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Star Wars: The Force Unleashed Preview

Preview by Rob Fahey

13 May, 2008

Page 1 of 3. Page 2 ->

Last time LucasArts popped across the Atlantic to chat to us about The Force Unleashed, it had plenty of impressive videos to show, and big promises to make. Now, with only a few short months to go before the launch of the game, the team has returned to make good on those promises.

Within the first minutes of playing through the test code on their Xbox 360 debug units (PS3 code is also running on the day, and looking pretty much identical to the naked eye), the LucasArts developers who have made the trip are already making sure we're aware that "The Force Unleashed" isn't just a nifty title - or a hollow boast. Powerful blasts of Force energy lift huge, heavy gates off their hinges, splintering wood and buckling metal. Enemies are plucked from afar, hoisted into the air, and the impaled with a thrown lightsaber. Entire TIE Fighters are lifted from the ceiling racks of hangar bays and hurled at fleeing troops, Imperial and Rebel alike.

Unleashed? It certainly looks like it. This is top-notch modern game physics wreaking gleeful havoc in the Star Wars universe. It's bold, brash, incredibly action-packed and visually stunning. It may well be one of the best Star Wars games ever made - but strangely, the feeling we get from watching the LucasArts team play is that it might also, inadvertently, be one of the best superhero games ever made.

Storm Force

If you've been following The Force Unleashed at all, you probably know the story already, but a quick recap can't hurt. Set between Episodes III and IV - right in between the two trilogies - it sees Darth Vader secretly raising and training an apprentice, whom he uses to kill the remaining Jedi in the galaxy, all the while plotting darkly against his own master, the Emperor. You play the Apprentice, and get to take part in a nicely twisty storyline which is fully authorised and approved by George Lucas himself, and takes in plenty of elements from both the films and the extended Star Wars universe.

The setting and the character give LucasArts a chance to seriously cut loose within the universe, as the title suggests. From the very outset, this is designed as a wet dream for gamers - thanks to the stunning physics and intense combat - but also for Star Wars fans. It makes its intentions clear right from the outset, when you get to control none other than Vader himself as he steps in to get his hands dirty when a rogue Jedi is discovered during a raid on the Wookiee homeworld.

'Star Wars: The Force Unleashed' Screenshot 1

He won't try that again in a long time ago in a galaxy far, far away.

Black cloak billowing in the wind (the fabric effects in the game are stunning), Vader strolls through the Wookiee village, dispatching defences with a casual flick of Force Push and slaying countless furry favourites with a swipe of his iconic lightsaber or a deft application of Force Choke. It's a delicious - and all too rare - chance to succumb to the Dark Side in the Star Wars games, and a fairly good indicator of the extent to which LucasArts has taken the gloves off in its quest to relaunch Star Wars as a credible gaming franchise.

It's the technological progress, however, which is likely to capture gamers' imaginations most of all. The physics we've mentioned - and it truly is astounding, allowing huge chunks of the world to be manipulated realistically. Metal bends, glass shatters, wood splinters - it all obeys the laws of physics and opens up extensive options in any situation. Even the developers seemed surprised when slamming a struggling Stormtrooper into a metal door with a Force power resulted in the door bending open just enough for the unfortunate trooper to get stuck in the door, flailing and screaming.

Other systems, too, are impressive - especially the AI, which LucasArts is particularly proud of. Rather than scripting everything in the game, enemies react dynamically - and unpredictably - to the things you do. Pick up an enemy, and they'll flail around in the air, trying to get themselves upright; allow them to get within reach of something and they'll grab hold of it, trying to resist your attempts to throw them with the Force. They'll also try to grab onto each other in desperation, and will even fight in mid-air to try to release themselves from their doomed colleagues. It works remarkably well, looks great, and makes every level absolutely brim with darkly comedic potential.

Graphically, you'd expect such a flagship product to impress - and it really doesn't disappoint. The environments are lush and detailed, but it's the characters that really shine - especially the central characters, such as the Apprentice himself, whose facial animations are better than pretty much anything else we've seen in a videogame. Even now, all too many games give us characters with perfect lip-sync and realistic movements, but faces seemingly injected with Botox from forehead to chin. The Force Unleashed is a step in the right direction on this front, and it lends the game's cut-scenes and storytelling a significant new depth.

