Star Wars: The Old Republic Preview
Impossible to see, the future is.
It may be the worst kept secret in recent gaming history, but that hasn't stopped LucasArts putting on a big show to unveil its new MMO from BioWare, Star Wars: The Old Republic. Dozens of journalists have been invited to the company's San Francisco HQ, including many flown all the way from Europe. Executives from BioWare, EA and of course LucasArts are all putting in an appearance, along with creative directors, storyline writers, gameplay programmers and an army of PR people. In fact, the only notably absent person is George Lucas.
A press conference is held in the impressive on-site cinema. A trailer is shown, along with a video of "pre-production gameplay footage". There's a question-and-answer session, followed by roundtable presentations, executive interviews, a tour of the building and a trip to the gift shop (think Javva the Hutt coffee mugs, hundred-dollar Indiana Jones hats, Yoda costumes for dogs and receipts that bear the legend, 'May the Force Be With You').
With all that stuff going on, you might think the dozens of journalists will come away with a thorough understanding of Star Wars: The Old Republic. You might be wrong. The phrase "We're not talking about that today" is wheeled out again and again, and after a couple of hours it feels like the list of things they're not talking about today is longer than the list of acceptable subjects for discussion.
Here are just a few of the things they aren't talking about today: the story delivery system, grouping, space combat, the number of classes, travelling between planets, player housing, how long the game's been in development, how many people are working on it, PC exclusivity, subscription fees, the release date. Best quote of the event: "We're not talking about anything that has to do with space today."

The visuals have a hand-painted quality to them - much like some of the backgrounds in the old movies.
It's clear that what would be discussed was determined well in advance, and that everyone has been thoroughly briefed. This launch event is not about sharing details or answering specific questions. It's about sending a precise, and rather short, message.
The message, in essence, is this: with Star Wars: The Old Republic, BioWare is doing things differently. This game is not Star Wars Galaxies 2, nor is it Knights of the Old Republic 3. (Actually, according to BioWare, it's KOTOR 3, 4, 5 and beyond, but more on that later.) It may be set in the same time period as Knights of the Old Republic, but it's an MMO as well as an RPG. It will include the same features you'd expect from traditional MMORPGs, but BioWare is throwing new elements into the mix.
"We're huge fans of the MMO genre," says BioWare co-founder Ray Muzyka, speaking in a post-press conference interview. "We're looking at the things that great MMOs do so well - exploration, character progression, combat, raids, PVP, PVE and all the things that fans of the genre have come to expect.

This mining droid may be taking the whole strike thing too far.
"We're adding something to that. We're adding a pillar where you get to play solo or multiplayer, and go back and forth between them via a meaningful story arc," he continues. "You make choices that matter and have consequences, and you feel like you're making a difference as you progress through this world."
According to Daniel Erickson, who's one of the writers helping to construct that story arc, this is what sets The Old Republic apart from other MMORPGs. "For whatever reason, when people took the RPG and went to make the massively multiplayer RPG, they left out the fourth pillar - story," he says. "Obviously, that's not something BioWare's ever done. So if we're going to make an MMO, we're going to make one with all the pillars there."
The story is set some 300 years after the events of the KOTOR games, and 3000 years before the Star Wars movies. Following years of war, the old Republic and new Sith Empire have reached an uneasy truce - so uneasy, in fact, that it falls apart soon after the game begins.
But that's only the main story arc. The specific narrative you experience will depend on the character class you select. The only classes we're talking about today are Jedi and Sith, says LucasArts executive producer Tom Nichols. When asked if there will be an option to play as, say, a bounty hunter, he simply replies, "Perhaps." However, Nichols does go on to add, "What we reference is the iconic roles from the movie, such as Boba Fett or Han Solo - that's our goal, to provide experiences like those key iconic characters."
They're also striving to provide experiences that are quite different for each class. It's not like the old days, explains Erickson, when BioWare was making games like Baldur's Gate. Back then, they had to come up with a generic storyline that would work whether the player had chosen to be a druid, wizard, warrior or whatever.
That's no longer the case, says Erickson - and as a result, the class narratives in SWTOR are "the most unique stories we've ever told". What's more, even if you play through the entire game as a Jedi, then do it all again as a Sith, "You will not see one repeated piece of content. Not one quest, not one line of dialogue, nothing."
This also means there is more story being told than ever. In fact, Erickson reveals, "We did the calculations and we realised, a long time ago, we had passed the point where we would have more story content than every BioWare game made to date, combined. That's all the Baldur's Gates, Neverwinter Nights, KOTOR, Jade Empire, Mass Effect, all the expansion packs. All those combined do not touch our content amount."

LucasArts was willing to confirm that lightsabers will feature in the game.
So. There's the main game setting, and a range of stories within that setting. Then there's a third layer, which is to do with the choices you make and how they affect the story that unfolds. According to BioWare's Greg Zeschuk, decision making is much more complex in SWTOR than in most MMOs.
"If you look at the stable of BioWare games, there are things that we do differently. The fundamental thing is the sense of choice - those [other MMO] games don't really have a sense of choice," he says.
"Your only choice is, do I take this quest or do I take that quest? If I want my bag of loot, I've got to do what the guy tells me. You don't have a question at the end like, do I kill this guy or do I let him live? It's not a question of deciding what the options are. MMOs have traditionally been about doing what you're told to do."

