The Lord of the Rings Online: Mines of Moria Review
There's too much panic in this town.
It's very hard to build the momentum of a storyline within an MMO these days, mostly because it's very hard to convince several thousand people to follow a straight line, let alone a cogent narrative. The Lord of the Rings Online solved this with solo instances and an almost unavoidable series of quests, and first expansion Mines of Moria continues this trend, insisting you follow the intricate narratives of Turbine's Tolkien interpretation.
Is this a good thing? Well, yes, if you like a good story, a real adventure, and playing an MMORPG that super-glues those last three letters to itself. If you really want to grind yourself into a thin paste, or don't find the Lord of the Rings storyline that enthralling, then Moria is in no way going to save your soul. In fact, it'll most likely annoy you as you romp over hill and dale, or, in this case, into the ruined halls of Khazad-Dum, the seat of the Dwarven empire and one of the most intricately built MMO environments ever made.
You see, the inside of Moria dwarfs (this is not, and never shall be a pun) almost every other game out there. Gigantic, Mount Rushmore-style dwarven faces loom out of the side of cliffs, huge staircases lead down equally gargantuan drops; there's an utterly bewildering and ominous feeling to the environment. It certainly packs the awe-inspiring effect of Wrath of the Lich King's Northrend, but it feels different - instead of feeling as if there's a great world of wonder ahead of you, Turbine has succeeded in creating a foreboding and hostile expanse. Caves - and the attendant darkness - stretch off into infinity, and around every corner seems to be some new nook or cranny that's filled with Goblins, Orcs, or hostile fauna.

Next up, a shadow giraffe.
It's really not a comfortable world - in contrast to the relative frolicking of some of LOTRO's first volume, Shadows of Angmar - and it recreates an Everquest-esque unease, that feeling that you're most likely going to get stomped around the next corner. This is actually rather accurate, as more often than not you'll find yourself against odds that are not particularly favourable to your average solo player. This isn't an expansion for the bumbling, soloing explorer - the cramped conditions and bunching-together of hostiles leads to deaths both hilarious and unfortunate. If it's not falling off a staircase into a pile of Deepclaw, it's falling arse-over-tit off of the Endless Stair and dropping for what feels like an eternity to your death. I'll be honest - Moria is a harsher mistress than most.
This is far from a bad thing, though. Partied with just one other adventurer, you'll find the lands far easier to traverse, and the quests much easier to conquer. Instances range from your average yet fun dungeon-crawl to ceremonious moments of excellence, such as the historic instances (a cunning plot device to let LOTRO players battle classic monsters both now, and in future expansions). These let you not only see the history of Moria, but battle Durin's Bane himself. Or is it itself? I'm not sure Gandalf got the chance to check.

If only there were only boulders between you and Moria.
As with many expansions, LOTRO caters to the higher-level crowd, but Turbine has added two extra classes for any souls you drag into the gaping maw of gaming's most addictive genre. The Runekeeper is the lore-sundering product of Turbine's most creative minds, using "runes" (magic) to cast spells that are either damaging or restorative, each one pushing a reticule towards either destructive of constructive magic. As you gain weight in either side, its spells become more powerful and the other side less effective. Eventually, in the longer-term battles, your Runekeeper can adapt into an effective healer or remarkable damage-dealer, but you'll find little or no ability to perform the opposite role. It's a class that rewards careful attention to the way that the battle is heading - it's not impossible to change direction mid-battle, but it's much more fun when you fully specialise in one side.
The Warden is more of a thinking man's brawler and a light-armour tank. You queue up attacks, each combination creating a different effect once unleashed as a gambit. To use layman's terms, it's a bit like a fighting game, with each move being a punch and a kick. The complexity comes when the Warden is able to erase strings of combos mid-fight, and eventually chop and change single moves. Their gambits range from healing themselves, to damaging attacks, to taunting abilities - and the variation comes from your ability to time your gambits with (much like the Runekeeper's balancing of damage and healing) the flow of the battle.

