Silent Hill: Shattered Memories Review
Past remaster.
Version tested: Wii
Silent Hill: Shattered Memories wants to get to know you. Do you make friends easily? Do you work best to a plan or schedule? Have you ever been unfaithful? Have you ever used role-play during sex? Are you a private person? Do you prefer friends over family?
Placed in an analyst's chair, the game begins with the first of many such psychological evaluations. There's no 'wrong answer' as such, but part of the fun in this intriguing re-imagining of the original 1999 Silent Hill is that the experience is designed to shape itself around the kind of person - and therefore player - that you are. Being a misanthropic loner, of course, the resident shrink had a field day with me, but I guess that's the point.
Controlled through the eyes of the subject, you can either sit and focus intently on the thoughts and demands of the stern-faced evaluator, or point the Wiimote elsewhere, avert your gaze and let your eyes wander around his wood-panelled office. Eventually the headmasterly figure gives you your next test. You tick the appropriate box, grab pictures and place them in the desired location, or simply respond with a nod or a shake of the head by moving the Wiimote.
Then it's onto the action, and the almost-immediate realisation that Shattered Memories is, by some margin, the most creative and engaging game to emerge in Konami's horror series since the perversely unsettling Silent Hill 3 back in 2003. Indeed, by the end of it, you're left mulling over the highlights of one of the most compelling and sure-footed offerings the genre has ever seen.
The first thing to stress is that Shattered Memories is a whole lot more than a remake. While it retains some of the main characters and basic premise, developer Climax has changed so much along the way that calling it a 're-imagining' is more in line with the end result. Gone is the obsessive-compulsive map-checking and handle-turning trudge as you establish a route through festering, dimly-lit corridors in abandoned asylums and schools. Gone is the hapless and ungainly combat, and out goes the need to check every empty room in the search of anything not nailed down too. Gone, in short, is all the tedious stuff.

The tactile nature of the puzzles are often simple but effective - but how will it translate to PS2 and PSP?
As with the seminal original, the game focuses on Harry Mason's desperate search for his young daughter, Cheryl. Having crashed his car one night on an icy road on the outskirts of Silent Hill, he wakes up in a blind panic to discover her missing. Grabbing a torch, he ventures out into the snowy night, scaling fences, checking nearby buildings for clues to her whereabouts and hollering her name at the top of his lungs.
Holding the Wiimote like a torch, you point the beam around the gloomy environment, and move with the nunchuk stick, holding Z to run. Obstacles are scaled by simply going up to them, while doors can be opened by moving to them and pressing A. There's a satisfying intuitiveness to basic movement, making the environment all the more interesting to roam around.
The tactile nature of the puzzle design works particularly well on the Wiimote, too. Initially it tasks players with manipulating objects, lifting latches and pulling locks back, but you're soon asked to be more imaginative. Discarded empty drinks cans can be picked up, rotated and shaken. With a bit of patient manipulation, eventually your search yields a key rattling around in one of them, and simply tipping it upside down and shaking allows it to drop out. As simple as that example is, it demonstrates thoughtful use of the Wii's controller, which we so rarely see.
But these initial good ideas are nothing compared to some of the excellent ones implemented as the game progresses. After meeting police officer Cybil Bennett for the first time, you get a phone, revealing a whole array of new actions including taking photos, retrieving voicemails, texts, making calls and even using a GPS map. As you wander around, strange feedback noises emanate from the Wiimote, and when you eventually reach the source of the static a voicemail pops up and you hold the Wiimote speaker to your ear like a real phone to hear the messages - most of which add to the generally tragic back-story, fleshing out the previous inhabitants of these deserted locations.
Sometimes, calls and messages come in out of the blue from Cybil, or even Cheryl as the search intensifies, and the role of the phone during your adventures grows as you go along. Elsewhere, you can also use the camera function of the phone to take snaps of ghostly 'apparitions', which fully reveal their origins once captured, both in terms of the image captured and accompanying voice message chillingly transmitted to the handset.

You looked better in the dark.
