Sniper Ghost Warrior Review
Heads you lose.
Version tested: Xbox 360
Sniping is a lot like driving a car off a ramp. Both tap into some primal thrill mechanism, leapfrogging our critical thinking and making us have fun whether we want to admit it or not. It's probably best not to dwell too long on why shooting someone in the head from far away feels so satisfying, but there's an undeniable feeling of control and power that comes from the perfect headshot that is downright intoxicating.
Shame, then, that Sniper Ghost Warrior squanders that thrill so horribly.
There's undoubtedly room in the first-person shooter genre for a sniper-based game, provided the game in question tailors its challenges to the unique aspects of long-distance, "one shot, one kill" combat. In a gaming environment riddled with bullet-blasting bombast, the prospect of a shooter where patience and concentration pay dividends is enticing.
Unfortunately, Sniper Ghost Warrior has no interest in making the required effort to deliver such difficult ideas. So, yes, this is ultimately just another corridor FPS, albeit one where you're stuck using a sniper rifle, even in situations where it makes no sense.
After a reasonably promising opening in which you're teamed up with a spotter who talks you through a covert assassination, things rapidly devolve back to genre basics. For the bulk of the game you're stuck, on your own, in a jungle, and must advance through linear villages and camps, blasting away at the enemy.

Presumably the title was created using a random Tom Clancy codename generator.
Several times, Sniper Ghost Warrior dangles the prospect of serious sniper play, then snatches it away and replaces it with yet more mindless firefights where you're stuck using the wrong tool for the job. As you single-handedly sweep and clear another enemy stronghold, you can always switch to your backup pistol, lob grenades or ditch your sniper rifle and swap it for a machine gun. But, at that point, you're neither sniper nor ghost and the game is squarely in Modern Warfare 2 territory, where its low-budget limitations prove impossible to ignore.
Like pretty much everything else from City Interactive's budget code factory, Sniper Ghost Warrior is a technical horror show. The Chrome 4 engine wheezes and sputters as it tries to generate something even broadly comparable to the genre's base requirements, and the result is a parade of near constant quirks and glitches that obliterate all realism and immersion.

Quick! You can earn bonus points for shooting Swamp Thing in the arse!
The frame rate is terrible, the game freezes just before any dialogue or autosave, and objects float in the air or lodge in the ground with clockwork regularity. Climb up a ladder and your feet pinwheel as you run, vertically, up the rungs without touching them. Use the grapple hook and you walk out into space on an invisible bridge, then slowly clamber down through an atmosphere of treacle, as your poor virtual arms flail in front of you, trying to work out where they belong in a world where gravity makes no sense.
Enemies are subject to the same weird forces. In one particularly eerie moment, I killed two guards and they continued speaking, even as their angular polygonal corpses juddered halfway into the floor. Even worse, if you zoom in on enemies, you'll see that they're often firing in completely random directions - even straight into the ground - yet their magic bullets still find you.
This sort of mechanical strangeness can be acceptable in a game that is fun or ambitious - Red Dead Redemption has more than its fair share of outrageous physics catastrophes, after all - but too many of the problems here impact directly and negatively on the gameplay.
There are few things more maddening than bad stealth gaming, and Sniper Ghost Warrior muffs it up spectacularly. Your radar, for example, is frequently wrong. Sometimes it'll flag up an enemy before you see them. Just as often, you'll stumble onto a soldier who still doesn't generate a little red triangle when you're two feet away. At one point my radar showed one enemy, facing east. In reality, it was two enemies, both facing north. These aren't just harmless bugs, but the sort of issues that cut the legs out from any attempt to play the game seriously.
The AI follows suit, offering no consistent foundations on which to base your approach. Enemies will either spot you instantly or remain oblivious to your presence, seemingly at random. You can shoot one guard without alerting his companion, even when they're facing each other. You can be on your belly, so deep in foliage that all you can see are enormous green pixels, and suddenly be attacked from all side by enemies hundreds of feet away.
Even under fire, locating these assailants can be an infuriating task. In trying to come up with the sort of lush jungle environments made popular by Far Cry, the game overreaches itself once again. While individual foliage elements can look decent, they all cast huge jagged shadows. There are more harsh right angles in this organic jungle than in all the LEGO titles put together.

As good as Rogue Warrior? Only just.
It's the lighting that proves most problematic, though. What is presumably supposed to look like tropical sunlight dappling through the trees actually comes across as hundreds of flashing squares sprinkled over the screen. It's incredibly distracting and it makes spotting enemies and their muzzle flashes a real chore. You're never entirely sure if that oblong lump in the distance is a soldier, a weird bush or just a random collision of shadow and strobing sunlight.
The tragedy is that, beneath all this ineptitude, the sniping is pretty good when you actually get to do it. It's not particularly sophisticated, basically using the same click-to-concentrate system as Sniper: Art of Victory, but the vestigial thrill of a well-placed head shot can still be felt: muffled by terrible design, but undeniably there.

Different rifles offer different scopes, but are otherwise identical.
