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Robert Ludlum's The Bourne Conspiracy Review

Xbox 360 Review by Tom Bramwell

30 June, 2008

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Being Jason Bourne may look glamorous, but in reality it's probably not. Yes, you get to bring down the silly old CIA using rusty old cars and biros and then go and live on a beach with Franka Potente, but you also have to remember numbers, sleep rough, wipe down hotel rooms and put up with headaches. We'd still rather own a Velcro patent or get a discount at Thresher. Fortunately High Moon Studios thought of that and so Bourne Conspiracy is about doing all the cool things in Robert Ludlum's books and the Matt Damon films, and in some respects it does them well.

There's the nucleus of a fun game in Bourne's hand-to-hand skills, for instance. You have two attack buttons, which allow you to perform a range of basic combos, and as long as you remember to block when the other guy hits back you can quickly build up "adrenaline" and do Bourne's signature takedowns: slick, violent finishing moves that smash goons into the wall and elbow them in the head as they bounce away, or crush their windpipes and crack their knees in one fluid motion.

The fighting snaps the dynamic camera to the side so you can see what's going on, but otherwise we're in third-person shooter territory, running around docks, embassies, yachts and airports ducking behind cover and shooting people with pistols, shotguns and assault rifles. Bourne's super-assassin intuition is replicated by a "Bourne Instinct" button that feeds waypoints to a mini-map and lights up enemies, helpfully guiding your gun-sight to them, although leaving you to adjust the aiming rather than locking on. Aiming is awkward and movement is ungainly, with too many controls to worry about on the first couple of levels, but you get into a tolerable rhythm.

The other major gameplay element is quick-time events, where you hit a face button as prompted on-screen during what's otherwise an in-game cut-scene. The way they're implemented is sensible - you're shown a button layout with the correct response highlighted, rather than just being shown the button on its own, and this makes it easier to react - and they improve a few sequences. One - a long-range rifle assassination in a university - is actually a high point in the game as a whole, as Bourne coolly guides his sights through the chaos on the ground, picking off bodyguards and moving targets as if he's that lanky sniper in the bell-tower out of Saving Private Ryan. All of this is seamlessly integrated with the other elements.

'Robert Ludlum's The Bourne Conspiracy' Screenshot 1

The hand-to-hand fighting quickly gets boring once you've seen a few takedowns.

As we all know, there are three Bourne films at this point, but Conspiracy focuses on the first story, Identity, in which Jason Bourne has to work out who he is and kill off the people coming after him. To this end High Moon also recreates a lot of the key action sequences: escaping the US embassy in Zurich, the fight with another CIA assassin in a Paris apartment, the car chase, and so on. These are quite compact levels, rarely drawn out in the way that adaptations tend to be. The CG cut-scenes agree with Doug Liman's film direction and camera angles, and the wardrobe department and set designers, and even the music, although it's subtly different here.

The main difference is Bourne himself, because Matt Damon decided not to get involved, but where the game willingly goes its own way is in flashback levels, which dramatise the run-up to the botched assassination attempt on Nykwana Wombosi off the French coast that got Bourne into trouble in the first place, and show you a few of the CIA's other hits, like a war criminal who runs riot in a Swiss airport with an army of hooded terrorists.

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Comments: 1-50 of 58 in total | next 50 »

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viper_h
30/06/08 @ 12:22
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Knew this would be terrible from the shitty demo with it's QTEs that gave you less than a second to do them.

