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Spore Hands On

PC Hands On by Johnny Minkley

13 August, 2008

Page 3 of 3. <- Page 2

The procedural music generator, courtesy of Brian Eno, has received a fair amount of attention. Here, it allows you to create a distinctive anthem for your society via a simple set of adjustable parameters. A line of notes illustrates the melody: this can be randomised with a single-click, or fine-tuned by dragging each individual note vertically, which moves it up or down the scale. The colour of the notes reflect their harmonic nature in the context of the key of the tune: red for dissonance, green for consonance. The timbre of the theme can be further altered by selecting from a range of backing tracks.

It's a little fiddly at first, but an impressive technical achievement; and with a little patience, I'd like to think I will ultimately be able to Rick Roll rival cities into submission.

Your society is either Military, Economic or Religious, which impacts greatly on how you can achieve the end goal here of seizing control of the entire planet. As a religious society, for instance, you can target unhappy cities and attempt to convert them to your cause using a special power. This is represented by the unleashing of amusing holographic tele-evangelists around the perimeter of your walls, brow-beating them into submission. Although only scratching the surface, it's the first phase I've encountered where it's plausible to imagine more seasoned gamers spending a great deal of time experimenting.

Access to the Space phase is granted when your civilisation has advanced to the point where it has designed space craft. This is the end game and where the majority of Spore players will spend the bulk of their time.

There are nine different archetypes for this phase, such as Warrior, Trader and Shaman, yours determined by the way you have played through the game. Emerge from the Civilization phase as an economic power, for instance, and you become a space-faring diplomat.

One of Spore's best features is the timeline: this stores up all of the significant events that have happened during the evolution of your species, stretching across the billions of years from cellular organism to space age civilisation. It's a brilliant, instant visual history of your journey through the game, and also shows how the choices you made have directed the course of evolution.

You have to earn access to the entire galaxy. The Space phase leads you by the hand initially with a series of missions designed to familiarise you with ship construction (as superbly satisfying as the other editors), flight, exploration of other planets and so on.

'Spore' Screenshot 5

Multimedia space blimps: the future of advertising?

Ultimately, if you take the game seriously, it becomes about learning to create successful colonies, managing the atmosphere and biosphere of individual worlds, creating and maintaining species, transforming inhospitable worlds into fecund cradles of life, or exploding entire planets just for the hell of it.

Global warming is simulated on a planetary level, and overheating results in rising sea levels, the extinction of species, and oceans can evaporate on the path to total meltdown, for example.

As Wright explains: "It's an exaggerated version of what might happen on Earth. But playing with these toys you get some sense of how fragile an ecosystem can be, and how much life can actually stabilise the life on a planet."

Planets can be changed through terraforming as you acquire the necessary tools. You can create a volcano, for instance, to change the atmosphere of a world, and pulling back you actually see it gradually thickening.

Wright wants you to get a feel for what a galaxy is really like, and his team has gone to extreme lengths to realise this vision. To take a single example, once you unlock the Wormhole Key, you are able to use black holes like a subway system to traverse great chunks of space. On seeking out black holes, Wright advises: "Usually the best way to look for a black hole, oddly enough, is through the gravitational lensing.

'Spore' Screenshot 6

Iron Man's little brother eschewed heroism and indestructibility in favour of a lovely little set of wheels.

"We wanted to have a lot of the same things you would see through the Hubble telescope appear with fairly reasonable frequency in the game. We wanted to convey how huge and massive a galaxy really is." Mission accomplished.

As noted, the Space phase is where you will probably spend the overwhelming majority of your time in the game proper - although one of the more intriguing aspects of the title is that there will likely be many users who barely bother with the game, preferring to tinker endlessly with the creation tools and content sharing functionality.

Zooming right out to the galactic viewpoint for the first time is a real wow moment, and there's a palpable sense of wonder about the endless solar systems stretching out into infinity, each awaiting discovery and populated by a unique and unpredictable array of species created by you and I. If you run into Kylie, say hi.

So, is it fun? Absolutely. Whether this sense of wonderment can extend and translate into an engaging, rewarding long term experience becomes the critical question. With just a few hours' frantic dabbling, questions remain over the relative strengths of the various phases, answers to which will arrive with review code in the next few weeks.

But when taken as a whole, there are at the very least intimations of greatness. It's a remarkable achievement. And having dedicated over seven years of his life to creating Spore, you can hardly blame Will Wright for wanting to lie down.

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Comments: 1-32 of 32 in total

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Dizzy
13/08/08 @ 13:09
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Strangely this reminds me of Deus Ex Machina for the Speccy.
RandomTerrain
13/08/08 @ 13:09
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Who will buy my beautiful spore?
See what I did there?

No? Oh never mind.
Seven years is a rather long time, I hope it's worth it!
Edited 1 times, most recently on 13/08/08 @ 14:12
Darren
13/08/08 @ 13:14
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The Cell stage of Spore sounds an awful lot like flOw to me...