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Comments: 1-50 of 65 in total | next 50 »

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coastal
13/05/08 @ 11:42
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I can't access page two so answers may be found there;

1. Does the wii do the light sabre well?

2. Does the wii do the light sabre well?
chudders
13/05/08 @ 11:44
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1. No.

2. No.
Edited 1 times, most recently on 13/05/08 @ 11:44
ostrasized
13/05/08 @ 11:45
#3
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Quick time events as if they're a good thing? Uck, pretentious twaddle.
imamazed
13/05/08 @ 11:45
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The wii version sounds shite....


Probably end up buying the 360 version after all
japstersam
13/05/08 @ 11:46
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looks good to me :D
OrgasmicMutton
13/05/08 @ 11:48
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@ Coastal

Apparently not as well as people may have hoped for; but the lack of the lightsaber not doing exactly what you're doing is supposedly partly balanced by some nicely implemented force power controls which are easily combined with lightsaber attacks.

Still I can't help but think this is one of the games I'd rather play on the 360 or PS3 (unfortunately I don't have one!), I think in this case I'd rather have the more advanced physics and AI rather than the Wiimote gestures and multiplayer.

Still if the Wii version is fun in its own right I'll probably buy it. Especially as I have my doubts that we'll ever see the kind of sword combat that most people want on the Wii; I just don't think it's plausible to get that level of control with the Wiimote, though I'd love to be proved wrong. Until then I'll just have to make to with a swipe to the left playing an animation of a swipe to the left!
3william56
13/05/08 @ 11:52
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God, it was sounding all so promising until the words Quick, Time, Event, Button and Matching crawled out of the garbage compactor.

/invokes force suggestion powers
/waves hand
/"these are not the game mechanics you are looking for"
ps3owner
13/05/08 @ 11:54
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the bloke on the picture of the eurogamer front page (that points to this game) looks like david beckham with a lightsaber.

Sir_TimAlot
13/05/08 @ 11:55
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Nursing a semi...
Adam_T
13/05/08 @ 11:59
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Looks like a bit of a letdown! Wii Rubbish controls! Sucks!



Edited 1 times, most recently on 13/05/08 @ 11:59
schachmatt
13/05/08 @ 11:59
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I'm certainly intrigued, but no pc-version, no buy.

Not surprised about the wii-controls. It was already made clear very early on in the wii's life that absolute direct controls are not possible. It will probably need a scanning device console to do that - next generation?
Shinji [mod]
13/05/08 @ 12:00
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It's worth pointing out that the QTE stuff only happens at the very end of boss battles, when you've already won the fight - once or twice per level (and the levels are very large) at most.
Feet
13/05/08 @ 12:01
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QTEs?

Pleh. I'm sure the rest of the game will be great, but choosing QTEs so it's more cinematic is a terrible decision.
Madafunkola
13/05/08 @ 12:02
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They seem to say - "We do teh fisix cos makes it not bad scripted"
Followed by - "We do teh kwiktyme event cos makes it really good scripted"
CallousB
13/05/08 @ 12:02
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They should have concentrated on the Wii Force powers and not worried about the saber.

I would have much prefered to be able to use the pointer function to pick up and throw enemies around than use the motion controls. I think LucasArts hate Nintendo too much to put any real effort into an exclusive built from the ground up game....despite they money they would make.
superdelphinus
13/05/08 @ 12:04
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what are 'quick time events' please mates?
Raya
13/05/08 @ 12:04
#17
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Ho hum - you can't do 1 to 1 movement with any motion controllers. What happens if an enemy parries? Think about it! Plus all these people that think 1 to 1 control would be cool need to take fencing lessons and see how they get on ;-)
bitesize
13/05/08 @ 12:06
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was a bit undecided about 360 or wii version, but this has swung it to 360 i reckon... not a fan of 'waggle to the left to do left swing' type mechanics.

and, as everyone else has said, quicktime events can fuck off.
tonyferrino
13/05/08 @ 12:07
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Dunno why people are getting hung up about a couple of QTEs. The actual level gameplay sounds ground-breaking. If it gives you anywhere near the freedom to use your powers that the preview implies, it'll be brilliant.
Darkedge
13/05/08 @ 12:17
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Can cope with the QTE's as if they are cool enough they will work.
Knew the lightsabre would work like that on the Wii and have been saying since day one - you CANNOT use a wiimote exactly like a lightsabre - fundamentally you cannot parry, block or even match the control up enough to have it act like a sword.
strange_powers
13/05/08 @ 12:26
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QTEs worked great in Resi 4 and in God of War - if done well there's no complaints here.
varsas
13/05/08 @ 12:26
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To me it sounds like the Wii controls work very well! The sabre control is not everything a SW fan would want but it still sounds good.

