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Spore Hands On

PC Hands On by Johnny Minkley

13 August, 2008

Page 2 of 3. <- Page 1Page 3 ->

And you'll need to, as danger is never far away. There are beasts of all shapes and sizes lurking in the waters, all genetically hard-wired to gorge on anything that fits into their hungry mouths. This leads to some surprisingly tense gameplay as you dash to snaffle scarce morsels of food while avoiding the clutches of large enemies (with an attendant darkening of the bubbly music), and survive the attacks of your direct cellular rivals. I become dinner on several occasions.

Eat enough food and you evolve a step, which produces a neat zooming-out effect as your organism grows in size. All the while, massive species linger in the background with menace. It's a simple yet terrifically well executed arcade game that smartly introduces you to the basics. And, significantly, as I evolve enough to enter the Creature phase, I'm already feeling curiously attached to my personalised critter (meet Kylie: head-spikes, four eyes, shocking pink with green spots, GSOH).

The Creature phase is immediately familiar if you've already tinkered with Creature Creator. Here the game switches into three dimensions, and as your species wriggles onto dry land, the editor pops up so you add essentials like land-ready limbs.

Again, this section is relatively straightforward, mainly concerned with easing you deeper into Spore's themes and toolsets as you unconsciously strengthen your attachment to your creation. Elements are added bit by bit: Creature introduces the Test Drive, where your genetic experiments in the creator tool can be given a run out before going back into the game.

As a carnivore, my species is again predominantly tasked with scavenging for food in order to grow and evolve, but further gameplay choices are offered: do you attack other species, or engage with them socially? The latter involves rather twee mimicking of actions either to try and win their trust; the former is aided by new skills that can be gained. The evolutionary path I have chosen, incidentally, appears very precisely to date the genetic origin of the chav, as I acquire Spit and Charge skills.

It's less engaging than the desperate fight for survival of the Cell phase and seems more geared towards familiarising you with world exploration and 3D character creation, with the added draw of never knowing just what kind of human-created penis monster is waddling over the next hill.

'Spore' Screenshot 3

The ok corral was living up to its name.

Complexity increases further in the Tribal phase. You begin with three members of your species at your disposal, which can be selected and controlled individually or as a group, and your appreciation of the world is raised further by the addition of a free camera.

At this point physical evolution is complete, and survival becomes a matter of learning to use tools, mastering your environment, interacting with rival tribes and breeding to grow your tribe and protect the gene pool.

As you progress you accumulate points as before, which can now be spent on more practical items, such as a larger hut - essential if you wish to grow beyond three creatures. This is Spore's RTS-lite section, with a growing number of elements for you to manage and keep track of. As soon as my guys are sufficiently tooled up, I head straight for the nearest tribe and start kicking the crap out of them.

Progress to the next phase requires you to become a civilization, which is visually symbolised here by building up a totem pole in your village piece by piece; each new section is the reward for conquering or forming alliances with other tribes. Depending on whether you choose a combat or more social path, your playstyle begins to inform the autonomous behaviour of your tribe, shaping their nature. In each phase, a progress bar across the bottom of the screen tells you at a glance how far you are along the evolutionary path.

'Spore' Screenshot 4

Dance dance evolution.

There's undoubtedly a lot more subtlety in this phase than I can appreciate in the available time, and rattling through as I am as quickly as possible, it becomes more like a frantic levelling-up ritual. But as with the rest of Spore, you'll spend more time in the areas that play to your tastes as a gamer.

The Civilization phase massively expands the complexity of the experience, and will be familiar territory for fans of Wright's SimCity, or Sid Meier's Civilization series. It's an age of technology and transportation, where you must construct and manage a society.

The brilliant simplicity of the Creature Creator toolset transfers effortlessly to buildings and vehicles in the section. The same principles apply: you can choose from a range of parts and styles, depending on what you can afford, and everything can be stretched, squeezed, spun and styled to your precise tastes. Or, if you really can't be bothered, Sporepedia provides instant access to the fantastical creations of other players. But, as with creatures, its absurdly easy to knock something up in mere moments.

To Page 3 ->

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Comments: 1-32 of 32 in total

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Dizzy
13/08/08 @ 13:09
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Strangely this reminds me of Deus Ex Machina for the Speccy.
RandomTerrain
13/08/08 @ 13:09
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Who will buy my beautiful spore?
See what I did there?

No? Oh never mind.
Seven years is a rather long time, I hope it's worth it!
Edited 1 times, most recently on 13/08/08 @ 14:12
Darren
13/08/08 @ 13:14
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The Cell stage of Spore sounds an awful lot like flOw to me...

Anyway, the game sounds terrific fun so I put my pre-order in months ago. I've a feeling that this will be one of this year's most essential games... it's certainly a very interesting concept.
AbyssUK
13/08/08 @ 13:18
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Whats that cummin' over the hill is it a monster... is it a monster...

