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The Guild Master Interview

PC MMO Interview by Rob Fahey

6 September, 2007

Page 3 of 4. <- Page 2Page 4 ->

Second Coming

And so to Guild Wars 2; ArenaNet's second venture, but their fourth game. The very fact that we're talking about a sequel at this point reveals just how far the team has come from the conventional model of massively multiplayer games. Round about now in its lifespan, the average successful MMOG is sitting back on its laurels and sucking down the ongoing revenue from hundreds of thousands of hooked players. ArenaNet, meanwhile, are busily working away on the future.

"Because we are not a subscription based game, we can't just sit back and expect our players to pay us every month," Strain says. "What we need to do instead is give them new stuff to play with, new content. So, one way or the other we're always introducing new content to Guild Wars."

"The real question was, do we continue introducing new content into Guild Wars 1, or do we step back and evaluate what we've done with this game."

"We're very proud of what we've done with Guild Wars 1. As you know, it's very different to other online games. We've taken some pretty bold chances, not only on the business model but on the design of the game."

"Some of that has worked out fantastically for us - it's clear that the business model has worked out, I think the fundamental design mechanics of the game have worked out very well. Some other things, we would like another chance at. We would like to re-evaluate and re-do them."

'The Guild Master' Screenshot 4

The Charr, too, will be playable in GW2 - having been your implacable enemies in the original game. Furries rejoice! Let's hope they're house-trained.

Hence Guild Wars 2 - which Strain confidently describes as "the ultimate Guild Wars game", incorporating all of the ideas which the team has dreamed up based on feedback on the original title, but still fundamentally maintaining the core of the Guild Wars experience.

"We are introducing things like persistence into the world," Strain continues, "but we're retaining the core of what made Guild Wars fun, and what made it unique. We're also re-addressing some of the fundamental things like how the e-sport PvP works relative to the role-playing content, we're making a lot of refinements and enhancements to that, to give those communities more directly what they want."

Feedback from the community has been core to the design of the new game, with the team regarding Guild Wars as a successful experiment from which many lessons can be learned.

"One of the exciting things about GW2 is that, because we're starting from a position of having run Guild Wars 1 for two years, we've got millions of players around the world and we've got so much data to look at," Strain enthuses. "We very closely pay attention to the feedback, and we know what works and what doesn't work."

Which, of course, leads to a very obvious question - what does work, and what doesn't work?

Strain ponders for a moment. "I think that a couple of things surprised us," he begins. "First of all, it was always our expectation that after the release of a new campaign we would have a very large player population, and then we would see that substantially decay until the next release, when people would come back."

'The Guild Master' Screenshot 3

These odd little chaps are the Asura - a magical race who first pop up in Eye of the North, and will be playable in GW2.

"We always knew that releasing new content would pull people back into it, and again, that's one of the strengths of the business model. But that decay curve did not turn out the way we thought. People start playing the game, and they keep playing it - even though we did not specifically engineer sticky, grind mechanics to keep people playing week after week after week, they do."

"We have introduced new features into the game, like title tracks - which did not even exist in the original Guild Wars - and that is to fulfil the needs of those players who just don't want to leave the world. So, that kind of caught us off-guard. We didn't really expect it. The daily player population of the game has only ever gone up, from the day we released the game. That took us a little bit by surprise."

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Comments: 1-21 of 21 in total

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RedPanda
06/09/07 @ 10:59
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Has it got giraffes in it? Cos if not, I'm not bothered.
[maven]
06/09/07 @ 11:04
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I was trying to read this yesterday when it was suddenly ganked from under my web-browser... For shame!
Rev. Stuart Campbell
06/09/07 @ 11:44
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Four pages, two comments. NOBODY CARES! SPACE GIRAFFE!
riz23
06/09/07 @ 11:46
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Guild Wars is a superb game. The production values are high and what Anet have achieved is laudable. I can't get enough of it. I'd happily pay for more standalones/expansions in the next two years and don't really want to leave it for GW2 just yet. Luckily GW2 is still some way off right? You can pick up one of the three games for £9.99 these days. For subscription free CORPG gaming that is simply brilliant

Edit: Can't spell my acronyms.
Edited 1 times, most recently on 06/09/07 @ 14:09
Bloodkult
06/09/07 @ 11:47
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I'm a dirty hobbit and she's a sexy elf so she might be... "Oh! You dirty hobbit. Take off my bodkin and my jerkin." "Oh, yeah... pixie ears. But that sword." What if she was a hobbit slayer? I'd just use my enchanted amulet. "Yeah. Yield to me, hobbit-slayer. You will touch my magic cock."
SBfistfun
06/09/07 @ 12:17
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^ Immense
Azazel
06/09/07 @ 12:28
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lol

Ah, and guild wars is great. I'm going to go play it again right now in fact. Anyone got a nice guild I can join?
Caimbeul
06/09/07 @ 12:55
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CORPG?

