Silent Hill: Shattered Memories Review

Past remaster.

Version tested: Wii

Silent Hill: Shattered Memories wants to get to know you. Do you make friends easily? Do you work best to a plan or schedule? Have you ever been unfaithful? Have you ever used role-play during sex? Are you a private person? Do you prefer friends over family?

Placed in an analyst's chair, the game begins with the first of many such psychological evaluations. There's no 'wrong answer' as such, but part of the fun in this intriguing re-imagining of the original 1999 Silent Hill is that the experience is designed to shape itself around the kind of person - and therefore player - that you are. Being a misanthropic loner, of course, the resident shrink had a field day with me, but I guess that's the point.

Controlled through the eyes of the subject, you can either sit and focus intently on the thoughts and demands of the stern-faced evaluator, or point the Wiimote elsewhere, avert your gaze and let your eyes wander around his wood-panelled office. Eventually the headmasterly figure gives you your next test. You tick the appropriate box, grab pictures and place them in the desired location, or simply respond with a nod or a shake of the head by moving the Wiimote.

Then it's onto the action, and the almost-immediate realisation that Shattered Memories is, by some margin, the most creative and engaging game to emerge in Konami's horror series since the perversely unsettling Silent Hill 3 back in 2003. Indeed, by the end of it, you're left mulling over the highlights of one of the most compelling and sure-footed offerings the genre has ever seen.

The first thing to stress is that Shattered Memories is a whole lot more than a remake. While it retains some of the main characters and basic premise, developer Climax has changed so much along the way that calling it a 're-imagining' is more in line with the end result. Gone is the obsessive-compulsive map-checking and handle-turning trudge as you establish a route through festering, dimly-lit corridors in abandoned asylums and schools. Gone is the hapless and ungainly combat, and out goes the need to check every empty room in the search of anything not nailed down too. Gone, in short, is all the tedious stuff.

'Silent Hill: Shattered Memories' Screenshot 1

The tactile nature of the puzzles are often simple but effective - but how will it translate to PS2 and PSP?

As with the seminal original, the game focuses on Harry Mason's desperate search for his young daughter, Cheryl. Having crashed his car one night on an icy road on the outskirts of Silent Hill, he wakes up in a blind panic to discover her missing. Grabbing a torch, he ventures out into the snowy night, scaling fences, checking nearby buildings for clues to her whereabouts and hollering her name at the top of his lungs.

Holding the Wiimote like a torch, you point the beam around the gloomy environment, and move with the nunchuk stick, holding Z to run. Obstacles are scaled by simply going up to them, while doors can be opened by moving to them and pressing A. There's a satisfying intuitiveness to basic movement, making the environment all the more interesting to roam around.

The tactile nature of the puzzle design works particularly well on the Wiimote, too. Initially it tasks players with manipulating objects, lifting latches and pulling locks back, but you're soon asked to be more imaginative. Discarded empty drinks cans can be picked up, rotated and shaken. With a bit of patient manipulation, eventually your search yields a key rattling around in one of them, and simply tipping it upside down and shaking allows it to drop out. As simple as that example is, it demonstrates thoughtful use of the Wii's controller, which we so rarely see.

But these initial good ideas are nothing compared to some of the excellent ones implemented as the game progresses. After meeting police officer Cybil Bennett for the first time, you get a phone, revealing a whole array of new actions including taking photos, retrieving voicemails, texts, making calls and even using a GPS map. As you wander around, strange feedback noises emanate from the Wiimote, and when you eventually reach the source of the static a voicemail pops up and you hold the Wiimote speaker to your ear like a real phone to hear the messages - most of which add to the generally tragic back-story, fleshing out the previous inhabitants of these deserted locations.

Sometimes, calls and messages come in out of the blue from Cybil, or even Cheryl as the search intensifies, and the role of the phone during your adventures grows as you go along. Elsewhere, you can also use the camera function of the phone to take snaps of ghostly 'apparitions', which fully reveal their origins once captured, both in terms of the image captured and accompanying voice message chillingly transmitted to the handset.

