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Social Animals Article

Article by Rob Fahey

20 June, 2009

Page 2 of 2. <- Page 1

Sega's abortive experiment with Dreamcast VMU mini-games aside, there's a shocking dearth of game experiences which span multiple different platforms and environments with different, inter-linked experiences. I can't play something on my iPhone or Android device while waiting for a bus to work that influences something in the game world I'll be playing in on my console that evening, or access something through Facebook on my office computer which lets me carry out various tasks related to a game on my Xbox or PS3 at home.

Even on a simpler scale, these devices aren't being used to improve players' experiences. Why can't I arrange to play Call of Duty 4 or Killzone 2 with my friends at 8pm this evening over Facebook, email or text message, and then get a reminder and an invitation to join the automatically created party when I turn on my console in the evening? Why can't I set up a Street Fighter or FIFA tournament for my colleagues on a social networking site, and have the game service automatically set up the matches and fill in the results?

The second key thing which the games industry should take away from the rise of social networking is that differentiation between friend groups is important. At the moment, both Xbox Live and PSN are shockingly simple in their implementation of "friends". The services which these networks can offer are restricted on a simple, social level, because they don't actually distinguish effectively between different friend groups. When your system doesn't understand the difference between a lifelong pal and someone you've played a couple of times in Forza Motorsport who "seems like a decent sort", the extent to which you're willing to share information - or be contacted directly - is extremely limited.

Appreciating the difference between a close friend and an acquaintance is the difference between your game's social features being a channel for spam from near-strangers, and being a fantastic channel for friends to challenge, taunt, invite and cajole one another. This is the fine line which any kind of social networking integration needs to walk - many early attempts at Facebook games had an unacceptable signal to noise ratio, were quickly labelled as spam and blocked by millions of users, a cautionary tale for any developer who takes steps into this space.

With the ability to work out more detail about the relationships between players and to permeate further into their social lives - and even their working lives, given the level of Facebook use among office workers - there's no question that the potential here for games is immense. From inspiring competition among groups of friends to organising them together and giving them shared goals and responsibility for one another's success; from extending the game world onto mobile devices and office PCs through to whole new takes on the meta, "alternate reality" game concept; social networks promise to add a host of exciting new tools to the arsenal of the modern game designer.

The integration promised by Microsoft and Sony is nothing but a first faltering step towards a much more exciting future. Facebook on Xbox 360 and YouTube on PS3 aren't the marriage of social networking and gaming - at best, they're just the two sides finally noticing one another across the room. The best is most certainly yet to come.

For more views on the industry and to keep up to date with news relevant to the games business, read GamesIndustry.biz. You can sign up to the newsletter and receive the GamesIndustry.biz Editorial directly each Thursday afternoon.

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Comments: 1-14 of 14 in total

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Senate
20/06/09 @ 09:06
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oh the shame!
Pastici
20/06/09 @ 10:04
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//Predicts countless posts declaring facebook/twitter are stupid and above us "core" gamers.
stevetuck
20/06/09 @ 10:26
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I use facebook to spy on my friends photos :D
Kenshin001
20/06/09 @ 11:34
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"Many people within the games space feel, intuitively, that there must be a way of marrying social networking and videogames together."

Surprised Home wasn't mentioned once in the article, since that was the whole premise of the app.
Spekingur
20/06/09 @ 13:18
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Home isn't exactly a good example of social networking. It's more like an example of "what you shouldn't do" ;D
Kenshin001
20/06/09 @ 13:31
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If you ask the people using it regularly they'd probably say it's a good example. Anyway, it's an example of the marrying of social networking and gaming the article alludes to so it seems odd not to mention it. I think the writer equates social networking with Facebook though.
Genji
20/06/09 @ 15:50
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Facebook/twitter are stupid and above us "core" gamers.
citizenHUNTER
20/06/09 @ 16:05
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This 'marriage' is definitely going to be more and more apparent and in many situations could work very well, however for me personally I still see gaming and indeed watching a movie for instance as mostly a way to get AWAY from it all, sometimes the incessant checking up of what friends might be doing can get a bit desperate and heard many things from friends and work colleagues saying how they almost literally spend all night on it reloading the page, it's addictive. I don't want that world colliding too much with my gaming, cos quite frankly even having MSN on the 360 can be a distraction too far (also a bit too fiddly to change status all the time).

As much as capitalists would LOVE everyone to be connected constantly with each other, with that little marketing opportunity ever present in some form or another, I hope we still all have a chance to chill out once and a while and get immersed in something away from the banality of life, which one of my mates got hammered last night or who's grandpa just died etc...
Pastici
21/06/09 @ 12:00
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Argh, that should be below not above. No sleep makes Pastici a dull boy.
metalangel
21/06/09 @ 13:28
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do not want. It's bad enough that clods on my MSN list start (and guilt me into staying in) conversations partway through a 360 (why yes, I'd much rather painfully type to you via joypad than carry on playing Call of Duty, thanks) but now with Facebook I can now have friends of friends mothers and aunts and co workers seeing that I spent an entire day playing Fallout. You've had people sacked because of Facebook already, just wait until you have a day (legitimately) off sick and play some Peggle while you sip Lemsip, but then return to work and are hauled in front of the boss to explain why you were too sick to work but not too sick to play video games.
Genji
21/06/09 @ 14:02
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You know what the solution is?

Don't join Facebook.
RedSparrows
21/06/09 @ 14:13
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metal, set your MSN to not sign in automatically!

ray
22/06/09 @ 08:04
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"The best is most certainly yet to come. "

It's just around the corner!
metalangel
22/06/09 @ 12:41
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Redsparrows, I find that setting doesn't 'remember' to do that. In much the same way that since NXE, I no longer sign automatically into Live when I turn my 360 on (it does sign in my profile at least) despite being set to do so.

*shrugs*

Nevertheless, it sucks.

Comments: 1-14 of 14 in total

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