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Spore Review

PC Review by Tom Bramwell

4 September, 2008

Page 2 of 3. <- Page 1Page 3 ->

With enough huntering and gathering and copyright-infringing under your belt, you then progress to the Tribal phase, with a hut and a Costume Creator, and a mandate to ally or conquer neighbouring species as they reach the same stage as you. The mechanics are similar to Creature, with a few extra concerns; which instruments to give your social mob, how to split your force, whether that buffing breastplate is worth the aesthetic counterpunch. Do the needs of the tribe outweigh the needs of the visual reference?

The Tribal phase is over quickly, though, at which point it's time for Civilization, and here the creation tools start to stack up. You could borrow the work of others in the Sporepedia easily, but why would you do that? So you need a city hall, entertainment, a factory, houses and turrets, not to mention land, sea and air vehicles, and whereas the Creature Creator demands more compromise by forcing you to incorporate certain parts to improve key stats, with the Vehicle Creators the strengths of each component are distributed across a percentage scale of speed, health and might.

Outside your city borders are spice mines to control, which builds up resource to spend on infrastructure and units, and the goal is to conquer your continent and eventually the planet. We did this by imposing our beliefs: broadcasting a mile-high image of our singing chief to neighbouring infidels until they were normalised, but you can do it by force or diplomacy if you prefer.

With the world under your control, it's time to go to space, the Spore endgame, where your options suddenly multiply enormously. You can fight, colonise, trade, explore, establish relations; only a certain amount is imposed, and while there is a lot to do, you're prepared for it, thanks to what's arguably Spore's greatest trick: the hours you've spent up to now were an elaborate combination of character-creator and tutorial masquerading as a game.

It makes sense in reverse. Cell taught you the basics of survival; Creature showed you the virtues of social and militaristic growth; Tribal introduced you to society and multitasking; and Civilization honed everything and taught you to conquer on a massive scale and multiple fronts. You were designing your species - or rather Designing - and of course actually designing in the visual (and aural) sense as well; establishing your look and play styles by living through elaborate and occasionally brilliant examples.

'Spore' Screenshot 3

In the Civ phase you lay out your city so the workers are relatively happy but also productive.

And so to space, where the potential is still slightly overwhelming, but not too much. After a brief piloting lesson you take your spaceship - your avatar for the rest of the game - away from your homeworld by dragging back on the mousewheel and ascending through the atmosphere to witness your planet travelling past the sun in its green (ideal-for-life) orbit, and while you orbit a planet you can contact the people on the ground, receive missions, sell anything you've looted and buy upgrades, terra-forming equipment and more.

A few more wheel drags and you leave the system and get to pilot yourself to nearby alternatives on whatever premise. Pick somewhere you like and grind the wheel forward and you descend. Perhaps you'll make contact with a new species and trade, kill or befriend, or perhaps you'll just fly around the planet abducting plants and animals you like.

Travel is limited at first, partly by your ship's entry-level warp drive (forcing you to hop between local systems to reach the distant ones), and partly by the competing needs of your growing empire of colonies and network of friends and enemies.

To Page 3 ->

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Comments: 1-50 of 141 in total | next 50 »

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L0cky
04/09/08 @ 07:03
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Arh, looks like I won't be avoiding this after all.
coastal
04/09/08 @ 07:13
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come on consolefan_boys tuck in.


oh, sorry. er DS?
Ginger
04/09/08 @ 07:15
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woohoo - 9!

/goes back to read review
Edited 1 times, most recently on 04/09/08 @ 08:15
Stickman
04/09/08 @ 07:15
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God, I've been wanting this for aaages! Awesome.
DDevil
04/09/08 @ 07:15
#5
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Dammit, I've got to buy it.
SentientNr6
04/09/08 @ 07:19
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Nice score. Still not sure whether this is something for me.
I am still afraid that it will be a sim like experience which is fun for a few hours and you never come back too.
mazzl
04/09/08 @ 07:22
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yo EG. since it's a pc review.. please post the system recuirements!
Mentalist(air)
04/09/08 @ 07:29
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Whew, after Ze Germans were so down on it, I was worried my 25 quid had been squandered.
UncleLou
04/09/08 @ 07:31
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Hm, good to hear - because I just arrived at the space age (but not really played that yet), and even without especially big expectations, I am rather underwhelmed. It's very funny and charming, but I have no desire to ever play these stages again - they are formulaic (conquer village A, conquer village B, your village grows a bit, conquer village C which has now also grown a bit), almost shockingly shallow with surprisingly little to do, and even a tad tedious.

