The Smart Move

After countless false starts, mobile gaming is on the move - led by a surprising champion.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Sony and Microsoft sell games consoles which can access, store and even purchase various forms of media. They want to own the space under your television, and control the digital distribution channel you use to fill that space with content.

Meanwhile, Apple approaches the same problem from a different angle. It already controls the world's most popular digital distribution channel, but the box it sells for the space under your TV plays no games and has only been a moderate success, at best. Instead, Apple has focused on owning a different space - the space in your pocket for a digital music and video player and, latterly, a smartphone.

For the past five years, these companies have been dancing warily around one another - and more recently, the dance has been getting faster and more aggressive. Apple hasn't officially been a part of the games business up until now. In fact, it was seen as the antithesis of gaming for a long time, with its Mac desktops and laptops being utterly inferior to PCs as gaming platforms.

The broader picture, though, is of Apple as the unspoken third competitor in the console race, the dark horse who could steal the digital media crown while Sony and Microsoft squabble among themselves.

The latest shot to be fired in this unusual war came this week, when digital research group comScore revealed its latest figure for mobile phone game consumption. Yes, mobile gaming; the videogames industry's unloved stepchild, launched to so much fanfare and so much subsequent disappointment. The sector has been quietly marshalling its resources and building its revenues for some years now, but it's still never quite had the breakthrough which would make up for all the overstated ambition of its early years.

2009 may be the year when that changes - and the year when Apple finally takes the fight over the future of digital media right into the videogames market, becoming a major player in videogames in its own right.

comScore's figures show that the overall number of people downloading mobile games last year grew 17 per cent, to 8.5 million. In itself, that's respectable growth - but the real news here is that this growth was in spite of a 14 per cent decline in those downloading games on traditional mobile phones.

What that means is that smartphones are in the ascendancy. "Smartphone" is something of a loose definition, but in essence it means a combination of phone and pocket computer - a device capable of accessing a full range of Internet services, running a variety of applications, playing back media and, in many cases, playing games.

Some smartphones are better than others at playing games; Apple's iPhone is really quite a decent gaming device, for one. Almost all of them are better gaming devices than traditional "dumb" phones, though, not least by merit of having bigger, brighter screens and significantly more memory storage.

These devices represent an evolutionary leap forwards which has suddenly made mobile gaming into a palatable pastime for millions of users. Those pundits who looked at the early sales figures for games on the iPhone's App Store, tapped their noses and predicted that this device would have a huge impact on the whole world of gaming on the go have, thus far, been proven correct. It's hardly stunting the growth of the DS yet, but even at this early point, the iPhone is making waves.

The App Store itself is the second part of the puzzle. I covered the mobile games industry for several years, and at almost every conference, interview or conversation, the same topic would arise - the distribution sucks. The systems which carriers used to distribute games were archaic, confusing and discouraging, the equivalent of asking new users to dip their toe in the water but then putting a minefield, trenches and barbed wire on the beach.

Apple's single most important piece of corporate culture and understanding is nothing to do with the sleek designs of its devices or the messianic reverence afforded to founder Steve Jobs. It is, simply, that the distribution has to be tied directly and seamlessly to the device. Apple never talks about iPod; it talks about "iTunes + iPod". It's an end to end solution, from service to software to hardware, which continues to set Apple's devices apart from its competitors.

The App Store is a continuation of that philosophy. Applications, many of them games, are downloaded directly from an interface which allows searching, browsing, reading of user reviews and so on. The price for each application is clearly displayed, and there's no additional cost for data transfers or anything like that. Click "Buy" or "Install" and the icon appears on your menu screen. It seems so simple, yet it's exactly the kind of transaction which mobile gaming has largely failed to offer its would-be consumers in the past.

The upshot? Last November, almost 33 per cent of iPhone owners downloaded a game for their phone. In the short time since the device arrived, it has come to represent 14 per cent of the entire mobile gaming space - and other smartphone devices, following the iPhone's lead in how it distributes its software, are also starting to make their impact felt.

Smartphones, in other words, are on the verge of becoming an important part of the gaming landscape. The time for this kind of revolution is now - the DS and the Wii have created a population of gamers who have no ties of affection to traditional control systems, so the lack of analogue sticks or even buttons is no problem for them. Mobile carriers have accepted (or have been bullied into accepting) the need for flat-rate data tariffs. Mobile devices have become powerful enough to rival handheld game consoles.