There's also a bare-bones online option with six maps and three game modes. Have they come up with a clever way to incorporate sniping into a workable multiplayer framework? Of course not. You get deathmatches. With sniper rifles. Sure enough, everyone retreats to the edges of map, and waits out the clock, hoping the other players blunder into view. Awesome.
Low-budget games can be charming experiences, given the right mix of inspiration and passion. Just look at DarkStar One if you need a recent example of a title that overcomes its surface limitations by offering solid gameplay to a neglected niche. Yet Sniper Ghost Warrior can't even manage to hit that easy target. By favouring tired run-and-gun scenarios over actual sniping gameplay, you're left with a technically inept entry in the most over-populated gaming genre around. Show some mercy, put one in the back of its head, and leave it for the vultures.
2 / 10
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Comments (92) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/runs for cover
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I was kind of hoping there was a serious sniping-only game, so people camping in Bad Company, ignoring objectives for their precious headshots would move there.
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The game is a mess, avoid!
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but very quickyl it becomes evident...this game sucks monkey balls
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This game is not coming anywhere near my balls.
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Then all the camping bitches can snipe each other to their hearts content
And let the rest of us get on with the objectives of the game.
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I rather play a crap game than smash my testicles on an anvil, but hey what ever floats your boat.
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I'd give it 5. It just had the potential to be so much better.
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Not read the review then, obviously.
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Obviously not, he probably just played the game, which means nothing, of course, we need someone to tells us what it's like.
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That makes no sense.
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mega jungle enviroment (looks like crysis but not that perfect)
ghillie suit
sniper rifles
sniper shooting system
dissected mission
One shot one kill in last mission
6,2/10
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That isn't true in the slightest and actually pretty offensive.
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I kinda doubt muscleblade played any version, let alone both.
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The game looks quite nice, but the A.I. is simply diabolical and ruins the whole experience. It's also doesn't unlock achievements when you get them, and collision detection on geometry is worse than BF:BC2, you can't walk up a minor slope while crouched, and will frequently get stuck on tiny rocks.
I had massive hopes for this, but I have to say everyone should avoid this game.
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I just think you're guilty of picking an example which you believe proves your point while ignoring instances which clearly prove you wrong.
This should help - http://en .wikipedia.org/wiki/Confirmatio...
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Don't worry I am sure that slippysloppy is going to post some damning empirical evidence to back up his near defamatory comments any time now.
Aye you there slippy! Calling Slippy!
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/dust off my spectrum zx dear we'll knock something up before loose women.
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An entertaining read.
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In that case I'm wrong and stand corrected. No offense meant
Oh that's alright then, it's apparently perfectly acceptable to accuse a group of people of basically selling good reviews for advertising and then say "no offense meant" because that's a kind of magic spell.
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Lets be honest though, Alpha Protocol was fucking awful but was given a 7/10 on here while the site was slathered in AP advertising.
It's pretty well known that various forms of media have sold good reviews in exchange for big advertising, so I'd forgive the guy for thinking what he did. Personally, I'm inclined to agree.
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@sneetch
Lets be honest though, Alpha Protocol was fucking awful but was given a 7/10 on here while the site was slathered in AP advertising.
It's pretty well known that various forms of media have sold good reviews in exchange for big advertising, so I'd forgive the guy for thinking what he did. Personally, I'm inclined to agree.
Ok, I'll be 100% honest: Alpha Protocol was not fucking awful. Far from it. That's my opinion anyway (and we're dealing with opinions here lest anyone forget) I quite enjoyed it as I do many games that are given 6 or 7 out of 10 on this site. I've also severely disliked games that are given higher scores on this site, so I suppose I could be declaring Eurogamer as a collection of frauds, charlatans and sell outs too but instead I realise that my opinions and preferences will inevitably differ from the people who write these reviews.
I've seen ads for games that received mediocre reviews covering this site for days or weeks after the review is uploaded and so I sincerely doubt that the Eurogamer guys are "on the take" so to speak. If you have no faith in Eurogamer's integrity or their reviews then why read them?
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I think you are both missing a few significant points.
Firstly, it's a pretty fair bet that developers actually decide to cut their losses in some instances and cut back their advertising on games they themselves think are a bit rubbish. Thus these titles get reviewed poorly and there isn't an ad in sight.
Secondly, in a media organisation like EG, the chances of Dan Whitehead or any other reviewer having the slightest idea of who is advertising what and when are slim at best. Advertising and editorial departments are very separate entities in most media organisation, for many reasons.
Finally, I thought 7 out of 10 was about right for Alpha Protocol, although I think Red Dead Redemption, which they gave an 8 (despite its advertising), deserved a 9 or 10. Fans of Alan Wake (which was also advertised) may have a thing or two to say about that game's review, too. Obviously you are welcome to your opinions, but you should probably consider the possibility that you are quite far off the mark and, ultimately, you just don't agree with their reviews sometimes.
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The reason I read EG is because I'm interested in games, however I take all the reviews here (and anywhere tbh) with a pinch of salt. I would never, for example, cancel a pre-order for a game based on a poor EG score, or conversely buy one based on a good score.
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Mind you, wouldn't surprise me if it stayed 30 quid, Steam's pricing model is as erratic as a weasel in a tumble drier.
