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Risen Review

PC Review by Dan Whitehead

1 November, 2009

Page 1 of 2. Page 2 ->

Not many games get a second chance to make a first impression, but enough readers felt Risen's shonky Xbox 360 port shouldn't count against the apparently superior PC version that we thought we should investigate that one as well. I was duly dispatched to the volcanic island of Faranga for a second go-around and, yes, it's true that the PC version is a marked improvement over its console cousin. It's immediately clear that Piranha Bytes is much more comfortable working on its native platform, and this familiarity certainly smooths some of the rough edges.

Most obviously, there's a definite benefit to the visuals. Even with settings at maximum it's not going to be the prettiest game around, but simply by eliminating the horribly distracting pop-up and enormous diagonal lines tearing through the distant scenery, the gameworld is easier to immerse yourself in. Draw distance is also improved, and it no longer feels like you're wandering through a half-finished virtual reality countryside.

Also benefiting from the comfort zone of the PC is the game's accessibility. Menus are still rather bland and ugly, but something as simple as the ability to drag and drop items from inventory spaces to equipment slots streamlines what had become a cumbersome obstacle on the 360. From this side of the fence it's easier to see how the 360 setup was crudely cut-and-pasted across, trying to match keyboard functions to d-pad directions, but there's no mistaking that Piranha Bytes was clearly out of its depth in the world of joypad-only game design.

'Risen' Screenshot 1

The olden days version of pole dancing was very different indeed.

Combat is also less of a fiddle, and seems considerably easier. Whether that's because the mouse and keyboard are more in tune with the game's design, or because I'd already grown accustomed to the peculiar rhythms of its block and strafe fighting style, I couldn't say. The slippery lock-on still proves problematic when tackling more than one foe at a time, however, and while it's possible to become adept at combat through practice, it's never as engaging as it needs to be to sustain the length of a full RPG.

The good points of the game are understandably closer to the surface here, which makes it easier to appreciate the solid script and voice-over work, as well as the numerous, varied and sometimes quite innovative quests. The skill tree is also pleasantly broad, once the game deems you worthy enough to explore it fully, with a range of crafts that wouldn't look out of place in an MMORPG.

Incidental details build along the way, and by the time the story really kicks in you've built up enough of a relationship with various NPCs that it feels like there's something tangible at stake. It's just a shame the character models are so atrocious, blank automatons speaking with expressive voices, while their unnaturally twitchy animation heightens their cheap appearance. Still, Oblivion had some of the worst faces in gaming history and went on to captivate millions, so it's hardly fair to dwell on such surface hiccups.

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Comments: 1-50 of 73 in total | next 50 »

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Scimarad
01/11/09 @ 22:21
#1
+14
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Well done, EG!
Hantheman
01/11/09 @ 22:22
#2
+1
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In before the bloody thirsty horde.
Nephirion
01/11/09 @ 22:46
#3
+1
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Hmmm this or Dragon Age hard choice ^^
Soul_man
01/11/09 @ 22:50
#4
+6
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For me, the two first chapters are worth a 9/10, and the two last maybe a 7/10. I don't really get the "slow pace" complaints, there's plenty to do in the beginning of the game. Even when it turns into something of a dungeon crawler towards the end, it is still entertaining because the combat is so good (and challenging).

Oh, and a game with a 8.3 score on gamerankings.com doesn't really need any "apologists".

The last boss fight is terrible, though.
Metalfish
01/11/09 @ 22:53
#5
+6
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Nothing like a bit of "drama laugh-out-louds" to bring in the hits, eh EG?

More seriously, even from the demo, this game struck me as "your mileage may vary" rather heavily. Whilst I agree that there are more RPGs on PC I wouldn't agree that we've had much to get excited about of late -perhaps to the extent that an "only a 6" is worth bothering with for fans of the genre?
john_silence
01/11/09 @ 22:59
#6
+16
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Ha! You did it to us, the PC crowd; our ivory tower (sounds better than beige box, doesn't it?), well it is breached. We can no longer ruminate on the wrong side of the river, scoffing, complaining that we're ignored again by the powers that be. Gutted yet pleased we stand as forsaken gods in a temple of blue LEDs covered in brooding ivy. Thank you!
FirewalkR
01/11/09 @ 23:38
#7
+4
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Aaah the righting of wrongs.
20charactersmax
02/11/09 @ 00:07
#9
0
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A bit of a missed opportunity to have a different reviewer review it, but +1 to EG still.
subtlesnake
02/11/09 @ 01:09
#10
+10
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"Just think about that for a moment and then tell me if it's fair. "