Led by Apple, the rise of smartphone gaming looks set to be inexorable in 2009. There are still huge challenges to overcome - a debate has already been kindled over the question of pricing, and we suspect that many failed ventures will be launched before publishers work out the right price point in this new space (my own suspicion is that anything too expensive to be an impulse purchase will ultimately fail). Even some hardware vendors remain ignorant of the potential of this market - it is disappointing to see Palm's hugely promising Pre being rolled out without any worthwhile game-playing abilities.

This is the year of the smartphone. Whatever may happen in the struggle between PS3, Xbox 360 and Wii this year, expect to see mobile gaming in the ascendant at long last - and with Apple at the forefront of that movement, a player in the games space at last, it won't be long before people start wondering how hard it would be to put a decent 3D chipset and App Store support in the next revision of the AppleTV.

For more views on the industry and to keep up to date with news relevant to the games business, read GamesIndustry.biz. You can sign up to the newsletter and receive the GamesIndustry.biz Editorial directly each Thursday afternoon.

Comments (46) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • lovely2cu #1 3 years ago

    The iPhone and iPod Touch, are probably the purest form of casual handheld gaming. The games are impulse cheap, simple to play and can be played in snatches.

    The lack of physical buttons is a limitation but it's been proven that the touchscreen can work decently when done right and the accelerometer has its own potential which, being the increasingly ubiquitous mainstream devices they are, it won't be long until the big devs with greater resources come in to expand on it.

    That said, there are a decent number of good games on the App Store even now, Rolando, Fieldrunners and Puzzle Quest being some of my favourites

    And the best thing about iPhone for me is it's convergent capabilities. Music, video, internet, games and loads more besides, all in the one device, all in my pocket. Sweet.
    Edited by 1 at 07/02/09 @ 10:27
  • élbéróss #2 3 years ago

    I used to be one who never saw the point of Apple, but they have proved that they understand what users' actually need/want from their devices, their products are a pleasure to use. Now i just need the money to buy one :-)
  • stmarcus #3 3 years ago

    "The broader picture, though, is of Apple as the unspoken third competitor in the console race, the dark horse who could steal the digital media crown while Sony and Microsoft squabble among themselves."

    Uhmmm...I think you're forgetting Nintendo. You know, the #1 seller. Both their DSi and Wii can access the internet and DL games.
  • JohnnyWashnGo #4 3 years ago

    I find, as a technically minded person who is capable looking beyond the sheen of a shiny toy, Apple products are the epitomy of all wax and no wick.

    If you are a person who lives and breathes in the Apple eco-system, you have an Apple branded personal computer running their flavour of the BSD operating system, you have one of their portable digital audio players, you hang out at one of the ever so pretentious and white Apple stores and you get supremely excited around the time of the MacWorld gig, then you are served well by the company. As long as you consume from their particular well of goodness, you will find yourself happy.

    But should you want something that they don't, or are not williing to provide, then you are bang out of luck.

    Take for example their wonderful iPod/iPhone device. If you buy your music from Apple store, and net them more profit in the process, you will find that all the music/video you purchase will be completely compatible with your device. If, however, you have chosen to use any means of getting your digital music, maybe you rip it yourself from your CD collection, and have chosen an audio codec not supported by Apples iPod/iPhone, and there are many of them, then you can expect no help whatsoever from them. People have been asking for Ogg Vorbis support in the iPod for over 5 years, but Apple have refused to give it. This from a company that apparently listens to its customers.

    Their operating system, which is a remarkable achievement in making Unix look good, is a shocker to use. My partner has used OS X for over 5 years now and there is never a day pass when she finds its UI gets in the way of doing something properly. Once again, if you don't think the way Apple would like you to think, if you want to do something your own way, their software just isn't flexible enough to allow you to. My favourite example is how you configure an NFS network mount in OS X. Its is so unintuitive that you find yourself spending several hours on what would take 5 minutes and a copy of VIM to do on Unix.

