Saints Row 2 Review
The ugly thug ball.
Version tested: PC
Should reviews try to discern between quality and amusement? I'm trying to understand the gulf in review scores between GTAIV and Saints Row 2, back when both games screeched onto consoles. GTAIV is an important game, and an ambitious one, and we reviewers do so love that sort of thing. It deserved its accolades, even if they did feel as inevitable as the rather tiresome backlash that followed.
Saints Row 2, on the other hand, is only just emerging from the shadow of its more acclaimed rival. Indeed, it's probably the first sandbox crime game to make the derogatory "GTA clone" tag seem misplaced. Saints Row 2 isn't so much a copy of Grand Theft Auto, as the natural heir to the series' brattish attitude. With Rockstar casting aside its more cartoon-like excesses in order to better suit Niko Bellic's melancholy immigrant saga, Volition was quick to position Saints Row as The GTA That Still Lets You Be Silly.
There's a plethora of character-creation options that let you define not only how your virtual gangbanger looks, but also how they talk, walk and screw up their face in fury. Clothing is not just a choice of tastefully chosen urban outfits, but a veritable fancy-dress shop. For those who want to rule the city of Stillwater as a deformed funky dancing transvestite, there's really no other option.
The things you can get up to in the game world follow this gaudy template. Yes, there's a story in which your gang leader emerges from a coma in prison, escapes and sets about reclaiming his or her territory from rival gangs and an evil Robocop-style corporation, but this is really little more than a thin guide-rope strung across the game for those moments when you feel like you should be progressing towards something more tangible than mischief for mischief's sake.
Instead you'll spend much of your time earning enough respect to tackle the next story mission. While in other games this could well be a tiresome grind, in the unabashedly snot-nosed world of Saints Row it's an excuse to undertake a generous array of bonus tasks. From protecting celebrities by roughing up fans who get too close, to riding a blazing quad-bike around town causing as much property damage as possible, there's little here that feels dull or obvious. The closest the game gets to the likes of GTA's taxi and ambulance missions is Septic Avenger, in which you use a tanker to spray liquid sewage over houses.

Yep, this pretty much sums it up.
It's all gloriously juvenile, of course, but that's part of the genius of it. It's a true representation of the "sandbox" environment - a giddy playground where you're encouraged to act out your most puerile fantasies.
Such fun comes at a price for PC owners, however. This is a game with extremely high technical demands, with little wiggle room for those whose kit doesn't quite meet expectations. The minimum specs suggest a 2GHz dual-core processor and at least a 128MB graphics card with Shader Model 3.0 support. The recommended specs bump that requirement up to 3.2GHz processor and a 256MB graphics card.
In reality, getting the game to run smoothly is something of a dark art, even when the PC in question meets or exceeds the required specifications. Played on the average gaming rig, the frame-rate drops to single figures and is virtually unplayable, even with sliders knocked all the way down. Played on a high-end rig the result is obviously improved, though the frame-rate is still far from steady.
The same was true of the PC version of GTAIV, of course, but the technical wobbles prove more problematic for Saints Row. While the console versions improved on GTA's old combat mechanics considerably, the absence of both usable cover and lock-on aiming combines with the laggy visuals to create a situation where gun battles that take place over anything more than medium distance become maddeningly inconsistent, even with the benefit of mouse and keyboard control. Driving, too, suffers when the frame-rate stumbles, as the heightened arcade handling struggles to keep things playable during a judder moment. Adding cruise control to the cars may make it easier to pull off drive-bys, but it's all for nothing if you can't straighten the car out in the first place.
It's not even as though Saints Row 2 was some graphical watershed that warranted such stringent technical demands. It was popular on the basis that it was dafter than GTA, not that it looked better, so while Rockstar's opus can justify its steep requirements somewhat, there's little incentive here to make the technical investments required for a game that is never going to be graphically spectacular. Far better to produce a PC version that was scalable and accessible, the better to showcase the game's broad charms.
It's especially galling to be playing a console port on a machine considerably more powerful than the original platform, yet suffering noticeably worse performance. If the PS3 and Xbox 360 can cope with this level of detail in an open world, there's not really any excuse why a top-class PC shouldn't be able to do the same.

My gang struggles with our new-fangled killing sticks.
Balancing out these persistent grumbles is the fact that the game remains indecently entertaining, and comes with a solid drop-in multiplayer element. Unlike GTA, which parked its online elements separately from the main game, Saints Row 2 allows you and a friend to tackle the numerous bonus games or the story missions, competitively and co-operatively. You share the same wanted level, however, so while it's quite possible to split up and never catch sight of the other player, they can still get you in trouble. Unless, of course, a laggy connection combines with a moment of juddery frame-rate, in which case it all becomes a bit of a mess.