I wonder if the multiplayer is online at all?

@bitesize: "not a fan of 'waggle to the left to do left swing' type mechanics."

You'd rather there were no motion controls?


@CallouB: "They should have concentrated on the Wii Force powers and not worried about the saber. "

This is what they have done from what I can tell in the article.

Edited 2 times, most recently on 13/05/08 @ 12:29
mikeck
13/05/08 @ 12:28
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@ strange_powers

Totally agree, I was about to say that until you had :)

I'm really intrigued by this game, it could well be a must have purchase when it's released.
systems
13/05/08 @ 12:28
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So both PS3 and 360 versions are going to be absolutely identical? That's a bit disappointing as then you're effectively wasting the massive storage potential of BD (unless the game really does all fit on a DVD9 or two).

I have both consoles and tend to hit the "ignore" button on anyone who talks fanboy balls so I may have missed this, but I thought the point of BD was that you could have better texture detail? Or at least compress them less. So... why don't they?
octo
13/05/08 @ 12:28
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Yes, Quick time events can Fuck Right Off (FRO).
superdelphinus
13/05/08 @ 12:29
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SOMEONE TELL ME WHAT QTE MEANS
ulov3
13/05/08 @ 12:30
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No multiplayer??? A game with no multiplayer is not worh buying, i guess a couple of rentals should just be fine
Psymonsays78
13/05/08 @ 12:31
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Please, please be good...!
OrgasmicMutton
13/05/08 @ 12:32
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I'd slate quick time events as I don't generally enjoy them but it would seem a bit hypocritical considering the fact I enjoyed Fahrenheit, which was basically just one big quick time event interrupted by the odd puzzle.

The ones in this game sound as if they'll be OK compared to the at random "press X NOW to NOT DIE" moments favoured by some games.

"No multiplayer??? A game with no multiplayer is not worh buying,"

I really don't understand that attitude but then I've always favoured a strong single player experience in games of this type. Multiplayer always seems a bit tacked on and I appreciate it when developers take a bit of extra time to polish up the single player mode rather than sticking on a generic multiplayer mode that will be inferior to any game which is designed purely for multiplayer. While some games manage to pull off the single/multiplayer combo most of the best examples of each have been when the developers have focused on one alone.
Edited 2 times, most recently on 13/05/08 @ 12:36
mkreku
13/05/08 @ 12:34
#30
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Why no PC version? I am sure my quad core CPU would be perfect for a physics heavy game like this :/
bitesize
13/05/08 @ 12:38
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You'd rather there were no motion controls?

no, that's not what i said at all - simply not a fan of motion control for the sake of it, i.e. just mapping to where a button press would normally be. see also the sword fighting in zelda - fun for 5 mins, a right bloody chore for the next 39hrs 55mins.
Bloodkult
13/05/08 @ 12:39
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I thought the point of BD was that you could have better texture detail? Or at least compress them less.

They'd be unusable anyway, as you've still only got 256mb ram on the graphics AFAIK.
varsas
13/05/08 @ 12:41
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@bitesize:

no, that's not what i said at all - simply not a fan of motion control for the sake of it, i.e. just mapping to where a button press would normally be. see also the sword fighting in zelda - fun for 5 mins, a right bloody chore for the next 39hrs 55mins.

I don't think this is the same as zelda since in that game a swing either way mapped to the same animated swing. In this game a swing to the left is a swing to the left, a swing to the right is a swing to the right; I'm assuming there are vertical and diagonal movements too.

I took the "pre-programmed" bit in the article to mean that if you swung right to left at a slight angle then that would not directly translate and only a right to left swing would appear in the game.
Edited 1 times, most recently on 13/05/08 @ 12:43
DFawkes
13/05/08 @ 12:47
#34
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Don't care about those versions. What about the n-gage version? Hmm?

I can't be the only one who wants it. Am I?

