The Settlers 7: Paths to a Kingdom Review
Immigrant song.
Version tested: PC
There's an apt flourishing of joy at the start of a Settlers 7 map. All the sprawling empty space and untapped resources stretch lazily into the distance, the landscape rendered in gorgeous, cartoony perfection. Virgin territory, pleasant olde worlde music and the simple rules of the game lead you on to dizzy, stupid dreams.
'That's where I'll put my grain farms,' you think to yourself. 'I'll put a street of bakeries just nearby, for easy access, and the sawmills can go next to the storehouse! This settlement will be perfect! No, not at all like all the other ones.'
20 minutes and 500 addicted clicks later, you're staring at a terrible mess. Your terrible mess. See if you can figure out what to do in the following example:
There's an army on your doorstep, so you need coins to raise an army of your own. Like, right now. You currently have no coin because your coin mints have stopped working, because they have no coal. You ran out of coal ages ago, and in desperation threw up a dirty little coking industry where you'd originally planned to put your tailoring district just so you could make new coal out of your over-abundance of wood. Except your coking plants need tools before they can start working. Checking your toolmaker, you find that he's stopped working because he... has no coal.
It's kind of like a cookery book. What you make will never look as good as the official shots. I am sorry.
This is the beauty of Settlers 7. While most city-builders reveal their difficulty with that slow, depressing realisation that your grand design isn't good enough, or with the sinking feeling that you've been doing something wrong all along (perhaps without even knowing what), the rules of Settlers 7 are too simple for that.
To highlight what I mean, a sheep farm takes 1 water and produces 1 wool every so often. You can watch your little shepherd shearing it and carrying it to the storehouse, if you're feeling indulgent. A weaver will then turn that 1 wool into 1 cloth. A tailor turns 1 cloth and 1 food into 1 clothes, and a trader can swap 3 clothes for 6 gold. It's all simple stuff.
And yet despite these basic, almost wholly automated systems, you're constantly fixing really satisfying problems. Almost the entire game lies in accidentally creating and identifying all these little knots in your production line that play like one big interconnected puzzle. It's a new take on the 4X game: less Explore, Expand, Exploit, Exterminate, more Expand, Exploit, Exterminate, Except wait, balls, you're out of iron. Where on Earth did it go?
Battles make for a tense spectacle despite the fact that you know how they'll turn out. You might as well be excitedly watching a kettle boil.
It's great fun and ungodly compelling, especially once the single-player campaign gets up to speed and begins presenting you with opponents who actually fight back.
Winning in Settlers 7 is down to a new system called Victory Points. You can still peel your opponent's regions from him one-by-one using an army and win via eradication, but an alternative has been provided for players who don't enjoy a slow, painful defeat that renders the last 10 minutes of the match pointless. Victory Points give players a grab-bag of shared objectives - have the most coins, the highest prestige level, a certain region and so on - and victory is awarded to the player who reaches a set number of Points first.
Dry as this might sound, it's fun and hugely tense. Sliders that show everyone's place on each of the Points mean you can race your opponents to certain targets, hit them where they're weak or even plan abrupt victories by snatching two or three points within a minute of one another.
Say your opponent has four of the five points required to win, and they're about to hit the 20-man mark that unlocks the Biggest Army Victory Point. You check the other points they hold; one of them's for the highest population, and you're only lagging behind by 5. Without thinking you throw up the plans for three foresters and three pig farms, and your mad little settlers fling them up just as your opponent finishes his army, thereby taking away one of his Points. Suddenly it's 4-4, and the whole game's balanced on a razor blade. What do you do? What do you protect? Can your new pigs help?
For a game with such a chipper tone and so many friendly introductory missions, it's an awesome surprise how demanding and sharp Settlers 7 can be with the flick of a difficulty setting. This is wonderful design. On Easy, you've got a relaxing, moreish world-builder. On hard, you get a fierce strategy game that's damp with adrenaline. On normal, something in between. Settlers 7's online functionality is similarly diverse; competitive multiplayer is present, but so's a "helper" function that allows confused beginners to pull veteran players into their game as voluntary advisors.
