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Stuntman Ignition Review

Xbox 360 Review by Kristan Reed

5 September, 2007

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Sometimes the things you end up liking most are those that completely blindside you. Having precisely zero expectations of Stuntman Ignition, to find out that it's not only good, but absolutely bloody fantastic is even more of a shock than discovering that the new Medal of Honor isn't the load of old toss everyone expected it to be. It's a whole year's worth of shocks crammed into two days. What next? FIFA to crush Pro Evo?

But then again, should we really be so surprised? After all, when Reflections came up with the PS2 original way back in 2002 (a game we didn't review, oddly), it was a unique, stylish and technically well-executed concept - albeit one that polarised opinion more than any driving game in that era. On the one hand it was seat-of-your pants stuff; like a manic stunt-driving twist on Rally driving, crossed with the frenzied carnage and addiction of the Burnout Crash Junctions. On the other, it was infuriatingly exacting, and blighted by hateful re-load pauses every single time you messed up - which would be on dozens of occasions, so it's no wonder people got a bit upset by it and gave up on it.

Five years down the line, the game's now in the hands of an entirely different developer, and with the benefit of a vastly more powerful console to work with Paradigm has had the chance to right some of the wrongs of the original, and to deliver on its huge potential. Allaying most of our fears from the word go, the US studio hasn't tinkered with what made Stuntman such an arresting game in the first place, but merely made it more exciting, less frustrating and polished it from top to bottom.

Redneck rampage

Drawing inspiration from blockbuster disaster movies, military action, spy thrillers, street crime, redneck car chases and even superhero flicks, each has six short scenes that you have to take part in, in sequence. Just as it was in the original, you'll be pulling off all manner of death-defying scripted events, each indicated by a handy yellow visual indicator in the zone where you need to pull off the action. As you drive along a Rally-style commentator will bark instructions at you shortly before you reach the appropriate marker, and, for example, call out "drift turn left", "hit the boxes", "scrape the vehicle", "reverse 180", and so on.

'Stuntman Ignition' Screenshot 1

Better than Eddie Kidd's Jump Challenge.

On the normal difficulty level you're allowed to mess up five times before a re-shoot is called, and if you reach the end of scene you'll then be given a Movie Star rating up to a maximum of five, and will unlock the next scene. Just like Burnout Revenge's progression system, you'll have to accumulate a certain number of stars before you can unlock the next movie, which generally means you have to keep going back to scenes to try and improve your Movie Star rating.

Unlike so many other driving games, this gives Stuntman Ignition the kind of insatiable one-more-go appeal as you try and nail the scene better than ever. For some, the need to play, replay, and play again might be the thing that turns you off the game completely, but for me, the old school addictive replayability was the very thing that hooked me. Each scene is so bite-sized in nature that, to be fair, failure is part of the deal. If you get frustrated by a game that you're guaranteed to screw up constantly, then move along. If you're the type of gamer that gains satisfaction from perfecting crazy mini Hollywood action sequences, then this is one of the most satisfying - and most fun - driving games ever made.

3, 2, 1... you're back in the room

'Stuntman Ignition' Screenshot 2

But is it better than Wheelie?

The most obvious - and most crucial - improvement to the original is the ability to instantly restart any scene by entering the pause menu and hitting restart. No "are you sure" prompt to hold you up, just a 3-2-1 countdown and you're back in, trying for the umpteenth time to get it right. When there's so much restarting going on, it can't be overstated how important this feature is to the game, so props to Paradigm for realising that. Another tweak that definitely improves the general playability greatly is keeping each scene short and sweet. Most clock in around the 90 second mark, ensuring each and every one is just the right length to encourage persistent retries. If, for example, some of them were stretched out to three or minutes, the sheer number of things to remember would be overwhelming and a recipe for massive frustration if you bodged up at the death.

Once you get comfortable with what the game wants from you, you'll start to appreciate some of the game's subtlety and start walking the tightrope that is 'stringing'. What this means, in essence, is literally stringing together noteworthy, point-scoring moments one after the other. In practise, this means you'll have to watch out for every smashable object and suss out a 'racing line', if you will. The more you mine each scene for points, the better you'll become at nailing drifts just so, driving that little bit faster and taking more and more risks. When things really come together it really does feel like a logical extension of the Burnout Crash Junction mode, where pulling off a succession of sweet manoeuvres and daring stunts causes the maximum on-screen chaos.

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Comments: 1-50 of 83 in total | next 50 »

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Dizzy
05/09/07 @ 13:06
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Again unexpectedly good?

