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Retrospective: Street Fighter Article

Retro Article by Matt Edwards

15 February, 2009

Page 7 of 7. <- Page 6

Street Fighter III

Series:
(1997) Street Fighter III - The New Generation, (1998) Street Fighter III - 2nd Impact, (1999) Street Fighter III - 3rd Strike

SFIII Mechanics:

  • Super Arts - pick the Super that's right for you
  • Parrying - completely negate an attack rather than blocking, sets the men from the boys
  • Leap Attack - jump slightly and hit a crouching opponent
  • EX Specials (2nd) - powered-up specials attacks
  • Personal Action (2nd) - elaborate taunts
  • Grab Defence (2nd) - throw immediately after being thrown to cancel it
  • Red Parry (3rd) - parry during a block, timing is very tight

Up until now I've listed all the Street Fighter games sequentially (I think), but I decided to leave Street Fighter III to last. Capcom's successor to the CPS-2 arcade motherboard, oddly enough, was the CPS-3. It was only capable of 2D graphics in a time when 3D arcade games had taken over, and if it wasn't for the Street Fighter III series, it would be considered one of the greatest arcade flops ever, with only six known games. Fortunately Street Fighter III - The New Generation made the fighter hardcore take notice, and at the time it visually eclipsed all its 2D competitors with stunningly fluid animation.

New Generation initially felt like a mixture of baffling design choices. Ryu and Ken were the only returning Street Fighters on the character-selection screen, and rumour has it Capcom only included them at the 11th hour. Filling the many gaps were the likes of ninja Ibuki, Kung Fu practitioner Yun and grappler Alex. Some of the other characters had a similar feel to the old Street Fighter II cast - Dudley was a boxer like Balrog and Necro's extending arms and electric attacks played like a Dhalsim and Blanka hybrid.

'Retrospective: Street Fighter' Screenshot 13

Street Fighter III end boss Gill is ultra cheap. Able to completely restore his health and chip you to death.

The gameplay also seemed more Street Fighter II than Alpha. Players had to choose just a single Super move from a selection of three and air blocking had been completely removed. But in its place was the new parry system. By pressing forward or down in time with an opponent's attack, the player could negate all damage, leaving just enough time for a counterattack. Many players were apathetic towards the parry system initially, but it nonetheless provided a dual offensive/defensive system that required serious skill to master.

In times when arcades were becoming dominated by Tekken 3 machines, observant players may have noticed the New Generation cabinets being upgraded to Second Impact. Visually even more impressive than New Generation, Second Impact brought new characters Hugo and Urien into the fray as well as bringing back Akuma. Yang, Yun's palette swap from New Generation, was also given his own moveset.

Second Impact didn't really change the basics of New Generation that much - except in the case of EX specials. By pressing two buttons rather than one, the player could execute a special move that cost a small portion of their Super meter, but was stronger than the heavy special and had higher priority. This technique is being brought back for Street Fighter IV and its implementation will be one of the first steps to Street Fighter IV mastery.

As good as New Generation and Second Impact were, they were mere precursors to the excellence that was Third. On the face of it Third Strike didn't progress Street Fighter III all that far. It brought back Chun-Li and added four new fighters including Makoto and Remy, but Remy's Light of Virtue and Rising Rage Flash were just Guile's Sonic Boom and Flash Kick in disguise. Behind the scenes though, all the characters' moves were tweaked to near-perfection and little changes, like air parrying not pushing you back like it did in New Generation, all added to Third Strike's brilliance.

'Retrospective: Street Fighter' Screenshot 14

If you can't even parry a fireball in Street Fighter III, then you still have a lot to learn.

I'll probably get scorned for using such an obvious example, but Diago Umehara's well-documented fight with Justin Wong, during the losers' bracket final of the Evo Champion Series 2004, is a classic example of the parry system mastered. On the brink of defeat, where even blocking a hit would cause him to lose, Diago waits for Justin to pull off Chun-Li's rapid 15-hit Super, the Houyoku Sen. Diago, to everybody's surprise and not least Justin's, parries every single agonising hit and follows up with a perfectly-executed 12-hit combo, Super Cancelling into Ken's Shippu Jinkai Kyaku. The crowd goes mental and the most famous Street Fighter battle ever is born.