Frankly, I almost had more fun with the creature editor in the past than now with the full game, and I almost wish they hadn't released the editor earlier, as I feel like I have also already (via the Sporepedia) seen a few too many creatures.
Edited 1 times, most recently on 04/09/08 @ 08:31
aldo_14
04/09/08 @ 07:32
#10
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Excellent. Hope my pre-order arrives early, then......
seasidebaz
04/09/08 @ 07:36
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£12.99?

Sold.
tomkuryakin
04/09/08 @ 07:40
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I presume that all the stages are RTS? The review doesn't really make it clear.
septimus
04/09/08 @ 07:41
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Want to get it, but damn it, I just won't have the time to invest in something like this.
Zomoniac
04/09/08 @ 07:41
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Better than Seventh Cross then?
ciril
04/09/08 @ 07:43
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Isn't it funny that after all those super hyped games that failed to deliver what promised (or just flopped) released lately it is an EA branded game that's a great game? :P
trebell
04/09/08 @ 07:47
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darn. it was this or VP2. Might have to get both now.
Harlequeen
04/09/08 @ 07:47
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Phew. They actually managed to make a game of it. Much kudos.
Mentalist(air)
04/09/08 @ 07:47
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I presume that all the stages are RTS? The review doesn't really make it clear.

Inded, I've read a fair bit about spore but, apart from the Cell stage and obviously the Creature editor, I still have very little idea of how it actually plays.

I guess I'll find out as soon as I get my copy, though.
space ace
04/09/08 @ 07:53
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spore manages to score!
PearOfAnguish
04/09/08 @ 07:55
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£12.99?

Sold.


That's the price of the strategy guide, not the game.
Edited 1 times, most recently on 04/09/08 @ 08:56
the_dudefather
04/09/08 @ 07:56
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I was so sure this was going to get the controversial 8/10 thing

looking forward to day off and copy of the game arriving :)
DFawkes
04/09/08 @ 07:56
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Better than the recent Off Road on Wii then?
booner
04/09/08 @ 08:01
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This game promised so much and by the sounds of it, delivered. I will be buying on release day. It's very rare for games to deliver on hype these days.
Crea
04/09/08 @ 08:03
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As above, I'm interested in how this runs? Is it a system hogger?
the_dudefather
04/09/08 @ 08:06
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@Crea
It runs well on older PCs apparently, its reasonably low spec
penhalion
04/09/08 @ 08:30
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Played my mates review copy. Not that interesting to be honest. The whole fun is the space exploration. The develope your character bit is just a cobbled together route to that. I'm not going to get into what score it deserves I'll simply say that it's definitely not going to be everyones cup of tea.
BiscuitBase
04/09/08 @ 08:35
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SOLD
ConsoleCowboy
04/09/08 @ 08:38
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Hi all,
I am one ze Germanz and I have to agree with some of our magazines: The game is all show no go. The first four parts are cute but have zero replay value. It's like playing 4 casual games with a 6- or 7-ish rating in a row. Then at space, the game gets much better, though not as good as MOO2 or the usual CIV4 Mods. The Editor is uber-great, yet I felt like creating stuff for hours to be placed in a mediocre game.

But if you feel that Spore is greater than the sum of it's parts it might be a good buy for you, especially if you like designing stuff for the sheer fun of it (which it is!). If you are looking for one whole, sound and deep gaming experience with real replay value, I would strongly suggest to try before you buy.
Edited 1 times, most recently on 04/09/08 @ 09:39
hiddenranbir
04/09/08 @ 08:51
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OMG not a 10? MEGAFLOP!