Phew... I have no more money. All my 360 and PCs games allocations are full for next 3 months.
S.J.Rogers
05/09/07 @ 13:06
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Shocked..!
thepiedpiper
05/09/07 @ 13:07
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Sounds good, I was going to avoid this, I'll check it out now.

Thanks EG
Hunam
05/09/07 @ 13:09
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You Mr Kristan must have the patience of a saint.
Darkedge
05/09/07 @ 13:09
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I hope it's better than the demo as that was rubbish. Mind you I don't have OCD so will probably not enjoy it even if it is.
woodnotes
05/09/07 @ 13:09
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And Blue Dragon got a 5?

/ignores EG reviews
redd
05/09/07 @ 13:10
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8 is the new 7?
foamy
05/09/07 @ 13:10
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I had to find a flash ad blocker thanks to the ad of this very game in EG :|
Salaman
05/09/07 @ 13:12
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Edit: fixed, thanks.
Edited 1 times, most recently on 06/09/07 @ 02:02
chicknstu
05/09/07 @ 13:12
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I liked the demo of this. Really addictive, in a 'JUST ONE MORE TURN, ILL GET IT RIGHT THIS TIME' kind of way...
myiagros
05/09/07 @ 13:12
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I loved the first one on PS2, but it was blighted by the exceptionally long loading between restarts.

Reviews of this have been a little mixed, but I will definately be picking this when it hits the £25(ish) mark. There are just too many must have full price titles out in the next couple of months.
Santino
05/09/07 @ 13:12
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a straightforward rerun of the last game with better visuals? no thanks i got conned by forza 2 in the same way sorry. too many games coming out just now to replay something for eye candy.
Darren
05/09/07 @ 13:16
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Damn you, EG, you've just sold me a game I otherwise had no intention of buying even though I'd already tried and quite liked the demo (after repeated plays I have to say, I wasn't too impressed initially). Not too sure how I'll take to the trial and error gameplay in the full game really but at least it's something a bit different for a racing game. I hated the first Stuntman game on the PS2 though, it had far too many gaping flaws and proved too frustrating for me but the demo was certainly a vast improvement.
Ace_McCloud
05/09/07 @ 13:17
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Gamecentral said the opposite if my memory isn't playing tricks on me... who to believe?
Lukus
05/09/07 @ 13:18
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I thought the demo was really good. Frustrating, but as the review makes clear extremely fun and rewarding when it all comes together. Glad it got a good review, especially as other sites have been less positive.

Plus kudos for such a unique idea for a game.
Nobuo
05/09/07 @ 13:18
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"too many games coming out just now to replay something for eye candy."

Welcome to gaming.
rhinoxious
05/09/07 @ 13:19
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As good as . . .

Kristan seems to be in a good mood this week, two 8's out of nowhere.
Darren
05/09/07 @ 13:20
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I presume you can save your replays, yeah?
FlamingCarrot
05/09/07 @ 13:21
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I trust the Krudmeisters reviews. But there is a myriad of games on the horizon and i'm still deeply loving Bioshock.
SniperWolf
05/09/07 @ 13:22
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For some reason I don't trust this review, Stuntman by its very nature is a broken game. It is a game of nothing but trial and error, not fun. Channel 4 teletext rated this 5/10, closer to the truth imo, I didn't like the first Stuntman on PS2. and I thought the demo for this one was no better.
FlamingCarrot
05/09/07 @ 13:24
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Channel 4 teletext? Never seen their endorsement quoted on a games box...
Eighthours
05/09/07 @ 13:25
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It's alright, but nothing to get excited about.

Still, opinions are what makes the world go round. With this and MOH today, EG's certainly putting itself out there. What next? A 2 or a 9 for Space Giraffe? I wonder which it'll be...
tjlazr
05/09/07 @ 13:27
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I hated the original but my brother was obsessive about it. As with real life I can't stand being told what to do, so I think I'm going to pass.
sickpuppysoftware
05/09/07 @ 13:34
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I rented this on the PS2 as I loved the first one despite the long loading times.

I think the mark was spot on. The only downside was there weren't enough scenes. You can fly through the first 4 films in a few hours. Granted this is only getting low stars so you have to go back to get the stars to unlock the later films.

If you liked the first one then the instant reloads alone make this worthwhile.

Also this really needs a PSP version. The bite-sized levels make it ideal.

