Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Spore Creatures Hands On

DS Hands On by Tom Bramwell

12 August, 2008

Page 1 of 2. Page 2 ->

The obvious reaction to Spore Creatures is that it can't hope to rival its big brother - daddy, perhaps - for depth and scope, and that EA's decision to launch it alongside the PC version on 5th September suggests it's a spin-off for a different market. So it's a bit of a surprise to discover Spore on the DS is secretly an action-adventure. We like those.

In a manner that will be familiar to oodles of gamers old and new, you start off with a tiny, rubbish little hero with no idea which way to turn, give it a name (unless you like the default "Oogie"), and then stroll off on a mission dictated to you by on-screen prompts. This tutorial phase quickly establishes the basics: you're hunting down an evil spaceship that's kidnapped your friend.

You'll do this by making friends with other animals, duffing up bullies and accumulating body parts to customise your rapidly evolving creature character. Evolution, in this case, comes down to experience points, which upgrade your hit-points and magic (bio-power) energy, and allow you to graft more and more parts onto your body.

The creature customisation tool is obviously more limited than its PC uncle, Spore Creature Creator, but developer Foundation 9 still crams a lot into the interface: you can pick from a range of options for each body part, drag them around with the stylus and use slider bars to adjust size and orientation. The choices you make here also have an impact on things like your creature's metabolism and combat proficiency. Give it a couple of mouths, for instances, and its attack stats will go up.

'Spore Creatures' Screenshot 1

The creature tool goes to a surprising level of depth.

Out in the world, you're exploring simple, slightly stylised 3D islands with plain textures and geometry, but your little creature, his friends and some of the foliage are 2D sprites that rotate sweetly depending on the position of the third-person camera. Getting around is easy thanks to stylus controls, although if you prefer buttons you can fall back on those for a mixture. A map on the top-screen points out items of interest and mission objectives, while the ever-ready Sporepedia tops up your knowledge and alerts you to incomplete objectives.

It's not long before you start getting into scraps, and combat turns out to be a mixture of basic attacks - performed by making slashing motions with the stylus - and special abilities linked to your choice of body parts. An early example replenishes your health. Once dispatched, enemies often drop extra body parts for you to sew onto your warped but merry-looking charge.

It's not all violence, body harvests and surgery, though - there's also cuddling and dancing when you make friends. Waltz up to a new species and providing it doesn't bite your head off you can hit a "call" icon to issue a friendly greeting, and a little icon with float above its head. If it's a smiley face you can grab it and rub the creature to cuddle, and if it's a flower you can tap it to initiate an actual waltz.

To Page 2 ->

Advertisement

Are you excited about Spore Creatures on DS?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-9 of 9 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Metalfish
12/08/08 @ 12:59
#1
0
You buried this comment
Comment below viewing threshold
Show
Hrmm
dsmx
12/08/08 @ 13:02
#2
0
You buried this comment
Comment below viewing threshold
Show
Why have they called it spore when the only relation it has to that game is a gimped version of the creature creater? Surely that is like calling a game halo 4 when in reality it's RA3.
RedPanda
12/08/08 @ 14:00
#3
0
You buried this comment
Comment below viewing threshold
Show
franchise-me-do
oerhört
12/08/08 @ 14:05
#4
0
You buried this comment
Comment below viewing threshold
Show
Seems interesting to me. Franchises and PR budgets are the answer to your question, though, dsmx. It just makes monetary sense to try to emphasize on the push created by the PR campaign in the first place.
Farzlepot
12/08/08 @ 14:56
#5
0
You buried this comment
Comment below viewing threshold
Show
I think 'companion' is an adequate description. Instead of creating a creature and evolving it to post-modern civilisation, you create a creature and take it on an adventure.

Let's face it, none of us were expecting something with the breadth and scope of Spore on a Nintendo DS, were we?
saggo
12/08/08 @ 15:27
#6
0
You buried this comment
Comment below viewing threshold
Show
Nice creature editor.. well cant wait for the release

http://www.mmonewz.com
bushwod
12/08/08 @ 16:34
#7
0
You buried this comment
Comment below viewing threshold
Show
If this wasn't a 'companion' to the PC Daddy I think people would be more excited about what is a fairly amazing game for the DS. Judging it on it's own merits it does sound promising.
Genji
12/08/08 @ 16:40
#8
0
You buried this comment
Comment below viewing threshold
Show
It sounds pretty good. I'm glad that it's going to be its own game, rather than a PC game shoehorned onto a platform it wasn't designed for. That always ends in tears.
Connobi
12/08/08 @ 21:42
#9
0
You buried this comment
Comment below viewing threshold
Show
Think I'll be waiting for the reviews before I rush out to buy this one.

Comments: 1-9 of 9 in total

Want to comment on this article? Log in, or register!

X View gallery