Other interesting narrative devices allow players to zoom in and read posters, pictures and any items of interest at their leisure, rather than picking up discarded notes and journal fragments in traditional fashion. More often than not, Harry also delivers his thoughts on these items, all of which infuse the environment with a credible sense of place. Any phone numbers you come across in the game can also be called up - mostly just to add a bit of intrigue to the game, but sometimes to help you solve specific puzzles. The phone implementation really is fantastic, and quickly becomes an integral ingredient in the game's appeal.
A Silent Hill game wouldn't be complete without the usual dosage of nightmarish apparitions and otherworldly scares, of course, and Shattered Memories delivers on that front too. This time around, rather than turning the world to filth and rust, the developer literally freezes the walls around Harry, who has to rush through a mazelike environment dodging faceless ghosts until he finds a predefined exit.
With no weapons to wield, one option is to try and tip bookshelves and statues into the path of pursuing enemies to slow them down, or occasionally you might find the odd flare lying around to help ward off their attentions. Alternatively, you can simply hide from the monsters and wait until they've wandered off elsewhere, but for the most part you'll be left with no choice but to throw them off in the appropriate direction by hurling your Wiimote and nunchuk.
Although it doesn't feel like it when you're caught in a blizzard of panic, throwing them off is also intuitive. If they come at you from the front, throwing the controller in a forward motion flings them off, while the opposite is true if they climb on your back. As soon as the penny drops, a lot of the stress of these nightmare sequences dissipates and you can focus on things like checking the waypoint on the map, or charging forwards in search of an exit. To help make the process of barrelling along at top speed easier, the game allows you to move through a door in one swift motion as long as you're running and holding forward at the same time.
Then again, that's of limited help if you get lost, which you easily can. You can also feel like you're going around in circles. Sometimes this is because you are going around in circles, with environments designed to be disorientating and make you double back on yourself if you just keep going in a straight line, and it's clearly meant to heighten the sense of panic, but it's also potentially frustrating if the process continues without success, and many players are likely to find these sequences frustrating and protracted.

Their shirts match the colour you draw on an earlier picture. Nothing is real...
More often that not, though, simple trial and error wins the day, and before long you'll find yourself faced with a mid-level puzzle to solve too. In common with most of the game's tasks, these are some of the most enjoyable bits of Shattered Memories, designed to make you feel quite clever in the process of solving them. Beyond these, the nightmare sequence continues for a few more minutes before you emerge to the relative safety of 'normality'.
What actually is normal is increasingly difficult to fathom as you progress. New characters appear in the oddest of circumstances, and it's not ever clear whether any of this is actually happening. In between the madness, the game switches back to the relative calm of the analyst's couch as you face another round of probing exercises. Some come across as trivial and innocuous, but at some point you realise that your responses have a subtle bearing on how the game plays out too. Characters may respond differently to you, or their clothes and the decor of their house may reflect the results of a colouring-in test.
As intriguing as these tests are, and as satisfying as the exploration and puzzling can be, some of the real standout moments are reserved for one-off interactive sequences where, for example, you find yourself trapped underwater in a sinking car, desperately fighting for survival using only quick thinking and motion controls. The panic this inspires is almost unparalleled, and even casual observers reported feeling unsettled as I grappled furiously with the controls. Being trapped in a sinking car appears to be a unifying nightmare.
Another thing to celebrate throughout Shattered Memories is the pacing. What it lacks in terms of length it more than makes up for in how well it holds your interest. By switching regularly between analysis, puzzle exploration, one-off set-pieces and nightmarish escape sequences, nothing ever outstays its welcome. As soon as you've seen enough of one particular location, you're off to the next, and, crucially, without any of the tedious backtracking and laborious map-checking that characterised all previous entrants in the series.
Shattered Memories also pushes the technical capabilities of the Wii to the max. One thing Silent Hill was particularly good at in its heyday was striking facial detail, and Climax has evidently worked hard to come up with techniques that recapture that style. At first glance during the psychological profiling phase you might have trouble believing it's a Wii release, and it's a standard that's maintained once you start wandering the snow-ridden world outside.

Finding your marbles...
The flashlight effect is also mightily impressive, as well as being exceptionally intuitive to control via the Wiimote. Comparisons to Alan Wake spring to mind as you roam the detailed, gloomy environments admiring real-time shadows and recoiling from the menacing atmospherics. The importance of the audio conjured by Akira Yamaoka cannot be overstated, either, and if it does prove to be his swansong it will be a worthy one, demonstrating an understanding of exactly what's required to build tension. Excellent voice work and characterisation back this up, with Climax doing a fine job of creating a credible cast that does justice to the series.
