Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Social Animals Article

Article by Rob Fahey

20 June, 2009

Page 1 of 2. Page 2 ->

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Everyone understands that social networking is one of the most important consumer trends of the past five years. Different networks may rise and fall in popularity - with Facebook presently still ascending while MySpace's star wanes, for example - but social networking itself is an inexorable force.

Many people within the games space feel, intuitively, that there must be a way of marrying social networking and videogames together. The connections between the two are obvious, after all. The demographic is roughly the same, with the age and income groups which embrace Facebook corresponding closely to those that most often play videogames.

Social network users play some games - witness the success of titles like Mafia Wars, Pet Society or the perennial favourite Bejeweled on Facebook. Game players do some social networking, too. What are Xbox Live and PSN if not rudimentary social networks? All logic suggests that there must be a way to bring the two worlds closer together, to integrate games and social networks in a way that makes both experiences better.

Even the platform holders are excited about the potential for social networking to tie into games. At E3, Microsoft proudly announced integration of Facebook, music network Last.fm and Twitter with Xbox Live. The latter pair are fairly irrelevant, admittedly. Last.fm is solely a music service, while Twitter isn't actually a social network at all - it's a one-to-many broadcast system, which isn't quite the same thing.

Despite the noise around Microsoft's announcement, Sony is actually quite far down this path already. The PS3's OS includes the ability to capture in-game videos and post them directly to YouTube, which is arguably more interesting than having a cut-down Facebook site on your console. However, I'd argue that neither company is remotely close to tapping into the genuine potential of social networks and gaming. They're not even scratching the surface; rather, they're scrabbling slightly desperately at the surface with blunt fingernails.

The breakthrough in this space, and the real profitability, will not come from anything as straighforward as putting social network access onto a device. Rather, it's going to require very clever designers and businessmen to sit down and think about how people interact with game consoles, how they interact with social networks and online services, and how those interactions can be built into gameplay systems.

Some developers already do rudimentary things with Facebook which are incredibly powerful at driving re-visits to games. PopCap's Bejeweled updates you when your score is beaten by a friend, and allows you to send taunting messages directly to friends whose scores you have just passed. Several of the "virtual pet" games reward you for visiting the pets of your friends and interacting with them every day. Games like Mafia Wars organise friends into "families" who encourage each other to continue playing, since the group advances more quickly when everyone contributes.

These are simple examples, but Facebook developers are already finding that they can drive their unique user figures into the millions. Remarkably few videogames achieve this kind of sustained return-visit appeal - but with business models in flux and developers increasingly thinking about microtransaction, subscription and advertising-based revenue models, sustaining return-visit numbers ought to be high on the agenda of any good game designer.

What, then, are the key lessons that social networking is already teaching? The first, quite simply, is about reach. Despite big talk over the past decade, developers still haven't quite worked out how to make videogame experiences jump off the console and follow you around.

To Page 2 ->

Advertisement

Want to comment on this article? Log in, or register!

Comments: 1-14 of 14 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Senate
20/06/09 @ 09:06
#1
-5
You buried this comment
Comment below viewing threshold
Show
oh the shame!
Pastici
20/06/09 @ 10:04
#2
+2
You buried this comment
Comment below viewing threshold
Show
//Predicts countless posts declaring facebook/twitter are stupid and above us "core" gamers.
stevetuck
20/06/09 @ 10:26
#3
-1
You buried this comment
Comment below viewing threshold
Show
I use facebook to spy on my friends photos :D
Kenshin001
20/06/09 @ 11:34
#4
-1
You buried this comment
Comment below viewing threshold
Show
"Many people within the games space feel, intuitively, that there must be a way of marrying social networking and videogames together."

Surprised Home wasn't mentioned once in the article, since that was the whole premise of the app.
Spekingur
20/06/09 @ 13:18
#5
+3
You buried this comment
Comment below viewing threshold
Show
Home isn't exactly a good example of social networking. It's more like an example of "what you shouldn't do" ;D
Kenshin001
20/06/09 @ 13:31
#6
+1
You buried this comment
Comment below viewing threshold
Show
If you ask the people using it regularly they'd probably say it's a good example. Anyway, it's an example of the marrying of social networking and gaming the article alludes to so it seems odd not to mention it. I think the writer equates social networking with Facebook though.
Genji
20/06/09 @ 15:50
#7
0
You buried this comment
Comment below viewing threshold
Show
Facebook/twitter are stupid and above us "core" gamers.
citizenHUNTER
20/06/09 @ 16:05
#8
+3
You buried this comment
Comment below viewing threshold
Show
This 'marriage' is definitely going to be more and more apparent and in many situations could work very well, however for me personally I still see gaming and indeed watching a movie for instance as mostly a way to get AWAY from it all, sometimes the incessant checking up of what friends might be doing can get a bit desperate and heard many things from friends and work colleagues saying how they almost literally spend all night on it reloading the page, it's addictive. I don't want that world colliding too much with my gaming, cos quite frankly even having MSN on the 360 can be a distraction too far (also a bit too fiddly to change status all the time).

As much as capitalists would LOVE everyone to be connected constantly with each other, with that little marketing opportunity ever present in some form or another, I hope we still all have a chance to chill out once and a while and get immersed in something away from the banality of life, which one of my mates got hammered last night or who's grandpa just died etc...
Pastici
21/06/09 @ 12:00
#9
0
You buried this comment
Comment below viewing threshold
Show
Argh, that should be below not above. No sleep makes Pastici a dull boy.
metalangel
21/06/09 @ 13:28
#10
0
You buried this comment
Comment below viewing threshold
Show
do not want. It's bad enough that clods on my MSN list start (and guilt me into staying in) conversations partway through a 360 (why yes, I'd much rather painfully type to you via joypad than carry on playing Call of Duty, thanks) but now with Facebook I can now have friends of friends mothers and aunts and co workers seeing that I spent an entire day playing Fallout. You've had people sacked because of Facebook already, just wait until you have a day (legitimately) off sick and play some Peggle while you sip Lemsip, but then return to work and are hauled in front of the boss to explain why you were too sick to work but not too sick to play video games.
Genji
21/06/09 @ 14:02
#11
0
You buried this comment
Comment below viewing threshold
Show
You know what the solution is?

Don't join Facebook.
RedSparrows
21/06/09 @ 14:13
#12
0
You buried this comment
Comment below viewing threshold
Show
metal, set your MSN to not sign in automatically!

ray
22/06/09 @ 08:04
#13
0
You buried this comment
Comment below viewing threshold
Show
"The best is most certainly yet to come. "

It's just around the corner!
metalangel
22/06/09 @ 12:41
#14
0
You buried this comment
Comment below viewing threshold
Show
Redsparrows, I find that setting doesn't 'remember' to do that. In much the same way that since NXE, I no longer sign automatically into Live when I turn my 360 on (it does sign in my profile at least) despite being set to do so.

*shrugs*

Nevertheless, it sucks.

Comments: 1-14 of 14 in total

Want to comment on this article? Log in, or register!

X View gallery