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Spore Review

PC Review by Tom Bramwell

4 September, 2008

Page 3 of 3. <- Page 2

Lovable as you are, people need convincing. One of our early acquaintances - the self-appointed fashion police of the universe - demanded that we rid a neighbouring planet of its ghastly turrets to earn their trust, which was painstaking (and painful) as we were already part of a trade route with them. Others are too meek or aggressive to be dealing with; and then there's the Grox, the pirates and other ever-present threats. It can all seriously hamper your quest for the many Achievement-style badges, the rare item sets, terra-forming equipment and proficiency, and the big secret at the centre of the universe, but it's seldom the tedious drag of the Sims' inability to wash themselves or clean up.

There is so much to do, and while much of it seems functional on the page (the many fights with pirates bothering your trade routes; scouring systems for tell-tale yellow outlines that predict a rare item; building up a fleet of allies; looting and grinding to gather money to spend on new kit and to buy up entire systems) there's an inherent appeal that's traceable partly to the desire to experience the unknown. The history of your species is on a timeline of exploration, and there's always a What's Next. (There's also a visual timeline of your exploration to inspect, if you're curious about what you did yesterday.)

It's also partly attributable to Maxis' Sims-style sense of humour, ballooned manifold by the massive expanse of populated space into which you're thrust. There's the reams of dialogue to chuckle through (with your own range of amusing responses; Star Trek's first contact could do with more "Yeah, I could get into that"); there's the Sporecasts you can sign up to, which populate your galaxy with the best of someone else's discoveries, ever the hook.

By now though your eyes have crept down (after all, What's Next?) and maybe started a bit at the number, and it's true that Spore's recommended with caveats. Although you're mostly prepared, space can still be unforgiving after a sequence of innocent missteps, like a shortage of funds because you misinterpreted an instruction, or an unwinnable war you stumble into, and while the Spore Guide help files are deep, they don't always answer your questions.

'Spore' Screenshot 6

Given what people achieved with the Creature Creator, the Vehicle Creator's future will be fascinating to watch.

And for all their mighty purpose, the first four phases of the game don't always play brilliantly, and they're too fleeting. Creature is the best place to experience other people's work, for example, and while there's nothing to stop you lingering or beginning again in Creature, there's not enough in the repetitive gameplay to encourage this. Throughout the four there are myriad reasons to frown intermingled with the smiles: the Costume Creator is a bit crap; the Civ and Tribal phases are very lightweight and there are too many buildings to edit in Civ; the Creature Creator doesn't let you make exactly the creature you want because your survival depends on parts that spoil the look.

But while there are days you won't want to go to the four-stage school, and compromises to be made, such is life; and ultimately it is worth it for the fun you have along the way and the experience of the space strategy game at Spore's heart, which overwhelms any burgeoning disappointment. All along we've known that Spore's ambitious design demanded so much of the developer that it had to - and of course wanted to - pass some of that onto you, and perhaps the flaws that endured are symptoms of that extensive, intricate development and infrastructure, and that fate which sometimes befalls even the best developers: losing sight of a few basics.

Yet they're irrelevant to the bigger point. We're all familiar with the innovative, web-aware customisation cloud that underpins Spore, but nobody's done it better (even though many now do it - apparently years after Maxis thought of doing it here) and the final game is proof that it was all worth it: you're all one big Designer, and Spore succeeds as much because of you and me as the many worlds scattered across the stars and the many ways we've been given to explore them.

9/10

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Comments: 1-50 of 141 in total | next 50 »

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L0cky
04/09/08 @ 07:03
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Arh, looks like I won't be avoiding this after all.
coastal
04/09/08 @ 07:13
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come on consolefan_boys tuck in.


oh, sorry. er DS?
Ginger
04/09/08 @ 07:15
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woohoo - 9!

