Scribblenauts Review
If you spell it, it will come.
Version tested: DS
Perhaps this is what people who don't play games think games are like. You must have had that moment where you're playing a game and there's a locked wooden door in front of you and an axe in your inventory, and your friend says, "Why don't you just smash the door down with the axe?" And you have to respond, "Look, just shut up, you don't know what you're talking about, OK?"
In Scribblenauts, if it seems like it should be possible, it's likely going to be possible. In fact, what Scribblenauts is capable of is so astonishing, so utterly complete in its collection of everything ever in the universe, it seems like it can't possibly be real.
Surely in a level which sets me the challenge of crossing main character Maxwell across some shark-infested water to reach the target Starite (the star shapes that represent your constant goal), it's not realistic that I can type in that I want an Ichthyosaurus, and then see whether it can beat the shark in a fight. Nor does it seem reasonable that I could tap in "PEGASUS", jump on the winged horse's back and fly safely over. It starts to get a little silly when I ask for a teleporter, step in, and find myself in an alien laboratory.
There is no question that Scribblenauts is an incredible achievement. Almost any item, object or animal you can think of, so long as it's not a proper noun (or rude, or alcohol, weirdly) appears after being typed - animated, and behaving appropriately. Create a spider monkey and he'll eat a banana. But a bulldog won't. They will fight, however. And it's specific - it's not monkey or dog. It's sub-species. You can ask for a tree, but you can also ask for an oak, maple or bonsai tree. Finding out who would win in a fight between a werewolf and a vampire can... Well, actually, that illustrates something else.

It's a griffin wearing a summer hat. Of course it is.
I'm putting off the bad news, and I have to get it in here before we go too far. Scribblenauts is not that great. In fact, much of this game is a mess. The puzzles vary between uninspired and simple and frustratingly obscure and fiddly, rarely finding the correct middle ground. The controls are nothing short of appalling. And there's nothing holding any of it together. But here's the thing: how long can you stay mad after this...
Pitting a vampire versus a werewolf is just the sort of experiment Scribblenauts invites you to try. Not because the game demands it but because if you're given a box of magic crayons and a big blank sheet of paper, you won't be able to resist. So create a vampire and werewolf, drop them into the level, and oh... The vampire exposed to the daylight immediately turns to a pile of dust on the ground. The werewolf, meanwhile, transforms into a regular guy. Because it's daytime.
The point at which it becomes really incredible is when you start telling your own stories. I was stuck on an early level where I couldn't get past a tornado, so in frustration I built a time machine. I got in and emerged in Medieval times. There was a king, a queen, a knight. I got on the knight's horse and rode until I met a princess. For the heck of it I made her a flower and gave it to her. Then I saw a hooded man to our right, who started attacking me. Wishing to be appropriate to the era I created a wizard who zapped the bad man for me. I then made myself a crown, because everyone else was wearing one.
But but but. It's so remarkable. The depth and scope and opportunities for amazing improvised moments are beyond belief. But that's all so horribly pissed up against the wall when Maxwell is so intent on killing himself.
In a mystery that will remain unsolved until the end of time, the developers decided to have Max controlled by the stylus. Click on the screen and he'll run there. They also chose to have everything else controlled with the stylus, from picking up objects, selecting characters, placing objects and moving the camera.
Which means, inevitably, every third click sends Maxwell running off in completely the wrong direction, especially when trying to click on moving objects. It is beyond infuriating. It's possibly the most wildly stupid design decision of all time. The d-pad is also assigned to moving the camera - something easily done by dragging objects to the side of the screen. If they had Max's controls on the d-pad, this game would be transformed. Inexplicably, a beautiful thing is made hateful so very, very frequently.

It's very important to wear a smart hat when riding a giraffe, as our grandmother always said.
One particularly horrendous level, Puzzle 4-11, was left uncompleted after I died at least five times because while I was moving a rain cloud on the other side of the level, Maxwell decided to leap into a pool of lava. He can be forced to stay still, for instance by building a turret and sitting him inside it. That done, I then lost the level because rather than cross the bridge I'd built, the king and his sheep decided to kick it out the way and leap deliberately to their lavary deaths.
I started over, killed the dragon for the millionth time (chosen method: Kraken - the dragon killed God too easily), put out the fires (that's what the rain is for), and then gave Maxwell some wings so he could fly to the upper part of the level to build a different bridge. At this point the knight by the castle, who played no part in the puzzle and who I went nowhere near, decided for seemingly no reason to hurl himself into the ever-popular lava pit - and it was level over. Again.
