutter caused by an incoming email or something similar, but you can alleviate such problems by closing all other programs, even if that rather goes against the point of a browser game. Get past that minor grumble and it looks and plays like a Tiger Woods game from four or five years ago, which isn't necessarily a bad thing. For many fans, that was when the series was at its best.
Right from the start, PGA Tour Online trails breadcrumbs before you to coax you into improving your game. Cash and XP bonuses are handed out for good performance, either as one-off Achievement-style rewards for hitting specific milestones (such as your first drive over 200ft) or repeatable handouts for consistent efficiency; reaching the green within regulation, landing a close approach, and so on. These are small amounts - 25 virtual dollars here, 30 XP there - but over repeated play it adds up and the better you play, the faster your bank balance and stats rise. It's a clever system and one that makes those eagles and birdies taste even sweeter, knowing that each chiming announcement carries an additional tangible benefit.
The big question for many will be how much you get for free, and the answer is "quite a lot". The biggest restriction is that only two courses are open to free players at any time, on a rota system. If you want to play a round on one of the locked courses, you have to pay a small greens fee of around 100 to 150 of the game's currency points. These are distinct from the virtual money you earn during the game, which is used to buy equipment and apparel, and are instead used to unlock access to game content.
The Pro Shop offers performance-boosting items for both real and in-game money.
You can stock up on these points using a credit card or PayPal, with 1000 points running at $10 up to 5500 points for $40. There's no Pound Sterling or Euro pricing, annoyingly [although EA did provide some details in a press release - Ed.]. Alternatively, you can take out an annual subscription for $60, which grants unrestricted access to all courses for twelve months, and there's a monthly subscription offer too.
For casual players, or anyone who isn't fussed about waiting for the different courses to take turns being free, it's perfectly possible to play for days without bumping into a pay wall. Any of the organised tournaments taking place on the designated free courses are also free to enter, you're able to create your own player group and there's even a decent spread of stuff in the Pro Shop that can be bought with your winnings without dipping into your real-life wallet.
A lot of the side features are also available without paying, and it's here that the game gets really quite clever. EA Sports has obviously done its homework, and has incorporated numerous ideas drawn from MMORPGs and games like FarmVille to make sure those addictive hooks sink in. Most obviously, the game can automatically link to your Facebook account, assuming you use the same email address on both sites. This lets you import friends from Facebook and also post updates on your performance. You can earn bonus XP by bringing new players into the game, but the online features go deeper than that.
Central to the Tiger Woods online experience is The Cut. This is a passive daily challenge based around your current skill level. The game works out the average score based on players of your level, and if you play any 18 hole round and beat that score then you've "made the cut". You get bonus XP for this, but here's where it gets really fiendish. If you beat the target score the next day, you're on a streak and will earn even more XP. In other words, regular play of a better than average standard results in ever-increasing XP boosts.
But wait. It gets even more ruthlessly addictive. You can also add other players to your watch list, which in turn grants them more XP for every new follower they pick up. If you find someone who is really good, you can sponsor them so that each time they make the cut you earn a cash bonus based on their performance. The result is an online multiplayer game where success comes from networking and supporting each other more than mere competitive rivalry. Players forming groups, watching and sponsoring each other, chatting during the match and setting up their own tournaments – this is the heart of the game's community, and it's also wisely available to all.
You can use your winnings to micro-manage every aspect of your swing, if stat-tweaking is your thing.
Crucially, Tiger Woods PGA Tour Online plays a good game of golf - though experienced players may bump up against the edges of the relatively crude engine more frequently than others - but what impresses most is how scalable it is. For the office-bound golfer who wants nothing more than to play a few holes during a coffee break, it's welcoming, intuitive and absolutely free. For the more dedicated player who wants access to every course and tournament, it's an almost fully-featured Tiger Woods game that, over a year, probably costs slightly less than the traditional standalone disc updates. And for the sociable types, it's all built on a web of shrewdly designed interactions that benefit the individual while strengthening the community.
There's some room for improvement of course, and no doubt the customisation options will expand over time and the engine will get tweaked along the way, but as a signpost for the future of how sports games can fit into the new gaming landscape, Tiger's online debut is extremely promising.
8 / 10
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Comments (33) Latest comment 2 years ago
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Actually i never thought there would be a golf MMO.
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im guessing EA/woods were locked into a multi year deal. surely they would have jettisoned him otherwise?
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There isn't any lag as the game runs client-side. What you have is computer slowdown.
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Sounds like your PC needs upgrading DrDam.
I enjoyed the beta of this but don't really fancy paying.
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It doesn't matter where it happens - it's a delayed reaction to the input and therefore lag and it's variable even with the graphics reduced loads. Everything else is smooth and nice. If it's other programs causing the issue then it's still a problem with the game. If you are going to release a game in this way it needs to work without having to kill everything else.
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No, let's make jokes about someone else's private life, for a change. You volunteer?
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Yes it does. Though during the Beta phase I did have a lot of hangs / crashes.
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Oh come on, how can you not rate this positive?
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Ever thought about managing your own PC's memory rather than blaming lack of performance on a company many miles away from you? It's not this program's fault, or your other programs.. it's you.
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Hold on - this is a browser game, not a standalone install. If you release a browser based game then it should be able to run without major issues on a system which is also running a mail client - that was all I had running. If it doesn't then a hell of a lot of people are going to get the same experience - like the reviewer of the game here for example. Most of those are going to be put off playing rather than mess about with memory management. So whether they like it or not it is an issue the the game developers.
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It can get a bit funny at peak times and it definately does not like anything else going on in my system?
Never noticed any network lag, though I think they have introduced a response time in the 3 click system but I am more surprised how easy it is. In the beta I had to aim short, but now I have realized the swing dial is slower the smaller the club you play or the lower the percentage power you use, though this may be my imagination.
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The came from left-field. I might give this a go!
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And that's why I read EG.
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Yeah but, as the review says, it takes a graphical hit as it's a browser game and I was after a proper TW game in all it's prettiness as I quite like TW09 on 360. Guess like the world cup game I'm stuck with the console versions, thanks EA.....
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Yeah but all they are doing for the world cup on PC is a mode on another browser game I have no interest in
Oh well I guess my girlfirends 360 will come in handy for golf and world cup footy as well as 2nd hand Ubi games
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Few would have expected another iteration of its Tiger Woods franchise at all. ^_^
Seriously, how can you write a three page review about the new Tiger Woods game without cracking even a single joke?
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It is also very lacking regarding MMO features. There is no incentive to group up and meet people, so chat tends to swing from Barrens-like idiocy (on the free courses with hundreds of players) to total silence (on the paid courses with just a few dozen people playing). The only benefit of joining a group (guild) is that you get an extra tournament to play (set by the group leader) - but even guild chat is usually completely silent (and I'm currently in a group with 800 people).
The good news is that the golf game itself is rather solid (although usually too easy), and the dev team does seem to be hard at work with improvements, so the game has a lot of potential. Let's see if it can deliver someday.
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