    My main worry about Apple is that after so many years of getting the general public and government bodies to understand just how locked into Microsoft software we have become, that we are making the same mistake again with Apple. They are not an open company, they are secretive and are willing to litigate if you should rub them the wrong way. They want to lock you into their system because thats how they make money. This is not a problem right now as they are not seen as a monopoly, but should they become any bigger, it may well end up being the fight against Microsoft, round 2.

    And dont get me started on how you cannot run your own code on the iPhone. This is something I have been doing with J2ME games on phones for over 6 years now. I write my code, I compile it and move it acros to the phone and test it in situ. Its something I took for granted. It seems that with Apple, that is not The Way.

    Sometimes I seriously think that people purposefully wear blinkers. They are oblivious to history repeating itself. As George Santayana said 'Those who cannot remember the past, are condemned to repeat it'.
  • paul_haine #5 3 years ago

  • DrDamn #6 3 years ago

    @JohnnyWashNGo
    So all the fun and enjoyment I've had with my phone is just me in denial - shit - thanks for opening my eyes.
  • Shinji #7 3 years ago

    I think that clicking on an article about casual, consumer focused products and software, and proceeding to post a lengthy comment about Ogg Vorbis and mounting NFS networks on Unix using VIM is... Well, you're not so much missing the point, as turning 180 degrees away from the point and running as fast as your legs can carry you.
  • DrDamn #8 3 years ago

    @Shinji
    Yep - to imply others are the one wearing blinkers too ...
  • GreyScale #9 3 years ago

    JohnnyWashNGo, thanks for reminding me why I love my iPhone - it cuts out all the dour, joyless techie bollox that you just posted about and makes everything simple, fast, fun and enjoyable. Cheers
  • Greebo #10 3 years ago


    I'm a techie, but recognise that most people don't care what format their music is in, but they do like it to play on any of their music devices.

    Apple haven't been great about this in the past and although ipods play mp3, it's a faff getting them into iTunes.

    However, since Amazon started selling mp3s (that can be automatically shoved into itunes) and iTunes has many more DRM free songs, I think competition is hotting up and that can only be a good thing.

    If you only want an mp3 player, get a Sony - they sound lovely. I went for the touch because I love the UI, find push email and mobile web access a nice bonus and there are some great bordom killer games on the app store. It's also a good mp3 player :-)

  • dirk_aircool #11 3 years ago

    I had a play on an iPod touch . its a nice little toy and I want one . it will never replace consoles or Pc's but I can see the attraction . and I think competition is good for all our wallets ( eventualy)
  • lovely2cu #12 3 years ago

    JohnnyWashnGo, you couldn't have missed the whole point of the Apple brand any more if you tried. It's like complaining that there isn't enough hardcore online deathmatch fragfest available on the Wii. Not who it's aimed at.
  • Greebo #13 3 years ago

    I think it's the people that blindly worship the brand and don't recognise some of it's shortcomings that get others a bit narked and they sometimes reject the products because they don't want the association.

    I'm guilty of it with BMWs, great cars, but can't join that club! ;-)

    Anything that shakes up the mobile gaming arena is a good thing though. RIM (Blackberry) and Google (Android) are both planning app store equivalents soon and then there really will be choice and competition (not forgetting DSi with it's store)!
    Edited by 1 at 07/02/09 @ 12:58
  • Emth #14 3 years ago

    I don't own a single Apple product other than the iPhone, and infact I believe that their PCs and laptops are very overpriced.

    However I love my iPhone and I'm extremely glad I didn't buy the Samsung Omnia or any other 'competitor' which nerd forums all over the internet will insist are better.
  • secombe #15 3 years ago

    In my experience 'mobile-gaming' on anything but an iPod Touch or iPhone is a bit of a minefield, so it's no surprise to me that Apple are doing so well.

    It's so obvious really, offer a safe simple way of getting games, that's all they've done, but nobody really managed this on 'normal' phones before. Half the mobile gaming sites look amateur to say the least, even if they are legit.

    JohnnyWashNGo has so spectacularly missed the point it's untrue. My better half, sister, mother, father, in-laws etc all own iPods of some description, the majority are utter technophobes yet comfortably rip from CD and purchase from iTunes frequently...it's all laid out on a plate for you. The opposite is true of most mobile phones when it comes to gaming, none of them would have the first clue about getting hold of some new games for their phone...give them an iPhone and it would take them about 5 minutes to figure it all out.

