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Risen Review

Xbox 360 PC Review by Dan Whitehead

2 October, 2009

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Playing Risen is a lot like being a Dickensian waif, frostbitten nose pressed up against the window of some well-to-do household on Christmas Eve, empty belly growling as you gaze at the lavish feast laid out within - so tempting, but forever out of reach. It's just that where Risen is concerned the feast is a deep and rewarding RPG, and the window is made of horrible graphics, opaque design and clumsy combat.

The latest effort from German developer Piranha Bytes, it finds you washed ashore on the mysterious volcanic island of Faranga, beginning your adventure with just rags on your back and a stick in your hand. The land is blighted by mysterious ruins that have erupted from the Earth, spewing monsters like cut-price Oblivion Gates. This leads to a social schism between idealistic bandits living in the swamp and the religious fervour of the Inquisition. Both are plundering the ruins for gold and artefacts, as well as warring with each other, and you can work for either faction, if you're able to win their favour. It's about as generic as RPG world-building gets, and you're stymied from the start by a game engine that feels half-finished, making these initial forays into Risen's gloomy medieval world an exercise in frustration and disappointment.

Playable only in third-person perspective, movement is jerky and imprecise while the camera's twitchy lurching responses lead to motion sickness as you whirl around trying to work out which way to go in environments that too often lack distinguishing features. Combat is basic and graceless, a simple matter of bashing the A button to attack the giant sea vultures, gnomes and wolves that populate the area. The game employs a vague lock-on system that automatically kicks in when an enemy is up close and directly in front of you, but it apparently can't be arsed keeping tabs on an enemy should they suddenly feint around to flank you, which is, of course, precisely when a lock-on is most necessary.

'Risen' Screenshot 1

RPG life ain't nothin' but witches and hoes.

This leads to immediate frustration as you grapple with your first few battles, and while experience dulls the pain over time it never stops being an annoyance. Fighting more than one enemy at a time is particularly aggravating, as they swarm from all sides, knocking lumps off your health bar while you flail and spin, wrestling with sluggish dodges, ineffectual parries and slippery viewpoints to line up a successful strike. The infrastructure seemingly goes out of its way to be as unintuitive and impenetrable as possible, too. A variety of busy, imposing menus are assigned to the d-pad. There's absolutely nothing to tell you what each menu button is for, or even how to perform basic functions like equipping items or assigning them to face-button shortcuts.

Anyone with a little RPG experience will work it out, of course, but that doesn't excuse the crude way the game throws you into a hostile world and then makes your support system so persistently unhelpful. You can always play with the manual to hand but that simply shouldn't be necessary in this day and age. Even the option to view the control layout would go some way to demystifying some of the stranger button allocations, but there's literally nothing in-game to illuminate the often arcane jumble of elements that are familiar yet needlessly elusive.

'Risen' Screenshot 2

The game never looks this good in reality.

For example, pressing right calls up an overlay showing what clothing, weapons and items you have currently equipped. You can highlight each item, but can you change them from this screen? Apparently not. Instead you have to press up to access the sprawling inventory in a different overlay and choose your equipment from there, before going back to the first menu to see the effect of your changes. It should be as simple and streamlined as possible, especially since the game doesn't pause while you're in the menus, but Risen seems determined to make basic housekeeping tasks long-winded, confusing and utterly unnecessary.

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Comments: 1-50 of 262 in total | next 50 »