What a Trooper.
Ray jumps in to explain that BioWare's taking a different approach. "We're going to make sure all the story arcs are really interesting, fun to play through, and make you feel like you've made a difference, you've made a choice that actually affected the outcome," he promises.
Many of the choices you make will revolve around the light or dark side of the Force. It doesn't matter whether you've chosen to be a Jedi, a Sith or any other class - you can make decisions that might not fit traditionally with your character class. A Sith, for example, could choose to save a life instead of taking one.
However, said Sith would need to be prepared to have that decision questioned and criticised. In SWTOR, you can acquire AI-controlled companion characters who not only stick by your side but observe and comment on your actions. Your relationships with them can vary significantly and they serve a range of different purposes, as Nichols confirms.
"Companions can provide assistance in combat. They can provide comic relief and banter. They can alert you to things they're sensing, like nearby enemies. They might comment on decisions you're making that may seem to conflict with your class," he says. And that's not all.
"They may become your best buddy. You might build a romantic relationship with them. They might get pissed off with decisions you've made and leave, or betray you, or try to fight you. So they're another immersive element in the game, and again I think it's something unique we're bringing to the genre."
Just how unique, though? Aren't companions just an advanced form of the pets you can acquire in World of Warcraft and its ilk? "They've been compared to pets, but they're very different," argues Nichols. "They're much more immersed in the story and provide a different aspect of gameplay. I would think of them more as... Well, companions is the perfect word." For an example of the kind of relationship you can have, he says, think of Han Solo and Chewbacca: "They have personal stories, but they're also buddies."
You could argue that the most important reason to play MMOs is to share your adventures with real-life buddies. By introducing AI companions, isn't BioWare missing the whole point of MMO gaming - the social aspect? Not according to Zeschuk.
"The social experience is really important. We've got some interesting ways to have players interact within each others' stories, and that leads to results you probably haven't seen before," he says.
"Social gaming is something we don't want to forget. If you want a solo experience, you can do that. You can also really get involved with other people and do cool stuff together." Plus there are other advantages, he adds, such as when you're preparing for a group encounter - you can fill any role gaps with AI companions, and avoid having to wait around for human players.

This is one of the companion characters. Wouldn't.
So The Old Republic is designed to be an MMO for those who like to go solo as well as those who like to buddy up. It's also designed, Zeschuk adds, to suit players who might only play for half an hour at a time, along with those who enjoy marathon five-hour raid sessions. "The thing for us is to really cater to all those different types of players, and make sure there is something there for all of them," he says.
But what about those players who were hoping for a KOTOR 3 in the style of the previous games, rather than a KOTOR MMO? "We're passionate about this franchise, but in our minds we're doing KOTOR 3, 4, 5, 6, 7, 8 and 9," Muzyka offers.
"This game is that big. It's huge in terms of the content, the story, the things you get to do. It's set in that same part of the Star Wars universe, with all the things that MMO fans have come to know and love - exploration, progression, customisation, combat. But with a story as well."

