Star Wars: The Old Republic

Republic school.

GDC 2010, and LucasArts is bussing journalists from the bedlam of the Moscone conference centre to its plush, tranquil campus on the Presidio, on the other side of San Francisco. We're ushered through a side lobby as spacious as most company's front doors, then past a huge hand-painted mural of Indiana Jones surveying the nearby Golden Gate Bridge while AT-ATs stalk over the San Francisco skyline. Discreet on the outside but for a small Yoda statue, the Lucas offices aren't afraid to revel in their heritage once you're through those hallowed, high-security doors.

We're here to see the latest exercise in building on (and profiting from) that heritage - and probably the biggest, most expensive and momentous such exercise since the last Indiana Jones film, or even the Star Wars prequels themselves. With World of Warcraft as its target, EA as its publishing brawn and BioWare as its RPG brain, Star Wars: The Old Republic is easily the most significant MMO launch since WOW's, and potentially nothing less than the biggest game in the world.

What we get to play today is a mission demo not dissimilar to the Sith Inquisitor showcase from late last year. This time, however, we're at the controls of a level-six Republic Trooper, an armoured rifleman and grenadier and good-guy precursor to the iconic Stormtrooper.

Although the combat basics will be familiar to any player of traditional MMORPGs - hard targeting, skill clicking, cooldowns - it's faster-paced and punchier than most, with the player-character able to take on a mob of enemies at a time and survive.

'Star Wars: The Old Republic' Screenshot 1

It seems to have been rebalanced somewhat in the last few months - or at least, the Trooper is a little less destructively overpowered than the Inquisitor was. I don't die, but my health bar gets whittled down dangerously low by extended scrums with four or five of the separatists I've been sent to fight. "We don't want you to have to wait until you hit the level cap to feel powerful," Jake Neri, a producer for the game on the LucasArts side, tells me. "We want you to feel heroic and powerful right from the get-go.

"People who were in love with Boba Fett are going to want to play our Bounty Hunter, and we need to make sure that Bounty Hunter feels like that expectation of Boba Fett. The jetpack is there, you've got flame-throwers and stim darts and carbonite and things that are really compelling that you've seen Boba Fett do in the movies."

In this fairly low-level mission, the Trooper has been sent to quell a separatist uprising on the planet of Ord Mantell. Fighting his way through a scattered opposition, he meets an imperious (though not Imperial) female alien double-agent who informs him that the separatists have a powerful bomb that they intend to use in a civilian area.

'Star Wars: The Old Republic' Screenshot 2

It might sound a bit like BioWare's just dropped a Fallujah allegory into the expanded universe, but although we're blasting our way through militaristic firefights in a desert setting and using cover, it's still unmistakably Star Wars, thanks to those echo-chamber zaps on the soundtrack and the chunky, stylised, faintly retro interpretation of the original trilogy's legendary production design.

The Trooper uses earn-and-spend action points rather than the mana-like pool of Force. The basic-but-still-pretty-effective blaster rifle attack builds them up and then his other abilities spend them: a concentrated damage-over-time stream of rifle fire that pins and stun the enemy; a light grenade and a heavier "sticky" one; and a rifle-butt melee blow that knocks the Trooper's opponent to the ground. To rest and recharge during fights, hit a button and the Trooper does a Marine-style rifle twirl animation while his health builds. It's a simple selection for a low-level character, but true to Neri's word it feels powerful and fun and a perfect fit for the character class.

Like the Inquisitor demo, it's a strictly single-player experience. We all play offline in separate instances of the same mission. As RPG gameplay goes, it's slick, accessible, pacey and enjoyable - but in common with everything LucasArts, EA and BioWare have shown of The Old Republic so far, there's nothing massively-multiplayer about it. They've shown an appealing and obviously high-quality game, but they simply haven't shown us an MMO yet.

I quiz Neri about it. What does LucasArts - which has already had its fingers burned in this genre with the under-performing, U-turning Star Wars Galaxies - want from an MMO using its most precious intellectual property?

"I think what we wanted to do was create an amazing story-driven experience," he answers. "We believe, as a company, in story. We had great success with BioWare in the past with KOTOR [Knights of the Old Republic] and we wanted to continue that. We wanted to deliver a smash in the space, for sure.

"I think, first off, in order to enter the space in any sort of serious manner I think you need to be different than what everyone else has done. I think that's probably the reason why we believe so much in story."

That much they've already demonstrated. But what about the features that MMO players expect, and that make the games massively multiplayer in the first place: a structure for player-versus-player combat, a broad spread of challenging content for groups, social areas, trading, crafting and the wide spread of relaxing ancillary activities best described as "downtime" - the unglamorous but vital glue that holds these worlds together, makes them as hypnotic as they are?