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DUFFMAN5
02/10/09 @ 07:01
#1
+21
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Oh my god you scored it 4! you did the same with Two Worlds (I think) oh well I like it.You are wrong re the no pause, although the game world does on around you, you don't interact with it ie if you are being attacked you can open the menu and you will not be attacked during that time, once you close the menu the game continues. I totally agree with a lot of the other points you make. The map and various menus are pants. I thought the same, re the fact you have to go into the map screen all the time, cycle across to quest map, once you close and go back in, once again you have to go through the whole thing again, and again. It is a pain.
For me much like TW before it, the game while flawed just works on some level for me.
Edited 1 times, most recently on 02/10/09 @ 08:09
MrWonderstuff
02/10/09 @ 07:04
#2
+7
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Ouch. That 360 version really isn't worth the effort. PC may fair better in the controls department...one assumes this is Gothic 3.5? I had noticed the graphics hadn't improved since G3 and its a shame to hear that things havent improved. Hey ho...I'll download the demo and see what all the fuss is about.
Edited 1 times, most recently on 02/10/09 @ 08:08
20charactersmax
02/10/09 @ 07:13
#3
+19
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Eurogamer Germany scores PC version 8/10 and 360 version 7/10.
PearOfAnguish
02/10/09 @ 07:23
#4
+16
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Yeah...really don't agree with this score. I'm playing the apparently inferior 360 version and loving it. Definitely one to try, don't dismiss it on the basis of this review. It is certainly nothing like the travesty that was Two Worlds.

Fighting more than one enemy at a time is particularly aggravating, as they swarm from all sides, knocking lumps off your health bar while you flail and spin, wrestling with sluggish dodges, ineffectual parries and slippery viewpoints to line up a successful strike. The infrastructure seemingly goes out of its way to be as unintuitive and impenetrable as possible, too. A variety of busy, imposing menus are assigned to the d-pad. There's absolutely nothing to tell you what each menu button is for, or even how to perform basic functions like equipping items or assigning them to face-button shortcuts.

While I don't disagree that the game could have done with a tutorial, you only need to read the manual for a second to figure this stuff out. Hold down right trigger to lock on to an enemy, and when fighting in groups they will not attack you all at once. I was confused by this at first as well. Assigning items to the shortcuts is easy too, you just hold down left trigger and press a face button.
Edited 4 times, most recently on 02/10/09 @ 08:49
loopholezero
02/10/09 @ 07:33
#5
+47
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disappointing review, mr whitehead, but let's take things one by one here.
first, there should have been separate reviews for the xbox and pc versions, since they're NOT the same.
most other problems with the review stem from here, but some seem to point out that you haven't really understood some things about the game, therefore you didn't play it as it was meant to be played.

"movement is jerky and imprecise while the camera's twitchy lurching responses lead to motion sickness" - not on pc

"combat is basic and graceless, a simple matter of bashing the A button" - wrong, if you just mash the attack button, you die. you need to dodge, parry and generally time your actions quite well if you don't want to get killed before managing to get even a couple of hits in your enemy. upgrading the various weapon skills unlocks a lot more combat moves, allows you to perform combos, etc. i really can't imagine how anyone could get through the game by just mashing attack, perhaps on easy.

"There's absolutely nothing to tell you what each menu button is for, or even how to perform basic functions like equipping items" - again, i don't know about the xbox version, but on the pc you CLICK an object and there you go, as if by magic, it suddenly equipped.

"Instead you have to press up to access the sprawling inventory in a different overlay...etc" - not on the pc. you press I to open the inventory, C to view the character screen, and you equip/use items with a simple click.

"there are no waypoints or fast travel." - there is fast travel, in form of teleport stones..

"Even more irritating, the vital function of finding a quest objective is buried under a sequence of menu navigations that must be performed every time you check the map." - no, you press L and a map of the local area is displayed and you and your objectives are all displayed. the map is even live, in the sense that you can move around while having it on screen and it shows all you need to know for you to be able to set a bee-line towards your desired objective. you have a quest journal and clicking on each quest will show its respective objectives on the map.

about leveling, i found it rewarding. after finding a trainer and spending some learning points and gold, there is a difference. you are actually STRONGER (if you spend points in strength, that is), etc. enemies that you had to run from before now become beatable, etc.

"game looks absolutely terrible" - the character models have little detail, yes. everything else looks gorgeous (can't speak for the xbox version, of course). the game also runs great, with everything maxed, on my 8800gt + a 2.3ghz dualcore.

"distance that fills in the horizon with jagged diagonal chunks" - the draw distance is customizable and there are NO "jagged diagonal chunks".