Third Strike was simply classic 2D fighting perfection. It didn't get bogged down with 50 characters or overly complex play mechanics, but instead got all the fundamentals right and tight. Many disliked the new cast and couldn't get to grips with the parrying, fair enough, but to my eyes Third Strike is not only the greatest Street Fighter, but also the greatest fighting game made up to now, and the standard by which the long-term success of Street Fighter IV shall be judged. Nearly ten years old, Third Strike is still possibly the most hotly contested fighting game in Japan, and for damn good reasons.

And the rest...

(1990) Street Fighter 2010

A platform game on the NES that doesn't really have anything to do with Street Fighter, although it was developed by Capcom. In the Japanese version the main character was a cyborg cop called Kevin Striker sent out by the galaxy police to control a parasite outbreak. The English localisation team saw an opportunity to make some quick cash and so changed Kevin to Ken. The story read: "even though it's been 25 years since Ken was king of the street-fighting circuit, it's nothing a few good bionics can't fix". To be honest, Ken's cheap enough without bolting machineguns to his arms.

'Retrospective: Street Fighter' Screenshot 15

Here's an interesting fact. The actor who plays Akuma in SF The Movie, Ernie Reyes Sr., also plays Prince Tarn in the 1985 flop, Red Sonja.

(1995) Street Fighter - The Movie

As if it wasn't bad enough that they made Street Fighter into a live-action movie, Capcom had to make things worse by releasing a game based on the movie of the game. Two versions of "The Movie" were made - the arcade version was developed by Incredible Technologies and the Saturn and PS1 home version was developed by Capcom. Both games used digitised sprites like Mortal Kombat in a vague attempt to replicate the actors onscreen. Although the games had slightly different mechanics, they had one major thing in common - compared to Street Fighter II they were horrendously bad. If you ever get the chance to play one however, it can be quite funny regardless.

(1995) Street Fighter II: The Interactive Movie

Unlike the above, Street Fighter II: The Interactive Movie is an adventure game based on the anime Street Fighter II: The Animated Movie (which is awesome). Released for the Saturn and PS1 in Japan only, the player took control of a Shadaloo monitor cyborg searching for Ryu across the world. The game also spliced in footage from the film and had playable fights based on the Super Street Fighter II engine.

'Retrospective: Street Fighter' Screenshot 16

Aw, aren't they cute?

(1997) Super Gem Fighter Mini Mix

Using the same deformed style from Super Puzzle Fighter II Turbo, Super Gem Fighter included characters from Street Fighter, Darkstalkers and Red Earth. Originally released in the arcades, it had just four buttons - Punch, Kick, Taunt and Special - and although specials were pulled off in the normal manner it played very differently to any other Street Fighter. Players had to collect gems during fights to power-up their three different specials. Super Gem Fighter also had a cosplay vibe, with combo sequences dressing Akuma up as Leo from Red Earth and Chun-Li as Jill Valentine.

(2004) Capcom Fighting Jam

Probably still fresh in most fighter fans' memories, Capcom Fighting Jam was an in-house crossover featuring fighters and their inherent systems from Street Fighter II, Street Fighter Alpha, Street Fighter III, Darkstalkers and Red Earth. The game was poorly received due to its lack of originality, character simplification and unbalanced roster. The only original character, Ingrid, was salvaged from the canned Capcom Fighting All-Stars, which sums Fighting Jam up quite well.

Look out for Eurogamer's Street Fighter IV review very soon.

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Comments: 1-50 of 65 in total | next 50 »

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Matt_Edwards
15/02/09 @ 10:04
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Hope you guys enjoy reading this as much as I enjoyed writing it :P
djronz
15/02/09 @ 10:11
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i remenber the original street firghter at my locol arcade, it was the one with the large whackable rubber buttons! lol game was crap but at least you could legitimately beat the cabinet for being so.
Krelle
15/02/09 @ 10:27
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omg
need to take the day off tomorrow to read this
Xerx3s
15/02/09 @ 10:32
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HOW DARE YOU CALL RED SONJA A FLOP?!
sweetcheeks
15/02/09 @ 10:45
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ooohh ryu, where did you get those red slippers, they're just darling
bad09
15/02/09 @ 10:49
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Another weekend another superb arcticle! I love EG.