Also, Movie To Video Game Tie In Bad Review SHOCKER!
Edited 1 times, most recently on 30/06/08 @ 13:25
bad09
30/06/08 @ 12:23
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sounds fair it's not the greatest. Personally I quite liked what the demo offered and will still pick this up eventually probably 2nd hand.
dr_faulk
30/06/08 @ 12:26
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That's disappointing...
muscleblade
30/06/08 @ 12:26
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I actually liked this a bit more than Alone in the dark when i tested them both at my local gaming store. None of them are great thats for sure.
DUFFMAN5
30/06/08 @ 12:27
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For Fuck sake, so that's this and AITD off the must/might buy list. Good job Vagas 2 and Zelda fell through the letterbox this morning.
bushwod
30/06/08 @ 12:29
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played the demo - though it was awfull.
penhalion
30/06/08 @ 12:30
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I waved this game in my boss' face as support for my argument that QTEs should never be in games. They simply serve to force the player to guess the button while providing zero actual fun.
JonFE
30/06/08 @ 12:34
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penhalion, the million dollars question of course is : What was his reaction to your argument?
Carlo
30/06/08 @ 12:37
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...and yet everyone I speak to loves it!
Beano
30/06/08 @ 12:40
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Not as good as MGS4 then?
Olemak
30/06/08 @ 12:47
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This could have been scored even lower. Death to QTE's!
space ace
30/06/08 @ 12:53
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Robert Ludlum's The Bourne Mediocrity
muscleblade
30/06/08 @ 13:03
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More people seem to enjoy this than AitD. The metacritic scores suggest the same. I might borrow it from the store. Im not sure if i gonne buy UT3 or not. Its coming this week. My local game store got it today (UT3).
henro_ben
30/06/08 @ 13:05
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After playing the demo I'm amazed this even managed to scrape a 5.

QTEs should be banned.
dr_faulk
30/06/08 @ 13:07
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Am I the only one that likes QTE's? I thought they were great in Shenmue...
PotajiTo
30/06/08 @ 13:10
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I like QTes too. The game is not great, but not as bad for a 5, for me is a 6,5
FmCUK
30/06/08 @ 13:10
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Sounds about right from the demo. Reminded me of a poor Die Hard Trilogy.
bad09
30/06/08 @ 13:10
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Ah Shenmue what a game...... They use 'em in resi 4 as well, and personally I thought they were used quite well in Bourne.
systems
30/06/08 @ 13:11
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Played the demo when it came out - utter crap. Instantly forgotten.
Prime
30/06/08 @ 13:11
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QTEs were one of the highlights for me in Shenmue 2.
Don't bash QTEs just because some games can't do them correctly.
DUFFMAN5
30/06/08 @ 13:14
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Prime wrote: QTEs were one of the highlights for me in Shenmue 2.
Don't bash QTEs just because some games can't do them correctly.
...................or go to my (thread) rant about them on the forum, you can really let off steam then.
Darren
30/06/08 @ 13:18
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Hmmm, after Edge gave this game 4/10, it doesn't surprse me that EG have slapped 5/10 on it. The demo was OKat best but felt too on-rails to me and the combat was unexciting, both the fisticuffs and gun-based stuff. And that driving section was beyond awful. Whatever, the demo did nothing to convince me the game was worth buying.
Crofto
30/06/08 @ 13:26
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Ha, was expecting at least a 7.

I mean, I know the game is actually rubbish, but you know... this website...
Snooz
30/06/08 @ 13:37
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Well then, you jumped to the last page; it's a 5/10, that's it folks you've seen it for yourself. Now move along to the next thread, nothing more to see here.
Edited 1 times, most recently on 30/06/08 @ 14:38
Pulsar_t
30/06/08 @ 13:43
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QTEs are fine as long as there isn't an abundance of them. GOW, Resi 4 and Shenmue used them, among others.
gallow
30/06/08 @ 13:48
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There are only 8 possible combos for the hand to hand which is a bit poor for a fighting game.
marronthered
30/06/08 @ 14:25
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demo crap - real shame this had potential
Whizzo
30/06/08 @ 15:26
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I really enjoyed it, it's not perfect but it was fun, I'd give it a 7/10.
Klinjon
30/06/08 @ 15:38
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I can see this reviewer would much rather be playing a game like Kung Fu Panda, a game obviously deserving of a 7/10, whereas this, a decent looking movie tie in action title, which has braved a little creativity, gets a below average score? I suppose it's all about the ever growing number of "casual gamers" that developers need to cater for nowadays. It's attitudes to games like this that is the reason why developers like Atari (by former Sony boss Phil Harrison's own admission) won't be producing any blockbuster titles like Alone in the Dark anymore, and why? Because it's not an established franchise. Too often reviewers on this site will praise Grand Theft Auto or Call of Duty over any first time effort that is released, and within the reviews themselves will always state that they are inferior to other Triple A efforts. "After games like Gears of War, Uncharted and GTA IV, Bourne's alternative is a letdown."

