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Spore Galactic Adventures Hands On

PC DS Wii Hands On by Kieron Gillen

11 May, 2009

Page 2 of 2. <- Page 1

(It also adds a fun level to the idea of Spore recapitulating games' development. Starting with simple arcade games it goes through all the genres, ending in an almost-freeform exploratory god-game thing. And now, on top of that, there's another level where you become the actual creator of games.)

Which all sounds terribly exciting, but whether it works is down to the creator (as in the tool - not Him). From my brief look, it seems to lean towards the friendlier end of that scale, rather than something incredibly ornate. Still, you're able to do things like create multi-stage adventures where each act leads to new things appearing or disappearing, tied together with user-generated text.

In other words, expect to see my Sweary Adventures, featuring thousands of enormous and monstrous phalluses. In terms of obvious things missing, there's no ability to add your own music, own voice-acting, no riding vehicles ("yet") or to have something akin to a conversation tree, but there's plenty of potential for people to easily create stuff. For example, during the demo, gargantuan penguins are created hidden behind a wall of exploding barrels. After they're defeated, there's an attack by unicorns. Player objectives and sound effects are thrown down randomly. It's not much of a level, of course, but it's been done in seconds. I'm immediately thinking what sort of things I could do. And more so, what those who actually put the effort into Spore's character creators are going to do.

And then there's Spore Hero, which goes completely the opposite way, and immediately raises the hackles of anyone who ever liked the idea of Spore in the first place. It's basically an arcade-adventure with you playing a Spore creature. In other words, it's a little like the creature stage in the original game, but leaning towards a traditional Nintendo-esque action/exploration game rather than the MMO vibe. You walk around, you fight, you solve quests, you communicate, you explore.

'Spore Galactic Adventures' Screenshot 3

An adventure adventuring that the adventure creator created.

All that really remains of Spore is the fact you design your character with the parts-based system. You locate pieces throughout the game - in a semi-random fashion - and then can redesign yourself, sticking on new abilities as you desire. Of course, you can also do a Spore thing and cheat, adding a tiny pair of wings to your underside to allow you to fly and reach those unreachable areas, but without breaking your carefully thought out design. However, bar your mutable lead character, the rest of the game remains totally stationary, designed by the team, similar to Spore Creatures on the DS.

When questioned, the developers argue that they decided to go this way so they could actually have control over the actual narrative of the game. After all, if they don't know if a character is going to be scary looking, how can they do a quest appropriate for it? You do see the point, but there's an excluded middle where some of the characters in the game could be from others while key ones are defined by the team. As it is, we're left with a game that's basically just an adventure where you can design your character. And while there are apparently elements like other characters responding to what you look like, in a Fable-esque style, that's not enormously exciting.

Between the next two Spore releases, you can see the best and worst possible futures of Spore playing out. In one, just surface-fiddling and brand-servicing. In the other, opening a Pandora's Box of possibilities which not even the designers know. As such, while we don't know the results of either, Galactic Adventures is the one holding our attention.

Spore Galactic Adventures is due out for PC in June. Spore Hero is due out for Wii and DS later this year.

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Comments: 1-33 of 33 in total

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Innes
12/05/09 @ 06:36
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First.
Rizzle
12/05/09 @ 06:49
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Oh vey! Stop it with the firsts already...

So, my first question is this: "Better than the City of X mission maker doodad"? That excited me and I've never touched CoX, so this could well scratch that itch for me.
Edited 1 times, most recently on 12/05/09 @ 08:25
Scimarad
12/05/09 @ 06:50
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I still think Spore is the very first attempt at what will eventually be the greatest game ever! Or possibly the greatest 'genre' ever. I would just love editors like those in Spore to be available to more conventional games like Civilization, allowing me to totally customise the appearance of the units, buildings and improvements or even the actual people.
disc
12/05/09 @ 07:22
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A bit like LittleBigPlanet Scimarad?
Red Moose
12/05/09 @ 07:55
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it didn't just alienate core gamers, it put me off gaming entirely. I haven't played one since Spore to any extent because it showed such an appalling future for gaming in general.
TriggerHippie
12/05/09 @ 08:04
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I feel alienated already
Mr_Dodger
12/05/09 @ 08:06
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it didn't just alienate core gamers, it put me off gaming entirely. I haven't played one since Spore to any extent because it showed such an appalling future for gaming in general.