The number of people I've met had good times with in arcades and homes over this game series is unbeleivable.

The SF games are without a douby my best series ever. Just pure simple gaming fun which no one seems able to recreate even in the great beat 'em ups - NO ONE does it like Capcom.

Some would say they milked the SF brand to death with so many games but I don't think they did, they gave us what we want - MORE!!!

IF by any chance anyone from Capcom glances at this article please look at their god like catalogue of quality 2D fighting and please, please give every single one of your games the SSF2THDR touch. Darkstalkers, MSH, MvC2, Alpha, 3rd strike, my god I would lap it up and I'm sure many fans would.

Top read Matt and kudos to you for acknowledging that 3rd Strike is king :)
Edited 1 times, most recently on 15/02/09 @ 10:50
CaoSlayer
15/02/09 @ 10:55
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Trivia:

Danīs father ripped Sagatīs eye.

And then, Sagat enraged, killed Danīs father being this the plot of Dan for Street fighter Alpha 2.
bad09
15/02/09 @ 11:00
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Dan was also a little dig at SNK and their Ryu/Ken rip offs as well wasn't he?
freddiecarr
15/02/09 @ 11:08
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Happy memories :)

except streetfighter the movie, which I still bought though for the ps1 for my streetfighter fix ;)
sweetcheeks
15/02/09 @ 11:08
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Cao
^ good greif thats the dumbest shit i ever heard but its true, i just checked wiki.

While we are at this SF love in,
may i just ask- one winter night may years ago, while i was waiting for a doner in a grubby kebab shop.
they had a streetfighter2 coinop machine called 'nightmare edition' the intro had ryu and ken fighting in a field during a thunder storm. The game had hadokens that went off at odd angles, and the onscreen charaters would float above the ground.
no one at school at the time believed me, did this happen or had all that reject kebab meat affected my brains.

ohh and yes this was a nice article matt
/cyber pat on the back
superjag86
15/02/09 @ 11:26
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Great article Matt, and I agree, Third Strike is one of the best 2D fighters out there and definitely the best Street Fighter.
(I miss Elena!)
SFIV has alot to live up to..
Edited 1 times, most recently on 15/02/09 @ 11:30
GrandpaUlrira
15/02/09 @ 11:31
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Nice retrospective. My main argument against Third Strike being the best SF is that most of the characters were terribly designed and completely unmemorable.
Tango
15/02/09 @ 11:34
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sweetcheeks - that reminds me of one of those hacked versions I've seen in HK. There was one where if u connect with a dragon punch with Ryu the animation would turn into that Blanka's neck biting move.

It was truly bizarre...
N.A.T.O
15/02/09 @ 11:55
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I fookin love Streetfighter! I still fondly recall the intense SF2 battles with mates in the local arcade after school, good times!
I totally dig your comments on SF3 third strike. A more perfect and technical fighter I can't think of. I am very interested to find out how Sf4 stacks up.
grayn
15/02/09 @ 12:11
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What, no 'Human Killing Machine'?

(Good article, though)
LeonardMcCoy
15/02/09 @ 12:22
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Thanks for this well-written article that gives in-sight into the jungle of Street Fighter installments.
Matt_Edwards
15/02/09 @ 12:32
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Got Street Fighter IV for 360 yesterday after being starved of any access to the arcade game for months. It's totally awesome!

Unfortunately I didn't do the SFIV review as Capcom supplied code that needed a debug console, which I don't have :( Looking forward to reading Simon Parkin's thoughts tomorrow though

@ CaoSlayer

Dan's dad eh? Guess you can never know too much SF Trivia :D
Krelle
15/02/09 @ 13:14
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Isnt it the common opinion that 3strike is the best SF to date? Im confused..
TommyUnderwear
15/02/09 @ 13:43
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Can't wait for the game to be honest. Half of my work mates are all gagging for this game to be released. There are gonna be some good online battles to be had over the coming months.

