SEGA Mega Drive Collection Review
Sweet 16.
Version tested: PlayStation 2
Normally with a retro compilation the first thing you want to do is rant about how rubbish everything is. There's bound to be something wrong with the graphics - they'll be flickering, slowed, stretched, bordered, upside down, whatever - and the menus will be awful, too. The controls will be mapped to the wrong buttons, or the disc will be the wrong colour, and sometimes when you stand on the 50th pixel from the left the collision detection's different to how it was 48 years ago. And of course that's only half the legitimate stuff (and only half legitimate stuff, as you'll note).
So from my perspective this new SEGA Mega Drive Collection is a complete disaster. I really have no idea what to complain about. You can play games at the original size, stretch the 4:3 image to fit the screen or blur them across a 16:9 fill if you prefer. You can eliminate borders, and play at 50 or 60Hz, and in prog-scan. Everything's full-speed. You can use the analogue or the d-pad, and play around with the buttons. You can save and load anywhere you are, which is so completely alien to 16-bit that I sort of genetically disapprove of it even though it's excellent. You can switch back to the game-select menu easily, too - the menus themselves are sturdy, logical and inconspicuous - and there's even ad-hoc wireless multiplayer fun to be had on the PSP.

Sonic. Before the dark times. Before Tails.
Things start to look up when you analyse the list of games. There may 30 or so, but there's still quite a lot of fluff. Does anyone really care about Golden Axe 3? Can't we just please forget about Alex Kidd? Surely his insipid brand of sub-Sonic one-hit-kill platforming hasn't just had its day, but needs to have an actual day appointed so that we can all gather together and beat sticks on the floor to drive remnants out into the open where they can be thoroughly stamped upon? And while I admire the resolve of the programmers who converted Virtua Fighter 2 to the Mega Drive, isn't its inclusion here just a matter of reliving their irrelevance? Like putting highlights of a Man United reserve team game on the TV would be? (Or, come to think of it, is?)
Except that's completely disingenuous. Like dismissing 24 just because Kim Bauer continues to draw breath. SEGA Mega Drive Collection has some stuff in it you probably won't bother with (Flicky may have survived the above paragraph, but it'll be lucky if I don't devote a screenshot caption to its rancidness), but for once there's a lot to praise. Sonic the Hedgehog and his sequel are in, as is Ristar - and that's a solid core of platforming, upon which the conversionists at Digital Eclipse have added the likes of Altered Beast and the original (good) Golden Axe. Hard to complain about getting three Phantasy Star RPGs, too. They might not have aged all that gracefully, but patient gamers will lose entire lifetimes to their completion. Sword of Vermillion's a thoughtful inclusion as well, dovetailing into the Phantasies, and "graphics whores" will probably enjoy the VectorMan games. You've even got Columns, for people who like puzzling on the train, although the last time I went near one (a train, not a column), I found myself bewitched by Comix Zone. That looks gorgeous on the shiny PSP screen, its vibrant comic colouring inviting all sorts of interest from the drunk tramp sat next to me.

Altered Beast - like that one out of Hollyoaks, but with a typo. Although, actually...
A select-button menu allows you to adjust video options for each as you play, "reset" the game or return to the main menu, and each entry on the start screen comes with a little "Museum" prompt, so you can read about how, for example, 1990 first saw Robo and Mobo fighting to bring justice back to Badville, "a city with a high crime rate and an extremely unfortunate name". Which is certainly more fun than playing Bonanza Bros., anyway. The same being true of the "Extras" - interviews with a range of SEGA programmers including Rieko Kodama, Kataoka and Katagiri, and additional unlockable games like Astro Blaster and Super Zaxxon. It even spells out what you need to do to unlock each bonus, which is more than can be said for a lot of these compilations. The requirements aren't ridiculous either - the last compilation game I covered seemed to want me to play for 48 hours before I could set eyes on Yuji Naka's favourite tie, or something. Here it's mostly trying games out or achieving particular feats of gaming skill, rather than endurance.
Which leaves very little to criticise. Even the price is reasonable. There's the inescapable spectre of a second volume hanging over the main menu screen when you suddenly realise there's no Streets of Rage, and that latter-day Sonics are absent, but, for once, it took a while to notice, because instead of thinking up nasty ways to stick daggers in its eyes, what I actually did with SEGA Mega Drive Collection was have fun playing it. In these days of paying over the odds to download crippled Virtual Console games, and pretending not to notice how many Microsoft points are on your credit card, this latest compilation takes on an even greater value and may even - whisper it - encourage a few of us to finally take the original boxes out from under the bed, and consider putting them lovingly in the attic.
