The Dreamcast Dozen
12 must-have classics.
The Dreamcast played host to scores of great games over its lifespan - that much is clear. Whether you were into it for the perfect arcade ports, the quirky exclusives or the excellent multi-format titles, it left an outstanding legacy of great titles behind. What follows is a list of what we consider to be the console's essential offerings; the titles we reckon stand tall among a long list of beloved games.
No doubt you will spy a number of interesting absentees. But fear not, because for we're following this list with another feature that takes into account all those Cult Classics that the format was renowned for.
Soul Calibur
SEGA/Namco
Still widely regarded as one of the greatest fighting games of all time, the Dreamcast's visual muscle made it the perfect console to tackle this blistering arcade conversion. Add in the official SEGA arcade joystick and you're in fighting game heaven. Thankfully, the joypad alternative was no slouch either. Take note, Mr Microsoft.

Bangai-O
Swing/Treasure
This multi-directional 2D shooter technically debuted on the Nintendo 64, but its production run was so small - just 10,000 copies - that the tweaked and improved Dreamcast port can lay claim to bringing the title to a wider audience. A typically loopy effort from developer Treasure, this saga of mech battles and fruit smuggling is hard to resist. The sequel, Bangai-O Spirits, was recently released on the DS.
Resident Evil Code: Veronica
Capcom
Persuading Capcom to release an all-new Resident Evil game exclusively on the Dreamcast was an absolutely humungous coup for the platform. The first 'next-gen' title in the series, this two GD-ROM epic was the first Resident Evil to dispense with pre-rendered backdrops, and garnered blanket critical acclaim. Later released on PS2 and GameCube, this remains an essential portion of the series' 'classic' era.
Jet Set Radio
SEGA/Smilebit
Jet Set Radio typified the correlation between critical acclaim and commercial indifference of Dreamcast games. With its funky cel-shaded style and offbeat mixture of skating, cartoon gangs and graffiti, this is another DC game that now feels very much ahead of its time. Incredibly fun and painfully stylish, it's a great example of the Dreamcast's ability to produce fresh new games. That the sequel, Jet Set Radio Future, also failed on Xbox is proof that there is no justice in the world.

Crazy Taxi/Crazy Taxi 2
SEGA/Hitmaker
The bastard offspring of GTA and OutRun, SEGA's citrus-bright free-roaming racer was ideal for the Dreamcast. Hurtle your fares around a city designed for maximum destruction and point-whoring. Incredibly simple, instantly appealing and precisely the sort of arcade buzz that the Dreamcast replicated so darn well. That the idea got implanted wholesale into GTAIII says an awful lot.
Virtua Tennis/Virtua Tennis 2
SEGA/Hitmaker
It's a little-known fact, but Virtua Tennis was one of the only Dreamcast titles (if not the only one) to hit the coveted All-Formats number one spot in the UK. Back in the summer of 2000, there was a brief period when it looked like the Dreamcast really could kick on and become a serious challenger to the PlayStation, and Hitmaker's perfect arcade conversion was not only incredibly gorgeous, but probably the most instantly playable sports title of all-time. Somehow, the 2001 sequel was even better, and remains arguably the purest tennis title ever released.
Ikaruga
Treasure
One of many arcade shoot-'em-ups to appear on the Dreamcast even after the console had been officially killed off, Treasure's bullet-switching vertical blaster is one of the best in its genre. Shoot white enemies with black bullets, black enemies with white bullets - a scathing indictment of racial tension, but mostly an ingenious way to inject strategy into the frantic shmup genre. You can get it right now on Xbox Live Arcade, but purists will want to seek out the Dreamcast version for the true retro sensation.

Metropolis Street Racer
SEGA/Bizarre Creations
The forerunner to Project Gotham Racing, it's pretty amazing how many impressive features Bizarre Creations packed into this evergreen Dreamcast racer. Detailed recreations of London, Tokyo and San Francisco. A whopping 262 tracks. The Kudos incentive system. Even realistic time-zones, which remain constant across the game's three cities. Throw in a Richard Jacques soundtrack and you've got a driving game that pushed the genre forwards just as much as Gran Turismo, if not more.
Phantasy Star Online/Phantasy Star Online ver.2
SEGA/Sonic Team
The first online console RPG, Phantasy Star Online was nothing if not ambitious. Envisioning a future where players from around the world could join up in the game, and communicate using simplified symbols, it never quite caught on with wary western players, but with private servers still accessible as recently as this year, PSO's place in the history books is assured.
Power Stone/Power Stone 2
Capcom
Usually you have to physically restrain Capcom to stop it releasing a stream of sequels, yet the sublime multiplayer melee brawler Power Stone stalled at Part Two and hasn't been seen since. You can pick up both games in a dinky package for the PSP, but you really need a telly and a bunch of joypads for the full delirious effect. Why this hasn't been revived for the online age is a mystery.

