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Sin and Punishment 2 Hands On

Wii Hands On by Simon Parkin

25 June, 2009

Page 2 of 2. <- Page 1

At some points your view shifts a full 180 degrees and you fight waves of enemies upside down - concrete for a ceiling, skies for a floor, gulping down the contents of your stomach. It's this sense of white-knuckle choreography that defined the original game and here the rollercoaster ride is just compelling, even if the backdrop of a post-apocalyptic capital city is tired.

That said, Treasure's muted colour scheme, all dull greys and subdued blues, is imbued with excitement and character through interruptions of purplish flight trails and hot scarlet explosions. This stylised presentation paints over any sense of disappointment at the jagged 3D models that furnish its world.

The two characters, Isa and Kachi, follow anime cliché as implausibly powerful children pitted against an insatiable onslaught of enemies and monsters. But their acrobatics are mesmerising and differ slightly: Kachi, the girl, is able to paint lock-on targets for her smart bomb attack and kick instead of swipe with a sword at close quarters.

The game's emphasis is on high-score attack, with a nuanced multiplier system encouraging thoughtful combat. The HUD is elegant and understated, the multiplier indicators flashing up above fallen enemies acting as visual ticker-tape readouts to aid score attempts, rather than bombastic headlines to merely encourage you on your way.

The classic quiet-loud-quiet structure recalls the company's classics, throwing multitudes of weak enemies at you before mid-boss after mid-boss en route to a final boss encounter. Midway through the level we had the chance to complete, the onslaught of flying bugs and foot soldiers parted to make way for a tussle with the aforementioned Cock Keeper. His fireballs had to be shot down to clear the air to allow for a direct shot at his torso.

'Sin and Punishment 2' Screenshot 2

The single difficulty level presented in the demo offered a gentle challenge without being too taxing. Expect multiple testing difficulties in the final release.

Later, a one-on-one battle with a red katana-wielding enemy commander offered no clue as to how the evil forces of humanity came to join with those of oversized poultry, but lots of opportunity for twitch-based tactical play. Finally, the closing highlight with the giant turtle provided the perspective-shifting attacks found in the company's best attack pattern work in Radiant Silvergun et al.

As the Wii continues to mature, so its library broadens. But aside from its forebear on Virtual Console, there's nothing quite so hobbyist-centric as Sin and Punishment 2 available for the hardware. Indeed, here there is evidence of Treasure riffing on their old and favourite themes with a focus and clarity we've not seen for some time.

But the irony of the fact the most hardcore game of this generation may yet be found on its most casual platform will be irrelevant to the developer. Their concern is simply to deliver a compelling experience that offers the most suitable control scheme for the hardware. On this evidence, everything is going to plan.

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Comments: 1-34 of 34 in total

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25/06/09 @ 07:36
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Der_tolle_Emil
25/06/09 @ 07:38
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After playing the first one on VC it's obvious why they have chosen to release this on the Wii. The first one was great and the Wiimote pointer should make the whole experience even better.
Evolution
25/06/09 @ 07:42
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Sounds promising.
Toothball
25/06/09 @ 07:49
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Please Continue?
MORZTAN
25/06/09 @ 07:52
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Hmm. I better get into the VC one again. It was really hard and I gave up due to the controls. But this I can see myself playing, but would hate to play a sequel without completing the first one first.
lemonfist
25/06/09 @ 08:07
#6
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I want to see the 'Cock Keeper' in action.

Maybe it has some special abilities.
Edited 1 times, most recently on 25/06/09 @ 09:10
mingster
25/06/09 @ 08:31
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Treasure are my favourite developer
jaguarwong
25/06/09 @ 08:36
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That's one of the best written and most genuinely enthusiastic pieces of games journalism I've read for quite some time.

Cheers.
Edited 1 times, most recently on 25/06/09 @ 09:37
pikemon
25/06/09 @ 08:39
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"In a similar way to other on rails shooters such as Panzer Dragoon and Rez, the camera moves along a fixed path - leaving you free to move your character around the screen using the nunchuk. In contrast to other on-rails shooters such as Panzer Dragoon and Rez, the camera wheels and dives with unmatched drama."

The camera moves along a fixed path... or wheels and dives with unmatched drama? Got me confused there for a sec.

For me this looks like this is the year of the Wii though. There's plenty of good stuff both in the sales bin and coming out.
JetSetWilly
25/06/09 @ 08:39
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This goes straight on the wanted list. Sounds terrific.
Malek86
25/06/09 @ 08:42
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I'd still rather have them work on RS3, something that will probably be impossible now that Iuchi apparently left the company...