If Risen had been released in early 2006 maybe things would be different.
Skurmedel
02/11/09 @ 01:13
#11
0
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Ugh, too many RPGs in such a short time. Can't they like, space them out more evenly throughout the year so we can play them all?
unacomn
02/11/09 @ 05:41
#12
+1
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Funny how no one mentioned the free-running elements
peak_performance
02/11/09 @ 06:22
#13
+3
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Very cool doing a re-review. It still sounds like a game for me but the Gothic series has never been for everyone.
Drome
02/11/09 @ 06:40
#14
+1
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The review pretty much seems to reflect my views of the game. Although I suppose I still haven't reached the spot after which the story gets interesting. And yes, I have played (and enjoyed) all its predecessors. Gothic 3 did prove to be a bit too long for me to last through, but I still enjoyed it.

For me Risen just seems to recycle all the familiar elements from the previous games without adding anything new or meaningful into the game. The combat has become less fun, the character models are atrocious, and I don't understand why leveling must be made so dull and uninspired again.

Haven't found myself wanting to fire up the game for several days now, and now I'm just waiting for Amazon shipping my copy of DA:O. I was expecting something better...
Eisenstein
02/11/09 @ 06:45
#15
+4
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6/10 seems a bit harsh. It's a good game, it's just like a good game made in the year 2003. It's very "old-school" to say it nicely. It misses a lot of things that the more modern competitors have in terms of comfort and world building (really, running into the same reused face texture again and again is a bit off-putting) but the elements that are there are pretty good. 7/10 would be my verdict, 8/10 if you're a fan of the Gothic series.
Frosty840
02/11/09 @ 07:06
#16
-1
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My only real complaint with the game is that the combat was (for me) so difficult that I didn't feel like a hero, just a desperate, savescumming quickloader...

Yes, the later parts of the game do feel empty to an extent, but I think that's deliberate, simply because the events of the game become bigger than the petty squabbles of the islanders.It would have been nice if this point had been made clearer, though.
marius_itd
02/11/09 @ 07:20
#17
+1
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Glad to see Eurogamer made amends after the first review of Risen and really paid attention to the forum. 6 seems a bit harsh from my point of view, but considering the last half of the game, I think it's understandable.
Darren
02/11/09 @ 07:54
#19
+3
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Well I didn't like the PC demo at all. It felt like a cheaply made, somewhat amateurish and predictable by-the-numbers RPG and I saw nothing at all that screamed "Buy Me!" in the hour that it took me to finish it. Granted, I did have visions of it being another Two Worlds but I don't think it was THAT bad. Uninspired sums it up pretty well I think.

Knowing that Dragon Age: Origins was on the way, it was an easy choice really not to buy Risen. You know you're going to get a quality product when you buy a BioWare RPG.
ududy22
02/11/09 @ 08:12
#20
+10
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Some remarks:
1. Risen doesn't bring a lot of new stuff to the table if you're a Gothic veteran, but it definitely goes in some promising directions with more adventuring spells that have free form uses, like metamorphosis to snail form and levitation. Most RPGs are very disappointing in this context, only having spells specificaly function inside combat or dialogue. Bioware game engines, for example, are notorious in hard-wiring spell use for certain situations, thus stifling player creativity.
2. The story is a big Meh, they really should think of hiring a writer sometime, but i did find the dungeon exploration to be much more satisfying than most. Its still not Ultima Underworld 2 (how have you betrayed us, Origin), but again, another step in the right directon. Good atmosphere, some good use of the vertical axis (of which Bioware have not yet heard).
3. What Risen has, like Gothic before it, and what most RPGs don't give you, is a big(ish) open world with true exploration freedom. That, in my opinion, has to be encouraged.
PlugMonkey
02/11/09 @ 08:16
#21
+8
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Not much point doing a PC re-review and then getting Dan "GTA" Whitehead to do it.

At least now I know that the PC version is only worth 6/10 if you've previously hated the console version. Not that that's much help to anyone.
LewisResolution
02/11/09 @ 08:25
#22
+8
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"A bit of a missed opportunity to have a different reviewer review it, but +1 to EG still."