And that's the Saints Row 2 PC experience neatly encapsulated: a great - and often underrated - game, but one that is rendered significantly less appealing than in its original console incarnation. Cautiously recommended, then, for those with the sort of monster kit that will smooth out the technical glitches, but the majority of players might as well stick with their Xbox 360 or PS3.
7 / 10
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Comments (60) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I am cautious of reviews dishign out 9/10s to any game, but I feel the 360 review score was certainly in the right ballpark. A shame this version suffers a bit in the performance department.
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Thats what would ruin a game for me.
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Surely the fact that you can actually get into taxi's and ambulances and do missions in them just like GTA is closer???
Besides that, whilst I loved GTAIV especially for it's sheer size and magnitude of the game story, it was just not as much fun as Saints Row 2, although it was still the superior game. Not having to keep your friends happy to gain certain little extras, or move the story along was a great relief whilst playing SA2.
There's nothing wrong with enjoying both GTA and SA, I had fun trashing both Liberty City and Stillwater, and would go back and play both games again for certain.
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I came here to say "in before the "SR is more fun than GTA" comments, but I see I am too late.
I've asked a million times (not you), but never got an answer. What kind of "fun" do people miss in GTA IV? It's by far the best GTA game yet (for me), and hence I am having a lot more "fun" than with any previous entries. The driving is a lot more fun, the shooting is more fun, the story is better (not sure that classifies as "fun"
Sorry, I never get this statement, and you're a reasonable young man, so this is the place to ask once more.
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Firstly GTA4 broke my number 1 rule in sandbox games. Restricting where you could go. I don't want to have to complete a third of the game to be able to explore the map. Ludicrous walls that stop you exploring I detest.
One thing that both Crackdown and Saints Row 2 get right is to allow you to explore the entire map from the start. Same thing in items like Morrrowind or Oblivion. Sure in Crackdown if you go to the 3rd district first you may die a lot. But at least you can go there.
The second thing that was extremely boring in GTA4 was all the friends stuff. Escorting your whining cousin to bowling is not something I would like to do in real life, let alone in a console game.
Compared to the 3rd game GTA4 definitely seems to scale back the fun element in preference to a tighter story, something the lack of exploration early on was obviously built around. But its not what I want from a game. Whether its 45 minute cut scenes in MGS4 or hampering free ranging exploration I don't like to suffer for the story.
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Not saying I demand this from all. When I play Super Stardust, I want to fly around shooting things into rocky dust. I don't really care about the motivation of the person sending asteroids down to a planet.
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In fact GTA IV (and San Andreas to an extent) made me realise that it was the attitude that I loved most about GTA, and without that game isn't actually that great.
Regarding the review, I feel a little sorry for Saints Row that it was marked down for technical problems, when GTA IV seemed to get a free ride in that area.
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That's just crap.
In sandbox games I will always pick a truely free roaming game over one that is not.
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Different people, different goals again.
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Shame they totally fucked up the PC port. Way to go, guys.
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Agreed. When I was doing random missions spraying the neighborhood with my septic tanks, all I could think was, why the fuck am I doing this? Am I really wasting my time with this ugly piece of juvenile trash. It just felt incredibly lame and it bored me to tears..
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Exactly. I find the word "fun" rather useless to differentiate videogames from one another. I am sure someone with a 3-monitor setup and flightsticks is having a lot of "fun" in Microsoft Flight Simulator, and might find Saint's Row terribly, er, un-fun.
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"Regarding the review, I feel a little sorry for Saints Row that it was marked down for technical problems, when GTA IV seemed to get a free ride in that area."
Not to be one of those people who moans about reviews...but this is a good point. GTA 4 on the PC was an utter travesty. Getting that fuckshow to run couldn't have been more painful if spikes shot out the screen and impaled your eyeballs during installation.
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And yet I've been playing it hassle-free from day one. The reviewer of GTA IV said he didn't have many problems, either - that's the only thing he could go by, surely? You can mark a game down if you can be confident that your PC is alright, and you have lots of troubles, but you can hardly mark a game down if you don't, especially when you review it before it is even released.
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I prefer the more natural feeling achievement of finding something through exploration. Sandbox should be about having a feeling of freedom within the game world, having whole areas blocked off is the opposite of freedom.
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I think I prefer the Xbox for games like this anyway, got a big ass TV and driving is much nicer with a pad, it's only the occasional tricky shooting bit that causes me any hassle.
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Sticks and stones my friend.
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/points at pad plugged into his PC
Not that I use it. Hate the slow camera when driving in GTA with a pad. Before it snaps back after you cornered, you already crashed into something. Hm. Maybe I am onto something here why so many people didn't like it.
