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The Darkness Review

Xbox 360 Review by Kristan Reed

25 June, 2007

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I'm facing a bit of a dilemma, dear readers. You see, beloved colleague Rob Fahey got a bit carried away when he wrote the first impressions piece of The Darkness. He liked it so much, he not only played it all the way through (all 15 hours), but he detailed almost every interesting feature in-depth, told us about the excellent narrative and back-story, the tentacle-waving combat, and the darkness powers and summed up by saying the game was a "fascinating prospect" that any fan of first-person shooters or horror games should buy. Lucky for us we don't pay by the hour.

So what's left for me to say other than slap a deservingly high score on the end and expand on the online multiplayer side of the game? Fortunately for you, review fans, a fair bit.

There are things about The Darkness that will have you gurning with frothing appreciation and leave you in no doubt that Starbreeze is among the most talented developers in the world. Its ability to consistently inject new life into a resolutely tired genre shouldn't be underestimated. Just as Starbreeze managed with The Chronicles of Riddick: Escape from Butcher Bay, the pacing's exquisite in that the game twists and turns in new directions just when it's required.

As soon as you settle into a groove, a new darkness power unlocks and offers a new dimension to the gameplay, or a new type of darkling is made available to you. Far from being yet another corridor shooter to yawn your way through, it's a game that gives you a great deal of choice, and no set solution to get there. For example, rather like how FEAR gave players the option of whether to use time-slowing abilities or not (and an Achievement for those who didn't use them), The Darkness has a similar dynamic. The fact it's not a mandatory requirement opens up the gameplay variety considerably.

'The Darkness' Screenshot 1

The Darkling tries a diplomatic solution before resorting to feasting on entrails.

In my case, I preferred to use the more stealthy Creeping Dark ability. Sending out one of your tentacles slithering ahead on a scouting mission, it lets you creep up on unsuspecting sentries, snap your slavering jaws in their shocked face and rip their still beating hearts out in a flash. Other players might prefer more traditional options such as using the regular tactical rifles and dual pistols and test themselves that way, or try and sneak up on enemies and pull off grisly close-quarter moves. There's no hard and fast route to success, and the game's all the better for letting players decide what kind of anti-hero they want to be.

Of course, you also gain access to four types of Darkling along the way. These scrawny little imps can run ahead into battle for you, taking out the lights, acting as a gunner, a suicide bomber, or just a general nuisance. On rare occasions they help solve puzzles for you, although giving you an example would give you too much of a clue, so I'll resist that particular temptation.

As you'll no doubt know by now, taking out any lights in your immediate vicinity is a key requirement if you fancy using your darkness powers to full effect, but also one that makes the approach to most combat situations a rather methodical process - maybe too methodical for some. Although I liked this more slow-paced, patient approach to the combat, others might see this as a bad thing. Having to pick off every sodding light bulb and strip light before you can reliably engage in full-power combat might irk players who prefer to just wade in all guns blazing, so it's worth bearing that in mind. It's not a game for everyone, but don't take that as a negative.

'The Darkness' Screenshot 2

Possibly the most generic looking screenshot ever. Honestly, the game drips atmosphere, but this shot manages to make it look tired and boring. Whoops.

As Rob explained in his preview, the game's central hub is - for the most part - set around two underground stations in New York, with all the major locations available via the station exits. In common with Riddick, this gives Starbreeze a logical link point to some of the main mission areas, as well as a much-needed sense of freedom to wander around and do your own thing when you feel the need. And if you're ever lost, or in doubt of where to go next, the status screen and various helpful terminals dotted around the station make some otherwise frustrating navigation a piece of cake. And even when you get to your destination, various street maps on the side of the road ensure you'll never be wandering aimlessly - something that games risk doing as soon as they take the linear guard rail off the level design. It's as if Starbreeze identified all the little things that could prove an annoyance and took care of them in as unobtrusive a way as possible. The game never patronises you by barking at you for going the 'wrong' way, but the minute you do get lost in the gloomy streets of Lower East Side you don't have to do much to get back on track.

That said, the sections of the game where you travel to the 'otherworld' at times display ill-advised design that feels like the polar opposite of the well-thought-out New York environment. As a concept, the otherworld is a chillingly wonderful nightmare World War, with harrowing trenches filled with zombie Germans on one side, and literally stitched together British on the other, seemingly fighting a war they can never win or lose. As horribly atmospheric as these sections are, they just don't work as well as New York: all too often it's rather too easy to stray off-course and wonder if you're doing the right thing or walking the right way. The often featureless, murky and fog-ridden landscape might well do a good job of giving the impression of one man's hell, but playing within it is the game's undoubted low-point - like Max Payne's interminable dream sequences.

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Comments: 1-50 of 116 in total | next 50 »

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Aretak
25/06/07 @ 10:17
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No witty picture captions? A sad day.

/reads review
Wash
25/06/07 @ 10:19
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360 is getting a few solid titles on a roll as of late... and now i guess a break for the summer till the next good games get released its probably a good thing.