I don't see how having a different writer review the PC version would have served any purpose. People were demanding a PC review by way of comparison, claiming there were significant differences between the two. Get another writer in, he or she brings a whole new set ofjudging criteria to the table. It wouldn't have made sense.
n0f8r
02/11/09 @ 08:59
#23
+2
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Well done EG - I have to admit I was somewhat outraged at the initial review, but now that I've finished the game (slowish start with rising potential in the middle - that just dribbled away to the end, plus the light bloom was so OTT with no way to turn it off) I have to concur with Dan's final PC score. I'd like to give it more than 6, but can't stretch to a 7.


PlugMonkey
02/11/09 @ 09:26
#24
+2
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"Get another writer in, he or she brings a whole new set ofjudging criteria to the table."

But if you get the same writer to do it, their opinion is coloured by what they thought of the console version. Not to mention by what people thought of their review of the console version, and reception that received.

I don't see how Whitehead could possibly have gone into this with an objective mind, and from the first paragraph to the last the whole thing reads like Whitehead going "Ha! I told you so!".

Whether that was his intention, I couldn't possibly comment, but I know if I was told to go back and re-review something to see if I'd made a cock-up of it the first time, I would find it very hard to divorce that entirely from the critical piece I was writing.

Very poor show from EG, IMHO. Not very useful to PC RPG fans who are trying to decide what to spend their hard earned on. Not very fair on the devs who made the game. And most of all, not very fair to Whitehead himself who has been placed in a complete no-win situation and come away from it looking a bit of a plum.
FortysixterUK
02/11/09 @ 09:28
#25
+4
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Can't agree with EG, once again.
There was a quote along the lines that it takes about 20 hours to get into the game? What on earth are you talking about?
15-20 minutes in you have met your first group of NPCs and the story line is launched.The game "starts" there and then in my opinion

I recently completed this on XBox ( which I thoroughly enjoyed by the way ), and I was simply into it the moment I was loaded in.
The tutorial consists of you and a woman who you are ship wrecked with starting on the islands beach and having to fight inland to find a hut, where she feel's safe and decides to stay, probably a combined walk (with exploration ) of a couple of thousand yards. That's it, having picked up some items and plants and rucked a few baddies, tutorial over.

The score for the PC version is almost fair however, although I would have probably awarded it 7 on PC, stating that if you like the genre then the score won't mean much to you.
6/10 on Xbox is a fair score with the same comment. I found it totally playable on Xbox.

One thing you did get right. This game IS Gothic in all but name.
insane_cobra
02/11/09 @ 09:30
#26
+1
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That's more like it. You did the right thing (although the mess-up shouldn't have happened in the first place) and I applaud it.
gjgjg
02/11/09 @ 09:53
#27
+1
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power to the apologists
but not to risen i see...
Edited 1 times, most recently on 02/11/09 @ 09:54
PearOfAnguish
02/11/09 @ 09:53
#28
+5
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Nice to see a dedicated PC review, thanks.

"long-winded tutorial session"

I really fail to see how the tutorial section could be described as long-winded, particularly as it's part of the beginning of the game, not a separate section. The game starts on the beach, you wander further inland, pick up some loot, fight a few beasts and then the game starts properly. You can run through this really quickly or take your time and do a little bit of exploration. That's a really odd criticism.

"Navigation around the sizeable map is hampered by a rudimentary map, which makes finding quest markers more of a chore than it should be"

Horses for courses. While the map and quest markers could have done with some explanation (the quest map thing isn't particularly obvious) I never had problems locating quest objectives once they were flagged. Lots of people complained about Oblivion's hand holding when it came to quest markers, so it'll come down to your personal preferences.

"while the game's oddball levelling system opts for the long-term grind"

I never once had to grind for gold or XP. Just by opening chests and stealing stuff during quests and when wandering around it's really easy to get more than enough gold. If you're rushing through the game only focusing on the main quests to do a review though maybe you will end up having to hunt for more money.
kangarootoo
02/11/09 @ 09:54
#29
+1
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@ClubHeaven

Of course it is fair. Oblivion was great at release and still stands up now, Risen is unfortunately a bit rubbish in comparison to its peers.