    The mac-nerds you speak of represent an absolute minority of Apple customers these days, the mass market has fallen in love with them because they are so damned straightforward to get used to.
  • GitSomE_UK #16 3 years ago

    Apple have created something with the iPhone + itunes that anyone can use. Apples competitors have seen this and look to improve and innovate which is good for the market as a whole.

    The iPhone is such a versatile piece of kit it can be as complicated or as simple as you want to make it depending on your needs.

    Apple has given the market a good kick up the arse with the iPhone.
  • markypants #17 3 years ago

    What Apple does, and does very well, is make everything stupidly simple. The comment "there is never a day pass when she finds its UI gets in the way of doing something properly." baffles me. I use both PC's and Macs and find that it is the other way round. PC's can be a clunky piece of kit which is great if you're willing to tinker under the hood to make it work the way you want it to. The Mac, well, it just works. The iphone is the same. It just works. No faffing about to get things set up, it just works. No faffing about to buy and play games, just a few button presses and an invoice pops into your email and the game appears on your phone. Apple have definitely entered into the realm of uncool for the uber PC users, but to 99% of people they just want a tool that consistently works and doesn't need a 'For dummies' handbook to understand.
  • Sunyavadin #18 3 years ago

    Apple make overpriced crap that will never be as user-friendly, reliable, or high quality as any of their competitors, and is never competitively priced.

    They've cornered a market for people who are all style and no substance. This segment of the population reflect this attitude in their music, their clothing, their cars, etc. And the general disdain the majority of the population who aren't as middle class as they are have for them. Much like Apple.
  • beep #19 3 years ago

    I have a lot of fun with my iPod Touch and have bought quite a few games from the App Store. The games are okay in quality but shallow as all hell and really not anywhere near the quality of the best games on DS, GBA, or even PSP. If only Tetris Attack were on the App Store!!!
  • immateriaux #20 3 years ago

    That post from Johhnywashngo verges on the hilarious. I was just waiting for the part where he started espousing the virtues of using the DOS prompt.
  • 3william56 #21 3 years ago

    "never be as user-friendly, reliable, or high quality as any of their competitors"

    O_O

    Vista
    Have you used an iPod? I don't have one meself, but the only way it could have been easier would be to supply a trained monkey with each one who would dial up your choons for you by voice command.

    Mention "Apple" and the Microsoft FUD brigade are all over the article like flies on sh*t. Viva le revoloution!

    Ogg f**king Vorbis indeed...
  • Tweakmonkey #22 3 years ago

    Apple is a big player in digital distribution but I don't see them re-entering the console market anytime soon.
  • Krelle #23 3 years ago

    JohnnyWashNGo

    I understood very little of that. Which makes me quite happy.
    If you didnt seem so dead serious, id call you a troll. Open your eyes, man.
  • jonbwfc #24 3 years ago

    So let's see...

    On the one hand, we have people who don't know a DLL from a poke in the eye. On the other hand, we have people who give a crap about Ogg Vorbis and want VMware for iPhone, probably delivered in a PGP encrypted tar file they have to download using Gopher.

    I wonder which one you're likely to make the most money selling devices and applications to?

    I know tech. I do programming. I'm paid to admin some very large and complicated systems. Do I want to deal with the same kind of nerve destroying, brain melting, incomprehensible to anyone but a tiny minority f!ckwittery when I'm playing games? Do I heck. I want to just switch it on, put the DVD in and pick up a pad. If you're talking about mobile gaming I want it to be short and simple and bloody easy to manage. The DS does that and the iPhone does that. Surely a coincidence that they are products from two companies who haven't been laying off thousands of workers recently..

    JohnnyWashNGo is a number of a small and frankly disproprotionately vocal minority. The number of people who ' have been asking for Ogg Vorbis support in the iPod for over 5 years' is such a startlingly small percentage of the iPod user base it's no surprise Apple think they have better things to do. Thankfully, I think Johnny and his fellow sandal wearing mates are a recessive gene and hopefully in a few years we'll be rid of them forever.