"We haven't talked a ton of details on in-between activities," Neri says, truthfully. "We've just said that we do understand that in this type of game you do need to have that type of secondary behaviour, things like crafting, harvesting systems, things like that: mechanics that players can draw themselves into when they're not fighting. So, not too much detail on that right now, but we understand the expectation and we're going to make sure that the game supports that type of behaviour as well."

'Star Wars: The Old Republic' Screenshot 3

OK, how about player-versus-player? "I think that there's sort of a religion building up behind are you going to be Imperial or Republic, are you Jedi or are you Sith," says Neri. Indeed, it's exactly the same easy hook for antagonism that WOW has used so effectively with the Horde and Alliance. "I think that's naturally going to come to a head, so we will support PVP in some form for sure." But, you guessed it, not too much detail on that right now.

Group content, then. "We've talked pretty lightly around that," says Neri. "We want to make sure that we do support group experiences. No real detail on what our group size would be or what a dungeon or raid would look like, but we have a full understanding of the requirement of having that. We will support groups, there will be multiple-size group support."

Neri - and the LucasArts and BioWare machines powering this vast undertaking - are making all the right noises, but saying nothing. 17 months after its unveiling, we are still taking The Old Republic's qualities as an MMO on trust.

To be fair, what has been shown of the game so far is pretty convincing, and just because BioWare's not ready to reveal its answers to these challenges doesn't mean it doesn't have any. What's more, Neri shows a reassuring awareness that a hit MMO needs to deliver a broad range of play styles - a vital fact of which many existing and quite experienced MMO developers seem to have only a slender grasp.

'Star Wars: The Old Republic' Screenshot 4

"It's certainly not about forcing people to play one way or the other," he says of the game's story focus. "That's the interesting thing about MMOs: you throw hundreds of thousands - or if you're lucky, millions - of people on these games and everybody's experience is different. Your game has to be flexible to support a lot of them. That's one of our challenges, that's anyone's challenge that's making these games. What happens when lots of people start playing it? It's going to break somewhere, and you've got to be prepared.

"People play these games for different reasons, you have to have a breadth of activity for people to participate in, and so we'll be talking a lot about that... We hear a lot of folks say, 'Is this just going to be a single-player game?' We're making a massively-multiplayer game."

We believe you, Jake. But with so much riding on The Old Republic - not least the hopes of legions of Star Wars fans that they'll finally get to live out their fantasies - we'd just really, really like to see it.

Star Wars: The Old Republic is due for release in spring 2011.

Comments (53) Latest comment 2 years ago

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  • Distributor #1 2 years ago

    Nothing new really. Which is a shame. Hope come E3 there will be more to show & tell.
  • Scimarad #2 2 years ago

    That fact that so much of this is single player friendly makes me wish that paying a subscription for the MMO side of thing was something I could CHOOSE to do. If I can play (and enjoy) it as a single player game, why the hell should I have to pay a sub for something I don't have to use? I wish they'd make their mind up what they are trying to do...
  • dbranchevans #3 2 years ago

    Its a great concept but everytime I read these in the hope of understanding what they're doing I come away non the wiser really, personally if its Star Wars surely its all about being an MMO and pvp, it absolutely lends itself to large scale play with the whole sith/ republic conflict. I just feel this is still more KOTOR 3 which, whilst its not a bad thing at all (indeed good news!) is hardly an MMO. 'We will support raiding' does not equate to epic feeling war, still Bioware are normally pretty reliable.
  • Softie2k #4 2 years ago

    The animation is absolutely crucial and one of the reasons World of Warcraft has done so well. WoW is fast and precise, you can run, jump, backflip and shoot at the same time; fluidity is key.

    If you look at other MMO's they're slow, rigid and it almost certainly breaks the suspense and character of the game.
    Edited by 1 at 15/03/10 @ 08:59
  • AphoticCosmos #5 2 years ago

    Please be good.

    Please.

    It's been 5 years since Republic Commando - what I count as the last good Star Wars game. We need some relief!
  • Morthill #6 2 years ago

    After WoW this is the only MMO that can get me excited. But it really needs to bring in something new compared to other MMO's, because I'm done with the simplicity of WoW and I doubt I'm the only one.
  • technotica #7 2 years ago

    To me this sounds suspiciously like Champions Online and Star Trek Online, a massively instanced multiplayer game. Those two games IMHO took mmo gaming into a bad direction and I hope this one won't follow them.
    Edited by 1 at 15/03/10 @ 09:05
  • swisstony #8 2 years ago

    Trust in Jake, he knows what's cooking :)
  • Shikasama #9 2 years ago

    Other players can be the best things about MMOs, but more often than not they are the worst.