Anyway, prolly pick this up when i'm done with Flatout
SeesThroughAll
25/06/07 @ 10:19
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The review reflects what I expected from the game.
Will buy it as soon as it's out on the PS3.
MrBiggles
25/06/07 @ 10:20
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Will buy it on Friday along with RE4 Wii edition.
kissthestick
25/06/07 @ 10:22
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picking up this fri :)
fiery_jackass
25/06/07 @ 10:24
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I was very surprised to find myself intensely disliking Chronicles of Riddick; normally I'm in agreement on the merits of "classic" xbox games, but it just seemed turgid and clumsy to me, with some grating design decisions. I'll grant that it was atmospheric, and that it looked great when it wasn't juddering along, but, for me, it never gelled.

i'd try this before i bought it.
Edited 1 times, most recently on 25/06/07 @ 11:25
El_MUERkO
25/06/07 @ 10:26
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sounds good, pity about the ps3 delay, may pick it up from the secondhand bin in august
Killerbee
25/06/07 @ 10:26
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Is there a PC version on the way?

Sounds good but I definitely concur with the view that there seems to be a bit of a glut of these "FPS with a twist" games coming out.
S.J.Rogers
25/06/07 @ 10:27
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Another 8/10 game...

I want to see a 9/10 but that will be on Mass Efect, Halo 3 and GTA 4...!
disc
25/06/07 @ 10:29
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Resistance is futile you say but I don't want to try this.
Edited 1 times, most recently on 25/06/07 @ 11:30
login_name
25/06/07 @ 10:31
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Interesting, didn't seem that great when I played it. I got bored pretty early on.
nervokid
25/06/07 @ 10:35
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Wait.
Mike Patton?
Want this game.
souljacker2000
25/06/07 @ 10:37
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looks cracking... its really shit i forgot i had graw2 in my drawer and just popped that in im hooked so this will have to wait aswell as flatout
the_dudefather
25/06/07 @ 10:39
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thats it then, a purchase for me good sirs

knowing me I'll spend much of my time watching tv in the game, something games have forgotten to provide since max payne 2
Der_tolle_Emil
25/06/07 @ 10:45
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The 360 is becoming a money sucking beast once again. Too many good games. I'll still wait for a demo here just to be sure.
yegon
25/06/07 @ 10:46
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So, PS3 or 360 version? I'm leaning towards the 360 purely on the basis of the pad. Has anyone heard of any content/framerate/graphical differences?
SeesThroughAll
25/06/07 @ 10:48
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Looking forward for american reviews of this game, since the US are getting both on schedule. Especially those from the usual suspects ;)

Gamespot review of [insert multiplatform game here]:

V-sync tearing? What's that? The 360 is the best version. The PS3 version has framerate issues, and looks much, much worse. It will also bore you because, you know, playing games on a PS3 isn't cool, you know?

Nevermind if we're sponsored by Microsoft and promote Vista for them in our editorials, if you dare call us biased, we'll BAN YOU! Only PS brand bashing is permitted in our forums.

Don't miss our next Graphics Comparison, where we once again compare XBox 360 VGA output to blurred SDTV PS3 screenshots and conclude that the PS3 is teh suck!

Buy American!
Inquisitor [mod]
25/06/07 @ 10:48
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Read like a 9, seemed like it deserved more than an 8 from the review.

Good review none the less.

I'd love to pick this up but I'd only be able to play it for 2 days then I'd be off for 2 months without my xbox!
Darren
25/06/07 @ 10:52
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Great review, definitely convinces me that I did the right thing pre-ordering the game, not that I was expecting anything else after the wonderful Riddick on Xbox and PC. Shame about the Otherworld sections letting the game down a little, it does kind of look a little dull in the videos I've seen.
Nostromo13
25/06/07 @ 11:07
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how do you get past that bit when you are in the world war one zone and that giant bell is blocking your way?
The Bodybuilder
25/06/07 @ 11:07
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No split-screen?

NEXT GEN FTL.
It's so sad that PDZ is the only good split screen fps.
Chtulie
25/06/07 @ 11:08
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A review of the preview, or a review of the game?
U decide!
Azazel
25/06/07 @ 11:09
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/buys SeesThroughAll a strong drink
nickthegun
25/06/07 @ 11:09
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Any idea of the split between online and offline achievements?

Not that im a gamerpoint whore or anything, but the last FPS game I played (FEAR) gave me a massive 75 points for finishing the single player campaign.....
SeesThroughAll
25/06/07 @ 11:13
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That'll be some whiskey, Azazel. Thanks!
Hullfire
25/06/07 @ 11:14
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Looks to be a decent split:

http://www.achieve360points.com/game/the...
zuljin
25/06/07 @ 11:15
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@The Bodybuilder
Resistance and Warhawk do pretty good split screen play.

Ofcourse it would have also been nice to have online coop in Resistance...
dryden555
25/06/07 @ 11:16
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the review doesnt seem to mention at all the quality of the enemy AI. I loved Chron of Riddick but The Darkness is "all shooter" so the AI is paramount.
Donny
25/06/07 @ 11:22
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"Once The Darkness gets its tentacles around you, resistance is futile."