    The exact merits of Apple's products are somewhat subjective but the idea they should spend time catering to the market that Johnny and his ilk represent would raise a round of hilarity in any Business Studies first year class.
    Johnny, you're not so much wrong as anti-right. It's not possible to be more wrong and still remain in our space-time.

    Jon
  • Chufty #25 3 years ago

    How anyone can say iTunes 'Just Works' is beyond me. I remember when Apple tried to force Quicktime users to install iTunes. That didn't last, because iTunes is such a nasty bloated cumbersome piece of software that noone who could possibly avoid it would install on their system. If I'd written code as bad as iTunes in my job, I'd be sacked.

    Apple IS all style over substance, but they're making lots of money and that's all you can ask a business to do. If someone is taken in by the pretty white post-modern packaging and couldn't care less about Ogg Vorbis support, then for fuck's sake let them buy an iPod.

    Johnny, Wash N Go.
  • stampax #26 3 years ago

    "The number of people who ' have been asking for Ogg Vorbis support in the iPod for over 5 years"

    LOL - yes indeed, barely a day goes by when i don't over hear someone having a conversation about this. It's a wonder Obama hasn't stepped in yet and tried to force the issue - it really is that important.
  • urban #27 3 years ago

    yeah its fair to say i've bought more games for my iphone than i have for my psp

    virtua pool is my favourite so far alongside topple
  • immateriaux #28 3 years ago

    "There's not a single remotely fact-based comment in your entire rant"

    You could almost say that these typical vacuous rants are themselves a case of style and no substance? Irony indeed.
  • dryden555 #29 3 years ago

    this is hilarious pure fluff PR crud. There are _no_ buttons on the iphone, just a touchscreen. This is biggggg problem even for casual type games. Your finger gets in the way of the screen. Did I mention there are no buttons for input?

    Could this "article" even refer _once_ to the lack of input buttons on the iphone and ipod touch?
  • paul_haine #30 3 years ago

    Buttons are so last-gen.
  • Jabbaa #31 3 years ago

    I recently upgraded to a Samsung i8510 smartphone and its great for games. Got a version of Picodrive for S60v3 and instantly able to play hundreds of megadrive games (would like to be able to play super monaco grand prix or roadrash2 though). . Buttons on phones are too naff for proper games, just about ok for Sonic2 or desert strike, but revenge of shinobi is well beyond them . Also found a guy who converts quake 1,2 and 3 to run on phones. Could only dig out the Q2 CD to try, but its pretty playable, would be even more so if I had a bluetooth mouse. Between those 2 apps gaming on my phone is covered really. Not paying £5 for O2's mince version of Sonic when I can legally play a ROM I already have a cart for in my loft. Apparently you can get SCUMMVM for my phone, that would be brilliant on iPhone (or any touchscreen handset), but I havent tried it. Get some more good DS-type touch screen games and not just racing games and I'll think about iphone for games next upgrade.
  • Blackthorned #32 3 years ago

    The Ogg Vorbis revolution starts here - we're not going to be denied any longer.
    We're right being you Johnny. Go get 'em son!
  • Sunyavadin #33 3 years ago

    "this is hilarious pure fluff PR crud. There are _no_ buttons on the iphone, just a touchscreen. This is biggggg problem even for casual type games. Your finger gets in the way of the screen. Did I mention there are no buttons for input?

    Could this "article" even refer _once_ to the lack of input buttons on the iphone and ipod touch? "



    And yet even THAT isn't the only thing which sets most other phones above the iphone. No.

    The lack of hotswappable memory is a bit of an issue but many mp3 players have that one too, so it's not too bad.
    The lack of video recording functionality is a bit of an annoyance, most people I know use that feature of their phones all the time.
    Replacing batteries is a lot easier (and cheaper) with regular phones.
    The lack of support for more formats is something which yes, it shares with a few cheap chinese ones, but not with a large number of phones.
    And then there is, as I said before, the price.
    And lack of an ability to use it on any contract or pay as you go price plan you care to.
    And how fragile the screen is, being a touchscreen.


    I'm not going to go on, of course. Other problems can be found anywhere you care to look.