Gulid wars has always ben a great looking game. Let hope they stick to the beutiful people stylings in GW2.
riz23
06/09/07 @ 13:05
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Co-Operative Online Roleplaying Game. Some people get upset if you call it a MMORPG
hula hoops
06/09/07 @ 13:18
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Am I really able to create and play an online self ego as pretty as the one shown in that advert?

Or even better ... will I be able to tweak the size of body parts (primarily boobs and buttocks) of these models to 'enhance' their looks?

And now to a less hormonal question, ... do I need the original GW and its subsequent expansions to play any newer expansion?
wayn3h^!
06/09/07 @ 13:19
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hula hoops, to play GW:EN you need a least one previous standalone guild wars game.
Chris Gardiner
06/09/07 @ 13:56
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Love Guild Wars - it really pushes the MMO genre. Very curious as to what GW2 will look like!
BrokenSymmetry
06/09/07 @ 14:09
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Although the game is now over 2 years all, Guild Wars is still one of the most beautiful games out there. In my opinion, its art direction, character design is surpassed by none. Also, its game design with more than a thousand skills, of which you have to create a build of 8 skills, makes it a lot more interesting than almost all other RPGs where you have a handful of skills that you use throughout the whole game.

On the other hand, with the introduction of "titles", some of which can take hundreds or even thousands of hours to achieve, they have introduced an element of "grind" into the game, for those people who like that kind of gameplay. More and more, these titles become a reuirement to get into groups, which makes some parts of the game inaccessible to more casual players. This seems to be opposite to Guild Wars' original goals.
FaceOmeter
06/09/07 @ 14:53
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Exciting stuff! I just hope the new GW has an AH... this is getting like macs and right clicking now...
TheUnionFrag
06/09/07 @ 15:55
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I intend to be in GW2 from the beginning. I've only recently got back into GW but am throroughly enjoying the GW:EN content and replaying all the campaigns.
Gurrah
06/09/07 @ 17:42
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@BrokenSymmetry: Which titles are you referring to? The only title that might have an impact on your chance to find a group is the AOH-rank, but that has been there from the very beginning. All the new titles are purely prestigious and I have never seen anyone saying: "Nah, we won't take you with us before you get rank 8 in the Norn title." I do agree on the grinding factor that's been added to the game but it is, by all means, not a must. I am saying that for new players. You can still enjoy the game on a regular basis - creating different characters, playing the different campaigns and basically 'roleplaying'.
Azazel
06/09/07 @ 18:30
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Yeah, I agree. I've never felt any pressure at all to gain titles. The only one I've had any sort of grind for was the Lightbringer track, just to make the end of nightfall a bit easier.
Orange
06/09/07 @ 22:57
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It is excellent and they've done a nice job in GW:EN with the greater variety of quests out there, especially the solo ones.

Guild Wars 2 should be superb :)
Vandrius
07/09/07 @ 01:51
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Aye, GW is very good.

I play it casually, and I haven't really done all the really extreme hard stuff.

I'm just addicted to creating new characters and making them play and look different... I think I've spent more money on extra char slots than I have on every piece of content they've released :-P
Laurenza
07/09/07 @ 10:39
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@Hula Hoops:
You can't make a character that looks exactly like the woman in the ad, because that's Jora and she's an NPC. But saying that, all of the characters you can play as have beautiful models (even the creepy Necromancers). GW has lovely eye candy. I might disappoint you in saying you can change your character;s height, but not the size of their... assets. :P Though with some of the skimpy skimpy (or practically non-existent) armor the girls wear, I don't think you'll mind. I'm looking at you, Scar Pattern!
LukeFX
08/04/09 @ 10:40
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Playing GWs alot now and really cant wait for GW2. I think mounts would be cool and being able to get higher levels.

I think its a shame that WOW has more features for guilds than "Guild" Wars. That needs improving. Also I would advice having more items. I'm sick of having the same sword but with a different name/stats. If a sword is different I want it to look different. Same with Armor.

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