It has been a rocky road getting Silent Hill back on track after the unexplained decision to remove development duties from the original Team Silent, but with Shattered Memories, Climax has found its feet in some style. Packed with inventive ideas and one engaging sequence after another, it's a spirited, poignant and unsettling game that not only delivers a long-overdue return to form, but reinvigorates horror adventures in the process.
9 / 10
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Comments (90) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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edit: I think i got misunderstood here. I love the fact that the Wii finally got a really good third party game. About time though.
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I would import this if the Wii was region free. For some reason I think it would make an excellent Christmas game...
I think its coming out in February over here.
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Still, it does sound like an interesting game so if another Wii does find a home in mine (which is looking likely with NSMB being great - just waiting for more on Epic Mickey to spend) I'll give it a punt but I'm not gonna bother with the PS2 version now (my original wiiless plan), a lot of the fun comes from the play with the Wiimote from the sounds of it.
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I like the sound of what they have done with the original game. A simple remake would not have been enough. This game seems to have only the smallest of ties back to the first silent hill game. The added game mechanics make it a whole new game for me.
Review contained a few too many spoilers for my liking though. Even some of the picture captions had spoilers
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...SH for me,not for my 4 year old daughter.
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Haven't read the full review for fear of spoilers, but this one's going on the christmas list !
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I'm not going to read another EG review.
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Thought it wasn't due before march 2010?
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I always liked the silent hill series, but always prefered to see someone else play it, rather than wrestle with the controls myself.
I understand that it makes more difficult to flee or fight and supposedly intensifies the tension when overrun by fiends, but, really, that's not a valid excuse.
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IGN didnt give it a 9.
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Honestly how many Wii games scores this high? Not many.
MW2, AC2, Bayonetta, L4D2 all got 9s. So its not unusual for a game to score 9/10 but its very unusual for a third party Wii game to score 9/10. Has it actually happened before this year. Enlighten me please.
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oh..ok 8.6, so rounded up it's a 9
Using decimal fractions for scoring games is dumb anyway
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LOL. My daughter got a Wii for her birthday so im good. This will be the first Wii game i play on my own (without my daughter) since Dead Space extraction.
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E Munch your heart out!
/Buys for wife for Xmas
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There you go, "more true to the book". I said it wasn't a good Bond MOVIE
/kneels before poster of Sean Connery
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Online stores I just checked say "2010". Meh.
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Edit: Nooo, I just checked! Feb 19, 2010 here in Sweden
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PLeasant surprise to say the least. I've been really curious to see how this would turn out (and more than a little worried that they were in over their heads). Well well. Christmas came a bit early (fnar fnar)
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The first few gaming months of next year are looking good!
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You do realise it was announced way longer than a fortnight ago, right?
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... which is next March?! Boo.
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...oh look, I've bought Modern Warfare 2, and it awesome.
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This is very promising, and means I shall be INSTA-BUYING a Wii game that does not come from the Nintendo stable of characters.
In fact thinking back, the last Wii games I bought were...Madword, HOTD overkill ,No more heroes....and the last INSTA-BUY was the new Mario title....but a release of March 2010? Drag....still...maybe I can actually complete one of my other games for once !
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EDIT: If this is actually coming in March 2010, don't you feel it's a bit early for a review?
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I BLOODY CAN'T WAIT!
The original is my 3rd favourite game experience of all time!
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You should, I never played the first Silent Hill and it didn't stop me enjoying 2,3,4. As this game significantly re-imagines the first one, it should be friendly enough to newcomers, well... as friendly as Silent Hill can ever be.
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Prize right there for most rationally creative interpretation of the well-known (or not, apparently) phrase: 'just deserts'.
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Will have to get on this.
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Five or six pages for you as you had to click through to the comments page too. Did it hurt?
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I beseech the naysayers to stop rolling around in their own wet nappies.
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You're a fucking idiot, as is anyone who sells their console because oh no, there must not be coming any games anymore ever if there haven't been any to interest me for a while! Serves you goddamn well.