@ududy22

Surely the Elder Scrolls games have always done open world exploration extremely well. I loved just wandering about in the earlt stages of Oblivion, always able to tell roughly where I was on the continent by the type of vegetation and other scenery.


Believe me, nobody is more disappointed than me. I was enjoying Gothic 1 when most of you were in short trousers, but I refuse to let nostalgia cloud my vision. I tried Risen, and I stuck with it for a while, but eventually I just thought "my life is ticking away here on some RPG-fan principle, but there are simply better games out there I should be playing instead".
MrWonderstuff
02/11/09 @ 09:55
#30
+1
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Eurogamer can be harsh critics and they do have high standards, so a 6/10 is not surprising. Without the criticism PB probably will never learn...seems because of the great reception previous Gothics got years ago they have rested on their laurels and not pushed their baby forward.
dbranchevans
02/11/09 @ 10:01
#31
-4
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Don't really get fortysixers comment, so you liked it, state all the things EG got wrong but then you agree its a 6? Played the demo but didn't get into it and I like RPG's. Someone already wrote on here about them giving Oblivion a 10 (comon its really not, the main plot was shocking, hoping like hell Dragon Age doesn't fall into the same trap) but it is a far superior game, there just feels like there's a lot more to do and horse armour folly aside its held the test of time well.

In short, if you want a decent RPG buy Oblivion still (or the Witcher which is pretty underrated) or just wait for Dragon Age.
kangarootoo
02/11/09 @ 10:02
#32
+2
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@MrWonderstuff

I don't think we should be too hard on PB. Any indie making an ambitious game in this day and age is up against it, so we shouldn't assume its all about choice and resting on laurels etc.

Sometimes it is just about getting done what you can in the time and money available. Its a shame the result wasn't that great, but I'm not going to say that PB are bad. If they had bigger funding and security, they might well be able to turn something out that is pretty amazing.
sneetch
02/11/09 @ 10:08
#33
+2
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@PlugMonkey
I don't see how Whitehead could possibly have gone into this with an objective mind, and from the first paragraph to the last the whole thing reads like Whitehead going "Ha! I told you so!".

I get a sense of that too, of him being peeved at being called up on his error and sullenly having to correct it. After EG quietly stripping the 360 review out of the PC section of the site without comment it all seems a bit childish to me.

Still and all, it's his opinion, he's entitled to it and 6/10 isn't a bad score for a "niche" title like this.
whizzedout
02/11/09 @ 10:12
#34
-8
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CONSOLEGAMER FAIL
mkreku
02/11/09 @ 10:24
#35
+4
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Yeah, I also got that "I told you so" vibe from the entire review. But still a good thing to have a PC review of the game! I would personally have scored it an 8/10 or so (yes, I am an old Gothic fan), but I can easily see why someone who enjoys Bioware RPG's a lot wouldn't like this. Again, the things Dan criticises as flaws in the game are things I think are good and done wrong in other games (quest markers, for example).

Risen is not Piranha Bytes greatest work, but for me it's a fresh beginning with a new technology, a new setting and a lot of promise for Risen 2.
jimboton
02/11/09 @ 10:37
#36
+5
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Experienced RPG fans, who this game is undoubtedly aimed at, may relish the chance to spend hours just to reach the starting line, but it too often feels like Risen is taking advantage of the innate patience and forgiving nature of the genre's fanbase to pad itself out, rather than doing anything purposeful with its languid pace. "It starts to get interesting after 20 hours," isn't much of a recommendation, other than to pander to the masochistic hardcore who feel that hours served in-game is a goal in and of itself

Everyone I know (or have read online) says exactly the opposite, how the game starts off brilliantly and then loses some interest towards the final stages, my opinion as well. But that's because we're all masochistic hardcore, don't listen to us people, what you really need in an rpg is autolevelling so you can prevail against any oponent from the start and heavy handed hand holding so you know every time where you need to be. That way every hour spent in-game will have real meaning!

TheSnotGoblin
02/11/09 @ 10:48
#37
+6
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I'd probably give the game a high 7 myself (Really slackens off towards the end but the early chapters are excellent) but I can understand how someone might give it a 6.