I'll get the coat....
mingster
13/08/08 @ 13:34
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Sounds like 5 separate 'games' that are like existing games.. pacman, settlers, civilisation etc..
i worry that each 'part' is not deep enough. And that the 'creator' is most of the game.
Gremmi
13/08/08 @ 13:45
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FYI, couple of typos in the article - page one has "life seeded from outer spare", page three has "to change the atmosphere of a word".
Ged42
13/08/08 @ 13:47
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Love the Blade Runner style advertsing blimp

"lets go... to the colonies"
Altrezia
13/08/08 @ 13:51
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Already got it pre-ordered.. looking forward to it. Graphics look nice too
Danbojones [staff]
13/08/08 @ 13:57
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@Gremmi

Ta, fixed.
Laserbream
13/08/08 @ 13:58
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Thanks for the gameplay details!

One question - is it possible to get to the space phase and then exterminate every other life form in the galaxy? My rabid inner xenophobe hopes so.
sirtacos
13/08/08 @ 14:18
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This looks like a huge amount of fun.

Definitely on my buy list now.
Dizzy
13/08/08 @ 14:26
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"One question - is it possible to get to the space phase and then exterminate every other life form in the galaxy? My rabid inner xenophobe hopes so. "

Sadly that will probably take years of playing. Have you seen the amount of planets in the galaxy?
Laserbream
13/08/08 @ 14:39
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I've got about 50-60 years of life left. More if Ray Kurzweil's singularity happens and we both get turned into mighty cyborgs. That should be enough time to sterilise a galaxy.
UncleLou
13/08/08 @ 14:44
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I am sharing the concerns about the longevity (I doubt it's CIV IV in that respect), but I am sure it will be a ton of fun for enough hours to make it worth every penny. That comic-con video has entirely sold it to me (sorry if I am repeating myself here). :)
Nostrus
13/08/08 @ 14:46
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Man, if Ray is right then we're destined to become the Borg!
DaveLev
13/08/08 @ 14:57
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Want to play ... now!

Pre-ordered after watching the comic-con video ... i was dabbling before seeing that, it just sold it to me!
Yeevle
13/08/08 @ 15:07
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@ mingster I have your same fears too.

I pre-ordered it a while ago but, as with the Sims this game will never end.
Edited 1 times, most recently on 13/08/08 @ 16:07
FWB
13/08/08 @ 15:18
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This'll really hit its peak when it becomes a proper online game. Still looking fantastic. Just wish it worked on Tiger. :(

Those worried about the depth of each section should check out the comic-con footage. Yeah, it looks like Civ-lite, but given the variety in the game I really don't think that'll be a problem. Imagine it'd be a total headache controlling a galactic empire otherwise.
Edited 1 times, most recently on 13/08/08 @ 16:21
hahayou
13/08/08 @ 15:33
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So there are no enemies in the final stage? It's interstellar simcity rather than sins of a spore empire?
Svecke
13/08/08 @ 15:38
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@AbyssUK

...I almost died laughing. Juvenile sense of humour FTW. XD
UncleLou
13/08/08 @ 15:50
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So there are no enemies in the final stage? It's interstellar simcity rather than sins of a spore empire?



Hm, not seen the planet-buster in the cc-video?
FWB
13/08/08 @ 15:54
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There's plenty of violence to be had. It's just nice that for those of us who liked to build stuff, there's a lot to do. :)
pjmaybe
13/08/08 @ 16:14
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WantWantWantWantWANT
FaceOmeter
13/08/08 @ 16:42
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oh this is totally what i'm talking about
KreyAtiv
13/08/08 @ 17:07
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Have it pre-ordered since I got the Creature Creator. Definitely sounds like it'll be a lot of fun. Especially designing the buildings, vehicles and space ships. :D
RedPanda
14/08/08 @ 06:32
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/covets the precious game he does
AphoticCosmos
14/08/08 @ 08:48
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♥ to Spore

Come on I need it now!

Galactic Edition pre-ordered.
Matfink
14/08/08 @ 13:10
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Any thoughts on whether the gameplay would diverge significantly with differently designed creatures?
Edited 2 times, most recently on 14/08/08 @ 14:12
ph101
26/08/08 @ 17:32
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Looks prety cool, but the gameplay at each stage does seem quite shallow having watched the cc vid. The space stage doens't seem to have much rts style tactics to it, though i could be wrong..?
Wyrm
03/09/08 @ 20:09
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'though i could be wrong..? '

Unfortunately, you're spot on. It reminds me of The Movies... the creation is the fun part, the game tagged onto it is shallow as hell.
cicicocuk
12/11/09 @ 16:48
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I'm really very useful to follow a long-time see this as a blog here Thank you for your valuable information

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peynir - peynir yapımı ve hakkında diğer herşey.
kulevinç Kulevinç hakkında aradığınız herşey.

Comments: 1-32 of 32 in total

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