There's another madly annoying thing that must be mentioned. Move the camera away from Max and it will very quickly snap back to him. This is ridiculous, meaning you have to holding the camera in place to execute anything complicated, especially when working on traps. And it means you'll always miss the best bits of fights as it cruelly drags you away. Again, a decision made seemingly to annoy the player, serving no apparent purpose.
There are two different types of level, Puzzle and Action. The former is endlessly simple, templates like asking you to help a duck reach its mother, but without hurting the wolf. Or figure out how to use a switch to open a door to reach a goal. Action levels are tougher and tend to require quicker thinking, or even fighting. You might be asked to stop a boat from reaching a pirate, using any means you desire. Each level begins with a quick tour of what's to see, and a hint explaining your goal. Then you're let loose to try anything you can spell.
Complete a level and you'll be awarded Ollars, the in-game currency, which can be used to buy access to more collections of puzzles (there's a mighty 110 of each type), or silly extras like costumes and music tracks. (Talking of the music, there's no damned way to switch it off, and its upbeat repetitiveness has just about driven me crazy.)
You'll also be awarded daft achievements based on the techniques you used to solve a level. You can then replay any of the 120 levels to complete it at the Advanced level, which requires completing it three times in a row without using the same objects twice. While doing the same thing three times in a row isn't exactly great fun, it does demonstrate the vast diversity available.
You can find a few ways to game it. Giving Maxwell wings gets you around all sorts of problems, and the lasso tends to offer a solution for all manner of issues. Lasso an object, then drag it behind you, tie it to a car, attach it to a helicopter. But then, that any of this is possible is pretty incredible.

Pegasus! He's the winged horse who's always there for you.
There's also the option to create your own levels, again with only the distant limits of its and your vocabulary. You can decide the behaviours of conscious creations, and attempt to make the trickiest routes possible. This is done simply and well.
This is a game in which I killed a bee with a blue whale. It's one where jetpacks stop working if they get wet, and just blow out bubbles. Hippies are present to stop you killing ants. Reindeer can fly. When a rock, gun then rocket launcher won't work, it's time to pull out a black hole. You can create handcuffs and cuff yourself to another character. You can create a colossal squid and make it fight a bear. You can type in "portal" and an alien will jump through.
Scribblenauts is unquestionably a thing of wonder. But it's also a clumsily made game, with clumsy text (every level ends with the words "MERIT GET!", and then there's the gibberish sometimes contained in the clues), clumsy level design, and beyond clumsy controls. Oh, and an agonising tutorial that seems intent on denying anything the game is about.
I find it hard to believe anyone could play for more than six or seven levels before just typing in random things to see if they're there and whether they can beat Cthulhu in a fight. But then, doing that is utterly brilliant. It's like trying to wash the car and ending up having a water fight. The water fight is tons more fun than the car washing, but then you're wet and tired and it's time for tea.
7 / 10
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Comments (116) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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No purchase for me.
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So - SOLD!
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Unlucky. Looks like I'll be passing this one now.
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Anyway, it seems like they've done the hard part right, so I guess I'll just wait for a sequel or an iPhone port where all the issues are fixed...
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Shame they didn't read it before releasing the game
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Good review for a good game!
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Thanks for fucking up what would've been the game of the century, 5th cell.
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You have to allow for the shonkynis and work round them.
Putting bridges/girders over water to stop you falling in.
Creating walls to stop people running off cliffs and gluing/roping people to other objects to stop them following you.
Once youve eliminated all the things in a level that can kill you you can carry on with just completing the level.
/Pegasus for the win.
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Awesome little game - The missus and I have been playing this non-stop yesterday evening, and feel like we’ve hardly scratched the surface (we’ve both nearly finished world 3).
Yes the controls aren’t great, but if you can manage to get over that, you’ll have a right blast – good fun playing it together with your better half seeing who comes up with the best solution.
Some of the levels can be a bit on the cryptic side, but if you get stuck/frustrated just move on to something else, lots to do here. Obviously we’ve not got that far into it yet, but already worth the entry price… for what it’s worth.
