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Scribblenauts Review

DS Review by John Walker

14 September, 2009

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Perhaps this is what people who don't play games think games are like. You must have had that moment where you're playing a game and there's a locked wooden door in front of you and an axe in your inventory, and your friend says, "Why don't you just smash the door down with the axe?" And you have to respond, "Look, just shut up, you don't know what you're talking about, OK?"

In Scribblenauts, if it seems like it should be possible, it's likely going to be possible. In fact, what Scribblenauts is capable of is so astonishing, so utterly complete in its collection of everything ever in the universe, it seems like it can't possibly be real.

Surely in a level which sets me the challenge of crossing main character Maxwell across some shark-infested water to reach the target Starite (the star shapes that represent your constant goal), it's not realistic that I can type in that I want an Ichthyosaurus, and then see whether it can beat the shark in a fight. Nor does it seem reasonable that I could tap in "PEGASUS", jump on the winged horse's back and fly safely over. It starts to get a little silly when I ask for a teleporter, step in, and find myself in an alien laboratory.

There is no question that Scribblenauts is an incredible achievement. Almost any item, object or animal you can think of, so long as it's not a proper noun (or rude, or alcohol, weirdly) appears after being typed - animated, and behaving appropriately. Create a spider monkey and he'll eat a banana. But a bulldog won't. They will fight, however. And it's specific - it's not monkey or dog. It's sub-species. You can ask for a tree, but you can also ask for an oak, maple or bonsai tree. Finding out who would win in a fight between a werewolf and a vampire can... Well, actually, that illustrates something else.

'Scribblenauts' Screenshot 1

It's a griffin wearing a summer hat. Of course it is.

I'm putting off the bad news, and I have to get it in here before we go too far. Scribblenauts is not that great. In fact, much of this game is a mess. The puzzles vary between uninspired and simple and frustratingly obscure and fiddly, rarely finding the correct middle ground. The controls are nothing short of appalling. And there's nothing holding any of it together. But here's the thing: how long can you stay mad after this...

Pitting a vampire versus a werewolf is just the sort of experiment Scribblenauts invites you to try. Not because the game demands it but because if you're given a box of magic crayons and a big blank sheet of paper, you won't be able to resist. So create a vampire and werewolf, drop them into the level, and oh... The vampire exposed to the daylight immediately turns to a pile of dust on the ground. The werewolf, meanwhile, transforms into a regular guy. Because it's daytime.

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Comments: 1-50 of 121 in total | next 50 »

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Lotos8ter
15/09/09 @ 05:03
#1
+12
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Fantastic review. I've seen criticism of the controls before and it's a damn shame they haven't fixed this.
No purchase for me.
TheBiGW
15/09/09 @ 05:08
#2
+7
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I was hoping to buy a DS for this. Sounds like a great game for 5 minutes, but those controls do sound teeth gnashingly bad. I will skip it as a result and just watch movies of the best bits on Youtube. Good review!
3william56
15/09/09 @ 05:18
#3
+20
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Good god, how could anyone get the insanely tricky bit of the item generator right, and b*gger the rest of the game. Can you get a DS, type "transfer copyright to insomniac/team ICO/naughty dog/your favourite devs" and let them have a go at the level design and controls? This is a tragedy of mind blowing proportions.
Charlie_Miso
15/09/09 @ 05:31
#4
+2
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Sold.
20charactersmax
15/09/09 @ 05:45
#5
+7
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Very fair review.
ChrisOTR
15/09/09 @ 05:51
#6
+10
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Sounds quite flawed, but as I've said in other forums I often buy flawed-but-could've-been-brilliant games just to encourage the dev/publisher to have another go at it...

So - SOLD! :)
seasidebaz
15/09/09 @ 05:51
#7
+2
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Hmmmmmm.