    But quite simply, this cornering of a market for people who buy something at overly high prices purely for the brand name DOES NOT WORK in the gaming market. You just need to look at the PS3 to see that. Apple's strategy simply wouldn't work. True, they may be the only one who would have a chance at clawing a small fraction of Nintendo's market away from them. But not a major share of the gaming market as a whole.
  • moggsy #34 3 years ago

  • Sunyavadin #35 3 years ago

    Half my music is in oggvorbis format. My mp3 player plays 'em fine. As does my Nintendo DS. As, of course, does my Phone.
  • romanista #36 3 years ago

    so when do you start a proper iphone section, you have the icon, you have the content now, but it's badly clickable from the nav bar!


    edit: oi, only now saw how funny the comments section was, just a little summary.

    1 People who like Unix interface, use them, and be happy! but the fact that yuou don't have to control everything, pleases lots of us (even though i agree getting to the file system easily of a device you own (jailbreaking) is very nice
    2. People who complain about the games/buttons: man you have to try the appstore so many games, it is incredible, and most with nice control schemes, some awful. it isn't made as a competitor for traditional button games,but it allows new ones, everyone can be happy about that. (and don't start me on games on mobile phones with buttons; please invent somethingwhere you can actually press two buttons at once)
    3. people who complain about nintendo not being mentioned, the point was about being the third in providing a complete entertainment media hub thing, and nintendo isn't aiming at that (and btw apple seem to be good at it as long at it is a portable one, and not under your tv)

    Edited by 1 at 09/02/09 @ 08:25
  • Jabbaa #37 3 years ago

    Why do people like me post?
    What a cheeky little person you are.
    I'm not claiming it was the best post ever but I don't need grief for trying to join in the conversation. I wasnt slagging off your iphone in particular.
    I pointed out, from my own experience, phone gaming is a bit crap, mainly due to control issues, and like the article I hope it will improve over the next generation of handsets. The only games I have seen coverage for iphone are tilty racing games (which I dont fancy, dont even like wii mariokart using remote only), monkeyball (which edge described as having controls so broken as to be unplayable) and rolando (which is a step in the right direction from review scores but having neither an iphone or locoroco on PSP cant really say how good it is). I suggested they take inspiration from DS controls schemes, Zelda type adventures, point-and-click adventures or RPG/Strategy games would be great. If these games type of games are already available, great. Maybe apple should work on raising awareness of these titles to general public. you could help as a link to a review would be more constructive than some cheek.
  • Grayvern #38 3 years ago

    It is very relevant to be annoyed at apple in this post, due to a healthy fear. That is if apples I phone corners mobile gaming it will increase their profit margins therefore spreading the disease of mac.

    And im far from being a techie i'm a comparative technical dunce but its the principle of it. I also have a healthy understanding of why an apple dominant world would be worse than a windows one, mostly in pricing terms.

    + what happens if apple becomes the standard for mobile gaming then jobs makes his next i phone generation incompatible in certain respects to gaming. Which could damage a new medium badly.
    Edited by 1 at 09/02/09 @ 11:20
  • jonbwfc #39 3 years ago

    Some Einstein wrote :-

    "Apple's strategy simply wouldn't work."

    link
    10 million downloads in the first three days

    link
    Six months later, 15000 apps and half a billion downloads and games are by far the biggest category of apps they sell.

    Yes, the business model obviously doesn't work at all, they should pack it all up and give in.

    Jon
  • Scoops #40 3 years ago

    The interesting thing is that Apple themselves have never been that interested in games. Of course they make the odd noise about it but it isn't what they are interested in (well, Steve Jobs anyway - ask John Carmack). It is unusual because if you look at Sony, Microsoft or Nintendo they are specifically gaming orientated with first party studios, marketing and so on. Apple have simply supplied a phone along with a dirt cheap way of developing and distributing your products. It was only a matter of time before games started to appear (though a surprise to me of the quantity and in some cases quality of titles). The games market on iPhone is being driven purely by developers and, in the end, the people buying them.

    I find this quite refreshing, especially with the capabilities of the hardware, as devs are finding new ways to entertain us. All of this is happening independently of Apple themselves - sure they will use games as a marketing tool, but if you look at their marketing, they are just as interested in helping people find a sushi restaurant or calculate their tip at the end of said sushi.