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That's true and I agree, but it's very annoying that apparently when that same reviewer put the retail copy on his PC he had the same problems lots of us did, including a 2 hour installation, broken saves and missing textures. Another problem with reviewing early copies I guess.
[link url=http://www.rockpapershotgun.com/2008/12/04/grand- theft-autorun/
]http://ww w.rockpapershotgun.com/2008/12/...[/link]
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"Another problem with reviewing early copies I guess."
True, need to take this into consideration when talking about technical issues on PC games. If you're reviewing an early copy your experience may vary from completely painless to 'holy shit I'm going to hunt down a developer and hurt them'. I've had early review versions of games that were nothing more than an unprotected copy of the game in a zip file with no protection, to time-limited versions that need to be activated and require a special disc in the drive while you're playing.
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I eventually ran back down to the subway platform and ran along the tracks, dodging trains, back to safety, and hid while my wanted level went back down. An easy way to get the "One Man Army" achievement, btw!
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I got that from the comfort of my own whirlpool, almost. Shooting helicopters down into the collective police force from the comfort of your own terrace is rather splendid. No fun? Meh!
We really derailed this thread now, but I've got the feeling this port hardly deserves better.
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Had I reviewed GTA on PC, and experienced the same problems, I probably would have marked it differently. Who knows? I just feel that GTA's more realistic story and location does more to justify the tinkering required, whereas SR2's more brattish sensibility would have benefited from more accessible specifications. This simply isn't a game that benefits from such steep system requirements.
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True, I did that as well. Is not like "invisible walls" or something.
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Health regenerates so you dont have to start EVERY mission with a visit to the gun store to get armour (especially since they got rid of safe house perks for collecting packages)
The guns you buy are then ALWAYS available at your safe house so you dont have to go to the gun store, again (especially since they got......)
Dying and getting busted doesnt remove your weapons
MID MISSION CHECK POINTS
I could go on, but Saints Row is far more immediate and removes a lot of the tedious mission grind that GTA expects you to do.
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Oh, and there are more than 2 shops on each section of the island.
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I'm going to pick it up when I see it in a shop(*) for < £20. Don't go expecting much graphically as by all accounts it's not as good as GTA4. Should provide a bit of entertainment of a Friday though.
(*) I realise Game have it for £17.99 but I've yet to be in one where the queue doesn't snake round the shop due to the ridiculous set-up of the tills.
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SR1 went a good way in including fun to do stuff, what I think it missed from the GTA series was some of the more subtle humour. In general I found the humour in SR1 was a lot more crass than the GTA series.
GTA4 still had a lot of the fun and good humour but the friends stuff did tend to suck some of the joy out of the game for me. It was optional but needed you as a player to make it optional by turning things off or answering the call, saying yes then calling back and cancelling.
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I still have GTA: San Andreas installed so I can switch between them at will. Sure, the physics is better in GTA4, but when I want to go driving, I rarely choose GTA4. Even though it claims to have "realistic" physics, all the cars in the game behave as if driven on ice. All the time. Some might think it's fun to go 30 km/h, accidentally touch the handbrake and go sliding backwards for 30 seconds. I don't.
Is it fun to get a phone call every five minutes from a "friend" that punishes you if you don't want to hang with them (doing the same god-awful mini-games over and over)? I don't think so.
I usually enjoy the racing in the GTA games. But either the AI got worse or the AI couldn't handle the car physics either because in GTA4 I never lost a race. I never even got close to losing.
And not owning property? No finding rare foreign cars (the version in GTA4 was too restricted and you never got the fruits of your labours)? Even the collecting parts felt worse (200 tiny, glowing doves?! Did anyone find more than ten?). The jjumps were worse too. When you found them and jumped them, you'd get "You didn't do enough" for no obvious or logical reason. Sometimes it was because you jumped too far, sometimes too short, sometimes the wrong whatever. It was random.
I was hoping for Saint's Row 2 to be good for the PC but apparently it's not. I wonder if a 4870 can make it run acceptably? Not very keen on finding out the hard way.
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Yes it's stupid fun, but what's wrong with that? I like my 'intellectual' games too (SotC anyone?), but there is room for both.
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Fair enough - I never cared about the stuff you could do outside of the missions in the GTA III- ironically, I've done more stuff outside of the misisons in GTA IV than in any other GTA.
Even though it claims to have "realistic" physics, all the cars in the game behave as if driven on ice. All the time. Some might think it's fun to go 30 km/h, accidentally touch the handbrake and go sliding backwards for 30 seconds. I don't.
Couldn't disagree more, really. Neither does it feel like you're on ice to me (I find that comment downright astonishing), nor do you need to drive significantly slower. It's not realisitc, but it's a lot more convincing. It's "Hollywood" realism, like in the Driver series.