'Silent Hill: Shattered Memories' Screenshot 2

You looked better in the dark.

Other interesting narrative devices allow players to zoom in and read posters, pictures and any items of interest at their leisure, rather than picking up discarded notes and journal fragments in traditional fashion. More often than not, Harry also delivers his thoughts on these items, all of which infuse the environment with a credible sense of place. Any phone numbers you come across in the game can also be called up - mostly just to add a bit of intrigue to the game, but sometimes to help you solve specific puzzles. The phone implementation really is fantastic, and quickly becomes an integral ingredient in the game's appeal.

A Silent Hill game wouldn't be complete without the usual dosage of nightmarish apparitions and otherworldly scares, of course, and Shattered Memories delivers on that front too. This time around, rather than turning the world to filth and rust, the developer literally freezes the walls around Harry, who has to rush through a mazelike environment dodging faceless ghosts until he finds a predefined exit.

With no weapons to wield, one option is to try and tip bookshelves and statues into the path of pursuing enemies to slow them down, or occasionally you might find the odd flare lying around to help ward off their attentions. Alternatively, you can simply hide from the monsters and wait until they've wandered off elsewhere, but for the most part you'll be left with no choice but to throw them off in the appropriate direction by hurling your Wiimote and nunchuk.

Although it doesn't feel like it when you're caught in a blizzard of panic, throwing them off is also intuitive. If they come at you from the front, throwing the controller in a forward motion flings them off, while the opposite is true if they climb on your back. As soon as the penny drops, a lot of the stress of these nightmare sequences dissipates and you can focus on things like checking the waypoint on the map, or charging forwards in search of an exit. To help make the process of barrelling along at top speed easier, the game allows you to move through a door in one swift motion as long as you're running and holding forward at the same time.

Then again, that's of limited help if you get lost, which you easily can. You can also feel like you're going around in circles. Sometimes this is because you are going around in circles, with environments designed to be disorientating and make you double back on yourself if you just keep going in a straight line, and it's clearly meant to heighten the sense of panic, but it's also potentially frustrating if the process continues without success, and many players are likely to find these sequences frustrating and protracted.

'Silent Hill: Shattered Memories' Screenshot 3

Their shirts match the colour you draw on an earlier picture. Nothing is real...

More often that not, though, simple trial and error wins the day, and before long you'll find yourself faced with a mid-level puzzle to solve too. In common with most of the game's tasks, these are some of the most enjoyable bits of Shattered Memories, designed to make you feel quite clever in the process of solving them. Beyond these, the nightmare sequence continues for a few more minutes before you emerge to the relative safety of 'normality'.

What actually is normal is increasingly difficult to fathom as you progress. New characters appear in the oddest of circumstances, and it's not ever clear whether any of this is actually happening. In between the madness, the game switches back to the relative calm of the analyst's couch as you face another round of probing exercises. Some come across as trivial and innocuous, but at some point you realise that your responses have a subtle bearing on how the game plays out too. Characters may respond differently to you, or their clothes and the decor of their house may reflect the results of a colouring-in test.

As intriguing as these tests are, and as satisfying as the exploration and puzzling can be, some of the real standout moments are reserved for one-off interactive sequences where, for example, you find yourself trapped underwater in a sinking car, desperately fighting for survival using only quick thinking and motion controls. The panic this inspires is almost unparalleled, and even casual observers reported feeling unsettled as I grappled furiously with the controls. Being trapped in a sinking car appears to be a unifying nightmare.

Another thing to celebrate throughout Shattered Memories is the pacing. What it lacks in terms of length it more than makes up for in how well it holds your interest. By switching regularly between analysis, puzzle exploration, one-off set-pieces and nightmarish escape sequences, nothing ever outstays its welcome. As soon as you've seen enough of one particular location, you're off to the next, and, crucially, without any of the tedious backtracking and laborious map-checking that characterised all previous entrants in the series.

