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The Guild Master Interview

PC MMO Interview by Rob Fahey

6 September, 2007

Page 2 of 4. <- Page 1Page 3 ->

North Wind

First, however, the team has added another addition to Guild Wars, in the form of Eye of the North - the first expansion pack for the game, which launched on September 7th. That's "expansion pack" in the traditional sense; it continues the story of the first Guild Wars game, Prophecies, and you'll need to own a copy of one of the previous games to play it.

Strain's explanation for this departure from Guild Wars' model is simple. "Our aim with Eye of the North is not to attract new players," he says bluntly. "It's to make our existing players happy. We've spent 100 per cent of our time on making content for existing players."

As a result, Eye of the North is more a compilation of Cool Stuff than a proper MMO expansion pack in the traditional sense. There are no starting areas; instead, the pack adds a vast range of underground zones to the existing continent of Tyria. Lots of effort has been focused on cool-looking new armour and appearances, while a variety of new mini-games (including a creature combat one that owes much to the Pokemon gameplay system) tie in closely with a new Reputation system.

Tons to keep a Guild Wars fan satisfied for quite some time, then; but Eye of the North also serves a second, more subtle purpose. Strain describes it as a "bridge to Guild Wars 2", and the expansion pack will feature a large number of features which are designed to ease the transition of existing players to the new game.

Primary among those is the Hall of Monuments - a system which is designed to allow players to carry their "legacy" forward to a new Guild Wars 2 character. The Hall is unique to each player, and contains statues representing all of your Guild Wars achievements - epic armour, top-ranked weapons, Heroes you've partnered with, Pets you've tamed, titles, victories, and every other imaginable MMOG achievement.

When you create a Guild Wars 2 character, you'll be able to link them to this Hall of Monuments, and each statue will correspond to a special item in GW2 - be it armour, an appearance, a pet, or whatever. Those items won't be hugely powerful, but they'll look cool, and will only be available to existing GW players. "We've got millions of players who have invested thousands of hours into Guild Wars," Strain explains. "We don't want to tell those guys that they can't carry anything over into GW2."

'The Guild Master' Screenshot 5

The Hall of Monuments - a new EotN feature allowing players to record their achievements and bring them forward into Guild Wars 2.

There are other, more subtle links between Eye of the North and Guild Wars 2, though. One of the more important links is in the form of the new races which are introduced as Hero characters (AI-controlled partners you can bring on quests). Eye of the North features a gnomelike Asura, a giant viking warrior Norn and a bestial Char as Hero characters; in Guild Wars 2, each of these races will be playable.

It would be tempting, then, to see Eye of the North as the swansong for Guild Wars, the last hurrah for the series - but Strain cautions against jumping to that conclusion.

"I think the question is whether this is the last piece of content that we'll package into an expansion and sell," he comments. "I don't know the answer to that. What I do know is that our plan is that as long as there are people playing and enjoying Guild Wars 1, we'll continue to support Guild Wars 1."

"We're not going to shut down the servers - we do have a live team dedicated to the game, we'll continue to do special events and the occasional content. We will continue to support the game; we're not going to force everybody to migrate to Guild Wars 2. Even after Guild Wars 2 ships, we'll continue to support Guild Wars 1. Nobody ever has to worry about us saying, you can't play that any more."

"Having said all that, certainly it's going to be the focus of the development team, starting after the release of Eye of the North - we need to focus on Guild Wars 2 and really get that product into shape. So, no, we're not going to cut off support, but whether we do future expansions, we'll just wait and see."

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Comments: 1-21 of 21 in total

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RedPanda
06/09/07 @ 10:59
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Has it got giraffes in it? Cos if not, I'm not bothered.
[maven]
06/09/07 @ 11:04
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I was trying to read this yesterday when it was suddenly ganked from under my web-browser... For shame!
Rev. Stuart Campbell
06/09/07 @ 11:44
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Four pages, two comments. NOBODY CARES! SPACE GIRAFFE!
riz23
06/09/07 @ 11:46
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Guild Wars is a superb game. The production values are high and what Anet have achieved is laudable. I can't get enough of it. I'd happily pay for more standalones/expansions in the next two years and don't really want to leave it for GW2 just yet. Luckily GW2 is still some way off right? You can pick up one of the three games for £9.99 these days. For subscription free CORPG gaming that is simply brilliant

Edit: Can't spell my acronyms.
Edited 1 times, most recently on 06/09/07 @ 14:09
Bloodkult
06/09/07 @ 11:47
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I'm a dirty hobbit and she's a sexy elf so she might be... "Oh! You dirty hobbit. Take off my bodkin and my jerkin." "Oh, yeah... pixie ears. But that sword." What if she was a hobbit slayer? I'd just use my enchanted amulet. "Yeah. Yield to me, hobbit-slayer. You will touch my magic cock."
SBfistfun
06/09/07 @ 12:17
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^ Immense
Azazel
06/09/07 @ 12:28
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lol

Ah, and guild wars is great. I'm going to go play it again right now in fact. Anyone got a nice guild I can join?
Caimbeul
06/09/07 @ 12:55
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CORPG?