Travel by ram into the Dwarven depths.
These classes succeed in maturing as you level beyond raw abilities, too - when battles start lasting more than 10-15 seconds each, and real tactics get involved, both the Warden and the Runekeeper come into their own. They're well-realised and implemented, and they'll be a big help to groups when played by competent gamers.
The final - and most interesting - addition with Moria is the Legendary Weapon system. As you progress through the various caverns and ruins, you'll pick up the pieces of Old World weaponry that can be taken to various Forgemasters and turned Legendary. These become levellable weapons, with separate experience and skill pools, as well as places to put item upgrades. They each have 30 levels, which aren't particularly gruelling to grind through, but you can level multiple items at the same time. They're remarkably individual even a few levels in, with the ability to actively change the build of your character depending on how you've levelled them.
Moria is an evolutionary expansion in which Turbine has honed what it does best: storytelling, an enjoyable, constantly changing levelling curve, and atmosphere in big, rocky buckets. It won't convert anybody, nor win back anybody who grew tired of the semi-linearity of the LOTRO storyline - but if you're desperate to follow the trail of the Fellowship and see what exactly made the dwarves such moaners, or just continue your online Ringbearing, then Moria is an absolute joy. With Volume Two, Turbine has created a harmonious, tight and seamless addition to the LOTRO game-world, and one that will no doubt lead into another year's successful expansion.
9 / 10
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Comments (52) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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i may still sample this is the new year
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Indeed. Particularly not if Tolkien had followed his instinct and gone with the historically accurate "dwarrows" as the plural form, instead of popularising the aberrant "Dwarves" form over the more correct "dwarfs" or my preferred "imaginary fairy bullshits"
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They've also rejigged combat, which I'm not so sure about yet. It's harder, possibly too hard now. I'll have to see how hitting the next level (and thus being eligible for better gear) works out...
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[link url=http: //forums.lotro.com/showthread.php?t=150359
]http://fo rums.lotro.com/showthread.php?t...[/link]
Warning, image heavy
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It's not too shabby under DX9...
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As for my two cents, yes I agree it's a little spare on the review front but the game itself never fails to bring me endless enjoyment. I'm gonna get flamed for this but, I even believe that a lot of this is down to the LOTRO gamers who are some of the best I've had the pleasure of slaughtering Orcs with. Better than those Wow fellows... *hides from torch-wielding WoW fans*
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Totally agree, it looks great currently, but having waited so long to play in Middle Earth I'd like to see it in all its glory
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Nah, there are a lot of good peeps in WoW, too. It's just - being so popular - it has a bigger audience and so your chances of meeting a complete cock-end in the game increase greatly.
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Yeah that is how it looks on my machine in DX10
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I'm jealous. Do you have any more eye candy you can post for us?
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The thread was originally posted back on July 17th so there have been some improvements since then.
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Hmmm.. plenty of pictures on the Internet.
I still have some here before DX10.
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Those screenshots look amazing. Do the imposters fade in better? Tthe trees fade weirdly for me atm.
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I tried to like this game but just could not get into it at all. It feels so sterile, the classes are so poorly defined, a lot of the abilities are ultimately pointless. It just did not click with me like WAR, WOW or CoH/CoV did, at all.
Really don't understand why it's so highly regarded by reviewers. Perhaps they don't play it for long enough for the boredom to set in?
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/ Confused
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Whilst there are no official figures for the userbase, most estimates put it at above that of COH (not knocking it, as it's a great game too) and it appears to rank around 3rd to WAR (then WoW)
And keep in mind LOTRO isn't available in the Far East yet, either.
Mines of Moria hit #6 in the UK PC charts, so there's obviously a demand for it. But yeah, it's never going to get WoW numbers. Nothing will. But that's probably a good thing, as it means the game won't be destroyed by an 11-year old fanbase of OMGLOLZORS and jumping NELFS.
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/ Confused
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"Lord of the Rings Online: The Shadow of Angmar" is the "base game." You need to buy that to play.