Well now you're just being silly.

"Nah, didn't play Left 4 Dead. The existential bleakness of Spore ruined it for me."
TriggerHippie
12/05/09 @ 08:15
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Haha. By that logic Red Moose, when you read a bad book you just stop reading. Alrighty then.
Branoic
12/05/09 @ 08:39
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No sale, regardless of how the critics review the expansion. Spore was my biggest disappointment of 08, and probably of the decade to date.

I wonder how many of the copies sold were still actively being played a week after release? The crazy hype and build up to this tech demo sucked a lot of people in, myself included.
Magic Panda
12/05/09 @ 08:48
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Expected so much more of Spore. Massive, massive letdown.

Do not want.
Wastelander
12/05/09 @ 09:00
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Every time EG mentions this hateful 'game' I'm going to torture another orphan.
Mentalist(air)
12/05/09 @ 09:30
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I'd have preferred something like Spore hero added to the PC original to beef up the middle stages. I got bored very quickly with the space stage, it was the early bits that interested me.
Omroth
12/05/09 @ 09:34
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Oh god that game was bad. It made Black and White look good by comparison, which is quite a feat.
Agent_Llama
12/05/09 @ 09:51
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Haven't touched Spore since launch weekend, neither has my housemate. Massive disappointment; promised much but was ultimately as shallow as a puddle.
hiddenranbir
12/05/09 @ 10:04
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I enjoyed Spore with my hardcore openmindedness to play all games. Hardcore yo!

penhalion
12/05/09 @ 10:14
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*licks finger and draws imaginary 1*

I had this spores lark pegged as nonsense from the get go. I was unfortunate enough to go to one of those Will Wright reveal conference/press things and I was the only person who said "You know you can't actually do what you say you are going to do right?". Everyone else there was full of hollow hype mongering praise for the game (maybe afraid that they wouldn't get invited to another freebee event or something).

After the hype that was spores. I see that the gaming press were taken far less seriously than before. A year or so on and it's pretty much open season on any journo who hypes up a crap game out of ignorance or (speculatively ;) ) some back handed, under the table freebee/advertising wonga.

Spores burned a lot of people and while I'm sure there will be a few million muppets out there who will buy this expansion. I'm equally sure I'm not going to be one of them.
GreyBeard
12/05/09 @ 10:30
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@Penhalion

I'd really reserve judgement until you see the thing in action. Spore Galactic Adventures is extremely, extremely, impressive.

Its certainly the next step beyond what something like LBP is offering.


Edited 1 times, most recently on 12/05/09 @ 11:31
Metalfish
12/05/09 @ 10:31
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I waited for the review of Spore, Eurogamer. You gave it a great score. I bought it. It was a massive disappointment. In so much as a subjective review can be wrong, your spore review was the wrongingest. The only game is the very last stage, everything leading up to that is very stylish but completely lacking in gameplay.

There's no way I'm giving Maxis any more of my money.
Spekingur
12/05/09 @ 11:18
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"You can't actually do what you say you are going to do" - what kind of negativity goes around your house?

Spore could have done all of the things it promised. The problem wasn't in the idea, it was in the execution of the idea. As for what was released, it saddened me. There is still room for a game to actually do what Spore originally promised.
Whizzo
12/05/09 @ 11:25
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I think I'd rather castrate myself with a pair of rusty garden shears than buy any more Spore.
Salaminizer
12/05/09 @ 11:52
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it could certainly do what it promised, but we already know that the "cute" team dumbed down the game (I really think this has to do with Will Wright "leaving" EA)

to me they have gone the "Nintendo" way, trying to do everything "casual"-friendly and all, avoiding more complicated stuff which might put down other gamers. interestingly, they are adding a full-fledged movie editor to The Sims 3, while with Spore you'll need to buy this exp to have something remotely similar.

it was something that should be there from the start, in the end there wasn't a good integration between the editors and the game, why the hell would you like to play as a crippled creature?
hiddenranbir
12/05/09 @ 12:15
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What is with is presumption that Spore didn't achieve what its promised? Why are people imagining that Wright was aiming to make anything more? His recent work has been on light, accessible software for the mainstream.

I think it is delusional to believe Wright promised some complicated RPG/RTS/TBS/FPS/MEGAEVERYTHINGSUPERCOMPLICATEDHARDCORE game. He didn't. We all thought he did because we saw the general scope of what Spore was.
CouldntResist
12/05/09 @ 12:42
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'What is with is presumption that Spore didn't achieve what its promised? Why are people imagining that Wright was aiming to make anything more? His recent work has been on light, accessible software for the mainstream.