/goes back to read review
Edited 1 times, most recently on 04/09/08 @ 08:15
Stickman
04/09/08 @ 07:15
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God, I've been wanting this for aaages! Awesome.
DDevil
04/09/08 @ 07:15
#5
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Dammit, I've got to buy it.
SentientNr6
04/09/08 @ 07:19
#6
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Nice score. Still not sure whether this is something for me.
I am still afraid that it will be a sim like experience which is fun for a few hours and you never come back too.
mazzl
04/09/08 @ 07:22
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yo EG. since it's a pc review.. please post the system recuirements!
Mentalist(air)
04/09/08 @ 07:29
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Whew, after Ze Germans were so down on it, I was worried my 25 quid had been squandered.
UncleLou
04/09/08 @ 07:31
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Hm, good to hear - because I just arrived at the space age (but not really played that yet), and even without especially big expectations, I am rather underwhelmed. It's very funny and charming, but I have no desire to ever play these stages again - they are formulaic (conquer village A, conquer village B, your village grows a bit, conquer village C which has now also grown a bit), almost shockingly shallow with surprisingly little to do, and even a tad tedious.

Frankly, I almost had more fun with the creature editor in the past than now with the full game, and I almost wish they hadn't released the editor earlier, as I feel like I have also already (via the Sporepedia) seen a few too many creatures.
Edited 1 times, most recently on 04/09/08 @ 08:31
aldo_14
04/09/08 @ 07:32
#10
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Excellent. Hope my pre-order arrives early, then......
seasidebaz
04/09/08 @ 07:36
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£12.99?

Sold.
tomkuryakin
04/09/08 @ 07:40
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I presume that all the stages are RTS? The review doesn't really make it clear.
septimus
04/09/08 @ 07:41
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Want to get it, but damn it, I just won't have the time to invest in something like this.
Zomoniac
04/09/08 @ 07:41
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Better than Seventh Cross then?
ciril
04/09/08 @ 07:43
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Isn't it funny that after all those super hyped games that failed to deliver what promised (or just flopped) released lately it is an EA branded game that's a great game? :P
trebell
04/09/08 @ 07:47
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darn. it was this or VP2. Might have to get both now.
Harlequeen
04/09/08 @ 07:47
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Phew. They actually managed to make a game of it. Much kudos.
Mentalist(air)
04/09/08 @ 07:47
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I presume that all the stages are RTS? The review doesn't really make it clear.

Inded, I've read a fair bit about spore but, apart from the Cell stage and obviously the Creature editor, I still have very little idea of how it actually plays.

I guess I'll find out as soon as I get my copy, though.
space ace
04/09/08 @ 07:53
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spore manages to score!
PearOfAnguish
04/09/08 @ 07:55
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£12.99?

Sold.


That's the price of the strategy guide, not the game.
Edited 1 times, most recently on 04/09/08 @ 08:56
the_dudefather
04/09/08 @ 07:56
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I was so sure this was going to get the controversial 8/10 thing

looking forward to day off and copy of the game arriving :)
DFawkes
04/09/08 @ 07:56
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Better than the recent Off Road on Wii then?
booner
04/09/08 @ 08:01
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This game promised so much and by the sounds of it, delivered. I will be buying on release day. It's very rare for games to deliver on hype these days.
Crea
04/09/08 @ 08:03
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As above, I'm interested in how this runs? Is it a system hogger?
the_dudefather
04/09/08 @ 08:06
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@Crea
It runs well on older PCs apparently, its reasonably low spec
penhalion
04/09/08 @ 08:30
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Played my mates review copy. Not that interesting to be honest. The whole fun is the space exploration. The develope your character bit is just a cobbled together route to that. I'm not going to get into what score it deserves I'll simply say that it's definitely not going to be everyones cup of tea.
BiscuitBase
04/09/08 @ 08:35
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SOLD
ConsoleCowboy
04/09/08 @ 08:38
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Hi all,
I am one ze Germanz and I have to agree with some of our magazines: The game is all show no go. The first four parts are cute but have zero replay value. It's like playing 4 casual games with a 6- or 7-ish rating in a row. Then at space, the game gets much better, though not as good as MOO2 or the usual CIV4 Mods. The Editor is uber-great, yet I felt like creating stuff for hours to be placed in a mediocre game.

But if you feel that Spore is greater than the sum of it's parts it might be a good buy for you, especially if you like designing stuff for the sheer fun of it (which it is!). If you are looking for one whole, sound and deep gaming experience with real replay value, I would strongly suggest to try before you buy.
Edited 1 times, most recently on 04/09/08 @ 09:39
hiddenranbir
04/09/08 @ 08:51
#29
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OMG not a 10? MEGAFLOP!