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The reason I read EG is because I'm interested in games, however I take all the reviews here (and anywhere tbh) with a pinch of salt. I would never, for example, cancel a pre-order for a game based on a poor EG score, or conversely buy one based on a good score.
Nor should you I think and nor would I anymore. If you accept that what you're reading is the opinion of someone who may or may not like the same games you do, who may or may not value the same features in a game the same way you do then the reviews here and elsewhere provide a description of the way the game is presented and plays and its general positives and negatives and then decide whether or not it sounds like a game for you. The final score is less important to me.
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Exactly
I played the game and thouth it looked ok.
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Why so doubtful. I do play a lot of games and usually before release too (im not a pirate just have the right connections).
The game looked pretty good to me compared to many other low budget games. Gameplay did suck after the first few missions.
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Saying that 7/10 is far more likely to make someone buy the game than 2/10 and i must say im quite tempted to buy this game as i cant possibly see how it is 3x worse than alpha protocol unless someone has just taken a turd in the box.
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Fair points well made. Experiences like that are definitely going to colour the way you look at such things and I'm never going to argue with a healthy dose of cynicism, but I'm pretty sure such things are the exception, rather than the rule.
/gazes upon the world through happy glasses....
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LMFAO@ +1
Is the game that bad really? I forgot to try out the demo and forgot it was coming out so soon. wow... Knowing EGs ratings this should be a 4-5 but still thats too bad
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*EDIT*
Also, all of you fellow EuroGamers are much better conversationalists than folks I've seen on other websites. Cheers!
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It's just Eurogamer been 'controversial' again... sad.
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2/10 seams very harsh to me. I just finished the game on pc and although i agree with the critique of poor a.i. I actually enjoyed this game. it's not a great game but it is a 7/10.
on pc graphics are pretty good, loading times are very short and the framerate is pretty stable.
what actually bothered me the most were the invisible walls, not being to jump on a box is pretty lame.
the game has its moments and i didn't understood the 2/10 until i read in the article that this is small budget game. from that point its continuous slashing of the game.
i fear that it has to do more with the lack of ads on eurogamer than with the game itself. if alpha protocol , a truly unplayable game gets 7/10 with applauds then sniper should get a 11/10.
its a decent enough game for a niche target [sic]
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If this is a review of the 360 version then I can discount this travesty of a review.
The PC version is actually quite good.
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no you shall knock something up during loose woman!
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The versions is pretty much identical. One friend has the PC version and another got the 360 version so i had the chance to test them both. The game looks quite good on the 360 aswell as on PC. If the game focused on the sniper part and didnt go down the standard FPS road it would have fared better. Its a good looking game that just isnt very good compared to the competition like MW2 and BC2 for example. I do think its better than Alpha Protocol though.
edit: But remember that ive only tested them on other peoples hardware.
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It makes you work hard to appreciate it and no game should do that and expect to sell but having gone through the pain of the early missions I am really enjoying it.
Big fan of Eurogamer but can't agree with 2/10. A 6, maybe a 7 for me but I love the sniper concept so knock off a point if you don't.
Opti
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Don't get me wrong - Sniper GW isn't the new ShooterKing in town - it's far from beeing perfect - yes it has some graphical shortcomings and quirks - yes the enemys have(most of the time) xray eyes and and almost no AI - but damn it - this game is not broken!!!Not like Hour of Victory which was also reviewed 2/10 and whoever played that sucker, knows what a broken 2/10 game plays,looks and feels like.
Or take Soldier of Fortune
And by no way in hell its as bad as Sof
I didn't finish the game yet - played it for about 5 Hours and to be honest - in this 5 hours I had much more fun than I had playing through the whole Halo 3 Campain - even if Halo 3 is the Technical better or more polished game.
Sniper: GW may not be for the BigCrowd, but if you get your kick out of Shooters than you should at least give it a try.
Btw - I first played Sniper on the 25th of June(at a friend of mine) - My copy arrived yesterday and in the meantime the game has been updated - to get to the point: I think that the game runs/plays a little better now than it did back then wenn I first played it.
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I have to agree that 2/10 isn't a fair score, considering that this is a low budget eastern european game. Sure, t may not have the finess and polish of an Acti or EA game, but just like the also flawed Alpha Protocol, fun can be had with it and this fact shouldn't be ignored.
I could agree a 5/10 would be more reasonable, but I haven't played it and thus can't judge.
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check here,on web site destructoid.com
[link url=http://www.destru ctoid.com/sniper-ghost-warrior-for-pc-360-getting-patched-up -soon-178520.phtml
]http://ww w.destructoid.com/sniper-ghost-...[/link]
A new hope (like star wars...)
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Then again, that's the reviewers opinion and I don't have to agree with it.
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and have only been playing online for a short while,therefore our skills come no where near the guys who were born with a controller in their hands,sniping is a good way to learn as well as doing some good.
Oh! and I am not looking for mercy over age(for the record i,m 70) cause I know I won't get any,and won't give any iether
but I enjoy every minuet of the game, quirks and all.
ENJOY