/is
bitesize
13/05/08 @ 12:47
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i guess it's all down to how many attack types there are - left/right/high/low for different attacks would be ok i guess, more variation would be better. i just know i spent most of zelda using the A button attack cos i quickly got sick of the waggle attack...

i guess we'll see come the previews?
sadakos_fury
13/05/08 @ 12:48
#36
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@ superdelphinus

They're the bits in games where there's a cinematic playing that moves the story along, and in an attempt to involve the player a bit more, instructions pop up on screen. eg. the part in resident evil 4 where you fight el gigante and you have to press a button to jump on his head then waggle the thingy to slash at his dangly head-bits. If you don't do it right or quickly enough, you fail.
Hope that helps!
InsoFox
13/05/08 @ 13:02
#37
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Ever since Lucasarts flushed its soul down the pan along with Sam and Max 2, it hasn't been what it used to be. But after reading this (and seeing how well Euphoria worked in GTAIV...) well... consider me hyped.
superdelphinus
13/05/08 @ 13:14
#38
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ok, so like basically the whole of Fahrenheit?
trebell
13/05/08 @ 13:17
#39
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systems: your texture depth is dictated by the visual capability of the system, not the storage medium hence BD not having an influence.
farticusmaximus
13/05/08 @ 13:22
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Whoop! Looks like I'll be buying the Wii AND 360 versions then!

Not happy about the QTE's but if they are as few and far between as said then it's forgivable... just..

Need the Wii version for multiplayer, not too fussed about the single player Wii bit as the 360 version will deliver the goods in that department.

All in all a very exciting and expensive prospect :)
pauleyc
13/05/08 @ 13:30
#41
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@mkreku

Why no PC version? I am sure my quad core CPU would be perfect for a physics heavy game like this :/

Apparently your quad core CPU is too expensive to play this game.
Negotiator
13/05/08 @ 13:30
#42
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So the xbox version will be better.
gaselite
13/05/08 @ 13:30
#43
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Dear Lucasarts,

Make JK3 with this engine

tia
Nallen
13/05/08 @ 13:36
#44
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Superpowered anti-hero crushes all before him, then finishes giant boss monsters with QTE?

So...God of (Star) Wars?
Crofto
13/05/08 @ 13:39
#45
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Love how they pester the guy about multiplayer, as if to say everyone on the planet wants multiplayer and multiplayer only. >_>

I, for one, am absolutely glad that there's no multiplayer in this game. That's the only way a game like this could ever hope to challenge the likes of Ninja Gaiden, God of War and Devil May Cry. With multiplayer it'd inevitably end up being far too short, and most probably unpolished.

Anyway, one thing I did kinda want details on, is tearing. I watched a trailer for the 360 version and the tearing was hideous. I see the issue was conveniently side-stepped with this preview, but people will want to know.
RexRunti
13/05/08 @ 14:13
#46
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To be honest I was hoping for a little more from Euphoria in GTA IV. It seems to be used souly with hitting/clipping/nearly hitting pedestrians to me. Of course the best moment of the game for me was when I blew up a police car send the officer standing next to it flying with so much force thant not only did he wrap himself around a lamp post he also knocked it over into some of his surviving former colleagues.
Azazel
13/05/08 @ 14:36
#47
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Quick Time Event is basically a phrase made up to make hitting buttons in time with on-screen prompts sound important.
Killerbee
13/05/08 @ 14:42
#48
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The lack of a PC version sucks and I admit I'm kind of torn between getting the Wii version or holding out for when I finally get around to buying a PS3... assuming this actually turns out to be good, that is.

I'm not too concerned about the inclusion of QTEs - the ones in God of War and Resident Evil 4 worked well enough, although I'm not so sure that it actually helps with the sense of immersion in a game to have X, O, square and triangle flash up on your screen during a boss fight.
groovychainsaw
13/05/08 @ 14:55
#49
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QTEs are the opposite of cinematic. I'm so single-tasked (as opposed to a multitasker) that all i can see are the button prompts. I have never once seen what i going on behind the button prompts during a QTE in any game, so i really miss out on any story packed in there!
septimus
13/05/08 @ 15:20
#50
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As long as the QTE's aren't as intrusive as in Bourne I can live with it.

Comments: 1-50 of 65 in total | next 50 »

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