"reloading a previous save can take up to 30 seconds" - it's 10 seconds on the pc.

this was a poor effort on your part, mr whitehead and shame on eurogamer for being scroungy enough not to allow for 2 different reviews, one for each platform, especially in such a case, where the versions they seem to be nothing alike. very disappointing and, a bit shameful to review the worst version and give the game the same score for both platforms, without caring for the fact that most of the problems you mention don't have anything to do with the pc version.

as far as i'm concerned, this is one of the most addictive rpgs i've played in a long while. pc users, try the demo, if rpgs interest you in the slightest. you can find links here: http://www.rockpapershotgun.com/2009/10/...
Spekingur
02/10/09 @ 07:37
#6
+24
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Does Dan even like RPGs? Has Oblivion (and Fallout) completely buggered up how people want RPGs to behave (easy mode: on)?
I don't see any mention of how this game runs on a PC.
And I also would like to point out that the read seems to remind somewhat of Witcher ;P
beastmaster
02/10/09 @ 07:40
#7
0
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Review - not on PC

I am sure there's a massive difference, but 2 seperate reviews for same game? Don't think that'll happen. As a 360 owner I found this review very informative but will also check out other reviews as well.
JayG
02/10/09 @ 07:41
#8
+15
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Great game on the pc, easily the best RPG since Fallout 3. Fighting multiple enemies is easy enough, just use right mouse button to block and attack when u get the chance. Doesn't hand hold, but like most rpg's sometime's it's best to use your surroundings when thing's get too tough, or simply run away and come back when u got some more level's under your belt. I'd totally agree with the 8 rating.
Bloodkult
02/10/09 @ 07:41
#9
+26
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Why the fuck would you just give us the 360 review?
mandella
02/10/09 @ 07:44
#10
+35
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So, let me get this straight. You are reviewing the game for both platforms in one review and bascially you complain mostly about graphics, controls and combat, all of which are far behind the PC version. So, maybe, next time make two reviews! One for PC, one for console version. Seriously, such reviews like this one are more fitting to some blog than site Eurogamer.
Not only this review says nothing about controls/graphics of the clearly superior PC version, but it also says almost nothing about the game itself. It's all constant ranting about technical issues.
Simply put: bad review preceeded by lame approach to reviewing multiplatform games.
Lately you are giving me more and more reasons to look for another favorite gaming site :(
MrWonderstuff
02/10/09 @ 07:46
#11
+26
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This game was written for the PC first and foremost with clearly little thought for the 360 version (easy money?). Would have been nice to have a little segment in the review for the PC version.
mkreku
02/10/09 @ 07:46
#12
+12
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I'm getting this game today! Woohoo! Despite Mr. Whitehead's review, this is my most anticipated game this year :)
Vertical Stand
02/10/09 @ 07:50
#13
0
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I like the middle section of the review, sums up very nicely what I think about Final Fantasy 12. :P
lutstoomas
02/10/09 @ 07:50
#14
+19
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This game is a lot of fun (on the PC) and this review is very unprofessional.
Erebu
02/10/09 @ 07:54
#15
+19
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Got a 7/X360 and a 8/PC from your German sister-site.
Seriously if you don't like the genre don't review it.
wayne040576
02/10/09 @ 07:58
#16
0
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Ah Shite. I only ordred this from Amazon on Wednesday coming off the back of a great experience with Demon's souls. It has already shipped too. I saw some 80% reviews on metacritic and thought it would be worth a look. Hopefully this is one of the more harsh EG reviews.