That said, between this and Dan's review for the Witcher I can tell we don't see eye to eye when it comes to RPGs. On the off-chance he got lumped with the Dragon Age review I'll be taking his views with a large pinch of salt (How big a pinch must it be before it stops being a pinch?).
chukcyQ
02/11/09 @ 11:11
#38
+1
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Not as good as Gothic 1 or 2, but I still like it!
ClubHeaven
02/11/09 @ 12:00
#39
+2
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Remember to ignore Dragon Age's problems with the same enthusiasm with which you faulted Risen's every shortcoming. It's made by Bioware and their shit don't stink.
kangarootoo
02/11/09 @ 12:12
#40
+3
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Aren't shortcomings supposed to be faulted? Isn't that what a review is for?
ClubHeaven
02/11/09 @ 12:22
#41
+6
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Not around here it seems. Oblivion's shortcomings weren't taken into consideration at all. It was awarded a perfect 10 despite it's weak main quest, the TEDIOUS portal closing routine and a ton of other problems. Risen is rated mercilessly while Oblivion and Fallout 3, the two pillars of mediocrity get preferential treatment.
Solaris858
02/11/09 @ 12:39
#42
-3
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"That said, between this and Dan's review for the Witcher I can tell we don't see eye to eye when it comes to RPGs. On the off-chance he got lumped with the Dragon Age review I'll be taking his views with a large pinch of salt (How big a pinch must it be before it stops being a pinch?)."

/cynical.

TBH, it won't matter with Dragon Age as it's a well known fact EA and BioWare give some of the best blow-jobs in the industry....it'll be a 9 or 101/10 guarrentied no matter who reviews it.

/cynical. end.

As for Risen, great game the first 20-30 hrs but falls apart at the end, I'd give it a 7.5 or maybe an 8.
YourMessageHere
02/11/09 @ 12:44
#43
+8
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I do rather like the subtext you can read here when the reviewer plays the same game on a PC and discovers to his astonishment that it is a much more pleasant experience. Pads are great for some games, but certainly not for anything involving inventory management. Speaking as a PC gamer who is continually irked when I roll up to EG to read reviews of multiplatform games, only to find that the review is of a console version, so any comment regarding controls is instantly irrelevant, I hope this acts as a learning experience for EG generally.
Ryuken
02/11/09 @ 13:07
#44
+4
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I don't see how having a different writer review the PC version would have served any purpose. People were demanding a PC review by way of comparison, claiming there were significant differences between the two. Get another writer in, he or she brings a whole new set ofjudging criteria to the table. It wouldn't have made sense.

Oddly enough that didn't seem to be a problem for the EG-reviews of Operation Flaspoint: Dragon Rising (Simon Parkin did the 'multiplatform' review, Tim Stone finally gave a much-requested PC view on things). With all due respect for Dan Whitehead but I'd rather prefer a PC expert than someone with a multiplatform eye. Not because the PC is so much better than other platforms but because it's so different and in these "perfect porting job" times even the smallest of details can be very aggravating (cfr. the Borderlands PC issues and of course Risen's issues on the Xbox360).

That being said, it's nice to see Dan admitting EG should have done a better job right from the start of reviewing the game on all platforms, especially on the lead platform which is clearly the PC in this case. Also, I can understand comparing Risen to Oblivion but comparing it to The Witcher and Dragon Age (both a lot more linear and different experiences) is a bit off.

As a chauvinistic Belgian I'd rather point to the impending release of Divinity II: Ego Draconis for an upcoming rival, pls don't fuck that one up as well in the beginning with a review only based on the Xbox360 version.
Edited 1 times, most recently on 02/11/09 @ 16:37
kangarootoo
02/11/09 @ 13:44
#45
+1
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@ClubHeaven

Whether Oblivion was worth a 10 or not is a bit moot as far as I'm concerned, but it is worth saying that "It was awarded a perfect 10 despite..." is a mistake. A 10 does not mean a game is perfect, it just means a game is (I quote) "Phenomenal". In fact, the scoring policy specifically states...

"Does 10/10 represent perfection?

No. However, a 10/10 score does mean that we recommend a game to everyone."



I personally put about 120 hours into Oblivion in total (edit: and fully completed Morrowind and Gothic 1 and 2 back in the day, just for those unsure of my RPG lineage), including add-on packs and (incomplete) second playthrough. And on the whole I enjoyed the experience. It wasn't perfect, but it was fun, for a very long time for my money.

I played Risen for about 5 hours, and I got bored. It felt like I was persisting out of principle rather than actually enjoying the game... so I stopped.