The only time the game itself sags is during the rare moments when you end up sat on your hands, waiting for something to happen. As your model villages spread across the map, the tangle of production lines becomes increasingly hard to follow, and subtle flaws that the game doesn't prepare you for will occasionally bring your entire economy crunching to a halt like a spanner left in a pair of gears.
New constructions might take an age to be built because your wood and stone has been automatically dropped off in some inconvenient, distant storehouse. Likewise, an unexpected dearth of water can take forever to be fixed - you have to place new wells, wait for them to be built, wait for extra water to be carried to a storehouse, and then finally you watch the water trickle down through your whole economy, so to speak. That there are subtleties to management is obviously a good thing, but subtleties should be there to reward advanced players, not punish everyone else.
Run! Faster! There should be a sub-game where you run around in first person view with a whip in one hand and a torch in the other.
More waiting occurs in single-player once you have a map secured and end up drumming your fingers for five minutes as your settlers amass or dispatch the resources needed for some plot-related objective. While this is rarer, it's still more than enough time to sit and reflect on how Blue Byte Software's decision to make your settlers run everywhere instead of walking was either very lucky or very smart. The sight of a settler slowly pottering along with some game-winning brick or haunch of meat might have been too much to bear.
But this is only a minor issue. Settlers 7's biggest flaw right now is actually nothing to do with the game itself, but when you can play it. At the time of writing the game's servers are still being brought down every weekend by a weight of traffic that leaves you unable to even play Settlers 7's single-player for hours at a time.
Unbelievably, I'm not referring to Ubisoft's DRM servers here, which seem to have stabilised since their ill-fated launch and gave me no trouble. There is, in fact, a second set of servers unique to Settlers 7 which keep track of your profile, campaign progression, stats and other vital services like achievements you can post directly onto your Facebook account, and these are the servers which are sporadically getting brought tumbling down. At the time of writing this still hasn't been fixed.
That said, this is far too polished and clever a game to let a stupid problem like this stop me from recommending it. If you're looking for a more sporty, addictive alternative to Anno 1404, or a just worthy continuation of the Settlers series, you've absolutely found it.
8 / 10
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Comments (81) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Just hope my XPS laptop can run it!
Please can we have a 360 version? Tropico has shown it can be done with flair...
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If the game was inherently broken due to a bug that crashed it that was software related (as opposed to DRM) I am sure that that would be reflected in the score itself with the possibility of a rereview when a patch came out.
If a few sites did this then the publisher may actually bother to try to get the DRM working to avoid the metacritic bad publicity.
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How the reviewer can admit not being able to play several hours in a row at times and still rate this 8/10 is beyond me to be honest. No matter how good the game may be otherwise, that is just plain unacceptable.
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A few weeks ago everyytime I tried to play the game in the evening (after work) it wouldn't let me...
Nowadays it seems to work for me everytime I want to play, but really Ubisoft shot itself in the foot.
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Because he's rating the game, and tells you about the problems outside of that.Giving it a lower rating wouldn't help anyone decide if he wants to get it despite the problems.
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A game working or not is rather integral to the fun.
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You'd get less information that way than you do now. Makes no sense.
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But it is unacceptable that a single player game should be unavailable to play whenever you want.
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Our usual rule is to review a game purely on its own merits - that's why we normally don't bring price into the equation either. The circusmstances surrounding its release are for you guys to make your own minds up about.
However, it is important that we tell you about those circumstances so you can make an informed decision, and Quintin's done that very clearly in his review here.
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Knock down some woodcutters due the over abundance of Wood to regain a few tools.
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On the other hand, Ubi's DRM does have one advantage; cloud-based storage of saved games. I do love the idea that I could be playing, say, the Settlers on my desktop machine then go to another room or another persons computer and continue the exact same game from the same point I left off without having to manually muck about transferring files and so on. Its not mitigation for the other issues, no, but its some small comfort. And yes I know Steam does the same with some games.
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oh and i dont have a pc anymore
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I want this so much, I'm a big fan of ye olde German-style management games, and I've been pining for a decent Settlers game since the series went completely off the rails after Settlers 3.
I also live out in the sticks and have an internet connection that will fail to play nice with UbiDRM.