Shattered Memories also pushes the technical capabilities of the Wii to the max. One thing Silent Hill was particularly good at in its heyday was striking facial detail, and Climax has evidently worked hard to come up with techniques that recapture that style. At first glance during the psychological profiling phase you might have trouble believing it's a Wii release, and it's a standard that's maintained once you start wandering the snow-ridden world outside.

'Silent Hill: Shattered Memories' Screenshot 4

Finding your marbles...

The flashlight effect is also mightily impressive, as well as being exceptionally intuitive to control via the Wiimote. Comparisons to Alan Wake spring to mind as you roam the detailed, gloomy environments admiring real-time shadows and recoiling from the menacing atmospherics. The importance of the audio conjured by Akira Yamaoka cannot be overstated, either, and if it does prove to be his swansong it will be a worthy one, demonstrating an understanding of exactly what's required to build tension. Excellent voice work and characterisation back this up, with Climax doing a fine job of creating a credible cast that does justice to the series.

It has been a rocky road getting Silent Hill back on track after the unexplained decision to remove development duties from the original Team Silent, but with Shattered Memories, Climax has found its feet in some style. Packed with inventive ideas and one engaging sequence after another, it's a spirited, poignant and unsettling game that not only delivers a long-overdue return to form, but reinvigorates horror adventures in the process.

9 / 10

Read the Eurogamer.net scoring policy

Comments (90) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Charlie_Miso #1 2 years ago

  • muscleblade #2 2 years ago

    9/10 for a Wii game. Not bad.

    edit: I think i got misunderstood here. I love the fact that the Wii finally got a really good third party game. About time though.

    Edited by 3 at 09/12/09 @ 08:36
  • figaro7 #3 2 years ago

    Just sounds amazing, read like a 9 and got its justice deserved, sounds ace, so when is the pal release?
  • GoldLightan #4 2 years ago

    Wii is having a strong finish to the year.
  • sargulesh #5 2 years ago

    9/10 for a game. Not bad.
  • jellyBelly #6 2 years ago

    Great review, sounds like a very well thought out game.

    I would import this if the Wii was region free. For some reason I think it would make an excellent Christmas game...

    I think its coming out in February over here.
  • bad09 #7 2 years ago

    Good review but not sure I like the sound of this one as a SH game, it's kinda like Casino Royale - good movie but awful Bond movie. A silent hill where you run away just does not sit well with me, that maze stuff sounds naff and isn't really what I want in a SH game and I actually like the "tedious" SH.

    Still, it does sound like an interesting game so if another Wii does find a home in mine (which is looking likely with NSMB being great - just waiting for more on Epic Mickey to spend) I'll give it a punt but I'm not gonna bother with the PS2 version now (my original wiiless plan), a lot of the fun comes from the play with the Wiimote from the sounds of it.
  • JohnnyWashnGo #8 2 years ago

    Sounds like a great game. I will have to add this to my ever growing collection of unopened Wii games that I will get around to playing soon ;)

    I like the sound of what they have done with the original game. A simple remake would not have been enough. This game seems to have only the smallest of ties back to the first silent hill game. The added game mechanics make it a whole new game for me.

    Review contained a few too many spoilers for my liking though. Even some of the picture captions had spoilers :(
  • DUFFMAN5 #9 2 years ago

    Wow. Didn't see that coming. Will have to add to my list of Wii games I get...next xmas, when I intend to get my 4 year old one. Good stuff.
    ...SH for me,not for my 4 year old daughter.
    Edited by 1 at 08/12/09 @ 08:21
  • Red_Bool #10 2 years ago

    Interesting... I saw the 9 at IGN yesterday. Thought that was just IGN, but apparently not.
    Haven't read the full review for fear of spoilers, but this one's going on the christmas list !
  • Rascanuvols #11 2 years ago

    What kind of review is this?!?! You spoiled 3-4 of the best moments of the game!!!!! Thanks for ruining the game. Next time, you better put your "examples" up your a**.

