Shadow Complex Review
There's something following me.
Version tested: Xbox 360
Ever dropped a stone into a hole to find out how deep it goes? Had Jason Fleming done so while peering into the overgrown hollow that marks the start of Shadow Complex, no splash would have echoed back. This opening, into which his girlfriend descended not two minutes earlier, is the mouth of an abyss; a rabbit hole that will lead him unwittingly into an underground military complex, the role of would-be national saviour and the belly of one of gaming's long lost genres. By the time he re-emerges, triple-jumping into the sun, you'll have mapped tens of miles of subterranean corridors, thwarted a plot to blow up San Francisco and seen Jason Fleming transformed from country-bumpkin into cyber-ninja.
Shadow Complex is Super Metroid re-imagined by J.J.Abrams. Its story is pulp thriller, throwing an ordinary Joe into extraordinary circumstances under which he stiffens implausibly into a one-man army. Fleming is an all-American action hero, hurling grenades and missiles with thoughtless abandon one moment; creeping death through ventilation shafts in search of his snatched girlfriend the next. "You don't look like the kind of guy who'd pull the trigger," challenges one enemy he meets. Two seconds later, as Fleming steps over a puddle of warm, Unreal Engine-pumped blood, you can almost hear Mark Rein in the background, fist-pumping the air to chants of: "USA! USA!"
But for all its Hollywood bombast, Shadow Complex is born from nothing but the purest of Japanese pedigrees. For once the Super Metroid reference isn't a lazy critic's crutch. Epic Games has always declared its intention to resurrect the classic 2D side-scrolling exploration game, once popularized by Nintendo's seminal space adventure, later perfected by Konami's Castlevania: Symphony of the Night. So while Shadow Complex's story and setting may be popcorn nonsense, the mechanics they clothe are golden.

A number of VR missions provide yet more content for the completist, presenting a suite of timed, score-attack runs that encourage competition across Xbox Live.
In reviving a genre that the Japanese left for dead, the game offers a telling snapshot of the global games industry in 2009. Here is an American developer so emboldened by recent successes that it feels qualified to reimagine one of Japan's sacred classics. It's like Bungie sat down to remake Super Mario. Unthinkable. Yet somehow, the gambit's paid off. In fusing classic game design with contemporary techniques and sensibilities, Epic Games and Chair Entertainment have triumphed where Japanese developers continue to flounder. The result is nothing short of one the best games of this generation.
Despite appearances, Shadow Complex remains a 2D game at heart. The shift to 3D visuals adds depth to the world, and allows for a few flamboyant perspective-shifting set-pieces, but Fleming's movements are restricted to up, down, left and right. Bullets automatically fire off into the Z-axis if an enemy's standing in the background, but otherwise their trajectory moves in arcing step with your analogue-stick sweeps.
At the surface level, this is a pure action game: choke out guards with the B-button, leap electric fences with the A-button, Rambo your way up staircases of enemies with a squeeze of the triggers. But like those titles it so carefully apes, it's also a cartography game, challenging players to map every corner and crevice of the base in search of that 100 per cent badge of completion. Locked doors and obstacles hinder access to the base. But rather than asking you to locate keys to unlock these areas, you must instead find the power-ups that allow Fleming to overcome each type of blockage. Until you pick up the missile attachment for your gun, for example, every area closed off by an object that can only be destroyed by missiles remains off-limits. Shine your flashlight on an object and it'll glow the colour of the power-up needed to destroy it: orange for bullets, green for grenades, purple for foam and so on. Until you have the relevant power-up, all instances of that object will be impassable, allowing the designers to carefully drip-feed access to the sprawling complex.
Every time you find a new tool for your arsenal you not only widen your choices and improve your chances in combat, but also expand your playground, doubling the sense of satisfaction and achievement that comes with each power-up. The emphasis is on completism, not only in visiting every square of the map, but also in collecting every item hidden in the complex's myriad offshoots. These hidden upgrades generally increase the efficiency of your suit, or up the number of grenades or missiles you can carry, bonuses that, at least on the default difficulty level, aren't crucial to success. However, knowing that you have three more key cards to find before you can unlock the secret vault in the depths of the base ensures that every vent and manhole is diligently checked nonetheless.
There's a sense in which an underground military bunker is never going to be as exciting a location as, say, Symphony of the Night's living gothic fortress. Few would argue that these acres of studded aluminium, crates and ventilation shafts lack the diversity of the game's inspirations. But where possible, Epic has attempted to theme areas to give the player a sense of geography, even using coloured lighting to bring character to what otherwise might become indistinguishable. The identikit soldiers you must face, all of whom look and behave in similar ways, undermine these efforts. Even the boss fights that take place in the larger warehouse rooms fail to inspire after their initial impact, the Metal Gear bipedal robot-style designs too familiar to ignite much fear or passion.

Epic has liberally sprinkled save-rooms through the complex, so if you do die you never have too much ground to retread.