Gulid wars has always ben a great looking game. Let hope they stick to the beutiful people stylings in GW2.
riz23
06/09/07 @ 13:05
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Co-Operative Online Roleplaying Game. Some people get upset if you call it a MMORPG
hula hoops
06/09/07 @ 13:18
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Am I really able to create and play an online self ego as pretty as the one shown in that advert?

Or even better ... will I be able to tweak the size of body parts (primarily boobs and buttocks) of these models to 'enhance' their looks?

And now to a less hormonal question, ... do I need the original GW and its subsequent expansions to play any newer expansion?
wayn3h^!
06/09/07 @ 13:19
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hula hoops, to play GW:EN you need a least one previous standalone guild wars game.
Chris Gardiner
06/09/07 @ 13:56
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Love Guild Wars - it really pushes the MMO genre. Very curious as to what GW2 will look like!
BrokenSymmetry
06/09/07 @ 14:09
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Although the game is now over 2 years all, Guild Wars is still one of the most beautiful games out there. In my opinion, its art direction, character design is surpassed by none. Also, its game design with more than a thousand skills, of which you have to create a build of 8 skills, makes it a lot more interesting than almost all other RPGs where you have a handful of skills that you use throughout the whole game.

On the other hand, with the introduction of "titles", some of which can take hundreds or even thousands of hours to achieve, they have introduced an element of "grind" into the game, for those people who like that kind of gameplay. More and more, these titles become a reuirement to get into groups, which makes some parts of the game inaccessible to more casual players. This seems to be opposite to Guild Wars' original goals.
FaceOmeter
06/09/07 @ 14:53
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Exciting stuff! I just hope the new GW has an AH... this is getting like macs and right clicking now...
TheUnionFrag
06/09/07 @ 15:55
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I intend to be in GW2 from the beginning. I've only recently got back into GW but am throroughly enjoying the GW:EN content and replaying all the campaigns.
Gurrah
06/09/07 @ 17:42
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@BrokenSymmetry: Which titles are you referring to? The only title that might have an impact on your chance to find a group is the AOH-rank, but that has been there from the very beginning. All the new titles are purely prestigious and I have never seen anyone saying: "Nah, we won't take you with us before you get rank 8 in the Norn title." I do agree on the grinding factor that's been added to the game but it is, by all means, not a must. I am saying that for new players. You can still enjoy the game on a regular basis - creating different characters, playing the different campaigns and basically 'roleplaying'.
Azazel
06/09/07 @ 18:30
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Yeah, I agree. I've never felt any pressure at all to gain titles. The only one I've had any sort of grind for was the Lightbringer track, just to make the end of nightfall a bit easier.
Orange
06/09/07 @ 22:57
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It is excellent and they've done a nice job in GW:EN with the greater variety of quests out there, especially the solo ones.

Guild Wars 2 should be superb :)
Vandrius
07/09/07 @ 01:51
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Aye, GW is very good.

I play it casually, and I haven't really done all the really extreme hard stuff.

I'm just addicted to creating new characters and making them play and look different... I think I've spent more money on extra char slots than I have on every piece of content they've released :-P
Laurenza
07/09/07 @ 10:39
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@Hula Hoops:
You can't make a character that looks exactly like the woman in the ad, because that's Jora and she's an NPC. But saying that, all of the characters you can play as have beautiful models (even the creepy Necromancers). GW has lovely eye candy. I might disappoint you in saying you can change your character;s height, but not the size of their... assets. :P Though with some of the skimpy skimpy (or practically non-existent) armor the girls wear, I don't think you'll mind. I'm looking at you, Scar Pattern!
LukeFX
08/04/09 @ 10:40
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Playing GWs alot now and really cant wait for GW2. I think mounts would be cool and being able to get higher levels.

I think its a shame that WOW has more features for guilds than "Guild" Wars. That needs improving. Also I would advice having more items. I'm sick of having the same sword but with a different name/stats. If a sword is different I want it to look different. Same with Armor.

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