Matt - care to give an unofficial score??
Telemikus
15/02/09 @ 13:56
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Hi Mat.. Great article. Might be worth mentioning that 'Mike' in Street Fighter evolved into 'M.Bison' in the Street Fighter 2 series. M.Bison being Balrog in the original japanese version before the oversees versions switched the bosses names up to avoid run ins with Mike Tyson's lawyers. This brings the total of characters to seven, ahead if the six mentioned in the article, who migrated over to the later games. Not trying to be too anal, but if your gonna include Eagle in his later incarnation, we might as well be completist about things 8)
Edited 1 times, most recently on 15/02/09 @ 14:03
electrolite
15/02/09 @ 14:46
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What a great article.

I remember the original SFII surfacing through the pages of CVG and EGM and the hype was incredible. Luckily it lived up to the hype, which then started again on the release of the incredible SNES conversion. I remember seeing it running for the first time in a games shop in Manchester near the old Corn Exchange. Think that shop got destroyed in the bomb.

I'm not a huge fan of fighters but the original and the Turbo edition still stand up well today IMHO
malloc
15/02/09 @ 14:54
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Great article, I had forgotten how many SF games there were. Must have spent a fair whack at my local leisure centre on the X-Men one, to think it was the best part of 12 years ago... /feels old
Matt_Edwards
15/02/09 @ 15:01
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@ TommyUnderwear

"Matt - care to give an unofficial score??"

Well I can't say anything from a Eurogamer perspective, but when I reviewed the SFIV arcade for gamesTM magazine last year, I gave it a 9. And from what I've played of the 360 version so far, the online is very tight ;)

@ Telemikus

I see your point about Mike evolving into Balrog but it was confirmed that they were definitely different characters in the "All About Capcom" book. This article was originally only supposed to be 2000 words long, the one I submitted before editing was over 7000. I couldn't include everything :s
Zaltan
15/02/09 @ 15:27
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They need to do another Capcom VS SNK game...
FenderMaster
15/02/09 @ 16:45
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that was a great read!! nice work Matt
CunningLinguist
15/02/09 @ 16:58
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Pitty 3rd strike never had a PAL release on the PS2, have to play it on MAME.
ilmaestro
15/02/09 @ 17:39
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Good stuff, Matt, would be cool if you could hop over to the forum and give us your thoughts on some of the console-specific aspects of SFIV. :)

"Third Strike was simply classic 2D fighting perfection. It didn't get bogged down with 50 characters"

No, they settled for three. ;)

Also, I think an auto spellchecker didn't like "Daigo" too much. ^^;
bdc
15/02/09 @ 17:40
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Can't be right, two of my mates have Street Fighter 3 on the PS2, in the UK. Not imported or anything.
TonyB
15/02/09 @ 18:24
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Good article there, and a fine example of how you can explain the more complex SF game mechanics without just using the strange names Capcom come up with for them - this article effectively had a glossary with the "Mechanics" sections, but actually didn't need one as it was written clearly enough anyway, whereas recent SF4 previews that could really have done with a glossary to make sense didn't have one.

Anyway, I entirely understand why you'd go with SF3 as the best of the series to date as it's clearly as honed and balanced a game as you'll see anywhere. However, as someone who's never been prepared to really learn the strengths of weaknesses of every character, I pick Marvel vs Capcom 2 every time. It's for exactly the reasons you give in the article - despite all the complex stuff in there it's incredibly easy to pick up and have a laugh, and even if you don't know what you're doing the game will still reward you with over-the-top effect after over-the-top effect. Plus, it's hard to dislike a game where I can repeatedly beat my actually-quite-good-at-beat-em-ups friend by picking cactus man Amingo who, for some reason, he finds so irritating that he loses his composure and makes it easier for me to hit him.
patchbox360
15/02/09 @ 18:57
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great read, thanks
reading about these street fighters brings back alot of good memories, i hope street fighter4 encapsulates the whole SF experience into one package. Can't wait.

Gaol
15/02/09 @ 19:21
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Great history write up, and that 3rd strike you tube link never gets old.
Ryze
15/02/09 @ 19:47
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@CunningLinguist

The Xbox version plays flawlessly on the 360. That's the version I play.