By the end of the game the range of possible interactions is dizzying. In addition to a triple jump, Fleming also sports a grappling hook, an incongruous Mario stomp for crushing enemies and a 'friction dampener' ability that sends him into Sonic-style high-speed dash through crates, up walls, along ceilings and even across water. The huge palette of moves reinforces the sense of Fleming's transformation from ordinary citizen to bionic agent and, by the end of the game, there's a palpable sense that the complex is too small to contain his enormous power. Perhaps for this reason the game's ending is a little underwhelming. There's a weak stab at a Symphony of the Night-style reveal, but it lacks punch. Nevertheless, returning to mop up any missing items in the quest for 100 per cent completion is a challenge too compelling to resist, something that speaks volumes for the game's effectiveness as a whole.
At well over 800MB, we're a far cry from Microsoft's original vision of sub-50MB entertainment snacks on Xbox Live Arcade. But despite this substantial bulk, Shadow Complex would never have been made were it not for the evolution of the download service and the growth of its limits. It's too slim and risky a prospect for a contemporary boxed release, yet too broad and ambitious for a quick fix.
The result is a glorious 3D reimagining of the Metroidvania style of game, at once reverent of its references, yet also eager to better their achievements. In some areas it meets this tall order, in others it falls a little short. Nevertheless, it's a game that will delight gamers old enough to recognise the classics it celebrates, while captivating those oblivious to its inspirations. Its inevitable success in the coming weeks and months could even kick-start the genre. Drop a stone into this game and the splash may never echo back. Its significance might just be unfathomable.
9 / 10
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Comments (97) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Speaking of XBLA games . . . does anybody have an e.t.a. on JoyRide (or whatever the free Avatar racer is called)?
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Now whether to buy this or Trials? Can only afford one for the time being. This isn't a decision any gamer should have to make
EDIT: Sigh, some fool's gone through and -1'd every comment again
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Or apparently, Spring 2010 is now, ofc.
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Can I get an "Amen!" from the people!?!? Preach my brother or sister or something in-between!
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I've only 1000 in my account.
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The enemies and look are very similar.
Looking forward to this.
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It's certainly not the most healthy genre, but the Japanese are still the ones that produce most of these games.
Maybe you missed Order of Ecclesia, which never got a review from eurogamer.
On a side note, I think that Symphony of Night gets way too much credit. It certainly was a good game, but it also added many unnecessary elements such as character stats and leveling. The Metroid games clearly are the better ones.
I really hope that Shadow Complex can live up to a game like Super Metroid, but that would be something no other game before was able to achieve so far.
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The 'There's something following me' could be prophetic however and I'm sure most of the Trials HD players will agree with me. Because if we start playing this we'll be constantly checking over our shoulder to see if our trials highscores are being bettered by our mates and will have a 'Shadow Complex' indeed.
Sleep with one eye open....
Too.Many.Great.XBLA.Releases to handle..... and I haven't even cleared the 3rd screen from Ikaruga yet!
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Shit.
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Is there any games on DS like this? Metroid/Castlevania style?
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As someone else said, very counterintuitive.
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lol! I can picture the dude foaming and saying: this will teach those xbots and their fancy litle games. Yes... yes...!
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I was really hoping this one would turn out to be great. Its been too long since the last 2d Metroid and Castlevania doesnt do it for me anymore.
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As for Shadow Complex: sounds intriguing, but the constant references to Metroid/Castlevania in the review put me off. Don't get me wrong, I loved the first metroid and the first Castlevania, but when I saw Shadow Complex presented at E3, I thought it'd be something more than a Metroidvania style sidescroller. I was expecting something with the style and grace of a game like Another World. Looks like that ain't it.
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Consider it bought.... I can't believe how many XBLA games I bought last few months. I have had no need for full blown boxed games at all. And more good stuff is coming.... I wonder if this incredible stream of good XBLA games is not eating into the profit of full box publishers. I am skipping Batman probably... too much to play anyway.
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Speaking of, what the hell would a 3d remake of that look like?
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I just wonder how long the 120 will actually be useful for - the games on XBLA keep getting better in quality, so we're definitely gonna keep buying them - but the size keeps going up too. then throw in demos, add-on content for stuff like Fallout etc and (God forbid) Microsoft suddenly deciding to apply sensible prices to games on demand (hey, it could happen.....eventually) and we could have a bit of a problem. if ever there was a time for MS to reveal a bigger HD, this is it.
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Not MORE Live Arcade games to buy! Last week was Trials and 'Splosion Man, so just need to think of how to find the time to play this beast...
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Loving this generation mostly for the new breed of DLC games
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You can also just delete games and demos from your hard drive and re-download them later on. Honestly, I constantly install stuff to my harddrive and I've yet to even fill 80% to it. It's not infinite in capacity, no, but it's definitely sufficient for a while.
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/ stiil pissed the GoD only accepts CC's :/
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You havent read the Batman review in Gameinformer have you?