We'll probably never get another Bourne game, which could potentially build upon the foundations and flaws presented within this initial effort, because of the automatically negative attitude Eurogamer and a lot of gamers have towards them. I suppose if it was Robert Ludlum's The Master Chief Conspiracy it would be a trilogy after a couple of years..

Honestly, the double standards of some of this site reviews are shocking.. when a game presents a sizeable challenge it's deemed too difficult and unbalanced. When it's the reverse, it's bland and lacking innovation. "The cover system is passable, but the shooter sections are generally rubbish thanks to awkward controls and irritatingly robust enemies." - oh so now when the A.I. in a game are either A: too sophisticated or B: put up too difficult a challenge, that's suddenly a bad thing?

Nice one Eurogamer.

And in response to viper_h, "QTE's that give you less than a second to do them?!" Well they are quick time events, and they are supposed to emulate the improvisational decision making of Jason Bourne by forcing you to actually use your instincts and some skill. I've never found it that hard to press one of the four buttons that come up on screen when asked of me.. there's even a sound effect to let you know one's about to happen!
FmCUK
30/06/08 @ 16:08
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Klinjon, of all the games to defend, I think you've picked the wrong one.
smoothpete
30/06/08 @ 16:30
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Well I'm looking forward to it, I liked the demo and I love the films. I'm not expecting an amazing game but if Whizzo liked it then that's good enough for me
Paukl
30/06/08 @ 16:41
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Klinjon;

QTE's are not innovative.

Carry on.
monkie_king
30/06/08 @ 16:47
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Erm, this is a nothing game selling itself on its association with a blockbuster movie series.

If anything, it's all franchise and no game.
Chufty
30/06/08 @ 16:58
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Why are people disappointed? It's the game of the film, what were you expecting?
evilboo
30/06/08 @ 16:59
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yes klingjon - we'll probably never get another Bourne game. The rest of the planet is mightily relieved at that prospect however. poor sods across the nation have wasted £40 on this rubbish. the way people jump to slag off the site whenever they get a review score they don't like is really depressing.
BlackSentoki
30/06/08 @ 17:33
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I bought this and Bad Company at the weekend and ended up spending most of Sunday playing it. I think it's ace, to be honest. The QTEs are easier to perform in the full game (haven't missed a single one) and some of the fights are awe-inspiring - there's one at the start on a boat where my jaw was on the floor.
GordonBennett
30/06/08 @ 17:35
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GameRankings and Metacritic both have average reviews of above 70%, which is my threshold for games I am interested in, so I'll be giving it a go.
Besides, I often find my tastes out of kilter with Eurogamer's. Which isn't a criticism, by the way.
Zomoniac
30/06/08 @ 18:02
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How exactly have we got a 2-page review and 37 comments on this without a single mention of Stranglehold?
YourMessageHere
30/06/08 @ 18:45
#39
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From the videos, QTE controversies aside, this looks like a fantastic game spoiled by bad gameplay decisions. Most notably, another game which includes realistic weapons and then has enemies that withstand 4 times as much damage as real people. Why does this keep happening? If in a game that purports to be realistic you shoot a guy with a shotgun and he fails to die unless you shoot him twice more, that IS NOT FUN. It's not 'more challenging', it's just counterintuitive and lazy, not to mention extremely uncinematic and un-Bournelike. Games like R6Vegas are far from perfect and less inherently cinematic but at least when people are shot they have the decency to die. And yes, I was reminded of Stranglehold by the videos; whyever didn't they do something like Stranglehold's Tequila-meter for the takedowns instead?.
Klinjon
30/06/08 @ 18:56
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In response to both FmCUK and evilboo - I could select half a dozen other reviews on this site that I disagree with, but this review of Bourne was what spurred me to finally voice my thoughts and write my first ever review comment. Let me be clear: I don't have a problem with Eurogamer, or any other site, criticising a game that I like, have followed, or am interested in; what I disagree with, is this particular websites attitude to reviewing certain games. I'm not trying to "defend" The Bourne Conspiracy at all.. I'm merely using Eurogamer’s review of the game as one of countless potential examples of how their attitude to certain reviews is unfair, bias, and unjustified. The reviewer (in this case Tom Brammel) obviously didn't get given something more high profile as review code to write about (such as Bad Company, for example) and was left with a game that, going in, he clearly had no intention of giving a fair chance.