Please, Ubisoft, I *want* to buy your games. I don't want to buy your DRM. *Please* make something I can buy!
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This is why I don't like the Ubi DRM - online requirement already exists and is working really well, however they insisted on creating their own DRM that of course has lots of problems because they have no experience with it. I wish they would have just opted for Steam and be done with it.
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I have had no issues connecting to play. I have had major issues with stability though which i really hope the new 103 patch fixed and cant enable crossfire without trees flickering but the game is great fun - shame i suck at it.
I wish there was an option to switch off a Victory Points win on a map though. I dont always want the game to end when i've finally built up enough to cause mayhem.
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I'll be happy if Ubisoft find a way of emulate the Steam functionality and allow us to play offline but I doubt it's in their plans. Pity as I quite like this game but their constant server problems and my occasional net connection problems mean I'm just not willing to buy it.
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Anyone who says that people moaning about the DRM are in the minority is wrong - this is a niche game, not a COD release and if you go to almost any gaming forum / site on the net you will find long topics on it.
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Admitadly i've not played it since the second game and i presumed they had turned a bit naff. Good to hear that this game at least is good. Such a shame something technology has to hold back the experiance. For me single player games should be played without connection and most definatly when ever you want, not when the servers are running. How did we ever get ourselves into this sort of situation?
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I'm a massive fan of the series, all the way back to Settlers on the Amiga, but i point blank REFUSE to buy this (as much i want to) while i need to rely so much on online services (registering an account, storing progress online, DRM servers) to play a sinlge player game!!
All in favour say "Fuck you, Ubisoft."
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If I can, I will wait for a patch so I can play it offline, it's not acceptable to me that they insist I be online to play it.
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I don't have a problem with it requiring internet access, the fact that all my profile data is stored on the server out weighs the fact I always need a connection.
For a long time I have wondered why more games don't do this. For example I often play torchlight from 3 different computers, because the data is stored on a remote server i can just continue where i left off, same goes for when i inevitably format one of my machines without backing up the data properly.
Will there be a point where I'm on a train and curse to myself that I can't play Settlers? Probably but the few times it negatively is far outweighed but the times it benefits me
You may now start downrating me
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If the review score reflected the current server issues, it would be immediately rendered inaccurate upon the fixing of said servers. The review score should stand the test of time, not be swayed by very immediate and transcient factors. In otherwords, the REQUIREMENT for these servers should be a factor, but not their availability at the time of writing.
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The Settlers 7: Paths to a Kingdom System Requirements
Operating System: Windows XP, Windows Vista, Windows 7
CPU: 2 GHz Intel Pentium 4 / AMD XP 2600+ or better (Intel Core 2 Duo / AMD Athlon 64 X2 recommended)
RAM: 2 GB (4 GB recommended)
Graphics: 256 MB DirectX 9.0c-compliant, Shader 3.0-enabled video card (512 MB recommended)(*see supported list)
Hard Drive: 8 GB
Sound: DirectX 9.0c-compliant sound card
Peripherals Supported: Windows-compliant keyboard and mouse
Internet Connection: Broadband Internet connection with 128 kbps upstream or faster
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Demo too big for me to risk another Settlers-related disappointment :-/
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Didn't Eurogamer do that with the WoW review when it first came out and they couldn't log onto their servers for ages?
I'm pretty sure they gave a lower score which was then revised once Blizzard had sorted out their issues?
I'm still not convinced by this DRM move. The fact that Ubi execs think that this will in some way reduce piracy or second hand sales is naive at best. I've heard of so many people pirating their games now just because they can't be bothered to have to deal with gamebreaking DRM. And unless a dev is going to provide continued support and free DLC for the game, cloud save games is in no way a sufficient reward for having to put up with shoddy DRM software. No sale from me.
I'm even refusing to buy their nondrm PS3 games at the minute, until this PC gaming issue is resolved.