    @ Grayvern: Things move on, that is the way of technology (even more so with mobile technology). At some point a new iPhone will come out and the time will come when new games might not work. That's life isn't it? It will probably be time to get a new phone then anyway won't it?

    Apple products all style over substance and too expensive? Well it is all a bit subjective isn't it? Why don't we all just buy the cheapest of everything - cars, computers, corn flakes? I have never felt overcharged when I have bought an Apple product and if you look beyond the spec sheet I think they are pretty competitive. They said themselves they don't do cheap - maybe they just aren't the products for you? I can't see where they style over substance comes from. I have been able to do things on my mac which would have taken more time and money on a windows machine - examples would be nice because I don't see what you are referring to here?

    Oh yes... Rolando is very nice btw - might try Fieldrunners as a lot of you seem to recommend it....
  • themorganator #41 3 years ago

    @JohnnyWashNGo

    Man, I love people like you. You operate in a tech world where everything must be customised and you always possess detailed knowledge of the inner workings of the OS. Seriously, who cares - do you honestly believe you're views represent the majority here? The iPhone works and people love using it, they love playing games on it. It's great for the market and it will foster strong competition - that's good for us too.

    If you don't like the way Apple does things. don't buy it. Personally, I made the switch to Mac a few years ago and I'll never, ever go back. Apple stuff works, its quick and intuitive for THE NORMAL PERSON, and the example you touted against mac ownership is something less than 1% of mac owners will ever experience. I'm sure you think I'm deluded and all the other things you mentioned, but I find it sad that you confuse Mac ownership with all the lifestyle elements you clearly lack in your own environment.


  • symmetry #42 3 years ago

    This is how I see the whole iPhone nonsense :-

    Apple's policies are arrogant and anti-competitive - how they have avoided the kind of anti-trust enquiries that MS has had to go through I don't know.

    iTunes is a buggy, unresponsive mess (at least on Windows).

    Macs are just over-priced PCs with huge potential that the vast majority of their users will never use.

    The iPhone is a fantastic device that makes it a breeze to enjoy just about any type of entertainment. It is only let down in a few areas - battery life, lack of copy & paste, no MMS capability and no flash support.
  • seasidebaz #43 3 years ago

    Does the iPod touch work in exactly the same way for gaming? As I already have a mobile phone, and the Touch is about £200 less than an iPhone...

    edit: I mean, is the iPod touch LITERALLY an iPhone without the phone chipset? ie the same device but without calling facilities?
    Edited by 1 at 09/02/09 @ 17:38
  • immateriaux #44 3 years ago

    @symmetry: "iTunes is a buggy, unresponsive mess (at least on Windows). "
    I've used iTunes on a Win Box for years and have yet to see any example of this.

    @seasidebaz: " I mean, is the iPod touch LITERALLY an iPhone without the phone chipset? ie the same device but without calling facilities? "

    For all intents and purposes, yes.
    Edited by 1 at 09/02/09 @ 20:21
  • Sunyavadin #45 3 years ago

    @jonbwfc

    My point is that the article suggests apple could move into the console market with their other boxes. This simply couldn't happen. Sure, they have had some success in the mobile gaming market and good for them. It's a bitch of a market, as an emerging one, and they've grabbed quite a fair portion. HOWEVER, as I pointed out, in the actual, mainstream console market, their business strategy wouldn't work even if they'd had more success in getting their media box things into homes (Which they haven't, right now their success lies soley in portable devices like the gimped mp3 players and phones they sell) The only company in the market who currently employ a similar style and mode of marketing are Nintendo, and they have essentially got a monopoly on the "cool, must-have toy" side of the gaming market right now. In fact I'd say they ought to be more worried if Nintendo start moving into the mobile phone and mp3 player markets with the next iteration of the DS (Mine's already an mp3 player and works really nicely). But my point stands - The practice of delivering a product that does less than your competitors' ones, for a higher cost, but with a bigger marketing push, styling it as the thing everyone needs doesn't work.
    Edited by 1 at 10/02/09 @ 21:03
  • m0thr4 #46 3 years ago

    Apple haven't been great about this in the past and although ipods play mp3, it's a faff getting them into iTunes.

    Really? I just drag and drop them into the iTunes main window. Hardly a "faff".
    Edited by 1 at 01/07/09 @ 10:43