"Lord of the Rings Online: Mines of Moria" is the expansion for the above.
You pick up both for about £15 each or I believe there's a special double-pack that includes both.
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True. It took close to 8 hours for me to patch my original LOTRO install... It was well worth it, but it WAS frustrating, too.
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There's no need to buy Mines of Moria expansion if your just starting out, Shadows of Angmar will see you good for months of play. Yes you will have a big patch to install if you just buy SoA, but if your not a pauper and have a decent broadband connection it wont take too long. Infact you can start downloading the patch before you even set out on your trek down to Woolies to pick up the box.
If your not a pauper and have a DX10 capable PC there is an improvement in lighting effects to be had over DX9, mind you the DX9 version as said above is not-too-shabby.
My Barbarian reaver from AoC would kick my LotRO Dwarf Champion's arse btw.
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Just a random note, all the boxed versions of Mines of Moria include the full game client, Shadows of Angmar through to Moria. The different packages just dictate which keys you get; 2 for SoA + MoM, or just a MoM upgrade key.
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being busy with a 12 hours/day job i can recommend lotro too. the people there are more than willing to help anyone finding his/her way into the game. even with level 50+. it's just plain fun to BE in middle earth as it feels like world. other than wow. that feels like a huge creepzone. it just is something for the more casual gamer too. but i am sure the hardcore raiders are happy there too.
sorry for being not to familiar with mmorpg tongue.
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Plenty of people are playing and with new classes all zones seem to be busy. Also remember that the zones of LOTRO are MUCH bigger than most MMOs (yes also WoW) so the sweeping landscapes and open vistas are actually part of the amazing experience and game engine.
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WoW - 11 million
WAR - 300-500,000 ish (probably closer to 400,000-odd)
LOTRO - 150 - 300, 000 ish (estimates vary but the truth probably lies somewhere in the middle)
That's hardly a "tiny" userbase. Secondly, Mines of Moria is a top-ten selling title, so clearly there are people playing it.
Keep in mind also that only WoW has been released in the Asian markets and those subscribers count for about half their total. Both WAR and LOTRO are poised for a Far East release, so it'll be interesting to see how that affects their numbers.
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Cool! Sorry I didn't get to catch-up with you (did you start over on Eldar?) I didn't get much time in this weekend and then Sunday there were some server issues with Eldar...
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Was looking forward to reading all the goods of this addon but got as most poeple a bit disappointed by the short version, even the age of conan pvp article was 3 pages long.
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Has that improved at all?
I found it hard to find people to complete the "book quests" with (around book 6 at the time, for me). I was a level 40-ish minstrel. Reading this review might make me head back into the game though, if there are enough people playing.
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Have been hooked since day 1 (or before even).
If you're bored of the OMGLOLZOR idiots then come and have a look!
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Has that improved at all?
I found it hard to find people to complete the "book quests" with (around book 6 at the time, for me). I was a level 40-ish minstrel. Reading this review might make me head back into the game though, if there are enough people playing.
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I guess it depends on your server. Eldar is always pretty busy and most zones are pretty active with LFF requests.
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Bought the expansion but because I haven't finished Angmar, and because this is National Novel Writing Month and I have to hit my 50,000 words mark in 30 days, I haven't got to Moria yet. Or indeed completed book 8.
However! I'm really impressed by the frame rate increase and the way things look a fair bit nicer with this update. It's really impressive optimising that's been done here, and a pleasant surprise as I thought the game would run slower on my creaky four year old PC. The new indoor lighting is very nice too! The tweaks are nicely done, and combat is a bit tougher but more satisfying. Lots of good little bits, some heroic art for traits and things make you feel more of a Lordy Lordy kick-arse hero and the icons look purtier. Can't wait to get to Moria and see the new gubbins!
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I'm a bit miffed that there isn't much visual variety between legendary weapons. I do wish as always they'd do more to limit the grind.
Just waiting for this loot thing so I can trade for a spear. Woo!
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Mines of Moria: 5/10
Ed's Credibility: 2/10