And regardless, you must have some really fucked up standards, or lousy eyesight, if you think there hasn't been anything to play on the Wii for the past year, either that or you're a Nintendo-butthurt troll who just buys a Wii and sells it so they can tell people they did on the internet.
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Bit grumpy aren't we?
Anyone who owns a Wii and hasn't been getting much use out of it (and anyone who thinks the Wii has as good a selection of games as the competing platforms is truly fooling themselves) is perfectly entitled to consider selling it to generate funds for buying games on other platforms.
If you have been getting plenty of use out of your Wii then hurray for you. But there are lots of people out there who bought one and now find they simply don't use it very much.
I myself am actually considering buying a Wii next year, but I don't imagine for a second it is going to replace my 360 as my main gaming machine (or my PS3 as my second most used gaming machine).
Your sir need to count to ten.
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Admit to not owning a Wii? That's a -1 to you then, even if you express some regret.
Squealing with delight? +1 to you, you fine fellow.
I'm pleased at seeing another quality (and original) Wii title - do I get my +1?
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Unexpected surprise!
Must buy for me!
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Eh.... some of those negatives were probably due to the Bond opinion.
And the others might be because the resident Nintendo Karma Nazi can't fathom why someone would sell their Wii when decent games have been released over the last few weeks for it and many promising ones have been announced for 2010.
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My thoughts on Silent Hill Zero were always that of "Ok, nice first attempt, you clearly have the basics down, now really go for it" and they clearly have. I can only hope this sells well enough for Konami to throw a bit more work their way.
Sadly I don't own a Wii so I cant get this version. I'll be waiting for the PSP port (should be fine as Climax have experience on the hardware) and hopping all the motion stuff is translated well.
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Read more like a 10 tbh.
Go Wii.
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And just like that, you're in negative land.
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Thanks! Glad i avoided review and went straight to the comments.. After ign review i'd already decided to buy anyhows.
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"Don't you find that Wii review threads have the most negative commment scores out of all formats? Makes you wonder if it's worth commenting at all, unless you're going to say something positive. "
The regular Wii trolls are in here as usua,l trying to fake positive comments through the pain of a Wii game getting a top score. They've always had a strong opinion that the Wii hardly has anything worth playing, is collecting dust, must be sold. It begs the question, why did they buy this unique console?
As it happens, my HD consoles have recently been collecting dust, while we catch up with a string of enoyable releases for the Wi.
Sure the Wii will have its turn again at collecting dust, after all we can only play one console at a timel, and also have grown up things to do, like paying bills.
Those kiddies shut away in a bedroom in their parents house, with no games left to play, should go and kick a football once in a while, I bet it stinks in there.
Also, there is no law that a console should have a constant supply of quality games, to keep the non grown ups busy. Any parent relying on video games to keep you kiddies busy, needs having a word with.
It's been nearly 2 decades since Nintendo were able to release constant AAA games, or have been well supported by 3rd parties, but then you trolls knew that when you bought the Wii.
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Play, shopto, sendit, chipsworld all say march???
That can't be right can it?
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Hope Konami are considering ports to the other consoles (not easy I admit), I feel much of Silent Hill's potential audience don't own wiis.
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"Over on the http://www.Ign.com board the comments aren’t so great. See for yourself:
http://boar ds.ign.com/board/topics/6286/1 "
Oh yeah,
"Playing it now and so far it has been a pure bucket of awesomeness. I see what they mean about this being a perfect flashlight system, it's just plain good fun to look around and stuff and read all the little details. Haven't made it far enough to really rate it but so far it's looking like it's one of the best adult wii games out there."
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One point though, what has happened to EG reviews? In the last couple of week the word count had grown considerably in them. I did like their conciseness but they seem a little bloated at 4 pages.
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Original concept check.
EG 5/10? WHAT HERESY IS THIS? MY PSYCHIC POWERS HAVE STOPPED WORKING!!
Want this game big time
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o yes, those 'nightmare' parts where u have to escape the monsters...very annoying, tedious and boring, the exploration bits are much more fun
SILENT HILL 4 now plz konami
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Also, the story is vastly different from Silent Hill 1, and even tho the main character is Harry Mason, his personality is also completely different. I definitely recommend this to any horror game fan.
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