Ah well, this will do.
goz
25/06/09 @ 09:12
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Pikemion:

Sorry for the confusion. The camera does wheel and dive in a dramatic way, it just happens to also be on-rails. A bit like one's view on a rollercoaster, for example.
wonton
25/06/09 @ 09:14
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"Nintendo has confirmed that an online leaderboard will be included, an essential feature in making the pursuit of high scores meaningful"

Hopefully does more then just putting a name on a scoreboard though. Replays like Street Fighter 4 would be awesome.
Tonka
25/06/09 @ 09:55
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FUCK! I hate that I suck at shooting stuff with the pointer. My hands are too shaky to get any precision. There are some really cool lightgun style games that I'd love to play but I just can't.

Thankfully Red Steel 2 will be playable using the sword only.
Meho
25/06/09 @ 09:58
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Oh, yes. This sounds (and looks) just as it should. Thank Allah that Treasure are not so hard on their 'no sequels' policy. This is just what Wii needs.
gourry
25/06/09 @ 10:17
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I can imagine it wil be a great game from the articles description.

Whether it will sell more than 2 copies, is another matter. I love Treasue as a developer - bought many of their games on many different systems but I'm not sure there is a market outside of Japan for it - Sad as that maybe.
chischis
25/06/09 @ 10:31
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I'm buying a Wii for this. And I'd convinced myself that I wasn't going to buy any more consoles...

Sod it, I'll have to get a DS as well now, for Bangai-o Spirits!
dr_faulk
25/06/09 @ 10:34
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I've learned to be disappointed by Treasure. =( particularly regarding sequels.
Der_tolle_Emil
25/06/09 @ 10:39
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Bangai-O Spirits is brilliant. You won't regret it.
BadBoyBonner
25/06/09 @ 10:59
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Sega studios take note - either give Treasure the Space Harrier franchise to develop or sort something out yourselves..

This looks very good for the Wii, I look forward to playing it.
Weezer
25/06/09 @ 10:59
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"spunk and spectacle" = schoolgirl bukkake
lemonfist
25/06/09 @ 11:51
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In the E3 vid I've seen it seems she's quite good at avoiding the flying spunk.
http://www.youtube.com/watch?v=zZD9HnyUx60
videogangs
25/06/09 @ 12:00
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@jaguarwong

Couldn't agree more and this article was in stark contrast to the Wii Sports resort one yesterday- it's informative, told me a lot about the game, the experience and I'm now quite excited for this title.

Understated, challenging games with no sacrifices made for the hardware are exactely what this console needs. I was already aware of this game's pedigree but I'll watch with interest.
Sonic_D
25/06/09 @ 12:40
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Sounds like another game I will suck at but love, ala Ikaruga.
Telepathic.Geometry
25/06/09 @ 13:41
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This game is perfect for me. I'm kinda shit at shooting with the 360's dual analogue (well, I'm alright), but I'm a mean shot with a wiimote. :) Hurrah! \o/
beemoh
25/06/09 @ 14:15
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@Toothball: I hope you're saying that in the least sincere-sounding way possible. :)
pikemon
25/06/09 @ 15:00
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goz: thanks, that cleared it up!

as a fan of panzer dragoon orta on xbox and rez on dc/ps2 i'm psyched to see this one in action!
triple_a
25/06/09 @ 16:47
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I'm really looking forward to this one. Looks awesome based on the videos I've seen.

How about Gunstar Heroes 2 after this one is finished, eh Treasure? And I wouldn't mind seeing their stuff on the more powerful consoles. At least then we could have less jaggies.
GWH
25/06/09 @ 17:23
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There's already a Gunstar Heroes sequel on the GBA, triple_a. Unfortunately, about half of it is a retread of Gunstar Heroes; the other half is bog water.
smelly
25/06/09 @ 18:00
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quite a lot of games coming out for wii i want now.... finally
chischis
25/06/09 @ 18:43
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@GWH: That's my only concern.

Gunstar Super Heroes had so much going for it. Improved graphics and controls, compared to the original, but the difficulty and overall game length were both pathetic. Shame. :(
triple_a
25/06/09 @ 22:51
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Thanks for reminding me, I remember now seeing something about Gunstar Super Heroes a few years back. But because I don't own a GBA and the review scores were average I quickly forgot about it.
ShiroBen
26/06/09 @ 07:57
#34
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"... a mid-boss fight with a 10-foot tall strutting chicken called 'Cock Keeper'"

SOLD.

Comments: 1-34 of 34 in total

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