Shenmue/Shenmue II
SEGA/AM2
If ever a game summed up the Dreamcast, it would be Shenmue. Bold, ambitious and yet doomed to obscurity, Yu Suzuki's slow-burning saga of revenge and menial labour proved too ponderous and trivial for many gamers, but for fans its two entries represent some of the most engrossing and detailed adventures ever made. It also helped to introduce the concept of quick-time events, but let's not hold that against it.
House of the Dead 2
SEGA/Wow Entertainment
In the years before first-person shooters crossed the divide between PC and console, the lightgun was your only hope for immersive ultraviolence. Another arcade-perfect port, this Dreamcast version was just as stupidly cheesy as its coin-operated cousin, but there's just something in the purity of the concept - point gun at zombie, zombie head go splat - that still appeals. Sadly, getting the most out of it meant buying another gun for two-player fun, but it was worth every penny. The recent re-release of the game on Wii provides a somewhat cheaper means of enjoying one of the best rail shooters ever.
And now step away from the light for our Dreamcast Cult Classics.
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Comments (56) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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What an amazing console!
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50 extra Writer Points!
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I really loved Crazy Taxi back then, although I kept playing it so much and got quite good at it, that one go on it would end up taking at least an hour before I ran out of time/gave up, which perversely led me to finally stop playing it.
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Otherwise... I've got most of those! Plus three Dreamcasts.
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Shenmue can fuck right off, though!
I remember Grandia 2 buggering up during the end sequence; I was happily running around the city but the map just would scroll! How I got the game to continue I really don't remember
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/ wishes he still had a working DC
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Never bothered to fix it or get a new one. What was the point? Knowing there would never be a shenmue 3 to finish the story.
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I held out - should have grabbed one in 2002 though - but I was too busy playing GTAIII.
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I've re-played all of these recently (thanks to an indie games shop running a DC on the counter) and they're still all good even today.
I would love Powerstone 1 or 2 to be re-released - best Friday night beat-em up game ever. Fun, fast and the instigator of so many arguments when you used the parasol to push someone off into oblivion.
And Jet Set Radio still feels modern and fresh even now. An amazing achievement. An amazing console.
It even had Quake III.
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Can't resist street fighter 3 third strike, just so technical and awesome.
Please make Shenmue 3, for the love of God please!
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Metropolis Street Racer was a brilliant, beautiful game. Ditto the Shenmues. And the hours I sank into PSO are quite scary.
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Piccy
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Are you mad? What about Dragons lair and all the other countless clones. You might try to argue that shenmue put the button prompt on screen but there's examples of that in the laserdisc lot too.
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The more obscure 2D fighters and shooters released in Japan can fetch some silly prices as well. Every Japanese DC game from Ikaruga until today is going to cost some cash as well.
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I third that, Shenmue I/II are easily two of my favourite games ever. The sheer attention to detail in those games is pretty insane even today, even more so considering it's running on the Dreamcast. A testament to how powerful the Dreamcast really was, considering that most GC, Wii and PS2 games don't even look half as good as they do IMO.
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Whoever mentioned the atmosphere was spot on. As great as the fighting engine was, or the amazing attention to detail (even for todays standards), all this led to was an amazing story.
When I played it, I wasn't playing ryo hazuki, I WAS RYO HAZUKI. I was fully emersed in a world only a good literary book can do, and watching its world unravel.
All those that say it was too slow missed the point. The fact that it took its time to begin the story (whereas other games would have the backstory in a booklet or as a text, you started the story from its very origins) was its charm.
You know you're shenmue nut when you walk instead of running, as running around wasn't "realistic".
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Why the fuck Sega don't use the Yakuza 3 engine and redo the first 2, then release the 3rd I don't know.
Obviously they'd have to port the engine to 360.
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Dreamcast is still my 'favourite' console, though I wouldn't necessarily say it's the 'best'. I have fond memories of putting in the hours to some classic games.
@ Thebodybuilder "Yeah, mine died nearing the end of shenmue 2.
Never bothered to fix it or get a new one. What was the point? Knowing there would never be a shenmue 3 to finish the story."
Strangely my 2nd DC died immediately after the end of Shenmue 2, just scraping through the end credits before seizing-up when I went for a swift go of Rez....I like to think that it hung-on in there out of respect ^_^
Anyway, definitely worth playing through Shenmues 1&2. THe old expression "it's better to have loved and lost than never loved at all" comes to mind....
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Too washed out and not as hardcore as it was on DC!
Out of these 12 I played nine of them, leaving out Bangai-o (too hard to find), PSOnline (didn't have a flat internet connection) and Crazy taxi (didn't like it) and they all were a blast!
I also think that a sequel to Powerstone 2 would be ideal on XBLA/PSN, that game was furiously fun in multiplayer !!!
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/loads shotgun
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i used to fucking rock on suzuka, 3rd fastest in the uk
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What a machine, so much happiness!
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Might have to dig mine out again after reading this...
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R.I.P Dreamcast, your top drawer list of gaming classics gave us many, many hours of fun memories :,(
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NOT GOT
NOT GOT
GOT
GOT/GOT
GOT/NOT GOT
NOT GOT
GOT
NOT GOT/NOT GOT
GOT/NOT GOT
GOT/GOT
NOT GOT
Not too bad, I have quite a few of those!
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Loved the DC. Playing Shenmue, JSR and Sonic Adventure on Christmas Day. Oh and Skies of Arcadia! Good times.
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