Unlucky. Looks like I'll be passing this one now.
symmetry
15/09/09 @ 06:01
#8
0
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Hmmm so you do just about everything with the touch screen... maybe there might be an iPhone version in the works? Hope so.
Scimarad
15/09/09 @ 06:04
#9
+4
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I'm still going to have to give this a go.
Trip SkyWay
15/09/09 @ 06:16
#10
+1
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Disappointed to hear about the control problems, not sure whether to get it now.
Super_Zee
15/09/09 @ 06:16
#11
+3
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Spot on review, although I wouldn't give it a 7 as I find the problems make it really unenjoyable. The title screen, however, is the best part of the game. Your imagination + blank interactive canvas = complete timesink. Such a shame that the actual game isn't any good.
Pirotic
15/09/09 @ 06:19
#12
+2
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I'm going to write 'good review' and see if this appears ;)
mowgli
15/09/09 @ 06:31
#13
+1
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Had a feeling about this as soon as I saw a vdeo of the game in action. A bloody shame nonetheless, I might pick it up anyway.
secombe
15/09/09 @ 06:46
#14
+2
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Such a shame, a ground breaking concept hurt by the absolute basics. I'm already hoping for a sequel.
Khab
15/09/09 @ 06:52
#15
+10
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I'm buying it anyway. Fuck it, it sounds like fun.
Spielo
15/09/09 @ 07:20
#16
+20
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Surely "MERIT GET!" is just a very knowing reference to the infamous Japanese version of Super Mario Sunshine, which uses the phrase "SHINE GET!"?

Anyway, it seems like they've done the hard part right, so I guess I'll just wait for a sequel or an iPhone port where all the issues are fixed...
faëlnor
15/09/09 @ 07:23
#17
-2
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Agree with the contents of the review, but the negative aspects make it rather a six to me.

EDIT : okay maybe not five-ish
Edited 1 times, most recently on 15/09/09 @ 08:29
UncleLou
15/09/09 @ 07:27
#18
+1
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So, wonderful concept that works well, let down by shoddy execution. I am almost tempted to wait and see if they announce it for another platform where they hopefully iron out the kinks. It helps that I can't find my DS charger at the moment. :p
Edited 1 times, most recently on 15/09/09 @ 08:31
MiniAmin
15/09/09 @ 07:29
#19
0
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Great review. I think there'll be a sequel in about a year which will iron out the problems. I think i'll wait for that instead.
decibel
15/09/09 @ 07:30
#20
+6
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Yeah, what's with the "MERIT GET!" criticism? That's just a reference to Super Mario Galaxy as a poster above said. But yeah, good review. And a bit of a shame.
menage
15/09/09 @ 07:37
#21
0
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The whole merit get thing isn't even from Galaxy, I heard that slang used enough times before. Item get, merit get, etc.
seamonsterneil
15/09/09 @ 07:40
#22
+2
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The final paragraph of this review is possibly the best part of any review I have ever read...

Scribblenauts is probably going to be the first DS game I ever buy (i dont own the one in my household)... it seems like the perfect "how can I break it" kind of game.
Ninja_Tino
15/09/09 @ 07:47
#23
+1
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It's so annoying that your control system seems to fit the game perfectly yet the developers have just been silly.
knocker
15/09/09 @ 07:57
#24
+4
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Fine review. Half review/half play test summary report.

Shame they didn't read it before releasing the game ;)
Dezm0nd
15/09/09 @ 07:57
#25
+3
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Fun game, tricky controls. Deal with them and you'll love it.

Good review for a good game!
dr_faulk
15/09/09 @ 07:57
#26
+4
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It's a shame the DS games can't be patched, what with it's internet connectivity. =(
gizmo
15/09/09 @ 08:03
#27
0
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Damn. Cancelled my pre-order. Can't bear the frustration.
b00n
15/09/09 @ 08:05
#28
+2
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Good review. Such a shame they made that many mistakes with such a brilliant concept. Will probably buy it anyway to try it out. Let's hope for a sequel or a remake.
DFawkes
15/09/09 @ 08:06
#29
+3
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I have to buy this now, just so I can pit a robot against a monkey. Then a teapot. Then just sit spelling all the objects I know. That really does seem like a fantastic concept. The rview makes it nice and clear the game itself can be a tad irritating, but the scope for just messing about sounds incredible.
Shinetop
15/09/09 @ 08:17
#30
0
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That reads like they had a brilliant concept working, and then fucked up everything else. No way am I paying £29.99 for an interesting concept.