Anyway, the game sounds terrific fun so I put my pre-order in months ago. I've a feeling that this will be one of this year's most essential games... it's certainly a very interesting concept.
AbyssUK
13/08/08 @ 13:18
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Whats that cummin' over the hill is it a monster... is it a monster...

I'll get the coat....
mingster
13/08/08 @ 13:34
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Sounds like 5 separate 'games' that are like existing games.. pacman, settlers, civilisation etc..
i worry that each 'part' is not deep enough. And that the 'creator' is most of the game.
Gremmi
13/08/08 @ 13:45
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FYI, couple of typos in the article - page one has "life seeded from outer spare", page three has "to change the atmosphere of a word".
Ged42
13/08/08 @ 13:47
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Love the Blade Runner style advertsing blimp

"lets go... to the colonies"
Altrezia
13/08/08 @ 13:51
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Already got it pre-ordered.. looking forward to it. Graphics look nice too
Danbojones [staff]
13/08/08 @ 13:57
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@Gremmi

Ta, fixed.
Laserbream
13/08/08 @ 13:58
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Thanks for the gameplay details!

One question - is it possible to get to the space phase and then exterminate every other life form in the galaxy? My rabid inner xenophobe hopes so.
sirtacos
13/08/08 @ 14:18
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This looks like a huge amount of fun.

Definitely on my buy list now.
Dizzy
13/08/08 @ 14:26
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"One question - is it possible to get to the space phase and then exterminate every other life form in the galaxy? My rabid inner xenophobe hopes so. "

Sadly that will probably take years of playing. Have you seen the amount of planets in the galaxy?
Laserbream
13/08/08 @ 14:39
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I've got about 50-60 years of life left. More if Ray Kurzweil's singularity happens and we both get turned into mighty cyborgs. That should be enough time to sterilise a galaxy.
UncleLou
13/08/08 @ 14:44
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I am sharing the concerns about the longevity (I doubt it's CIV IV in that respect), but I am sure it will be a ton of fun for enough hours to make it worth every penny. That comic-con video has entirely sold it to me (sorry if I am repeating myself here). :)
Nostrus
13/08/08 @ 14:46
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Man, if Ray is right then we're destined to become the Borg!
DaveLev
13/08/08 @ 14:57
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Want to play ... now!

Pre-ordered after watching the comic-con video ... i was dabbling before seeing that, it just sold it to me!
Yeevle
13/08/08 @ 15:07
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@ mingster I have your same fears too.

I pre-ordered it a while ago but, as with the Sims this game will never end.
Edited 1 times, most recently on 13/08/08 @ 16:07
FWB
13/08/08 @ 15:18
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This'll really hit its peak when it becomes a proper online game. Still looking fantastic. Just wish it worked on Tiger. :(

Those worried about the depth of each section should check out the comic-con footage. Yeah, it looks like Civ-lite, but given the variety in the game I really don't think that'll be a problem. Imagine it'd be a total headache controlling a galactic empire otherwise.
Edited 1 times, most recently on 13/08/08 @ 16:21
hahayou
13/08/08 @ 15:33
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So there are no enemies in the final stage? It's interstellar simcity rather than sins of a spore empire?
Svecke
13/08/08 @ 15:38
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@AbyssUK

...I almost died laughing. Juvenile sense of humour FTW. XD
UncleLou
13/08/08 @ 15:50
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So there are no enemies in the final stage? It's interstellar simcity rather than sins of a spore empire?



Hm, not seen the planet-buster in the cc-video?
FWB
13/08/08 @ 15:54
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There's plenty of violence to be had. It's just nice that for those of us who liked to build stuff, there's a lot to do. :)
pjmaybe
13/08/08 @ 16:14
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WantWantWantWantWANT
FaceOmeter
13/08/08 @ 16:42
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oh this is totally what i'm talking about
KreyAtiv
13/08/08 @ 17:07
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Have it pre-ordered since I got the Creature Creator. Definitely sounds like it'll be a lot of fun. Especially designing the buildings, vehicles and space ships. :D
RedPanda
14/08/08 @ 06:32
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/covets the precious game he does
AphoticCosmos
14/08/08 @ 08:48
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♥ to Spore

Come on I need it now!

Galactic Edition pre-ordered.
Matfink
14/08/08 @ 13:10
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Any thoughts on whether the gameplay would diverge significantly with differently designed creatures?
Edited 2 times, most recently on 14/08/08 @ 14:12
ph101
26/08/08 @ 17:32
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Looks prety cool, but the gameplay at each stage does seem quite shallow having watched the cc vid. The space stage doens't seem to have much rts style tactics to it, though i could be wrong..?
Wyrm
03/09/08 @ 20:09
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'though i could be wrong..? '

Unfortunately, you're spot on. It reminds me of The Movies... the creation is the fun part, the game tagged onto it is shallow as hell.
cicicocuk
12/11/09 @ 16:48
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I'm really very useful to follow a long-time see this as a blog here Thank you for your valuable information

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Comments: 1-32 of 32 in total

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