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The Guild Master Interview

PC MMO Interview by Rob Fahey

6 September, 2007

Page 4 of 4. <- Page 3

Staying Contented

That's not the only important lesson which ArenaNet has learned from Guild Wars, however. The team originally planned to launch a Guild Wars title every six months, but radically scaled back their plans when it became clear that for many players, this pace would simply be too fast - a key lesson which will be carried forward into Guild Wars 2.

"I think the other thing we've really learned is that it's very possible to create too much content," Strain confirms. "If we had released campaigns every six months, as was our original plan, I think we would have overwhelmed our players very quickly."

"We had to throttle it back a little bit, because while it's true that you'll always have hardcore players who will spend the first three weeks and blaze through everything there is to see, the vast majority of your players don't play that way. They'll take six, seven, eight months, take their time, smell the flowers, and poke their noses into every little corner. They want to see everything."

"I think that was something that we learned as well. Rather than putting things into huge batches and dumping it out every six months, I think that going forward we're going to look at other ways to spread that content out a little bit more, so that it's not so overwhelming."

For now, ArenaNet is playing its cards close to its chest regarding gameplay specifics in Guild Wars 2, but Strain's comments certainly make it sound like there are a few intriguing changes being wrought in the company's development studio - with a move towards smaller, more regular doses of content suggesting an almost episodic nature for the game. From what's present in Eye of the North, we can also assume that the lands of Tyria and the other continents introduced in Factions and Nightfall won't be left behind - especially since it's been confirmed that three of the new Hero characters will be playable races in GW2.

'The Guild Master' Screenshot 6

Most of EotN's environments are underground - but that doesn't have to mean dank, claustrophobic dungeons all the way...

"We get a very good feeling for what would make the ultimate Guild Wars game - you know, in a perfect world, how the ultimate Guild Wars game would work, that's crystal clear in our minds," Strain muses. "So from a design standpoint, it's coming together very quickly. A lot of times when you start a game, it takes you a couple of years to work through all the various branches you could possibly take with the design, but this one is really well solidified."

"We've got the technology team working on the new graphics capabilities, the design team has done a phenomenal job pulling the design together - as soon as this expansion is wrapped up and out the door, the vast majority of the content team is immediately going to start building all the content."

"So we've got the structure in place, we've got the bones in place," he concludes. "Now we just need to go about filling in all the detail. It's coming along really well."

Guild Wars: Eye of the North is out now. Guild Wars 2 is expected to arrive some time in 2008.

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Comments: 1-21 of 21 in total

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RedPanda
06/09/07 @ 10:59
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Has it got giraffes in it? Cos if not, I'm not bothered.
[maven]
06/09/07 @ 11:04
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I was trying to read this yesterday when it was suddenly ganked from under my web-browser... For shame!
Rev. Stuart Campbell
06/09/07 @ 11:44
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Four pages, two comments. NOBODY CARES! SPACE GIRAFFE!
riz23
06/09/07 @ 11:46
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Guild Wars is a superb game. The production values are high and what Anet have achieved is laudable. I can't get enough of it. I'd happily pay for more standalones/expansions in the next two years and don't really want to leave it for GW2 just yet. Luckily GW2 is still some way off right? You can pick up one of the three games for £9.99 these days. For subscription free CORPG gaming that is simply brilliant

Edit: Can't spell my acronyms.
Edited 1 times, most recently on 06/09/07 @ 14:09
Bloodkult
06/09/07 @ 11:47
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I'm a dirty hobbit and she's a sexy elf so she might be... "Oh! You dirty hobbit. Take off my bodkin and my jerkin." "Oh, yeah... pixie ears. But that sword." What if she was a hobbit slayer? I'd just use my enchanted amulet. "Yeah. Yield to me, hobbit-slayer. You will touch my magic cock."
SBfistfun
06/09/07 @ 12:17
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^ Immense
Azazel
06/09/07 @ 12:28
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lol

Ah, and guild wars is great. I'm going to go play it again right now in fact. Anyone got a nice guild I can join?
Caimbeul
06/09/07 @ 12:55
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CORPG?

