The Settlers Review

Don't settle for this.

Version tested: DS

Deep down, I think we all knew this wasn't going to end well. Multiple console versions of the venerable resource management game (spawned on the Amiga, popularised on PC) were promised as far back as 2002 yet never actually materialised. Eventually only the DS version remained, and even that slithered around the release schedule like the last fingernail-sized remnant of soap in a large bath. And then even that quietly vanished from retailer websites, finally emerging into the daylight as a GAME exclusive.

Certainly not the sort of treatment usually dished out to games that are actually, you know, good.

Such a beleaguered history has sorely tested the patience of those who fell in love with the series way back when, in the era of the Amiga and DOS, but most remained faithful. The DS port was, after all, based on Settlers II, widely heralded as the series highpoint and a game of the just the right vintage for the DS treatment.

So why, with so many years in development, is this one of the most clumsy and broken games to receive a commercial release?

'The Settlers' Screenshot 1

That white tent is your headquarters and...oh, what's the point?

Part of me feels obliged to run through the usual explanation of what the game is, and what it entails. Mostly this is because the original Settlers II is such a sweet and clever game that I want to try and restore some of its dignity before bringing my bootheel crashing down on the skull of this misbegotten impostor.

In short then: The Settlers is part Populous, part Sim City. Indeed, it was one of the first games to combine elements from the two series and create the template for what would become the RTS genre. Unlike later variations on the theme, The Settlers is a remarkably pacifist little creation. The emphasis is squarely on establishing a thriving community, with military protection taking a backseat to forestry, farming and little geologists who whoop with glee when they discover something useful.

It was also a rather slow and ponderous game, though this isn't really a criticism. For instance, providing food for your people is a multi-layered affair. Bread must be made by a baker, who must get flour from a miller, who gets his grain from a farm, which needs water to grow. Each must be joined up with roads, divided up by flag markers, between which your industrious citizens ferry raw materials around your domain. It's absorbing, it's challenging and - with its funny little pixel people - it's endearingly cute. Settlers II was all of this, and more, and a 10th anniversary PC remake came out last year. For the sake of your sanity, buy that instead.

'The Settlers' Screenshot 2

Careful road design speeds up transport and...eh, you know. Stuff.

At first glance this DSercised version is utterly faithful, to the extent that the graphics are virtually identical. However, within thirty minutes play you'll discover that the switch to stylus and dual screen hasn't been entirely without problems. Pointing and clicking feels frustratingly imprecise, both in terms of accuracy and response. Selecting the tiny flags to build roads can be hit or miss, while icons can require repeated taps before the game responds. The scrolling is jerky, lunging about one square at a time, and navigating a large settlement can be a queasy experience.

The game also makes no concessions for players new to the series (which seems especially idiotic when changing formats) with no hands-on tutorial to speak of, and a fairly useless manual. The basics are grudgingly sketched out, but you're left to figure out the intricacies of the game by yourself. Most inexperienced players will probably give up around the time your first pig farm fails to produce any pigs, because the game doesn't tell you that you need to burrow into the options and tell your Settlers to distribute wheat evenly between the mill and the farm before anything can happen.

There's a lot of info to digest, so the game makes use of both screens, allowing you to swap them over with the left shoulder button at will. In theory this is a smart solution and, with its click-drag windows, does a decent job of cramming monitor-sized data into a tiny space. In practice it soon becomes a cumbersome trial. Basic functions require multiple screen swaps, and its easy to end up muddled. It's also prone to slowdown as your kingdom spreads, and even the opening movie chugs like it's being streamed from a floppy disc.

'The Settlers' Screenshot 3

Hmm. I’ve just noticed none of the official screenshots use the game-crashing zoomed out view. Funny, eh?

All of which still wouldn't be enough to completely dim the Settlers appeal, were it not for the sort of frequent crashes that leave you wondering if anyone playtested the thing at all. For instance, saving your game and then switching zoom levels freezes the DS entirely. Urk. Clunk. Dead. Power down, reload, restart. It's the sort of repeatable, quantifiable error that even the most basic QA process should eliminate, yet here it is. In a finished game.

And that's not all. One mission that requires you to launch ships to discover new land grinds to halt when the ships in question refuse to move. Game over. And so it goes on. The game is littered with units that don't seem to be doing what they're supposed to. There are even reports that it can be impossible to load the seventh mission. Not that many will be willing or able to get that far and find out.

Games like Age of Empires and Anno 1701 have shown that PC strategy games can not only work on the DS, but can make the switch from desktop to handheld with commendable success. Even the rather flimsy Sim City DS managed to offer something that at least worked as advertised. Settlers II is a great game. A classic. This version isn't. It's a travesty, and one that should never have been released. Without the fatal bugs it'd be a disappointing put passable conversion but you can't play a game not knowing when or if the game will actually work the way it's supposed to, or if saving your progress will cause it to crash. There's only one score for a game like this, and it ain't pretty.