    I'm not going to read another EG review.
    Edited by 1 at 08/12/09 @ 08:26
  • Beano #12 2 years ago

    Review allready?

    Thought it wasn't due before march 2010?
  • swissorc #13 2 years ago

    The length of this game still puts me off. Wish it was as long as resident evil 4. I paid out 30 quid for dead space extraction which I don't mind but I lack incentive to go back to it to make it real value for money compared to releases like orange box, fallout 3, Oblivion etc etc
    Edited by 1 at 08/12/09 @ 08:28
  • raion #14 2 years ago

    no complaints on controls? is that 'cause we're used to the god awful controls in survival horrors, or mercifully this time around the horror will come from the game and not the controls?
    I always liked the silent hill series, but always prefered to see someone else play it, rather than wrestle with the controls myself.
    I understand that it makes more difficult to flee or fight and supposedly intensifies the tension when overrun by fiends, but, really, that's not a valid excuse.
  • MORZTAN #15 2 years ago

    Fuck yeah! Did not see that coming. Welcome to my Christmas list!
  • muscleblade #16 2 years ago

    @Red_Bool

    IGN didnt give it a 9.
  • muscleblade #17 2 years ago

    "9/10 for a game. Not bad."

    Honestly how many Wii games scores this high? Not many.

    MW2, AC2, Bayonetta, L4D2 all got 9s. So its not unusual for a game to score 9/10 but its very unusual for a third party Wii game to score 9/10. Has it actually happened before this year. Enlighten me please.
    Edited by 1 at 08/12/09 @ 08:40
  • Zebula77 #18 2 years ago

    Wow, really surprised by this. Had no idea it was gonna be good. Be picking this up for the PS2 when that one comes out. I wonder how they're gonna fix the control scheme tho.
  • Red_Bool #19 2 years ago

    @muscleblade
    oh..ok 8.6, so rounded up it's a 9 ;-)

    Using decimal fractions for scoring games is dumb anyway :-) (IMHO 'course)
  • ChrisS #20 2 years ago

    Wow. I'm very pleasantly surprised. Will definitely be picking this one up now.
  • rogueJT #21 2 years ago

    Wow, this is a shock.
  • muscleblade #22 2 years ago

    @farticusmaximus

    LOL. My daughter got a Wii for her birthday so im good. This will be the first Wii game i play on my own (without my daughter) since Dead Space extraction.
  • Darren #23 2 years ago

    I've never played the original Silent Hill so this game interests me a lot, especially as it appears to be excellent. One for me to pick up in the post-Christmas sales then when I've cleared my current quota of games.
  • spliffhead #24 2 years ago

    Scariest screenshot was the one of the footballer in the ad on the last page!

    E Munch your heart out!

    /Buys for wife for Xmas
  • bad09 #25 2 years ago

    @ squarejawhero

    There you go, "more true to the book". I said it wasn't a good Bond MOVIE ;)

    /kneels before poster of Sean Connery
  • UncleLou #26 2 years ago

    Import review?

    Online stores I just checked say "2010". Meh.
  • mkreku #27 2 years ago

    Oh wow, I guess one Xmas present just.. uh.. presented itself.

    Edit: Nooo, I just checked! Feb 19, 2010 here in Sweden :(
    Edited by 1 at 08/12/09 @ 09:38
  • Evolution #28 2 years ago

    Get in! Better than I ever hoped after the initial first reviews. Just criminal that this isn't out until February.
  • Tonka #29 2 years ago

    What The Blooming FUCK!
    PLeasant surprise to say the least. I've been really curious to see how this would turn out (and more than a little worried that they were in over their heads). Well well. Christmas came a bit early (fnar fnar)
  • flaming.carrot #30 2 years ago

    I'll wait for the PS3 wand version (hopes)
    Edited by 1 at 08/12/09 @ 09:45
  • EvilBob_leeds #31 2 years ago

    Brilliant. A quality survival horror, with a shitload of new ideas, and a genuinely intelligent use of the Wiimote.