Oh and I’ve placed a pre-order for it, so don’t I don’t feel *too* guilty playing it early
I’d urge anyone who’s tempted by the concept to at least give it a try before writing it off completely (pun intended
8.5/10 from me (9.5/10 if the controls were better)
/edit - typing fail
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Because it would enhance them greatly.
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Have you tried typing in Eldar Sign?
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Oh, and best main menu ever. I've spent hours on it, coming up with weird little scenarios, like dressing Maxwell as a transvestite and having him tandem bicycle with Einstein off a ramp. Only in Scribblenauts!
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It's not out yet.
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Made a T-Rex to kill the dragon. If he doesn't finish him create a knight.
Rope/glue/stick yourself to the level to stop him running off.
Create pegasus to fly up the level.
Water on the fires.
Then build a suspension bridge over the gap.
Et voila... sheep and king run across
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why should they be banned? the fact that games are extremely easy to pirate is one of the many reasons the DS sells so well
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Also, I'd like to say that John's concluding words are a little too harsh in my opinion. Yes, the controls are not comfortable and in some cases you WILL be glitching your way through, but this is one of the bravest examples of emergent gameplay in known history and in many other cases you WILL be transfixed with the elegance of your sollution or with the sheer insanity that you can create. This is not just a an ambitious puzzle game placed in a seemingly endless sandbox but also an environment for mechanical, biological, social, even philosophical experimentation. Yes, I would love better controls, but even as it is, this game is a must buy for anyone in love with gaming that allows you, nay, demands you to be imaginative.
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BTW -
Just type I LOVE TANK on any level to win
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Pst ... dude, next time use the spoilertag please.
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It's out in North America.
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No, I think I have to cancel. Don't want to, but I've never been someone who can just play around and explore - I have to get back to the main story missions soon enough. Well done Professor Layton 2, you're getting a buy!
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Does it recognise "necronomicon"?
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Yes, it does.
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Try gluing it to a girder then.
or gluing lots of girders together,
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Developers should be rewarded for brave and visionary attempts at game design and this seems to succeed at least in parts. Here's hoping enough people support it so they can develop the core database and implement more successfully.
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I've had enjoyed it had it done away with individual levels and presented a single sandbox world to explore, with meaningful achievements for experimentation. Currently there's lot of potential held back by invisible limits.
And those controls really are bloody awful.
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They will enjoy making things appear without having to worry about how to complete a level.
Its quite a good tool for spelling.
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People spend way more on less good games all the time. Besides, as far as I was aware 7 may not be a very good game, but it tends to be far from bad.
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* Not to be little a well written and articulate review by John
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So you're 100% squeaky clean and legal are you? (music/films/software/pr0n etc ... wow really!!?)
I'm going to support Factor 5 because I think this is a *great* game - does it really matter that I've played it a few weeks early (rather, 1 day before the original UK release date). It sounds like the majority of the people who have played this early are going to pick this up on day 1, as it obvious to see how much work has gone into making it.
//edit - added pr0n
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I'd still give it a 10 though... because it's that fun, despite the flaws.
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D-pad controls for the character would have been so much better, than the random clicking to try and get him to go here, or jump there, and often failing.
However, an atrocious oversight in the review is this statement -
"But it's also a clumsily made game, with clumsy text (every level ends with the words "MERIT GET!" )"
I would have thought a professional videogame journalist, working for a major site like Eurogamer would be WELL aware that this is an homage to the Japanese version of Super Mario Sunshine.
In the Japanese SMS, every time you collected a shine, you would be presented with "Shine Get!".
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As for not knowing what SMS says in Japanese - I think I'll live with myself. If that's a homage, then to whom should I attribute the tribute of the complete gibberish written in many of the hints?
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Oh, and for the hurricane level, try a grappling hook. Works a charm.
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Peelin spuds with your fingernails is more fun.
Still I will be dismissed by the EG "intelligentia" as a troll because I do not share their Uni drop out POV LOL
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Overall the review was good, just like the vast majority of reviews on Eurogamer, but seriously, you should have been the last person to miss that homage
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Yes they are. They're absolutely awful. The object generator is one of the absolute flat-out marvels of the entire history of videogaming, and that some UTTER FUCKING CRETIN handcuffed it to those diabolical stylus controls is nothing short of criminal. There's not even a sliver of an excuse, because the camera controls are also on the face buttons anyway, so there was no need to duplicate them with the d-pad.