My order arrives tomorrow. Woo! :D

Darren
04/09/08 @ 08:52
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I can't wait to play this... the game came in this morning's post but too late to try it before leaving for work. I've got it with me here at work and looking at the back cover and manual just makes me sick to try it! I haven't read the EG review yet (will do later) but the score is very encouraging! :D
mingster
04/09/08 @ 09:04
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It'll sell like hotcakes to the same sort of crowd that bought The Sims.
But in general i think its a bit 'meh' to any RTS/4x4 PC strategy fan.
All show no substance.
Ryuken
04/09/08 @ 09:05
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"though not as good as MOO2 or the usual CIV4 Mods."

Euh, it's rather more like Star Control II than like those games.

Anyone else having problems with registering? It's getting ridiculous here.
rover
04/09/08 @ 09:08
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* gah*
Edited 1 times, most recently on 04/09/08 @ 10:09
johnnybrn
04/09/08 @ 09:11
#34
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Hey Darren,

Good to see you around.

Methinks I'll be getting this come Saturday although I might have to get more RAM for the PC to optmise it properly.

zuul_
04/09/08 @ 09:14
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I wish the review would go into more detail about the actual gameplay of the different stages. Spore always sounded like a collection of mini games, and the lack of actual gameplay videos (other than creator/designer movies) didn't help clarifying that. Now this review doesn't give much insight, either. Shame.
ConsoleCowboy
04/09/08 @ 09:20
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@Ryuken: Yes, you're right. Must have been a reflex to mention Turn-Based Games instead of RTS. Nevertheless, if you compare the space part alone to the other 4x RTS Spacegames, it's 7-8ish.

... I sense a certain difference on this board between ppl who have and those who have not played the game yet :-) I predict great initial sales and much media-buzz and in two months nobody will talk about Spore anymore.

{activate flameshield}
{set flameshield to max}
farticusmaximus
04/09/08 @ 09:21
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Sounds like good fun, and something a little off the beaten path. Time to dust off the PC I think! ;)
Snooz
04/09/08 @ 09:24
#38
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If it keeps you busy like the Sims games then it'll certainly sell, I did like sims although my only memories of playing it are placing furniture and having a sim-person that always needed to pee during the night.
crazymonkey66
04/09/08 @ 09:32
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Can someone explain how eurogamer gets to review one of the biggest games of the year before anyone else?
BillyBrush
04/09/08 @ 09:36
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Guardian have reviewed it too..you just need to looky looky
zuul_
04/09/08 @ 09:45
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Gamestar reviewed it two days ago. Test folk usually get their review copies earlier
TheJuriel
04/09/08 @ 10:00
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I'm still not clear on what you do in it, gameplay-wise, or how long it takes, or especially how much replayability there is...
viper_h
04/09/08 @ 10:01
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I just ordered this. Hope it's worth it.
UncleLou
04/09/08 @ 10:02
#44
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@ConsoleCowboy

Good mini-review, fully agreed, these are exactly my thoughts. Must be a German thing! :)
Wyrm
04/09/08 @ 10:14
#45
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I hope this is correct, so far I've only got to the Civ stage and frankly it's a massive disappointment. Yeah it's cute and funny, but shallow as hell. I shall have to play on to the space section, but even still, to have such a large slice of the game be so shallow and not worthy of replaying is a shame.
N@
04/09/08 @ 10:18
#46
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Release this on consoles for profit.
Gearskin
04/09/08 @ 10:30
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I am all over this. Hit up Sporepedia "MoBiUGeArSkIn" to download mai beasts :D
FWB
04/09/08 @ 10:31
#48
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I thought Germans liked minimalism and nihilism. A game that goes nowhere should be perfect, no?
sanctusmortis
04/09/08 @ 10:39
#49
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Damn it, not an 8! Disappointed...
BlankOBlank!
04/09/08 @ 10:40
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"It'll sell like hotcakes to the same sort of crowd that bought The Sims."

Do you really think so? I think the crowd who bought The Sims are precisely the people who couldn't give a stuff about a game like this.

Why do you think they'd be interested of all people?

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