    The first few gaming months of next year are looking good!
  • ViralNinja #32 2 years ago

    so better than halo?
  • TheTingler #33 2 years ago

    @farticusmaximus - "Bloody typical, the first Wii game that has interested me in nearly a year and I sold my Wii 2 weeks ago."

    You do realise it was announced way longer than a fortnight ago, right?
  • Grom #34 2 years ago

    Fucking awesome, knew it'd be good. Well done Team Solent!
  • kiroquai #35 2 years ago

    As a bit of a Silent Hill fanboy I was filled with a certain sense of dread when I saw the review on the front page, but what a nice surprise! Sounds interesting enough for me to pick it up on release...

    ... which is next March?! Boo.
  • HermitArcader #36 2 years ago

    Post deleted at 09:17:39 22-12-2011
  • zErOb_cOOl #37 2 years ago

    Hmmm, this or Modern Warfare 2? Hmmmm. This or..

    ...oh look, I've bought Modern Warfare 2, and it awesome.
  • solidSnake04 #38 2 years ago

    sounds like its a straight 10
  • azazel_fallenangel #39 2 years ago

    Sounds great. Actual good, well implemented wiimote controls? One question though, never played any of the other games, I know this a "remake", or "re-imagining", but will I understand it?
  • FortysixterUK #40 2 years ago

    9/10 for a Silent Hill that isn't SH 1,2,3 or 4....( they were all rubbish after those , especially the last appalling Xbox 360 one )

    This is very promising, and means I shall be INSTA-BUYING a Wii game that does not come from the Nintendo stable of characters.

    In fact thinking back, the last Wii games I bought were...Madword, HOTD overkill ,No more heroes....and the last INSTA-BUY was the new Mario title....but a release of March 2010? Drag....still...maybe I can actually complete one of my other games for once !
  • Retroid #41 2 years ago

    Damn it. This sounds *really* interesting, far more so than the recent PSP & 'HD console' games.
  • penhalion #42 2 years ago

    I'm bloody suprise at the score, though EG have managed to negate it by making playing the game pointless now. Four pages explaining every major moment in the game so that there's no point in playing it yourself. Is this amature review hour or something!
  • spekkeh #43 2 years ago

    Review makes the game sounds awesome, much better than IGN's. I'm afraid I'll have to let S&P2 pass then.
  • JonFE #44 2 years ago

    Pleasantly surprised at the score to say the least, but I won't be reading the review, because some folks here classify parts of it as spoilers - I'm sorry Mr. Reed...

    EDIT: If this is actually coming in March 2010, don't you feel it's a bit early for a review?
    Edited by 1 at 08/12/09 @ 11:06
  • owl #45 2 years ago

    can you use the wiimote to wave your arms around as you run away from monsters?
  • Hunam #46 2 years ago

    My belief structure has just been shaken at it's core.
  • Segnit #47 2 years ago

    WOW!!!

    I BLOODY CAN'T WAIT!

    The original is my 3rd favourite game experience of all time!
  • Evolution #48 2 years ago

    @azazel_fallenangel
    You should, I never played the first Silent Hill and it didn't stop me enjoying 2,3,4. As this game significantly re-imagines the first one, it should be friendly enough to newcomers, well... as friendly as Silent Hill can ever be.
  • spekkeh #49 2 years ago

    I still think Silent Hill was the only genuinely pretty decent game-to-movie adaptation ever done. It just has so much atmosphere. Scared the missus shitless, and she didn't even know it was based on a game.
    Edited by 1 at 08/12/09 @ 11:13
  • barat #50 2 years ago

    Q1 2010 will be the best Wii quarter yet: Silent Hill, No More Heroes 2, FF Crystal Chronicles 2, Red Steel 2, Sin & Punishment 2 and Monster Hunter 3.
  • Bigglesworth #51 2 years ago

    and got its justice deserved

    Prize right there for most rationally creative interpretation of the well-known (or not, apparently) phrase: 'just deserts'.
  • IneptPercy #52 2 years ago

    I was expecting this to be pretty poor, its great to be proven wrong.