Thanks for fucking up what would've been the game of the century, 5th cell.
MyPointIs
15/09/09 @ 08:19
#31
+9
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Please don't let the negative aspects get to you, they are NOT that bad. A little annoying some times, that's all. It's still a MUST BUY to anyone interested in game design at all. You have to see it.
OrgasmicMutton
15/09/09 @ 08:20
#32
+1
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Hmmm . . . from the review i reckon i'd get bored of this in the same way I got a bored of Crayon Physics; although it might take a bit longer as my vocabularly is stronger than my drawing skills.
Toothball
15/09/09 @ 08:20
#33
+1
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I skipped straight to the score as I've been avoiding any descriptions about things in this game since I heard about the concept. While it's not the best score in the world, it's not all that far off. I'll still look into picking this up anyway.
Arwin
15/09/09 @ 08:31
#34
0
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In the camp that was considering buying a DS for this. Now I might just wait for a sequel. ;)
mexalen
15/09/09 @ 08:39
#35
+2
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well, at least I know that it's not perfect. but I want that game anyway :)
poopmonster
15/09/09 @ 08:40
#36
+3
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Yog Shoggoth vs. Nyarlathotep?
login_name
15/09/09 @ 08:42
#37
+1
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It boggles the mind why they went with that control scheme, even after it was pointed out to them in demo and preview builds that it was utter toss. It was a must buy but, seeing as they ignored the criticism, I'm in two minds now.
mingster
15/09/09 @ 08:44
#38
+5
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The controls aren't completely borked.
You have to allow for the shonkynis and work round them.
Putting bridges/girders over water to stop you falling in.
Creating walls to stop people running off cliffs and gluing/roping people to other objects to stop them following you.
Once youve eliminated all the things in a level that can kill you you can carry on with just completing the level.
/Pegasus for the win.
HappyChimp
15/09/09 @ 08:46
#39
+3
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7/10 – is a bit harsh imo

Awesome little game - The missus and I have been playing this non-stop yesterday evening, and feel like we’ve hardly scratched the surface (we’ve both nearly finished world 3).

Yes the controls aren’t great, but if you can manage to get over that, you’ll have a right blast – good fun playing it together with your better half seeing who comes up with the best solution.

Some of the levels can be a bit on the cryptic side, but if you get stuck/frustrated just move on to something else, lots to do here. Obviously we’ve not got that far into it yet, but already worth the entry price… for what it’s worth.

Oh and I’ve placed a pre-order for it, so don’t I don’t feel *too* guilty playing it early :)

I’d urge anyone who’s tempted by the concept to at least give it a try before writing it off completely (pun intended ;).

8.5/10 from me (9.5/10 if the controls were better)

/edit - typing fail
Edited 1 times, most recently on 15/09/09 @ 10:00
andywilkie35
15/09/09 @ 08:47
#40
+1
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Looks like I'll save myself some money then
mingster
15/09/09 @ 08:49
#41
+1
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Hopefully they will license the technology / database out to other companies that make point and click and RPG's.
Because it would enhance them greatly.
Dizzy
15/09/09 @ 08:51
#42
0
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>just typing in random things to see if they're there and whether they can beat Cthulhu in a fight

Have you tried typing in Eldar Sign?
Shinetop
15/09/09 @ 08:53
#43
+1
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It's a mystery to me how some of this stuff can still happens nowadays. Do they just not have their stuff playtested or something?
Toonster
15/09/09 @ 09:02
#44
+6
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I would give this game a 9/10 so far. Been playing it for a couple days. Controls are shoddy, but once you're used to them, they're not much bother. Puzzles are great, whether they're easy or hard, and the advanced mode adds shit tons of replay value.

Oh, and best main menu ever. I've spent hours on it, coming up with weird little scenarios, like dressing Maxwell as a transvestite and having him tandem bicycle with Einstein off a ramp. Only in Scribblenauts!
el_pollo_diablo
15/09/09 @ 09:05
#45
+4
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Has everyone around here pirated this game or something?
It's not out yet.
Beek4257
15/09/09 @ 09:06
#46
+3
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Scribblenauts GET!
kinky_mong
15/09/09 @ 09:09
#47
-1
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Such potential wasted by having a baffling choice of controls. This was going to be a definite buy for me but I just don't know if I can put up with a stress inducing control system on the commute to work.
mingster
15/09/09 @ 09:09
#48
+1
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BTW John Walker i did level 4-11 on 3rd go.
Made a T-Rex to kill the dragon. If he doesn't finish him create a knight.
Rope/glue/stick yourself to the level to stop him running off.
Create pegasus to fly up the level.
Water on the fires.
Then build a suspension bridge over the gap.
Et voila... sheep and king run across
EarlBassett
15/09/09 @ 09:19
#49
+9
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"You can find a few ways to game it"
Did you just write that sentence in a professional journalistic piece?
Disgusting.

Oh, and that goes for you fucking pirates too, stealing the game. Your accounts here should be banned

Comments: 1-50 of 121 in total | next 50 »

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