It's on the Streetfighter Anniversary collection along with Hyper Streetfighter II
Edited 1 times, most recently on 15/02/09 @ 19:49
Ninja_Tino
15/02/09 @ 20:20
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Yo Matt, whoever you may be, I loved reading it, thanks.
Emilia'sHorse
15/02/09 @ 20:26
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I bought a SNES just to play SF2Turbo..happy days. I was shit, but I still loved it.

Excellent read thanks.
mattigan
15/02/09 @ 20:29
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Great article, really loving the new EG weekend schedule.
butler`
15/02/09 @ 20:59
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Great article, but came at a BAD time. I'm totally buzzing about SFIV on Friday and seriously can't wait any longer >.<

I've ordered my Arcade FightStick today!!

FRIDAY PLEASE
Gnort
15/02/09 @ 21:45
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Great article.

SF3 may have been the best 2D fighting game ever made, but I couldn't bear to play it because it had probably the worst cast I've ever seen in a fighting game. I'm glad to see Capcom abandoned all of those characters for SF4.
CHAZBIGPOTATO
15/02/09 @ 21:48
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Matt - that was a great read, thanks. I'm getting very hyped for SF4 now.
N@
15/02/09 @ 22:08
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Stopped caring at Super SF II. Street Fighter II (and CE) are timeless classic but SF II went rapidly downhill after that. Never did fully understand the love for Super SF II Turbo. It sucks. SF III sucks, and SF IV looks sucky.
peteb
15/02/09 @ 22:18
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Matt, great article, great knowledge of street fighter there, it has made me look forward to next week even more, if thats possible!

@N@ i'm sorry you missed out and will miss out on some amazing moments in gaming.

Edited 2 times, most recently on 15/02/09 @ 22:23
DaRockwilder1
16/02/09 @ 00:27
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Top read Matt, Thanks :)
slivir
16/02/09 @ 01:02
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Awesome article Matt. My personal favourite was Alpha 3 though. I could never get into SFIII (probably for those same reasons you said).
Remy
16/02/09 @ 01:55
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Haha, always one to be different, I think 3rd Strike has the best cast of any SF game easily.. (like, see my EG name and gamertag...) however I still rate ST and HDR to be better games. At least they have more than 3 characters ... ;) (cheers ilmaestro that made me laugh)
ilmaestro
16/02/09 @ 04:28
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Heh, glad that someone caught it. :D
quantumsheep
16/02/09 @ 06:20
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A real labour of love, Matt - nice one! :)

I've got progressively worse at Street Fighter as I've got older, so for me nothing beats SFII Turbo on the SNES (though I've enjoyed HD and I'm looking forward to IV!)

Again, great article. Great to see the retro section being used to give context to new releases of older titles :)
Wobble
16/02/09 @ 09:18
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Very nice article, makes me lament for my student days (91-95) when I essentially lived in my local arcade. (LA in edinburgh)
The joys of using guile to reset the cabinet on the 5th credit from a pound so we could moan that it had turned off again and get another 5 creds ;) .. or getting someone in the handcuffs and leaving the cabinet to go grab some lunch so the creds were still there when we got back.

/wonders why arcades dwindled away...

I also have fond memories of waiting outside the arcade for it to open at 10am on the day CE arrived...
The first weekend I had my first car I drove from Edinburgh to London with a mate to take place in an alpha 2 comp in namco(soho) I was so tired after the 7 hour drive i couldn't play for shit and ended up 3rd (with chun-li)

anyone else an ex-regular of a.g.sf2 ?

Edited 1 times, most recently on 16/02/09 @ 09:20
Darkbeat
16/02/09 @ 09:58
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Actually Sagat lost his eye to Dan's father who then killed him for taking it.
Meho
16/02/09 @ 10:04
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Excellent article, thanks Matt.
BM
16/02/09 @ 10:19
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RE: SF and the pressue senstive pads. I too have seen and played this in my youth. It was in an arcade in Blackpool (naturally) and consisted of my brother controlling Ryu with the joystick whilst I headbutted the very large punch and kick pads (I was only 10 at the time).
retr0gamer
16/02/09 @ 10:40
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I'm nit sure about the SF2 combos being the result of a bug. I've heard this a lot and it seemed to be just a rumour with no merit until some publications got wind of the idea and ran with it (like Games TM). Any source or reference for this?

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