George Lucas drew this bit of concept art himself. All right perhaps not.
"As more gets revealed about what we're actually doing, we suspect those people will be very happy," Zeschuk chimes in.
That may take some time, however. According to Nichols, the next batch of information about SWTOR won't be released until "early next year". Until then there's nothing more to go on than what's been revealed at this press event - i.e. nothing much.
But perhaps that's unfair. Had the announcement of Star Wars: The Old Republic been a real surprise instead of a long-predicted event, there might have been a bit more excitement when it finally came - perhaps enough to draw a veil over the lack of juicy details.
However, there are still so many questions to be answered about Star Wars: The Old Republic. Questions about how the interface will work, what the combat will be like, how much it'll cost to play... We're not talking about any of that today, of course. The even bigger questions, such as whether complex storylines and AI buddies will work in MMOs, won't be answered until the game is released - and that could be years from now.
Ray Muzyka is certain about one thing, though. "When this comes out, it's going to be the best game BioWare's ever done," he says. "We're excited about that." If you're a Star Wars fan, a BioWare buff, an MMO player or all of the above, you probably should be too. Excited - and curious to know more.
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Comments (69) Latest comment 3 years ago
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I would pay to see that any day
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Such a shame.
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"It's a dark time for George Lucas. In the third quarter of 2008 (+31 ABY) he only made pre-tax profits of $3.2 billion. In an effort to increase his bottom line, Gee-El sent out his gameclonetroopers who reported back that many 'younglings' are playing WoW. Now Gee-El is making a second MMO game, apparently more powerful than the first ..."
CUT TO: A ship which looks a little bit like a Star Destroyer (but isn't a Star Destroyer (but which you're supposed to get excited about anyway because it's sort of Star Wars-y) ) passing over a desert planet.
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Unless they're finally putting real procedural content in the MMO world...but that would mean trying a model starkly different from the one that WoW has made so successful. Hmm.
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I'll simply ignore it, and hope others will do the same.
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/is skeptical
Don't get me wrong, I loved KOTOR, but would much rather see KOTOR 3 than this, which sounds resolutely single-player so far, but you have to pay £10/month for the privilege
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Imaging playing a KOTOR game, with co-op, more useful NPC's and where your actions not only affect your character, but the overall story. That's what comes across to me, and how is that bad?
How do you know it'll be a grindfest? or that it'll cost £10 a month?
Some people...
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Edit: For the record, I own every game and every expansion bioware has ever put out, so consider me a fan of their stuff in general, I just don't think MMOs are the best games in the world... and i worry about the motivations of their parent company, EA... We've seen plenty of good developers dry up under their tutelage
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/is skeptical "
My thoughts exactly.
A lot of this just seems forced to me.
I hope it's fantastic, but I haven't been this skeptical about a Bioware game in - well, ever.
Anyway, as much as I love KotOR (my favourite game ever), I'm looking forward to Mass Effect 2 much, much more.
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Just give me KOTOR 3, I loved the first KOTOR, I actually played it again over the summer.
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more of the same me thinks.
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I like Star Wars and I like the concept but until it shows the money its JAMMO, just another MMO.
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\o/
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been playing wow for years, got stung in the bad place by AoC, just picked up WAR... wotlk is coming up...
Aion, Chroncles of spellborn... this...
I only have so much freetime and my monthly income can only support so many subscriptions...
thank god Fable 2 got a decent review score.
Gonna close myself off from the world for a weekend and indulge in good old single player RPG bliss for a while.
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I wish them luck.
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That doesn't change the fact I'd much MUCH rather have single player KOTOR3 made by them than all this.
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Just for the record, the talk of putting story to mmo and treating it as a novelty and selling point is not valid. At its current state, city of heroes is about the only mmo out there that is based around stories you follow, from the very beginning to the end level. With enough story to last you through at least three characters. That still doesn't change the fact that story of the kind I'd expect from kotor is the one that affects the world around me: and that's something that's next to impossible to do in mmo, unless you do it the way of guild wars. But then, heavy instancing of guild wars is not that popular I think, and somehow I can't imagine EA shelling cash for something with limited appeal. And in any other scenario, what kind of consequences will your actions have? So you play as sith and you killed someone. Log in next day and what do you see? The guy you killed, alive, spewing his scripted text again. That kind of thing effectively kills any kind of storytelling or feeling of being able to influence the world. For that reason alone I don't think this game is going to be anything other than EA attempt at getting more monthly subscriptions (on top of warhammer online). And I don't think that anyone here doesn't think that EA is always after maximum profit...which by its definition means minimal risk. Don't expect groundbreaking advances in mmo coming from EA. On the other hand, if you want star wars reskin of wow gameplay, I'm sure you'll be in for a treat.
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Even as a SW nut I feel the same TBH, in the end the prequels, while watchable, were a pretty poor show and I've switched off completely with the new clone wars movie.
Hopefully BF3 and the live action series will ignite my once feverish fanatical behavior to anything remotely SW (I pray the show has more in common with original SW than the Jedi overkill prequels, but I doubt it)
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Shove it.
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Good luck to them but they forgotten the real fans and only have the pound signs (sorry dollar signs) and wanting to jump onto the bandwagon. I will wait until they release KOTOR3 but my thinking now is that if this happen will not be until toward the end of the current gen OR the next next gen consoles!
A damn long wait to see the end of the story of Revan, setting the SWTOR 300 years after, mmm lots of reference to the conclusion of Revan story?! If so then would they kill the sequel dead in the water? If not then certain KOTOR players would be annoyed at lack of history? How do you keep all the fans happy?!
What a job!
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Thanks Star Wars!
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On the other hand, this might turn out to be a very good game in the end, I just don't have time for MMOs....
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Nail on the head. What the hell is the point of creating a massive world with thousands of players together if you're just gonna make them grind their own separate quest lines? Why is it that every single MMO developer completely ignores Eve Online? Personally it was not my cup of tea but it was still light years ahead of everything else in actually "getting" how an MMO should be.
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I had a little chuckle about how that could have (and probably has) been said by every MMO developer in the last 8 years. Note to Bioware: if you instance it like Age of Conan, I won't be buying. Seamless world please.
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I might get it if only to create a char called J4rJ4r Skywalkerz or some shit and be hunted by all the geeks in the galaxy (far far away).
On the other hand if it is successful, all the players can look forward to it being 'remade the way they always intended' \o/ added cartoony pish ftw
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NPC party members? Yes or no?
I hope yes. NPCs were one of the best parts of KotOR. If you remove party interaction from the equation only to replace it with hordes of 1337 Jedi running around yelling "HEAL PLZ", "I'M DARTH MAWL LOL" or "LIGHTSABARZ 4 SALE", I think I'd rather play Monopoly.
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btw check out http://swmmorpg.com | A swtor fansite