That wouldn't be a subtle jab at another FPS out the moment would it?
Edited 1 times, most recently on 25/06/07 @ 12:22
wanksta10
25/06/07 @ 11:26
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the reviewer says that the dream sequences in max payne arent that gr8 (i.e. a downside)

yet out of that whole game those are what stick in my mind the most, what with the blood trails and screaming baby, great gaming i thought

mind u it was a bloody pain tryin not to fall off haha :)

definately gonna get this game, sounds fun
MrBiggles
25/06/07 @ 11:41
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The review is kinda bad. Doesn't mention the quality of graphics, enemy AI, weapons ect. I know there was a preview of the game but the review should still include all that stuff. Normally Eurogamer are very in depth with reviews, shame about this one.
Edited 1 times, most recently on 25/06/07 @ 12:42
Pike
25/06/07 @ 11:46
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Graphics - The review clearly statees that it looks good.
AI - Would have been interesting to know, but it's not a tactical shooter, so it's not all that important
Weapons - The darkness powers is the main thing. Who cares about the brand of firearmes he uses in addition to those.

I think the review was fine. Hopefully the game will get a PC release, so I'll get a chance to play it.
mcmonkeyplc
25/06/07 @ 11:48
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What the fuck happened to the summer drought?!

souljacker2000
25/06/07 @ 11:57
#34
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btw any1 heard of sacred 2:fallen angel n when its out on 360
morriss
25/06/07 @ 12:12
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How are the Achievements spread out, Krudster? Any replay value in them?
Garibaldi
25/06/07 @ 12:12
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Yes, one game with certainly break the summer drought!
afghan_jones
25/06/07 @ 12:15
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It might not be as bad a drought as usual (if you like racers) but its certainly an extremely heavy hosepipe ban.
Rirekon
25/06/07 @ 12:31
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Massive fan of the comics so I've had this on pre-order since it was available, glad my faith in Starbreeze won't go unrewarded :-)
IAmBatman
25/06/07 @ 12:35
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asphaltcowboy
25/06/07 @ 12:43
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sounds great! will get it after my holiday
krudster [mod]
25/06/07 @ 12:47
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AI is solid. Enemies generally stand their ground, take cover and fire back with accuracy, but don't attempt anything groundbreaking. No flanking, for example, no sense of working as a team, despite calling out to one another. Occasionally enemies chase you down if you, for example, go downstairs inside a complex.

I did think the AI was a little dim against the Creeping Dark, reacting very late sometimes, even when you're in clear view.

I'll edit something into the review. Sorry about that!
Edited 1 times, most recently on 25/06/07 @ 13:49
krudster [mod]
25/06/07 @ 13:35
#42
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Review updated with a few thoughts on AI and control niggles that didn't make the cut this AM. I think you'll agree with these in mind, the 8 is more than justified.
Overlush
25/06/07 @ 13:38
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REVIEW AMMENDED IN EG DEFENDING SCORE SHOCKER!

;~)
krudster [mod]
25/06/07 @ 13:42
#44
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Heh, hardly. Just clarifying points people were asking about :)
jlaakso
25/06/07 @ 13:43
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A solid review, but let's get this straight: more pages is not a good thing. Please write briefly. I will not read reviews of more than two pages, and even then, things could certainly be squeezed into one well-written page.
Pike
25/06/07 @ 13:47
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Since more pages = more ad-revenues I think you'll have to live with multi page reviews.
krudster [mod]
25/06/07 @ 13:48
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I know where you're coming from about that, but if we did write concise, single page 500 word reviews, the flaming pichforks would be out!
Edited 1 times, most recently on 25/06/07 @ 14:48
Shinji [mod]
25/06/07 @ 13:57
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Indeed - given the number of people who moan at *lack* of detail, even in 2000 word reviews, I shudder to think what the comments threads on 500 word reviews would be like :)
Max_Powers
25/06/07 @ 13:58
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2 things:

1. Eurogamer stop with the 2 page reviews. They are too long.

2. Why no mention of the gruesome, off-putting violence in this game? I'm mature, I like mature games, I even really liked Riddick, but the graphical violence in this game (from what I've seen so far) has stopped me from buying it. There must be a couple of people like me that don't dislike a mature, violent game per se, but draw the line at Manhunt, Condemned, The Darkness et all.

I thought this was worth a mention

Edited 1 times, most recently on 25/06/07 @ 14:59
Shinji [mod]
25/06/07 @ 14:03
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The Darkness isn't remotely as violent as Manhunt or Condemned - certainly, it's not suitable for kids, but this is silly comic book violence, not the kind of gritty gore-fest that Condemned was. I find it hard to understand how anyone who liked Riddick would find the violence in The Darkness offputting, really; it's far less realistic and brutal than Riddick was.

Maybe the trailers don't really make that clear. This is a grown-up comic book, not a nasty, gritty, ultra-violent game.

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