And I got the bloody 360 version as well. Why did I do that?
Edited 1 times, most recently on 02/10/09 @ 09:10
matrim83
02/10/09 @ 07:58
#17
+19
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I agree with most people in the comments, this is one of the poorest reviews I have read here. And I have been here awhile.
Edited 1 times, most recently on 02/10/09 @ 08:59
ChaK
02/10/09 @ 08:00
#18
+1
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I agree with every single point, but 4 is too low. It's a 6 for me, I dont' like this game, but I know it's good for RPG whores :p
Delavander
02/10/09 @ 08:00
#19
+17
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4/10 for the best pc game ive played so far in this year? --> lol
Edited 1 times, most recently on 02/10/09 @ 09:01
DUFFMAN5
02/10/09 @ 08:01
#20
+1
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As someone who loves the game and has been playing it fairly non stop since last Saturday I think a 6 (360) would have been fair. It does have faults (many games do) but it is a lot of fun and ticks a lot of the right rpg boxes for me.
mingster
02/10/09 @ 08:02
#21
+11
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The picture caption 'aint nothin but witches and hoes' is probably the funniest thing i've read on here in ages.
Whoever came up with that deserves an extra jaffa cake. Genius.
Edited 1 times, most recently on 02/10/09 @ 09:02
AccidentProne
02/10/09 @ 08:02
#22
+5
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Well that review has certainly put me off buying the 360 version at least. Seems like a game that definitely needs a separate review though, most of the criticisms seem to be levelled at playing the game on a console. Shame, as I was really in the market for a decent console rpg right now. I may still check it out on pc, I assume there's a demo available?
faëlnor
02/10/09 @ 08:03
#23
+3
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Review for the masses !
madmax17
02/10/09 @ 08:04
#24
+10
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Bad score, bad eurogamer, BAD!

Game is a gem, on the pc, if you are a Gothic fan it's 10/10 easily, why review it on a console it's a pc game.
UncleLou
02/10/09 @ 08:05
#25
+14
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Wow. Seems extremely harsh (and downright wrong in places), from the couple of hours I've played it. But then many of the complaints (controls, terrible graphics) don't apply to the PC version.
Edited 3 times, most recently on 02/10/09 @ 09:08
kangarootoo
02/10/09 @ 08:06
#26
-1
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Balls!!!

I was going to buy this today (360 version). Maybe a rental instead? Doesn't sound like a full rpice sale for me anymore, and I was so looking forward to it. I think I might go and cry in the toilets. :(


Update. The toilets were too far to walk to at this time in the morning, so I stayed and read the comment thread. Now I'm not sure what to do. You lot are renown for dismissing faults and complaining about reviews, just because you like some obscure aspect of a game. But I am starting to wonder whether the old school Gothic RPG loving fogey in me would actually feel the same way if I played this.

Looks like a rental now, but I'm not feeling so dismayed as I was 2 mins ago.
peak_performance
02/10/09 @ 08:07
#27
+11
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Ja, would def be good if reviews state explicitely what system is used, as in "reviewed on Xbox 360." Different reviews for clearly different systems is ofc the most wanted solution but I can understand that it's not possible every time.

Edit: Too bad that console gamers got shafted on this since PC gamers seem to have much fun with it, I'll be getting it after I've upgraded my computer. The review was good on that part.
Edited 1 times, most recently on 02/10/09 @ 09:08
Maykael
02/10/09 @ 08:07
#28
+14
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Why'd you only review the console version for fuck's sake?!?! Or why did you not say anything about the PC version that looks better and controls better, things that really ease your way to that great RPG that really is this game. I'm not some PB fanboy bashing you around. I actually fucking hate the Gothic series for some reason (I think interface related)..., but I could get over my problems with this crazy game and it has really warmed up to me. It has a nice story. You do have some impact in the world (Those guys in the camp that really start working and keep on working after you tell them too,for example) and while the RPG system is quite obtuse at first, anyone with a bit of experience will get their head around it quite fast.

PS: This does remind me of the The Witcher, who scored low for the same superficial reason. I repeat this comes from a guy that does believe interface and pacing are very important. I hate games with difficulty spike, but both the Witcher and Risen do compensate for these problems. Both are solid RPGs and they shouldn't be dragged down for their old-school mannerisms. Sometimes old-school is not a bad thing at all.
Edited 1 times, most recently on 02/10/09 @ 09:15
loopholezero
02/10/09 @ 08:08
#29
+7
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@kangaroo: it's better than the gothics, at least as far as i got. and you can find some demo links here: http://www.rockpapershotgun.com/2009/10/... go see for yourself!
seasidebaz
02/10/09 @ 08:10
#30
+2
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Wow, I thought I'd walked into a Darkfall re-review judging by the comments here...
Javier·de·Ass
02/10/09 @ 08:10
#31
+17
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Dan Whitehead are you fucking high?
squarejawhero
02/10/09 @ 08:12
#32
+4
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I think the main problem here is that whilst the game is reviewed on 360 and lies in the 360 section of EG (check the box to your left and you'll see), it's marked out as being ON both 360 and PC.