Gulid wars has always ben a great looking game. Let hope they stick to the beutiful people stylings in GW2.
riz23
06/09/07 @ 13:05
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Co-Operative Online Roleplaying Game. Some people get upset if you call it a MMORPG
hula hoops
06/09/07 @ 13:18
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Am I really able to create and play an online self ego as pretty as the one shown in that advert?

Or even better ... will I be able to tweak the size of body parts (primarily boobs and buttocks) of these models to 'enhance' their looks?

And now to a less hormonal question, ... do I need the original GW and its subsequent expansions to play any newer expansion?
wayn3h^!
06/09/07 @ 13:19
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hula hoops, to play GW:EN you need a least one previous standalone guild wars game.
Chris Gardiner
06/09/07 @ 13:56
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Love Guild Wars - it really pushes the MMO genre. Very curious as to what GW2 will look like!
BrokenSymmetry
06/09/07 @ 14:09
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Although the game is now over 2 years all, Guild Wars is still one of the most beautiful games out there. In my opinion, its art direction, character design is surpassed by none. Also, its game design with more than a thousand skills, of which you have to create a build of 8 skills, makes it a lot more interesting than almost all other RPGs where you have a handful of skills that you use throughout the whole game.

On the other hand, with the introduction of "titles", some of which can take hundreds or even thousands of hours to achieve, they have introduced an element of "grind" into the game, for those people who like that kind of gameplay. More and more, these titles become a reuirement to get into groups, which makes some parts of the game inaccessible to more casual players. This seems to be opposite to Guild Wars' original goals.
FaceOmeter
06/09/07 @ 14:53
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Exciting stuff! I just hope the new GW has an AH... this is getting like macs and right clicking now...
TheUnionFrag
06/09/07 @ 15:55
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I intend to be in GW2 from the beginning. I've only recently got back into GW but am throroughly enjoying the GW:EN content and replaying all the campaigns.
Gurrah
06/09/07 @ 17:42
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@BrokenSymmetry: Which titles are you referring to? The only title that might have an impact on your chance to find a group is the AOH-rank, but that has been there from the very beginning. All the new titles are purely prestigious and I have never seen anyone saying: "Nah, we won't take you with us before you get rank 8 in the Norn title." I do agree on the grinding factor that's been added to the game but it is, by all means, not a must. I am saying that for new players. You can still enjoy the game on a regular basis - creating different characters, playing the different campaigns and basically 'roleplaying'.
Azazel
06/09/07 @ 18:30
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Yeah, I agree. I've never felt any pressure at all to gain titles. The only one I've had any sort of grind for was the Lightbringer track, just to make the end of nightfall a bit easier.
Orange
06/09/07 @ 22:57
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It is excellent and they've done a nice job in GW:EN with the greater variety of quests out there, especially the solo ones.

Guild Wars 2 should be superb :)
Vandrius
07/09/07 @ 01:51
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Aye, GW is very good.

I play it casually, and I haven't really done all the really extreme hard stuff.

I'm just addicted to creating new characters and making them play and look different... I think I've spent more money on extra char slots than I have on every piece of content they've released :-P
Laurenza
07/09/07 @ 10:39
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@Hula Hoops:
You can't make a character that looks exactly like the woman in the ad, because that's Jora and she's an NPC. But saying that, all of the characters you can play as have beautiful models (even the creepy Necromancers). GW has lovely eye candy. I might disappoint you in saying you can change your character;s height, but not the size of their... assets. :P Though with some of the skimpy skimpy (or practically non-existent) armor the girls wear, I don't think you'll mind. I'm looking at you, Scar Pattern!
LukeFX
08/04/09 @ 10:40
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Playing GWs alot now and really cant wait for GW2. I think mounts would be cool and being able to get higher levels.

I think its a shame that WOW has more features for guilds than "Guild" Wars. That needs improving. Also I would advice having more items. I'm sick of having the same sword but with a different name/stats. If a sword is different I want it to look different. Same with Armor.

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