Having said all that if you didn't grow up with a speccy or C64 you'd probably find the whole thing far too unforgiving. It's far more forgiving than the speccy version of the fall guy though.
pjmaybe
05/09/07 @ 13:34
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Good review and the score's the same as AATGs so it's good that Kris saw the same stuff in this 'un that I did.

Strangely, the reception amongst gamers has been lukewarm. I bet if this'd been a June/July release, it would've sold like hot cakes.

Definitely pick it up once it inevitably drops below 20 quid - there's a LOT of gaming in there.

The only horrible thing I can think to say about it is that it really needs that east end gangster caper :)

Peej
Santino
05/09/07 @ 13:37
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"Channel 4 teletext? Never seen their endorsement quoted on a games box..."

i find they are a pretty reliable source when it comes to reviews, seem to agree with most of their scores. EG for me has been a bit hit or miss lately.
DrDamn
05/09/07 @ 13:47
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I thought the demo made the mistake of giving too much. I really enjoyed it a lot more than I thought I should have done given the trial and error gameplay. The near instant restart does help a lot in that regard. I just feel I've probably got all I could want out of the game with the three demo levels to be honest. It's certainly a nice and slick game, kudos to EG in acknowledging that and giving it a score I thought it had the potential for.
Skooch
05/09/07 @ 14:00
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The demo bored me and I am glad it had it a demo because I was considering getting it until I played it. I don't find fun in repeating the same level 50 times until you know every square centimetre of it inside out. And the basic driving experience was lacking, for what is essentially a driving game I found the handling awfully unrealistic. Still, this is all just my opinion and by the sounds of the review many people will find this game good fun. Just play the demo first I would recommend.
bloodflowers
05/09/07 @ 14:01
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Yes - trial and error is bad. THE LEARNING, IT BURNS! Less of this digusting rubbish I say, give us more games that hold our hands through a linear progression from hour 1 to hour 30.
Monkey_Puncher
05/09/07 @ 14:09
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The trial and error game play in the demo is shit to be honest. I don't feel like playing a game where I have to keep restarting every 30 seconds because I missed the badly marked stunt, or crashed into a wall and cocked up my score.

Not my cup of tea at least, so i'll be giving it a wide birth.
Ace_McCloud
05/09/07 @ 14:13
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Re: Channel 4 teletext....... or "Gamecentral".

Agreed, they're the most reliable source I know of. If you want credentials, it used to be edited by Tony Mott (the editor of EDGE magazine). So check yourself before you wreck yourself Flamingcarrot ya spacko;P

This smacks of EG over-marking-the-underdog-syndrome.
GrandpaUlrira
05/09/07 @ 14:19
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I was only thinking the other day what a shame it is that the words 'playability' and 'lastability' have become rare these days, and here they are in one review. A good review that really makes me want to try the game.
miiiguel
05/09/07 @ 14:21
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I think people over react to the trial-error thingy. The trial-error issue in any game becomes less anoying as we start to know the game better, you know... like... less "error".
If you play a game for one hour expect the error rate to be quite different than after 10 hours.
Martin
05/09/07 @ 14:21
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After playing the demo I hoped that this would be good - will have to pick it up asap.
Martin
05/09/07 @ 14:30
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Err... As stated in the review - if you don't like trial and error then this isn't a game for you.

There's no need comment on the fact that Kristan is daft for giving this game an 8 when it's clear that *you* think that repetative, trial and error gameplay is shite.

There might be a small chance that some of us love this type of gameplay.

"Broken game", my ass...
miiiguel
05/09/07 @ 14:31
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hummm, something sounds funny when someone say "doesn't trust EG review, better check the teletext".
Popzeus
05/09/07 @ 14:33
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@FlamingCarrot:

NO! If you're going to use a pretentious word like myriad, at least use it PROPERLY.

You MEANT to say: "There are myriad games on the horizon" (note there is no "a" or "of" in this sentence).

Class dismissed.
bit_mite
05/09/07 @ 14:34
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Is it just me, or is something pleasingly ironic about this game? In that it's a virtual recreation of something which is being replaced by digital trickery in real films...
GrandpaUlrira
05/09/07 @ 14:37
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The review made me suspect that the game will tap that 'one more try' part of the brain stimulated by the likes of Elite Beat Agents.
boynash101
05/09/07 @ 14:41
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I picked this up yesterday after quite enjoying the demo. and i love it!
The single player is great with some genuinely funny voice acting, and had a blast playing the challenges with my brother (although always try to not go first so you can learn the course in advance!)
Defnitely a great little game and one that will keep me going till the BIG one which I believe hits 3 weeks today!
FlamingCarrot
05/09/07 @ 14:45
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@ Popzeus