95% This years Bioshock!
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This is how you do digital distribution MS!
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95% This years Bioshock! "
Yes I have, I have nothing against the game... I just have too many games at the moment. I will probably pick up Batman in half a year on the cheap.
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Why? You can use Visa btw. You dont actually need a creditcard. The points system is rubbish imo. I dont care though as i still pay with actual money. I need to first buy the points on the marketplace and then buy the game its just seems unneccesary.
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I havent bought a retail game for over 2 months - thats the longest gap since the release of 360 for me. I have bought quite a few XBLA games of course. I need a new retail game though and Batman it is. ODST will be my next game after that probably.
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The new update takes a off ton of unneeded data so when you install, it takes less time and less space.
If you have a 20 GB drive then this may not help as it's probably pretty full now anyway.
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Braid, Geometry Wars Retro Evolved 2 and Castle Crashers vs. 'Splosion Man, Trials HD and Shadow Complex.
Fanboys..... FIGHT!!!
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They both win.
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'Splosion Man, Trials HD and now (from the look of it) Shadow Complex just about shade it; if I hadn't already played MvC2 to death on the Dreamcast I'd be adding that to the list too. 2009>2008, but not by much!
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I just wish I could get these games for my PC. Lots easier that way.
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Some moanings from people who hasnt yet AT least tried the trial version? That would perhaps be a sure way of judging if its too ridge a Metroid type of game or indeed a brilliant translation of the genre for 2009?
However... this Summer XBLA have been an outright winner, keeping throwing us excellent games and now this!
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Regarding Flashback... fond memories... it was the game I got bundled in my Megadrive a couple of centuries ago (I wanted the the Street Fighter II Champion Edition bundle but was sold out!), at first I hated it, slow paced, puzzle-like stages, hard as concrete... and the language barrier (I was clueless about English), even the first task of finding the Holocube was huge pain, I ended up using a magazine walkthrough. It eventually grew on me and now I remember it as a masterpiece, it was ages ahead of anything in the 16bit era and a proud exclusive of the Megadrive on my early fanboy wars agains SNES :-D.
I'll be buying Shadow Complex tonight, it's been ages since the last time I enjoyed some 2d arcade shooting, this game lookes like it the most fun in ages :-D
Edit: Bought it, played it, loved it. I'll keep playing for the next 5 years :-D
Edit once again: NBAoz, my apologies, the game indeed does remind me of Flashback! I couldn't see the resemblance until I played it, but the way the guy moves, the jumping, the shooting... even the design of the bots and security cameras does look like Flashback! Maybe it was because I had not seen the game moving, only stills... in any case you were right
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Their mail in a nutshell: "Thanks for contacting MS. We are happy to inform you that you can buy GoD games with MS points, just press Y".
o_O oh rly ?!!
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prob not or?
thankkkkkkkkkkkk yeee for any replies
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Yep but it's really just a 7.
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It's the summer of goddamn love.
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Hope Batman makes it four!
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Why would they give away HDD's???
You don't deserve one if you were too cheap a bastard to buy a 360 without an HDD in the first place.
Oh, you bought a 20GB Xbox back in the day? Then delete some shit to make room or just buy a bigger HDD. Any arcade games you delete can be re-downloaded whenever you want. (unless you are too poor to have broadband! or are a ginger)
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Lol! So what games from the ridiculously overpriced GOD service are you going to buy.
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Yeah Batman will probably get a 9/10 aswell.
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At least a few developers remember, that these kind of games are actually fun to play and can be very atmospheric in spite of being so "limited" in presentation.
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It would, if there was a trial version. I sure as hell don't see it on Marketplace.
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Any. I just want to use the service. If I don't feel like showing up.
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just in time for me having got that 120gb hd off ebay for £40!
booyaa! hehe.
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Oh it will be 4, i hear only great things about Batman, good to see my former company brings out something good after i leave lol.
and dont forget MVC2, so thats 5 but splosion man isn't a must have in my books.
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The game is short and sweet as a game like this should be but has replay value through the roof. Highly recommended for everyone with xbox live.
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the gameplay? someone seems to think that making it tediously easy compensates for having enemies constantly shoot you off screen, jerky 30 fps animation and a lot of trouble aiming to background/ foreground enemies, among other nice things.
And don't get me started about the plot or the politics. 'Creepy' doesn't begin to describe it. It's not funny.
It seems 'reimagining' now means 'copy everything in it, dumb it down, and make it run worse than the originals did on 15 year old hardware '. Just in what areas does this 'better' Castlevania or Metroid?
Not that the game cannot be fun, if you like this sort of thing. But seriously, I still can't believe this review, much less the fact that I read it here
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It seems Xboxlive is the place for great yesteryear games for today. Just need Street Fighter Vs X-men & Street Fighter III in HD plleeeeeeease MS.
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Have you played it?
An excellent game and EG called it right with 9/10.