It should be taken as a review only of the 360 version. Some of your hearts are overruling your heads slightly in this matter. Undoubtedly it should be better on PC anyway, and there have been reviews in the past of two versions of the same game. It depends on what they get from the publisher first to review.
Shigawire
02/10/09 @ 08:13
#33
+4
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I'm happy that Eurogamer.net only gave a 4. Simply because the console port of the game is in a horrible state and instead of pushing the console release back they simply threw it on the market. It has to be noted here that the screens used inside the test are from the PC version as the console port simply looks ugly and for the last few months it hardly was possible to even get screens and videos from the console port. Obviously the publisher knew of the reduced marketing ability of the port. In its current state the console port looks with its low res textures, low details overall, weak character models, low viewing distance etc. more like an xbox 1 game than a 360 game and on top of that you have clumsy control scheme & camera plus a tiny font size for HD TV, which is barely readable, and missing features like adjustable gamma which makes the game in some areas to dark to play. Underneath it may be still a game worth playing, but only if one can live with its technical failures. Because of this downside in the console version the publisher obviously wants to put out a patch to address at least a few of these issues. This really sounds like damage control to me and I wonder how big this patch must be if they want to exchange all those low res textures. If you have a half decent PC than get the game for the PC, the console version is not worth the money so far.
Edited 1 times, most recently on 02/10/09 @ 09:14
NonShinyGoose
02/10/09 @ 08:18
#34
-5
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There's a slightly more positive review over at GamesAsylum - http://www.gamesasylum.com/?p=2810

XAleX360
02/10/09 @ 08:21
#35
+3
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Poor review. It's labeled as Xbox 360/PC but it never talks a single bit about the PC version, which as I'm told and many people in the comments are writing IS very good actually.

I guess Eurogamer has to shoot some crazy article like this, sometimes.
mkreku
02/10/09 @ 08:24
#36
+6
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Some gaming sites has a small "second opinion" box next to the main review, with a mini review from one of their other reviewers. Maybe Eurogamer should implement that too? This seems like a game that divides people into love/hate groups.
squarejawhero
02/10/09 @ 08:27
#37
+17
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Or maybe they should not mark the formats it's on in boxes above the review when it's a review of the 360 version in the 360 section of the site? The little "360/PC" icons are there to show what the game is out on, not the format of the review. It's an easy confusion.

Which one of you is marking me down for pointing that out? I thought it'd be helpful because quite a few commenters are (easily) getting mixed up discerning what's happened.
JayG
02/10/09 @ 08:28
#38
-1
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The Xbox conversion might be below par, but the review states it's for pc and xbox. PC tends to get shafted a lot on ports, and that is rarely mentioned in reviews. If the PC version of FIFA 2010 was the main review, that would probably be a 4 or so. Then very few people play fifa on computers, so the version tends to be a afterthought anyway. GTA 4 was a total disaster. Been honest the pc version is obviously influenced a lot by the xbox one, an issue that occur's in a awful lot of pc games these days. Divine Divinity 2 removed the ability to move items, something that was a vital part of the first one. It is a pity that u don't get many PC games that make use of the platform strength's any more, and instead we get bastardised versions that run on both platforms while ignoring the strengths of both.
squarejawhero
02/10/09 @ 08:33
#39
+1
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How can he review the PC version if that wasn't the copy he was given to review? He admits it's a good RPG in the text but issues with the 360 controls and setup were the main problems. That and this is the 360 part of the site - again, look to your left at the box and you'll see.

The problem is one of the web staff on EG marked out what formats the game is out on rather than what version is being reviewed.
Hunam
02/10/09 @ 08:34
#40
+4
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Telling a reviewer he is playing a game wrong is counter-productive, if he can't figure it out what chance does joe public?