8 / 10
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Comments (48) Latest comment 5 years ago
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Or worse, a mad cougar.
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Just a couple of questions. Do the games run full speed like the NTSC counterparts? Or does the 50/60hz option affect speed too?
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I'll also be picking it up so that I don't have to splash close to £40 on a real version of Phantasy Star 4 for my trusty old Mega Drive.
Oh, and just for the hell of it-
The Mega Drive PWNS the SNES. \o/
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I do. ;_;
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a) some kind of mention of the reviewed platform(s). Okay, the PSP was mentioned, and the comment about a 16:9 option indicated a standalone console, so the PS2 was likely. But I shouldn't have to read the comments to be sure.
b) a list of the games. Should be a no-brainer.
Or am I supposed to know things like these before reading reviews?
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I bet Nintendo reget doing Mario All-Stars, because just like they did with the GBA they could have release all the games separately and made more money.
Btw the graphics were new so it would have sold.
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b) Why would a list of the games need to be included in a review? That's the kind of thing which goes in a news article about the game, and can be found in five seconds on Google.
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It has 28 games, and they're full speed, unlike the crippled versions on the VC. The latter point was mentioned in the review.
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/hides wet patch
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With that many games in it I bet it is even cheaper to get this and a used PS2 than to get the games one by one on VC - if every title even makes it to the VC.
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You take that back or i'll send my dad round....because he can have your dad!
Ahem.......heh...if the shoe had been on the other foot, I think a SNES Collection would be a better prospect than the Megadrive one.
Regardless, I imported this a few (many?) months ago and its as good as the review says. Gain Ground and Kid Chameleon were really good additions, especially Gain Ground which was one of my favourite megadrive games evar.
Its the kind of retro collection we need nowadays. We have all done MAME to death so just dumping a few roms on a disk and saying 'here you go' just isnt good enough anymore.
This disk is all about the presentation as much as anything else and you can see Sega are really celebrating the fact that they created some great games.
I think its set a benchmark for other retro collections to aspire to, to be honest.
Oh, and since im drivelling on, I imported this and Sonic Rivals on the same day and have played the original Sonic for longer than the new one, which is pretty telling.
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I broke out my old MD and copy of Landstalker just a year or so back. It's still ace. Although the green maze is still horrid
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/boots up DgenPSP
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Why put 'facts that many readers will find useful in their buying decisions' in a review? I'm amazed you needed to ask.
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"Sonic. Before the dark times. Before Tails."
lol. If you ask me, Sonic games didn't start to suck until slightly after Knuckles was introduced. Things like Shadow, Big, and calling Robotnik "Eggman" can go balls.
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No sir, I think not. And damn you for letting those words ever cross your mind.
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He was always "Eggman" in Japan.
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Volume 2? Wiz 'n Liz!
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[link url=http://www.bombergames.ne t
]http://www.bombergames.ne t
[/link]
For those that aren't already aware, a few other SoR fans were clearly pissed off as well, so went off and went off and did their own homage. It's free, only 71mb, and it really is extremely good if a little buggy (early stages, and a major update is apparently due soon).
It is exactly how you remember the games, combining SoR2 gameplay with levels taken from all 3 games into a sort of SoR 'Trilogy' game. It's so faithful and the quality so surprisingly high, I wouldn't be surprised if some of the original developers also helped out (would explain why it's not been involved in some kind of lawsuit due to copyright issues).
Sorry for what appears to be spamming, but more people need to play this game.
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It's just like Xmas day 1992 all over again.
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Yes but the Japanese are stark raving mad and there was good reason for the name change!
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Because it's really fucken unbelieveable that Sega can release a Euro compilation of Genesis games that are without borders and up to speed and somehow can only supply a rom with borders and slow speed for Virtual Console. It's equally unbelievable for me that Nintendo would insist that Sega offer subpar versions. If localisation is the issue (as is often said), what is the difference between a cleaned up 28 game compilation (less than a euro per game) and a crappy, unedited game for 8 euro's?
Or should we kneel down and thank Digital?
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