1 / 10

Read the Eurogamer.net scoring policy

Comments (48) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Killerbee #1 5 years ago

    /weeps

    Such a missed opportunity. I just hope Civ lives up to expectations.
  • EmiliasHorse #2 5 years ago

    Poor Dan gets this lump to review while Krudster gets the gaming holy grail.
  • jonsaan #3 5 years ago

    Bummer. I suspected as much though.
  • Der_tolle_Emil #4 5 years ago

    I was really looking forward to this game but read about the bugs everywhere. 1/10 is a fair score since the game is unplayable.
  • sniglet #5 5 years ago

    How dare this team of cretins do this kind of injustice to a game like Settlers 2. I loved the Amiga version of this - not earthshattering stuff, but very fun in its own right - and was looking forward to a polished port. Good work Blue Byte ...

    Edit: Had to cancel my pre-order at Play. :(
    Edited by 1 at 16/08/07 @ 11:50
  • lemonfist #6 5 years ago

    It's heartbreaking watching them keep this franchise alive when it's just been getting worse with each instalment since the first. But people will recognize the Settlers name and buy it instead of the far superior Anno 1701.

  • Darkedge #7 5 years ago

    OUCH!
    Thats terrible for one of the best games in the genre - who ported it? They need to be sacked.
  • Moz #8 5 years ago

  • Blerk #9 5 years ago

    It's the Anti-Bioshock! :-D
  • Lutz #10 5 years ago

    Ladies and gents this is a godamned tragedy...
  • Blockhead #11 5 years ago

    1/10? Didn't see that one coming... Better stick to Anno 1701, I guess.
  • Pirotic #12 5 years ago

    so we have an EG 10/10 and a 1/10 all in the same day :D Hehe

    To be fair thom what score could you give a game which simply doesn't work? You can count the crashs by 'per hour'. People should be questioning why Nintendo gave it the seal of approval.
    Edited by 1 at 16/08/07 @ 11:57
  • GrandpaUlrira #13 5 years ago

    Oh dear... I should have seen the signs.
  • pinchofsalt #14 5 years ago


    Fucks sake, I've been waiting months for this. Looks like I'll be getting Anno 1701 to occupy me on the train each day.
  • Garulon #15 5 years ago

    I assume there's some mechanical reason you can't give it 0/10?
    Or is that score reserved for games that physically attack you when playing them?
  • rare_uk #16 5 years ago

    damn just tried sending mine back to gameplay and got this from their online chat system:

    You are now chatting with 'Gameplay'

    Gameplay: Hi there how can I help?

    rare uk: I ordered Settlers II for DS a while back and got it delivered 1-2 weeks ago. The game is just too buggy to play, what can I do? Can I return it?

    rare uk: Just have a look at this and it will explain: [link url=http://www.eurogamer.net/article.php?article_id=81474 ]http://ww w.eurogamer.net/article.php?art...[/link]

    rare uk: my order number is XXXXXXX

    Gameplay: i would need to speak to my supervisor but she is out at lunch

    Gameplay: as the game is not actually faulty i doubt we will be able to do anything

    rare uk: ok. So I will have to cancel my pre-orders for future releases of games, as I don't want to get burned by this rule again

    rare uk: The game is not fit for purpose, you should put pressure on the people who made this game

    Gameplay: if you have a complaint about the game the best thing to do is contact the publisher

    rare uk: ok

    rare uk: So I will never pre-order a game again

    Gameplay: in future we would advise reading reviews before pre-ordering or buying it

    rare uk: Could you please cancel pre-order number xxxxxx with yourselves

    Gameplay: ok thats done for you

    rare uk: thank you for your help


    So I'm stuck with this game!!!
    Edited by 3 at 16/08/07 @ 12:12
  • excy #17 5 years ago

    I can overlook the cumbersome controls and the unresponsive touch screen but once you get to the point when your ships refuse to sail and that was it :/ It was fun while it lasted.
  • Machiavel #18 5 years ago

    I think you gave up too easily. The review talks about game killing bugs. Why not tell Gameplay "My copy won't load the seventh level" or "the game crashes everytime I save and swap screens". The game is consequently faulty.
  • Carlo #19 5 years ago

  • rare_uk #20 5 years ago

    Oh I'll try again later then, cheers Machiavel
  • krudster #21 5 years ago

    Maybe sell it online. I'm sure someone will give you pretty much all of what you paid for it.
  • mowgli #22 5 years ago

    you cannot reurn a game because of a bad review, even if it is shite because of unplayable bugs. What you should have done and should still do is just explain that the 7th level will not load which means you are legally entitled to return it thanks to the sale of goods act 1979. They will not test it up to level 7 so there will be no problems there. I cant believe you linked to a bad review lol.
  • cools #23 5 years ago

    It really does stink, and I used to adore the original on the Amiga.