It makes you wonder therefore (as GordonBennett rightly pointed out) why Eurogamer are scoring a game as below average when it's been hitting the 7's, 8's, and B's on every other website with a 76% average rating on Gamesrankings? Granted, Edge gave it a 4, but when every other site is able to present a balanced argument of both the pros and cons of The Bourne Conspiracy, and score it accordingly, how is it that Eurogamer can appear to be so off the mark? And I'm sure most will agree that this is not the first time that Eurogamer have either scored a game too high or too low when the majority of other sites and magazines are able to arrive at a reasonable critical consensus that reflects the true worth of a given purchase..

Finally, in response to Paukl, I never said the QTE's were innovative. Infact I said nothing of the sort! If we're going to talk about them, then I'd say while not especially innovative, I think they've been implimented into Bourne very well, and reflect the action and pacing of the films.
FmCUK
30/06/08 @ 21:19
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Personally I find the difference with Eurogamer compared to "every other website" is that you get opinions, most of the time you get enough to understand that opinon and you factor it into your buying choice.

Similarly with mainstream news, I'd much rather get opinions from biased first-hand sources who believe in what they're saying than editorial that's been unbiased "for me".

I take your point about this being a tipping point, rather than a particular cause you're fighting. But as regards to Eurogamer being different to "every other website", I find that makes them _more_ valuable to me.
Cyhwuhx
30/06/08 @ 21:19
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.::: Weird, I've been enjoying myself immensely with this. It's the ultimate popcorn-game! Nothing of a 'classic title' in there, just pure unadulterated fast-lane gaming stuff. If only all licensed games were like this.
cyber_nicco
30/06/08 @ 21:56
#43
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The only problem with EG reviews are that they are written by bitter, burnt-out game players. Give them a six month vacation - all of them!

Blue Dragon a 5? Chromehounds a 4? Remember, being cynical only makes one seem clever and mature to maudlin teens...
Skywise
30/06/08 @ 23:17
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I like QTE's as well, Shen Mue ftw!

And the 5 for Blue Dragon seems really generous based on the demo.
delta_tango
01/07/08 @ 01:45
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sadly, im not really surprised :(
p00ntang
01/07/08 @ 08:59
#46
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I hope they don't make any more Bourne games - I found the demo frustrating beyond belief. NOT a good sign.
p00ntang
01/07/08 @ 09:03
#47
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Eurogamer gave it 5 BECAUSE THE POWERS THAT BE DON'T WANT YOU TO PLAY IT hoho

BooMMooB
01/07/08 @ 09:45
#48
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Excellent points, Klinjon. Couldn't agree more. well, except on your QTE comment.

The QTE's in Bourne does ruin the game quite abit. And introduced as in Bourne the QTE's are nothing but showstoppers and gameruiners. That was never how QTE was intended to work. The QTE should have been a exiting 'layer' on top of the normal fighting/running, but you shouldn't be met with a gameover message every time you miss a QTE. If you miss a QT the game should just have allowed you to progress in 'normal' style just as ShenMue did in many of it's QTE's.

That is what ruins Bourne for me. I loved everything else - the fighting shooting etc. But having to play the same 2 min. of gameplay because I missed a buttonpress is a drag.
Hangman
01/07/08 @ 10:18
#49
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Great game - just clocked it. Miles and miles and miles better than most movie tie-ins - the hand to hand combat is fun, amazingly brutal, gunplay is fairly decent, headshots = instant drop with lovely 'slap' sound effects. Great range of enviroments, no two levels look the same.

It's certainly better than the shit-fest of Army of Two, and the criminally poor vegas 2, even without multi.
ruckus
01/07/08 @ 12:02
#50
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Well I agree with the comments that slate the way QTE's were implemented in the game - if you like 'em fair enough but the minute I failed one - redid it and it was a different button each time... my interest was gone which has to be a pretty stupid game design decision on the part of whoever implemented it.

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