    A game which, if I chose, I can seriously limit my interaction with other people (so for example, my entire gaming evening doesn't depend on the fortunes of 24 other separate individuals) is only a good thing in my opinion. I want to be able to chose my interaction, not reach a level where it goes 'right, you've spent all this time by yourself, now if you want to do something your time is at the mercy of others.'

    I don't get hung up on the MMO tag. If it is a good game it is a good game, regardless of how many dickheads you see in public chat channels.
  • cnlfailure #10 2 years ago

    So, this is going to be hunt the guys with punctuation over their heads MMO gaming? I'll pass thanks.
  • hiddenranbir #11 2 years ago

    Sounds like they've not actually done much with the non-story parts of the MMO yet. Dear me..
  • iokthemonkey #12 2 years ago

    I agree Technotica - it's sounding very much like Guild Wars to me at the minute, lik esome form of social hub with instances hanging off it.
  • Lemming81 #13 2 years ago

    Totally agree with the tone of the review. Yes it looks great, yes Bioware are awesome at RPGs...lets see the MMO aspects now.
  • iamian #14 2 years ago

    I like the GuildWars comparison.
    I do think that having instances is the easiest way to do it from a story telling perspective as they have more control over what you'll experience in a particular area. Maybe if they could mix it up with a little persistant world stuff too it could work pretty well though...
  • Timbercottage #15 2 years ago

  • gmmonkey #16 2 years ago

    @ technotica - agreed.

    I'm going to give bioware the benefit of the doubt, because they've never let me down. The general feeling I'm getting from everywhere is that it's mmolite i.e. it's essentially a heavily instanced game with very little need for interaction with other players. I've not really got a problem with that, but when they start asking for money every month then it gets a bit iffy.
    Edited by 1 at 15/03/10 @ 10:35
  • udat #17 2 years ago

    I'd kinda like it if it was indistinguishable from a single player game, because I want another KOTOR :p
  • sneetch #18 2 years ago

    I think you're getting your wish, udat. :)

    I reckon I could play through a lot of this co-op with a friend or two but without a need for grouping I doubt we'll even stay to the end. Although an excessive reliance on groups in these games can be a pain in the ass if there's no reliance on other players then there's less of a sense of community in the game and the social side of an MMO is pretty important for me.
  • WinterSnowblind #19 2 years ago

    I really like what they seem to be doing with this game.. catering for multiple audiances. Over on the official forums, I get the idea that people want it to be a pure MMO experience, completely persistant world, hundreds of other players everywhere at once, force you into groups and subscription fees.

    Elsewhere I see many different tastes. Personally I'm in the camp that would prefer to play this as more of a single player game, perhaps meeting up with a friend or two at key points in the stories are for doing unrelated quests, etc.

    I also really hope the subscription isn't forced on us. By all means have a premium membership, but I think an MMO can support itself just as well by having content added regularly that you just have to purchase, similar to what we see with DLC. It would likely end up costing the same amount as a subscription, but at least that way you can pick and choose what you want.. Or even just continue to play the basic game with no added costs. If the developers simply listen to the official forums.. it'll be nothing but a WoW clone.
  • actionfitz #20 2 years ago

    so... a news article without any news?
    :/
  • sneetch #21 2 years ago

    @actionfitz
    so... a news article without any news?
    :/


    No, it's a "Hands On". You know, they got to play the game and I (at least) learned a few new things about the game.
  • Shikasama #22 2 years ago

    hiddenrabir - The game doesn't come out for another year at least. Like Oli said, just because they aren't willing to talk about it (and who can blame them with a WoW expansion coming up?) doesn't mean they haven't done it or got a long way there.
  • superdelphinus #23 2 years ago

    sounds like "MMO" in the same way that Fable 2 is MMO
  • Koborover #24 2 years ago

    SW:TOR sounds like Guild Wars 2, an instanced story with a persistent overworld. It will be interesting to see what happens in 2011, Guild Wars 2 is expected next year and it will be free to play.
  • Shinetop #25 2 years ago

    Although the combat basics will be familiar to any player of traditional MMORPGs - hard targeting, skill clicking, cooldowns

    No thank you.
  • Harmonica #26 2 years ago

    Devs should really stop making single player instanced experiences cloaked as MMOs, because the gameplay as Tom points out is not remotely MM.

    There are a few indie games that deliver that type of things, to varying degrees, and EVE of course (although if you're not part of a megacorp good luck).