    Will have to get on this.
  • TonyHarrison #53 2 years ago

    The 'Wii has no games' argument has been utterly destroyed in the last few weeks. It must be about the 6th Wii exclusive given an 8 or more by this site in that timespan.
  • Rubarack #54 2 years ago

    Ye gods, It looks like I'll have to see if my Wii is still under that giant pile of dust sitting in the corner.
  • antony_williams #55 2 years ago

    FOUR pages? Just how much advertisers money do you guys need!?
  • sneetch #56 2 years ago

    @antony_williams

    Five or six pages for you as you had to click through to the comments page too. Did it hurt?
  • krudster #57 2 years ago

    As spolierifc as the review might sound, there's only one single example of an outstanding moment that I've listed out of about 40. The rest are simply explaining the mechanics, which are unique and need to be examined.
  • Zebula77 #58 2 years ago

    I honestly didn't feel like the review spoiled anything. That could be because I've played the original about seven times, but it seems this story is relatively different anyways.
  • fullspectrum #59 2 years ago

    Daaaaym, I gotta wait till February 12, 2010? Boooo.
  • Stompy #60 2 years ago

    This review has not spoiled me, no!, it has wetted my appetite.
    I beseech the naysayers to stop rolling around in their own wet nappies.
  • Super_Zee #61 2 years ago

    I'd really like a take on the PS2 version please EG. Very interested in this one but currently Wii-less.
  • Nikanoru #62 2 years ago

    Bloody typical, the first Wii game that has interested me in nearly a year and I sold my Wii 2 weeks ago.

    You're a fucking idiot, as is anyone who sells their console because oh no, there must not be coming any games anymore ever if there haven't been any to interest me for a while! Serves you goddamn well.

    And regardless, you must have some really fucked up standards, or lousy eyesight, if you think there hasn't been anything to play on the Wii for the past year, either that or you're a Nintendo-butthurt troll who just buys a Wii and sells it so they can tell people they did on the internet.
  • kangarootoo #63 2 years ago

    @Nikanoru

    Bit grumpy aren't we?

    Anyone who owns a Wii and hasn't been getting much use out of it (and anyone who thinks the Wii has as good a selection of games as the competing platforms is truly fooling themselves) is perfectly entitled to consider selling it to generate funds for buying games on other platforms.

    If you have been getting plenty of use out of your Wii then hurray for you. But there are lots of people out there who bought one and now find they simply don't use it very much.

    I myself am actually considering buying a Wii next year, but I don't imagine for a second it is going to replace my 360 as my main gaming machine (or my PS3 as my second most used gaming machine).

    Your sir need to count to ten.
  • Bremenacht #64 2 years ago

    I see the resident Nintendo Karma Nazi is busy today.

    Admit to not owning a Wii? That's a -1 to you then, even if you express some regret.
    Squealing with delight? +1 to you, you fine fellow.

    I'm pleased at seeing another quality (and original) Wii title - do I get my +1?
  • Der_tolle_Emil #65 2 years ago

    I was never really sure whether this was going to be good or not judging by the previews so far. I'm glad that really re-imagining the game and not just tweaking a few things here and there has paid off. Congratulations to the developers, I'm sure Silent Hill isn't the easiest IP to work with given the great success of the titles.
  • SG #66 2 years ago

    W-O-W!

    Unexpected surprise!