Watching your idiot avatar leap 10 feet to throw himself into a river and drown when you tried to click on something an inch away to pick it up, or trying to drop a basket of flowers in front of another character and having it inexplicably explode and scatter its contents all over the level, sucks out almost all of the incredible fun created by the object generator and makes the game ultimately a chore to play. Stick to mucking around on the title screen and you might enjoy yourself, but the control and general interface issues absolutely and comprehensively break the game.
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when i first loaded the game i tried to move for about 20 seconds with the D pad, before realising it was stylus controlled... my heart sunk...
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You never know...
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"Developers should be rewarded for brave and visionary attempts at game design and this seems to succeed at least in parts. Here's hoping enough people support it so they can develop the core database and implement more successfully."
Christ, I despair of people's stupidity sometimes.
A Scribblenauts 2 with decent controls could be one of the most astonishingly marvellous things ever made by humans. So if you want one to be made, send the developers a cheque. If, on the other hand, you buy this one and it goes to No.1, they'll assume everything was fine and doesn't need fixing, so the sequel will be EXACTLY THE FRIGGING SAME.
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Fat lot of chance of that. Everything so far except this review is 85-90%, because most reviewers are complete fucking morons.
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And Mr Rev Stu - assuming you are Europe-based - why are you being so crude, sweary and angry about a game you quite obviously havent paid for?
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How do you know I haven't? I'm a games journalist too. But I'm crude, sweary and angry about most things anyway.
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I dont 'know' you havent paid for it - I just assumed bearing in mind it isnt released in Europe for 2 weeks thats all.
Fair play to you if shouty is your thing
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It is a shame they didn't use the DPAD for movement though as it would have made a lot more sense.
The object generator is just begging to be used with point and click and other RPG's though.
Maybe they should license it out?
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Thief
lol what? i don't even own a DS, so you might wanna hold your accusations there mate. i was merely pointing out that piracy is one of the factors that helps DS sales (just like custom firmware certainly did a lot for the PSP).
so to be clear: i don't encourage any form of piracy, but it's a reality. just not talking about isn't gonna make it go away
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Bull. And I was so looking forward to it.
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How do you know I haven't?
Well you have been quite open in the past about using ROMs on a DS.
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Shame this game has both of them issues.
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Most games use one input style or the other predominantly for good reasons.
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2) Camera is on the face buttons
Point VOIIIID
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HAHAHAAHAHAHHAAHAHAHA!!!
hohoohohohoho
Funniest thing i've ever read on the internet!!! Thanks mr Campbell, You've now gone up in my estimation.
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I hope, if they make a sequel, they add proper destructible environments (even if its Worms-style). Summoning a nuke that doesn't obliterate *everything* and leave a massive crater is kinda disappointing
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Games suffer because of it. Ever wondered there are more casual ass games on the DS than games like this or GTA: chinatown wars? The answer is simple, casual gamers BUY games.
Chinatown wars (for example) sold 80,000 units on its opening week, during the same period of time, there were over 400,000 SEEDS for it (that's seeds, not downloads) on torrent sites. So more than 4 times people seeded it than bought it. Gawd knows how many downloads that was!
If you keep hurting the companies making innovation/fun games.. we end up with endless casual drivel and EA sequels.
As a gamer, i find that depressing.
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Sad.
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The best thing in the world, would be if they sold the license for this to Pop Cap for a PC release.
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You really have no idea. At all.
/ignored.
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Its obvious.. he USED to be a "games journalist" but nowadays is probably drawing the dole while looking back at a time when people actually wanted to hear his opinion...
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No people are not pirating it. Like every other game - Scribblebauts is region free, so I had my mate who lucky for me, owns a game shop, to import it for me. So its readily available. Having played it for around 10 hours I probably agree with the review to be honest. It is great, just some control niggles hinder performance but on the whole its good fun
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As for whomever was laughing at Mr Campbell: the guy may well be a prick (can't say for sure), but I cannot think of a single person who has had more of an impact on games "journalism" of the late 80s to early 90s. As ancient as that may sound, don't think for a second it hasn't affected where we are today. Without him, games might still be rated on a 7 to 10 scale.
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My verdict is pretty much the same as the review. Amazing fun, mixed with randomness and annoyance. I can't play it for more than 10 minutes, as it is only really fun if you go nuts a bit - when you get tired you start resorting to "rope, mine, jetpack" which seems to be the universal solution to any problem