Does seem like there is a gulf between the PC and 360 versions though so it is a shame to see them reviewed as one on the lesser format.
Edited 1 times, most recently on 02/10/09 @ 09:35
kangarootoo
02/10/09 @ 08:35
#41
-1
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@loopholezero

Nice one, cheers. I think my work PC might be up to the job of running it so at least I can get a taster.
Darren
02/10/09 @ 08:36
#42
+1
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I downloaded the PC demo last night and briefly tried it this morning. It seems OK but as Dan Whitehead said very generic for an RPG. I got killed by an oversized vulture as the game failed to explain what keys I needed to use to access my inventory and equip a weapon. Fortunately it has auto-saved so it was easy to retry and, in fact, killing the vulture was actually piss-easy after all... just hammer the left mouse button until dead and occasionally press the right one to parry.

Graphically the opening section was quite atmospheric with the rain and thunder/lightning but despite the game defaulting to maximum settings on my system with 16X AF at 1920x1200 it ran at 30-40 fps but never felt totally smooth. Feels like it could do with some serious optimisation really. There's no in-game v-sync option, a depressingly common oversight in many PC games these days, but it can be forced via the graphics driver control panel so it's not that big of a deal. Doesn't excuse why such a basic option isn't included as a standard setting though. Anti-aliasing is also not supported, which might OK for the consoles but is unforgivable on the PC.

I'm going to play a little more of the demo across the weekend but, in all honesty, I didn't see anything there in my inital playthrough that made me want to buy it. Seems very ordinary. Oh and it didn't seem to be anywhere near as bad as the awful Two Worlds.
hoof
02/10/09 @ 08:37
#43
+1
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As soon as I saw his name at the top, I knew it would be a poor review, his always read like somebody who doesn't really like or understand games being forced to play them.
Dizzy
02/10/09 @ 08:38
#44
0
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Now I am confused. A lot of EGers seems to like the game a lot based on the forum thread (360 and PC version). This review seems to tell us that the game is a total loss. Hmmm... gonna try that demo first but TBH I do not play games like this on my PC, I like to sit in the couch for these late night explore RPGs.
DUFFMAN5
02/10/09 @ 08:38
#45
-4
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@SJH
Which one of you is marking me down for pointing that out?


I like that. I'm going to + you right there, just becasue that made me laugh. It was not me btw.
systems
02/10/09 @ 08:39
#46
+4
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So is this the review for the console version (worse graphics and interface) or the PC version?

I'm having it regardless. I loved Gothic 1/2/3, and was even a little fond of Two Worlds.

Edit - oh, you reviewed the 360 version. Great.
Edited 1 times, most recently on 02/10/09 @ 09:43
squarejawhero
02/10/09 @ 08:46
#47
+1
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Cheers Duff and co! ;)
Darren
02/10/09 @ 08:46
#48
+1
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To anyone who has the PC retail version... is this supposed to support the Xbox 360 controller as I tried it this morning and it didn't work (I did turn the controller on after the game had loaded so it's possible it may not have detected it at that stage). I know the Game for Windows branding doesn't mean controller support but in most cases it does. Anyone know? With it being third-person I wondered if it might play better with the controller than the mouse and keyboard. I'd like to be able to try it out at least.
ClubHeaven
02/10/09 @ 08:47
#49
+8
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Bethesda's easy mode action-adventures have rotted your brains I'm afraid. Risen isn't the type of game that plays itself while one can just lay half asleep on the couch, drooling on the pillow. It makes you work hard, but in time you'll get a feeling of accomplishment like in no other RPG. Except for the Gothics of course.

While I don't doubt the console version has issues, this score is completely unacceptable for the PC. I won't ask for a separate review because I know that playing videogames is a horrible way to earn a living. But at least make a small effort to note that this is a console review ONLY. This way your lack of professionalism won't keep newcomers away from a great game, not to mention it won't burn an undeserved hole in the developer's profits.
Shigawire
02/10/09 @ 08:47
#50
0
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A few screenshots of the console version just for the showing the difference to the PC Version:

edit: didn't work this way

http://www.gamepro.de/_misc/galleries/de...

Edited 2 times, most recently on 02/10/09 @ 09:51

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