My order arrives tomorrow. Woo! :D

Darren
04/09/08 @ 08:52
#30
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I can't wait to play this... the game came in this morning's post but too late to try it before leaving for work. I've got it with me here at work and looking at the back cover and manual just makes me sick to try it! I haven't read the EG review yet (will do later) but the score is very encouraging! :D
mingster
04/09/08 @ 09:04
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It'll sell like hotcakes to the same sort of crowd that bought The Sims.
But in general i think its a bit 'meh' to any RTS/4x4 PC strategy fan.
All show no substance.
Ryuken
04/09/08 @ 09:05
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"though not as good as MOO2 or the usual CIV4 Mods."

Euh, it's rather more like Star Control II than like those games.

Anyone else having problems with registering? It's getting ridiculous here.
rover
04/09/08 @ 09:08
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* gah*
Edited 1 times, most recently on 04/09/08 @ 10:09
johnnybrn
04/09/08 @ 09:11
#34
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Hey Darren,

Good to see you around.

Methinks I'll be getting this come Saturday although I might have to get more RAM for the PC to optmise it properly.

zuul_
04/09/08 @ 09:14
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I wish the review would go into more detail about the actual gameplay of the different stages. Spore always sounded like a collection of mini games, and the lack of actual gameplay videos (other than creator/designer movies) didn't help clarifying that. Now this review doesn't give much insight, either. Shame.
ConsoleCowboy
04/09/08 @ 09:20
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@Ryuken: Yes, you're right. Must have been a reflex to mention Turn-Based Games instead of RTS. Nevertheless, if you compare the space part alone to the other 4x RTS Spacegames, it's 7-8ish.

... I sense a certain difference on this board between ppl who have and those who have not played the game yet :-) I predict great initial sales and much media-buzz and in two months nobody will talk about Spore anymore.

{activate flameshield}
{set flameshield to max}
farticusmaximus
04/09/08 @ 09:21
#37
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Sounds like good fun, and something a little off the beaten path. Time to dust off the PC I think! ;)
Snooz
04/09/08 @ 09:24
#38
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If it keeps you busy like the Sims games then it'll certainly sell, I did like sims although my only memories of playing it are placing furniture and having a sim-person that always needed to pee during the night.
crazymonkey66
04/09/08 @ 09:32
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Can someone explain how eurogamer gets to review one of the biggest games of the year before anyone else?
BillyBrush
04/09/08 @ 09:36
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Guardian have reviewed it too..you just need to looky looky
zuul_
04/09/08 @ 09:45
#41
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Gamestar reviewed it two days ago. Test folk usually get their review copies earlier
TheJuriel
04/09/08 @ 10:00
#42
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I'm still not clear on what you do in it, gameplay-wise, or how long it takes, or especially how much replayability there is...
viper_h
04/09/08 @ 10:01
#43
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I just ordered this. Hope it's worth it.
UncleLou
04/09/08 @ 10:02
#44
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@ConsoleCowboy

Good mini-review, fully agreed, these are exactly my thoughts. Must be a German thing! :)
Wyrm
04/09/08 @ 10:14
#45
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I hope this is correct, so far I've only got to the Civ stage and frankly it's a massive disappointment. Yeah it's cute and funny, but shallow as hell. I shall have to play on to the space section, but even still, to have such a large slice of the game be so shallow and not worthy of replaying is a shame.
N@
04/09/08 @ 10:18
#46
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Release this on consoles for profit.
Gearskin
04/09/08 @ 10:30
#47
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I am all over this. Hit up Sporepedia "MoBiUGeArSkIn" to download mai beasts :D
FWB
04/09/08 @ 10:31
#48
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I thought Germans liked minimalism and nihilism. A game that goes nowhere should be perfect, no?
sanctusmortis
04/09/08 @ 10:39
#49
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Damn it, not an 8! Disappointed...
BlankOBlank!
04/09/08 @ 10:40
#50
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"It'll sell like hotcakes to the same sort of crowd that bought The Sims."

Do you really think so? I think the crowd who bought The Sims are precisely the people who couldn't give a stuff about a game like this.

Why do you think they'd be interested of all people?

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