    Must buy for me!
  • malexous #67 2 years ago

    @Bremenacht

    Eh.... some of those negatives were probably due to the Bond opinion.

    And the others might be because the resident Nintendo Karma Nazi can't fathom why someone would sell their Wii when decent games have been released over the last few weeks for it and many promising ones have been announced for 2010.
    Edited by 2 at 08/12/09 @ 17:45
  • toy_brain #68 2 years ago

    Well done Climax, well done indeed.
    My thoughts on Silent Hill Zero were always that of "Ok, nice first attempt, you clearly have the basics down, now really go for it" and they clearly have. I can only hope this sells well enough for Konami to throw a bit more work their way.

    Sadly I don't own a Wii so I cant get this version. I'll be waiting for the PSP port (should be fine as Climax have experience on the hardware) and hopping all the motion stuff is translated well.
  • spookyzombie #69 2 years ago

    Don't you find that Wii review threads have the most negative commment scores out of all formats? Makes you wonder if it's worth commenting at all, unless you're going to say something positive.
  • johnny_death #70 2 years ago

  • BartonFink #71 2 years ago

    Wow any news on a PAL region release?

    Read more like a 10 tbh.

    Go Wii.
  • spookyzombie #72 2 years ago

    'Don't you find that Wii review threads have the most negative commment scores out of all formats? Makes you wonder if it's worth commenting at all, unless you're going to say something positive.'

    And just like that, you're in negative land.
  • frankfurter209 #73 2 years ago

    Surely this is the feel good release of the winter, a superb horror title that reinvigorates its genre through new ideas and ingenuity. I'm buying this ASAP
  • smelly #74 2 years ago

    >Rather spoiler laden review?

    Thanks! Glad i avoided review and went straight to the comments.. After ign review i'd already decided to buy anyhows.
  • madjim #75 2 years ago

    Damn, when I saw the review in the frontpage, I thought "yeah, it's coming out sooner"! But then I realised that I have to wait for three more months in order to play what seems to be one of the best mature games for the Wii. Ok... we can't do anything but wait, at least the game seems to deserve that.
  • canIdoyabombsforya #76 2 years ago

    spookyzombie
    "Don't you find that Wii review threads have the most negative commment scores out of all formats? Makes you wonder if it's worth commenting at all, unless you're going to say something positive. "

    The regular Wii trolls are in here as usua,l trying to fake positive comments through the pain of a Wii game getting a top score. They've always had a strong opinion that the Wii hardly has anything worth playing, is collecting dust, must be sold. It begs the question, why did they buy this unique console?
    As it happens, my HD consoles have recently been collecting dust, while we catch up with a string of enoyable releases for the Wi.
    Sure the Wii will have its turn again at collecting dust, after all we can only play one console at a timel, and also have grown up things to do, like paying bills.
    Those kiddies shut away in a bedroom in their parents house, with no games left to play, should go and kick a football once in a while, I bet it stinks in there.
    Also, there is no law that a console should have a constant supply of quality games, to keep the non grown ups busy. Any parent relying on video games to keep you kiddies busy, needs having a word with.
    It's been nearly 2 decades since Nintendo were able to release constant AAA games, or have been well supported by 3rd parties, but then you trolls knew that when you bought the Wii.
    Edited by 1 at 09/12/09 @ 18:10
  • Nikanoru #77 2 years ago

    kangarootoo: don't tell me, and be honest here, that even you don't get ever so slightly tired of the countless people coming into Wii comment threads with their "omg dust" and "i sold/am selling my wii" bullshit which, 9 times out of 10, is merely meant to stir up crap and you know it.
  • asharkman #78 2 years ago

    When is this game supposed to be out?
    Play, shopto, sendit, chipsworld all say march???
    That can't be right can it?
  • BlitzwingHaz #79 2 years ago