Oops - my typo.
groovychainsaw
05/09/07 @ 14:46
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This must just appeal to a specific section of the population. For myself, i found myself replaying the demo levels over and over, just to get 5 stars. However, stunts must appeal to me, as I completed the original as well....
BBIAJ
05/09/07 @ 15:11
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Can't say that I've seen ANY slowdown, and I've 5 star stringed all odd jobs, quick fixes, and 2 movies, Overdrive, and Never Kill Me Again.
pjmaybe
05/09/07 @ 15:24
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Got chronic slowdown one time on the Whooping and Hollering Monster Truck mission. That's the only place I've seen it though.

Peej
Ryze
05/09/07 @ 15:28
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I remember playing the first one for 30 mins, then sacking it off due to the foolish loading time when restarting the level. You'd think that this could be optimised.

5 years later eh? I might rent it.
kangarootoo
05/09/07 @ 15:34
#46
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Clearly a divider of people. I found the demo was frustrating at a concept level. Haven't read the full review yet, but I'd be much surprised if the game was wholly different.

The whole "not you got it totally wrong, try again" mechanic just drove me nuts.

"But it wasn't clear what I was supposed to do"

"That's no excuse n00b"

It felt like Splinter Cell 1 with a different hat on.


@bloodflowers

"THE LEARNING, IT BURNS! Less of this digusting rubbish I say, give us more games that hold our hands through a linear progression from hour 1 to hour 30."

Yes thats right, there is nothing better for making hammering a hollow point home than a wholly extreme and contrived opposite designed purely to artificially undermine someone elses perfectly valid comment.

It was only a matter of time before someone attempted a variant of the old cock waving "if you aren't man enough for hard work, this clearly isn't the game for you". Some people will love this game for the reward that finally appears when you nail a certain sequence, but for many the constant repetition is simply BORING. You can make flippant comments about the value of learning all day and all night, but I don't find a game is fun to play I don't give a sh*t about the principals involved.


Now clearly there are plenty of people who really like this game. Kudos to them, I'm glad they are having fun playing games. Personally I found the demo repetative, frustrating and simply ANNOYING to play. And regardless of how much fun someone else has playing this game, no one is going to tell me that persevering in an effort to discover the fun is a decent use of my time when there are other games out there that were fun (for me) right from the off.


As a bizarre aside, sort of related to review scores and differeing opinions (though I don't normally comment), and because I am clearly in a venting mood. I played Call of Cthulhu: Dark Corners of the Earth recently. How that broken pile ever got an 8/10 on here is utterly beyond me. As a story, fantastic. As a game, awful gameplay free tripe. A series of cutscenes connected by some frankly broken stealth mechanics and mindnumbingly linear fedex missions. Rant over :)
Chufty
05/09/07 @ 15:42
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I can't believe there are so many comments here saying they didn't like the original. I thought it was fantastic. Addictive, original, and just so much fun to play, especially with a couple of mates.

I was overjoyed when I heard about this sequel, long overdue, and I'd have bought it regardless of any 8/10 reviews. May have to get me one of them newfangled next gen things
Twincoil
05/09/07 @ 15:51
#48
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8 is the new black
Grogmonkey
05/09/07 @ 15:57
#49
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I think my major issue with the game is the fact that the 5-star rating can only be achieved via the 'string it' concept. Inevitably, this has lead me to swerving all over the road getting as close to as many objects as possible and drifting around every corner. It generally leads to a complicated, unrealistic, convoluted sequence that is actually much further from a proper movie chase sequence than my 'un-strung' fun sequences.

It could be that I'm just hitting the pre-designed lines wrong, but then that would just mean they're not clear enough.

Still, I've been deriving much joy from the game since yesterday. The movie playback of the individual scenes isn't always great, but the end movie trailers (which intersperses pre-rendered footage with replays of the stunts you've been completing throughout the movies) have so far been excellent. Even if it does mean that my trailer for Whoopin' and a Hollerin' II contains a shot of me completely messing up a 'ramp-to-trailer-with-boxes-of-chickens' stunt.

Not for the faint of heart (or short of saint-like patience), by any means. But anyone with even a bit of obsessive compulsive disorder will feel right at home. Edge's 6 seems to me to be a little closer to the mark.
Physically_Insane
05/09/07 @ 16:09
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now I'm never going to trust another EG review ever again. surley only a 5, 6 or 7?

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