    Need a proper mainstream dev to step outside of the box and create some proper online cooperative gameplay mechanics other than looting and shooting kobolds and crafting and trading. It's all very tedious and certainly doesn't speak to the sprit of adventure and innovation inside the Star Wars universe OR the original Star Wars films.
  • anomagnus #27 2 years ago

    There is a huge misconception right now, that MMO's must be a copy of WOW, and copy its mechanics. WoW is great at what it does, i.e. put you on a treadmill to end game raids. BUt why does that have to be the only way to do things? My time in WoW is spent running raids, and to be honest, i'm pretty sick of it. In between raids i have the smaller things, but they no longer have meaning to me.

    If TOR can break this cycle, and present something different, something story driven and personal, it'll do well. I hope its the first mmo to succeed at breaking the raid cycle.
    Edited by 1 at 15/03/10 @ 12:02
  • Rorsch #28 2 years ago

    I'm just worried this is gonna run on EA's servers.. Everyone who has FIFA or Bad Company 2 knows what I mean
  • Bremenacht #29 2 years ago

    Rubbish screenshots - the same scene from different angles.
  • Gastrian #30 2 years ago

    Well from experience with previous games Bioware is not a shouty developer and other than some teasers will not show a product, or specific part of the product until it is absolutely ready and just because all they've shown so far is the single player/co-op element doesn't mean thats all that they've worked on. It could be that the single player elements are instances from a perpetual overworld but that the rest of the overworld is standard MMO fare with all the features we are wanting,

    Bioware have proven with pretty much every game they've released that they know exactly what their target audience wants, its just in this case they are making a game for those that want KOTOR3 and those that want a good version of Star Wars Galaxies.
  • Shrike #31 2 years ago

    Reading this just makes me miss Star Wars Galaxies. No commercial MMO since has even attempted to be what SWG was. It was certainly U-turning and under-performing, but in terms of the experience it is one of my favourite games of all time - when it worked, and before they broke it.

    I'm sure SWTOR will be pretty good - in so far as it is KOTOR 3, I hope the multiplayer aspects don't get in the way too much - but as an online Star Wars game, it has a huge amount to live up to as far as I'm concerned.
  • Ryboy #32 2 years ago

    Ye gods! Still an entire year to wait! Can't wait Can't wait Can't wait Can't wait Can't wait Can't wait Can't wait !!!!

    "Mmmmmmm, wait you shall. Patience you must have."

    *slap*
  • Distributor #33 2 years ago

    Year to wait? These things really tend to slip. They really do. End of 2011 is my guess. And what did blizzard just say: "80% of the effort goes in to the last 20% of polish". EA has estimated the release window for this but Bioware, im sure wont be pushed into releasing this early, too early, if the polish is missing.
  • mandella #34 2 years ago

    Basing on this hands-on there is no frakking way this game will launch in spring of next year. Maybe, and that's big maybe, we'll see it in autumn. Basically they have no crafting, no pvp, no gathering, no groups/raids stuff to show of. Right now it seems they are making a single player game and later on they will add mmo elements. Will it work that way? I doubt it. For me, it's ok, I look at SWTOR as an unofficial KOTOR3, but for many people who are expecting buffed up Star Wars Galaxies or a WoW in Star Wars universe this will not be a massive multiplayer game but a massive disappointment - at least this is how it currently looks like.
    Edited by 1 at 15/03/10 @ 13:41
  • Boomerang #35 2 years ago

    I'm slightly worried that he's very unsure about all the non-combat activities. They'll surely have been designed, but his unwillingness (or inability) to discuss troubles me. Long time to go though, so we'll see!
  • WinterSnowblind #36 2 years ago

    @anomagnus
    That's sort of what I was getting into with my comment.
    Over on the official boards, there seems to be some kind of belief that if the game isn't almost identical to WoW it won't be good.

    I was pretty shocked to see some of them even going as far to say they wouldn't buy the game unless it has a monthly fee.

    Personally I think the genre is in dire need of a change. Especially after games like Lego Universe, Global Agenda and Star Trek Online.
  • hiddenranbir #37 2 years ago

    TOR isn't exactly much of a change.
  • Benno #38 2 years ago

    They really need to make an MMO or a single player game. I am completely unconvinced that a game providing a watered down experience of both camps can truly be successful in today's market.
  • Kerome #39 2 years ago

    Agree with most people here - this doesn't look like an mmo which is a year from release. I'd expect to see some online action, and perhaps an early test instance or something. The core of these games is scalable multiplayer, and that they are not showing it or saying anything much about it makes me kinda worried that they're busy dropping the ball and that this will end up as some kind of weird hybrid.