    But then, Anno 1701 captures the feel of it instead, and works brilliantly on the DS.
  • Rirekon #24 5 years ago

    Shocked that bugs like that made it to the release version, though I wonder how much of the blame for that lies with Ubisoft..

    It's a bloody shame either way, had been really looking forward to this.
  • smoison #25 5 years ago

    This is why piracy will never go away.
  • Cyhwuhx #26 5 years ago

    .::: Another Anno for me then. Shame about this, I'm almost tempted to get it for nostalgia purposes.
  • Inspirius #27 5 years ago

    I really wanted this to be good, Settlers on the move sounded like such a good idea.
  • Nova5lag #28 5 years ago

    A 1/10 and a 10/10 all in the same day... EG you are really spoiling us... or just want LOADS of comments. hehe
  • Stupid_Fat_Hobbit #29 5 years ago

    Boo-urns. Oh well, back to the PC version.
  • Xinch #30 5 years ago

    I had Settlers 4. "over 5 millions units sold"
    Again same thing. Ships will not move and way points crash the game. I ended up smashing the disk- true. I wanted to like it, I did like it but I couldn't play it.
  • aldo_14 #31 5 years ago

    "rare uk: The game is not fit for purpose,"

    Really, that's all you should need to tell them to get it returned. I'm pretty (99%) sure that the law says anything not fit for purpose should be refunded, and I'm surprised (well, not really) they didn't immediately pick up on that.
  • mowgli #32 5 years ago

    it is the law and they are legaly obliged to accept it
  • knocker #33 5 years ago

    Heh. Go to the devs webpage; bluebyte.com take the English language option and you get a 404. Are they deliberately rubbish ?
  • LOLLERS #34 5 years ago

  • Thornhillboy #35 5 years ago

    *cries for ten days*

    WHY!?!?
  • siro #36 5 years ago

    Why no 0 out of 10? People argue there will never be a perfect game, so you shouldn't hand out a perfect score (a.k.a. the bollocks argument), but same logic could be applied to the less appealing end of the scale. Surely there shouldn't be one-point-mercy for a not working stinker like this?
  • orakio #37 5 years ago

    because the idea and concept behind settlers is still good.

    If it were a crappy game that was buggy trash, I think they'll throw in a 0
    Edited by 1 at 16/08/07 @ 18:15
  • Laserbream #38 5 years ago

    Glad to hear that I wasn't hallucinating the general awfulness of this port.

    For shame!
  • Paleface #39 5 years ago

    Oh well. Anno 1701 it is.
  • rare_uk #40 5 years ago

    mowgli wrote:
    I cant believe you linked to a bad review lol

    Yeah but read further down and he comes back with:

    Gameplay: in future we would advise reading reviews before pre-ordering or buying it

    Oh and cheers for the other advice. I will return this game by hook or crook!!
    Edited by 1 at 16/08/07 @ 19:22
  • septimus #41 5 years ago

    Got it. Plays the same as the Amiga version. All I wanted.
  • Bluetooth #42 5 years ago

    so when the inevitable revision comes along, Eurogamer will be doing a quick re review? I'd like to know how the game fares without the bugs.
  • DanWhitehead #43 5 years ago

    so when the inevitable revision comes along, Eurogamer will be doing a quick re review? I'd like to know how the game fares without the bugs.

    "Without the fatal bugs it’d be a disappointing put passable conversion."
  • botherer #44 5 years ago

    I was supposed to review this game Elsewhere back in March, but refused to accept the pre-release review code as finished as it was so woefully bugged.

    That it has come out in exactly the same form nearly six months later is probably a clue not to get too hopeful for improvements in the future.
  • Khab #45 5 years ago

    NOOOOOOOOOOOOOOOOOOOOOO!
  • lucky_jim #46 5 years ago

    I'm gutted. This is officially the WORST news in the history of EVERYTHING, EVER. And I'm only over-reacting slightly.
  • Agent_Llama #47 5 years ago

    I bought this on release and returned it to Game the next day because of the bugs - it's not fit for purpose, simple as. The original Settlers on Amiga was and always will be the best. *sigh*
  • Duds2k #48 5 years ago

    Frankly if any shop doesn't allow at least a store credit return when presented with a copy of this review (hell demostrate the zoom bug if you like) then they don't deserve to survive.