I think it is delusional to believe Wright promised some complicated RPG/RTS/TBS/FPS/MEGAEVERYTHINGSUPERCOMPLICATEDHARDCORE game. He didn't. We all thought he did because we saw the general scope of what Spore was.'

He promised that creature design decisions would have a profound impact on the rest of the game. It didn't.
roz123
12/05/09 @ 13:01
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The customization was good up until the point that you had to put things on that were not really customizable (eyes, mouths, spike etc.)
Ryuken
12/05/09 @ 13:03
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He promised that creature design decisions would have a profound impact on the rest of the game. It didn't.

He made that statement in 2005 for the second stage only or so, it was pretty clear that wasn't going to work out by the time the game was released as many previews/reviews/movies close to the release of the game already revealed. There was another focus, the massively online singleplayer experience which was genius. Spore did what it was meant to do if you followed it more closely. Certainly a highlight of 2008 aside from the DRM and the accidental deletion of some Sporecasts.

Galactic Adventures looks like it could be big, like a simplified NWN without the need to go to external sites like the IGNVault to download new modules and such. This could be the future of content sharing alright.

dsmx
12/05/09 @ 13:11
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All I want them to do is to make the end game about exportation not about defending your planets, that's all you could do, you could never explore because any time you went anywhere you had your home planet bitching about being attacked.
Gearskin
12/05/09 @ 15:30
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Spore is great.
Scimarad
12/05/09 @ 17:07
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"A bit like LittleBigPlanet Scimarad?"

Kind of, but LittleBigCivilization:)
CouldntResist
12/05/09 @ 19:17
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He made that statement in 2005 for the second stage only or so, it was pretty clear that wasn't going to work out by the time the game was released as many previews/reviews/movies close to the release of the game already revealed. There was another focus, the massively online singleplayer experience which was genius. Spore did what it was meant to do if you followed it more closely. Certainly a highlight of 2008 aside from the DRM and the accidental deletion of some Sporecasts.

You're right i didn't follow it too closely...but surely if they change focus and design and strategic decisions don't affect later stages of the game, this ruins continuity. It then becomes more like a series of shallow mini-games than the deep, complex experience that many people would have been expecting.

To me, Will Wright's statements about consequences of design decisions always seemed to be the main attraction, although I was very sceptical as AI would be an absolute nightmare to code.

As an online multiplayer model, i agree that spore is innovative. I think though, it'll have to stew for a couple more years before you can truly call it revolutionary.
sirtacos
12/05/09 @ 20:14
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Spore was a letdown on a number of levels, but I appreciated the effort. Tinkering with established formulas, if not revolutionizing them outright, is still commendable... so I respect Maxis for Spore while knowing that I'll never play it again.
notmyrealname
12/05/09 @ 21:14
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Pardon me for I'm not English, but..

''- hnngh - expand the franchise''

I suppose this sound was ment to illustrate a feeling like having a really big filthy shit where you have to pressreally hard to finally execrete the unwanted product? Please do correct me if my interpretation is way off!

*edit* Omroth: Oh god that game was bad. It made Black and White look good by comparison, which is quite a feat.

HOLY SH- THAT BAD? OMG, I was intended to pick spore up for 20 or 10 euros since it contains that hateful DRM, but this is pretty discouraging. B&W is one of the main pillars of my moulineuxhatred (to be read as one word).
Edited 1 times, most recently on 12/05/09 @ 22:17
Norfolk'n'Clue
12/05/09 @ 22:39
#32
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"I suppose this sound was ment to illustrate a feeling like having a really big filthy shit where you have to pressreally hard to finally execrete the unwanted product? Please do correct me if my interpretation is way off!"

Despite claiming to not have a great grasp of English, you have explained it so very well. Full marks. Actually made me giggle heartily.
immateriaux
14/05/09 @ 20:04
#33
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I thought Molyneaux had the whole "talk shite for two years, produce excrement" genre wrapped up and was fairly gutted to see Will Wright go down the same path. Really expected much more. Spore was awful. Planetary sized disappointment. It will need something really big and impressive to make me go back and, so far, I don't see anything like that happening.

Comments: 1-33 of 33 in total

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