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Operating System: OS K 10.6.3 Snow Leopard or higher
Processor:Intel Duo Core (Intel 2 Duo Core)
Memory: 2 GB (Recommended 4 GB)
Hard Drive: 8 GB free Hard Disk space
Video Card (graphics): 256 MB RAM (Recommended 512 MB RAM)
DVD-ROM: DVD 8x (DVD 24x), needed only for installment
Peripherals Supported: Mouse, Keyboard
Singleplayer: 33.6kbit/s upstream (33.6kbit/s upstream)
Mulitplayer: 128 kbit/s upstream (128 kbit/s upstream)
I've just ordered the game following this excellent review but clearly haven't actually tried it on my Mac yet. It should work, apparently, as PC and Mac versions are shipped together. Sounds like the same DRM issues apply, though.
If anyone has already run it on a Mac, I'd be grateful for confirmation it works.
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I'm not sure this game can be described as fundamentally unplayable, can it?
Also, I'm not sure the devs get to choose this sort of thing. This is far more likely a publisher requirement, dressed up as gameplay related.
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[link url=http://n4g.com/dev/News-512541.aspx
]http://n4g.com/dev/News-512541.aspx
[/link]
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Ubisoft, get rid of the DRM and I will buy this instantly.
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And now you're claiming "It would be totally unfair to give an excellent game like this a low score because of the commercial or technical issues surrounding buying and playing it."? Explain to me how it is fair to give a game a low score because of the technical issues that keep you from enjoying it, like in SH5, but it's not when it's the DRM that keeps you from enjoying it, like in S7? Heck, the DRM is even *worse*, because bugs can be patched, but the DRM won't be removed.
I don't think you've thought this through. And I find it disheartening that EG (and, to be fair, most gaming sites) doesn't take a stronger editorial stance on this DRM issue.
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"This is my personal opinion...
I don't have a problem with it requiring internet access, the fact that all my profile data is stored on the server out weighs the fact I always need a connection."
It is quite a selfish opinion though. The key word is "require". Do you require an "always on" connection in order to offer the option of storing profile information online? No, of course not. So would you be satisfied with an offline mode (that perhaps you personally never used) so that those people who are not in your enviable position of having constant internet access could have the opportunity to play the game? I would hope so?
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Yes an Offline option would be great and I do think Ubisoft will end up removing this constant connection requirement as honestly its a PR disaster.
However I can't help but feel whenever the term DRM is used there is a massive "HOW DARE THEY! F&$K!&G UBISOFT!" overblown reaction. There has and always will be a tug of war between publishers trying to protect their product at the cost of customer accessibility and the customers working around those restrictions.
No doubt once the current Ubisoft system has been completely broken they will scrap it and move on to something else.
Personally i like the Steam system as it strikes a balance where the customer is can download and install the software on as many computers as they want and it doesn't require a constant internet connection.
TL
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Shame really but its their own fault.
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The most accurate way of reviewing this game would be to give a sentence at the beginning, then two blank pages, and then sentence at the end. And a score of 9/10.
Why? Because it would very accurately show your gameplay experience with Ubisoft drm in place. Game might be fun. Game consisting of paying for the game with good cash, and then watching blank screen for hours or days, however fun it is, deserves to be minced and fed to the devs, box and all.
PS. About pricing of this (and other single player games) requiring constant internet connection. When I pay for a single player game, I expect that one time payment gives me the right to enjoy it. If I need to constantly pay another company to enjoy a single player game I *already paid for*, I expect that to be reflected in the price of the game in question.
So unless ubi begins to sell settlers for 1 pound (or two bucks, depending on where you live) to compensate for the need to fork cash for monthly internet bill, I'd say we have a perfect example of *legal* piracy.
Go ubi.
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Is it possible for their to be a middleground?
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Ubisoft of course can do what they like and by the same token i'm under no compulsion to purchase their games if i don't like the strings attached. If that impacts their business then they need to make the product more attractive to me as they are the ones who want my money and i have plenty of other developers and publishers to choose from.
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I'm not sure this game can be described as fundamentally unplayable, can it?
As you can't play it a lot of the time, because of issues with their servers, can it be described as fundamentally playable?
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The developers did not choose to implement DRM, that's something the publisher wanted.
Thus, the developers need to be rewarded with a good review.
Simply a matter of choice for the reviewer at hand.
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