    I'm trying to decide if the game is worth getting to play on my sister's wii. Probably wouldn't get much chance to play it though. Didn't read the review in case I got spoiled (please don't do that Eg, I hate reviews that do that), but I've been itching to play it ever since the first screenshots.
    Hope Konami are considering ports to the other consoles (not easy I admit), I feel much of Silent Hill's potential audience don't own wiis.
  • canIdoyabombsforya #80 2 years ago

    @ wile_coyote
    "Over on the http://www.Ign.com board the comments aren’t so great. See for yourself:
    http://boar ds.ign.com/board/topics/6286/1 "

    Oh yeah,

    "Playing it now and so far it has been a pure bucket of awesomeness. I see what they mean about this being a perfect flashlight system, it's just plain good fun to look around and stuff and read all the little details. Haven't made it far enough to really rate it but so far it's looking like it's one of the best adult wii games out there."
  • madjim #81 2 years ago

    Let me get this straight. Eurogamer gave a 9 (which is important considering the fact that I consider Eurogamer scores very precise) and IGN gave a 8,6. And we'll use some unknown IGN members as an example for the game's quality? Sure, everyone has his/her own opinion, and I respect that, but we visit game pages like Eurogamer for a reason. To read solid reviews about games and trust our money and time on them. So excuse me if I'll trust more the reviews I will read from good sources like Eurogamer and other similar sites than the ones that come out of nowhere and without detailed analysis.
  • crookster #82 2 years ago

    Post deleted at 20:57:31 31-01-2012
  • Lee_Morris #83 2 years ago

    9/10 from EG always gets a look from me and I really should buy more Wii games.

    One point though, what has happened to EG reviews? In the last couple of week the word count had grown considerably in them. I did like their conciseness but they seem a little bloated at 4 pages.
  • Mr_Bogus #84 2 years ago

    Wii game? Check.
    Original concept check.
    EG 5/10? WHAT HERESY IS THIS? MY PSYCHIC POWERS HAVE STOPPED WORKING!!

    Want this game big time :)
  • jawolf #85 2 years ago

    Does this one have the fairground like the original Silent Hill 1?
  • wanksta10 #86 2 years ago

    ive played the first 2 hours of the game so far, the controls are very intuitive as mentioned in the review, HOWEVER and im sorry to say this, ill say more once ive completed the game but the game isn't scary at all, there isn't much difficulty from what ive seen and it isn't the next great thing i can tell you that right now, i hope im proven wrong but i have to agree with some of the american posters in saying that it plays more like a 7/10 rather than a 9/10...
    o yes, those 'nightmare' parts where u have to escape the monsters...very annoying, tedious and boring, the exploration bits are much more fun
    SILENT HILL 4 now plz konami
  • NunianVonFuch #87 2 years ago

    Hopefully this will be a big success and they'll make more of the Silent Hill games this way. IMO it's tied with 2 as the best in the series, but probably has the best storyline. Any self-respecting Wii owner has to have this game in their collection. First game in years/ever I didn't stop for 6hrs or so until it was complete. A masterpiece.
  • Zebula77 #88 2 years ago

    Been playing the PSP version a couple of nights, and so far I think it's great. The nightmare sections are frustrating (especially if your sense of direction is as bad as mine!) but the puzzles, conversations and exploring are fantastic. Obviously, some sections are designed for the Wiimote and as such aren't all that interesting using buttons and an analog stick.

    Also, the story is vastly different from Silent Hill 1, and even tho the main character is Harry Mason, his personality is also completely different. I definitely recommend this to any horror game fan.
  • MDL199 #89 2 years ago

    Sounds a good game I wonder if it will get ported to a proper console? It's doomed to be wasted on the Wii Wii crowd. Would love it on PS2 or PSP if they don't wanna polish it up for PS3 and 360.
  • geeza2020 #90 2 years ago

    MDL199 - This game may be wasted on the Wii Wii crowd, but it seems like oxygen is being wasted on you. You absolute turd of a human being.