Finally, cars feel different in more than just speed. A PMP feels heavy, other cars feel very lightweight, the center of mass is different, etc. I've always found the driving in GTA tedious and boring, but I love it in IV. And it's not just the driving physics as such - it's the physicality of crashes, the way explosions near you throw you around, etc. It's little things, but it adds up to a absolute quantum jump in quality for me to the point where IV is the first game where I understand why people love the series so much.
Horses for courses obviously, hm.
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So games are for kids then? 18+/16+ on the label mean anything?
You shut the fuck up.
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This is one of two things - the other being piracy - that will mark the death of PC gaming. It amazes me that a PC gaming enthusiast can spend as much on one component, a video card, as a console gamer will spend on their entire rig, and then be compelled to upgrade again 2 years later. It was always costly, but now that games consistently look nearly as good and run just as well (and often better) on a run-of-the-mill XBox, which requires no driver maintenance, installation headaches etc, it's just become absurd.
I used to justify PC gaming on the basis that I already own powerful PCs for unrelated applications, and using one machine for everything including gaming seemed "efficient". Until I realized that keeping a PC up to gaming spec was not only more costly (in time and dollars) than owning a console or two - the constant tweaking was actually making the PCs less effective for their intended applications.
Just give me mouse support on the XBox and I'm done.
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I've always thought if you could get an slot-in module for your console that you play exisiting games twice as fast, plus new games that look much better than anything that came before and cost about £100, wouldn't you buy it? That's basically what PC gaming is like if you have a small idea about what you are doing.
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Not absurd at all. Games are significantly cheaper, and PC gaming hardware is as cheap as it never was. I wouldn't save a cent with console-gaming, quite on the contrary. And there's still the issue of the games themselves. There are simply a lot more interesting exclusives on the PC than on any single console for me.
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I can dig the whole PC gaming is just as cool as your console gaming argument except for that one. That's subjective for each individual, not a fact. And apart from a Vampyre Story or some stuff like Fallout 3 which I can also play on my console I really prefer my console games to most PC games out there.
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And even with those PC games like Half-Life and TF2 that have appeared on console, I still feel that they suffer terribly by being adapted for a gamepad.
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With the huge amount of indie and freeware games as well as all the mods and a majority of the big multi-format releases (not to mention the vast back catalogue), it's a fact.
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It really boils down to whether you've already got that PC in your home, but even then I've come to regard PC gaming as more expense and tedium than the returns justify. And I'm a total tech geek. I just can't see the experience being attractive to the "average" gamer, and this is why I see PC gaming as being in some trouble.
Totally agree about the gamepad vs. the mouse, mind you, though this seems like something that could easily be addressed by console mfrs if the demand were there.
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All good stuff, I agree, but now that the consoles are online, and indie communities are being embraced by way of XBLA etc, that gap is closing. I'm playing World of Goo on my Wii these days, and thinking, would I really rather be crouched over my laptop, or worse sitting at my computer desk (the latter seeming too much like work nowadays.)
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Now I win.
"would I really rather be crouched over my laptop"
What's the problem? That's the wanking position.
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Far Cry 2 & Crysis will run better than Saints Row 2?
Why even bother with a PC version then?
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That argument has been trotted about how many times now? You're like "that guy" who tells people to learn real guitar and not play Guitar Hero. I want a cinematic experience that I play, therefore I want GTA4.
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My copy was worth every cent.
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I wouldn't touch the PC version of SR2 though unless they patch it, it's a total disaster. It doesn't even support Xbox 360 pads through XInput like good console conversions do (I prefer joypads when playing on my laptop).
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Oh dear, I so hope not. I thought VC was the weakest of the whole bunch.
I see some kind of pattern evolving, though. The "GTA IV lacks fun" crowd seem to be the people who want to continue playing after the story has ended, whereas I'll happily shelf the game once I've spent 40 hours on the storyline.
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It seems like many lazy PC porters have taken the Microsoft Mentality and expect advances in hardware to pick up the slack in inefficient code, thus no wonder we get so many complaints in the "PC vs console" rants about continuous upgrade cycles when devs simply ctrl-c ctrl-v code from consoles to the PC (note that was an exaggeration
The Orange Box games and Fallout 3 are both technically excellent for their time, max detail on an 8600GTS, which also happens to be my bottleneck i think.
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Maybe a bit more expensive than consoles but it's my free time so it's my money worth.
I lack a decent tv for the new console generation anyways since I hardly can be arsed to watch the crap on tv these days. I usually watch when I visit my parents and am not out with friends and try to catch some news sometimes but that's it.
A new tv set would cost me a lot of money for something I wouldn't use besides for the must-have exclusives (the few).