    Shame because I wanted this to be good, and a step up from wow. Anyways, we shall see, they may yet pull it off.
    Edited by 1 at 15/03/10 @ 19:41
  • TitusCrow #40 2 years ago

    Hmm.. this article doesn't fill me with hope to be honest. Either they are a lot further than they are letting on, or there is now way they will get it out by 2nd quarter 2011. I'm not wildly excited for this at the moment and I want to be because I have avoided SW like the plague for a long time now. It would be good if something with star wars on it was good again..

    Guess we shall just need to keep watching see what they have.
  • AOFanboi #41 2 years ago

    People complaining about instancing really should try and play a MMO without instancing, at least until they get bored from sitting in a queue for some stupid boss and read all the curses thrown at people deemed to be "kill-stealing" or "queue-jumpers".

    You only play one character anyways*, in a persistent world with multiple other people. "Requiring" grouping, raids etc. just means you turn a game into a job.

    *) Well, an away team in ST:o
  • Edawan #42 2 years ago

    The more I read about this game, the more boring and generic it seems.
  • jimr9999us #43 2 years ago

    This preview is why I have Eurogamer bookmarked.

    After reading 3 articles on other sites driven by hype, I come here and Oli cuts through the crap and asks the right questions. /salute
  • Sharzam #44 2 years ago

    My personal problem with many MMOs is the lack of inter personal, too much instancing content. To feel like a MMO to me you need to be out in the open for example your on a quest/mission out in a field and getting in a bit of bother a random passerby sees this and helps you, you get talking and a few buffs later your friends and doing group content together. I have played many games with and without instancing and i think its all about balance, games like LOTRO and WoW got it right however STO, and GW got it wrong.

    It is this sort of random personal interaction that makes a MMO to me. Story is great and all but there are plenty of single player games which can provide that. Of course this all my personal thoughts.
    Edited by 2 at 15/03/10 @ 18:12
  • curtlikesmeat #45 2 years ago

    Fairly underwhelmed so far like most others. I know you can't make a game like Everquest again now, but I would love a game that captured that sense of scale, adventure and community.
  • Ged42 #46 2 years ago

    I so want this game to be good, I like the bits of the story that they've revealed so far and I hope the storytranslates well into the gameplay.

    Still no idea howthe MMO element is going to work, whether it's going to be just like WoW or more like Borderlands' co-op.
  • Wendelius #47 2 years ago

    To me, it seems like Bioware might be pursuing a clever strategy with the way they are showing the game right now. They have plenty of time, closed and open betas and previews closer to release to show off the MMO aspects.

    But one of the things they have been telling us is that this MMO is different because they are behind it and they know how to tell and involve you in a story. And so the early demos understandably focus on lower level content and, because that suits the story angle, you are shown that the game is fun, rich in storytelling (at least some of the missions we have seen) and could be played like a single player RPG in its own right.

    In other words, I believe Bioware is first trying to tell us: Look, we have cracked the other aspects of the gameplay. We'll tell you about the more generic MMO aspects later (and hopefully have a few surprises up their sleeves that the competition will have less time to react to).

    That being said, I wouldn't mind getting more info on how the grouping will work, how they will deal with the various story paths players can take, ...

    Wendelius
  • orakio #48 2 years ago

    Bioware owes its reputation to make this thing awesome. Even though I was an SWG fan back in the day, I am not expecting anything similar in any way. What I do expect however is that same feeling I got with both KotORs, both mass effects, and dragon age: pure quality.
  • sarcasmoidosis #49 2 years ago

    They're really tight on info, aren't they?

    Bioware has been truly awesome later, giving me one good game after another, so I have faith. But... MMO's are a different beast and one that I do not know if they can truly master. I'll buy for the SP part regardless :)
  • Chalee #50 2 years ago

    A crazy part of my brain still hopes they make a U-turn and decide to make a proper single player game after all
  • Caimbeul #51 2 years ago

    "Star Wars: The Old Republic is easily the most significant MMO launch since WOW's, and potentially nothing less than the biggest game in the world"

    Nothing like a little bit of pressure eh? I hate and refuse to play MMO's anyway but good luck to them!
  • seanm2 #52 2 years ago

    They probably focus on building the content, world and story first.

    They may have plans for the multiplayer interaction aspects. But I don't think it will be fully implemented till later.

  • Distributor #53 2 years ago

    I worry about this game and on the other, I dont. Single player should be just fine. But where is the MMO side? Why should we pay a subscription for this? The game is releasing in about a year, give or take a few months....and yet not a single bit of hard concrete news about grouping, encounters, raids....all that MASSIVE part. You dig?