No scoring system will suit everyone, and you shouldn't take it like some personal insult that EG rated a game lower than you would yourself. But the truth is that FAAAAAARRRR more people enjoyed Oblivion (RPG fans and non-RPG fans alike) than would enjoy Risen, so EG were right to essentially point that out.

6/10 is above average according to EGs scoring scale, which I think is about right (+1 if you are an oldschool RPG fan, they might have added to the end). As has been said, if it had been made 5 years ago it might have been an 8, but it wasn't and it just doesn't stand up against the competition for the majority of gamers.



On a related note, I played Morrowind again recently. Loved it back in the day, finished the main quest and all the guilds. But by todays standards... could barely keep my eyes open. Times change, so should new titles.
Edited 3 times, most recently on 02/11/09 @ 13:52
darc
02/11/09 @ 15:07
#46
+4
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"It starts to get interesting after 20 hours"

I can't think of a better description of the Witcher, which you later cast in a more positive light. Ironic.

I don't see how a 2nd review by the same reviewer can ever have been even close to objective. Find me any RPG that's as enjoyable the 2nd time through. Not to mention the elephant in the room - that admitting to enjoying this game would have given weight to all of the complaints following the XBox review.

I still think the reviewer misses the mark completely. The first few hours of this game were a slog, but certainly not the first 20 (again, see the Witcher for a better example of this) and the slow start was perfectly suited to the genre. After that, I found leveling, loot, etc, to be surprisingly generous, if anything.

About the only complaint I can agree with is with regards to human NPC modeling - they really are awful. And interior textures are very retro-ugly (but many outdoor vistas are stunning!)

Whatever, the good news is I bought it despite the reviews. It's a solid 9 in my opinion, and my personal favorite game in years.
darc
02/11/09 @ 15:09
#47
+1
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kangarootoo, I dig your post and agree with everything you've written. But based on your RPG "lineage", I'd recommend you give Risen a few more hours. I think you'll be glad you did. YMMV.

P.S. Just for the record I loved Oblivion, too. And Morrowwind!
Edited 2 times, most recently on 02/11/09 @ 15:51
kangarootoo
02/11/09 @ 15:22
#48
+1
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Ok. Maybe I bailed before the good stuff happened. The pacing was just a bit off for me, and the whole "every wandering animal is way tougher than you" thing felt a bit old school (I don't want auto-levelling - which was admittedly a bit weird in OB -, but neither do I want to get my arse kicked by wildlife found 10 feet down the road from every farmstead).

I shall try and give it another whirl at some future point, maybe when I have an empty weekend.
darc
02/11/09 @ 15:28
#49
+2
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P.P.S. Looks like PlugMonkey and several others had already summed up the issue of objectivity rather well. And I agree the review did seem to have a bit of attitude. Short, superficial, hung up on references to the previous review (and aftermath), too casual/ personal eg. "sorry risen apologists". Funny thing is the first review didn't bother me much, I just figured the XBox version sucked, and Gothic isn't the most accessible property in the first place, and moved on. But this "re-review"... I'd give it a 4/10. :)

Some have come down on Pirahna Bytes for "resting on their laurels" and a few others (kangarootoo) have defended them. I'm grateful they've held to form, personally, and I'd like to add that I've played through this game on a 64-bit Windows 7 release candidate machine w/ some pretty weird hardware, without encountering any bugs or glitches. That's pretty incredible from a developer who's so often been slammed for buggy releases. I've got some serious commercial software that can't hang with this OS yet. So Kudos to PB.

Lastly, regarding those 1st 20 hours of Witcher, I'll concede that about 10 of them were loading screens. ;)
Edited 1 times, most recently on 02/11/09 @ 15:37
SheffieldSteel
02/11/09 @ 16:04
#50
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First and foremost, I'm glad to see that Eurogamer decided to review the PC version.

I don't particularly want to get into the whole Oblivion love/hate fest, but I can see why EG thought it would appeal to all. I did like to see this closing remark:-
"Adequate rather than inspired, Risen doesn't even match up to the polish and narrative depth of The Witcher, now two years old, so releasing it only weeks before BioWare's Dragon Age is bordering on suicidal."

I think the score of 6 is a fair attempt at describing the game's impact - a relatively small number of gamers are going to like it a lot, but at the end of the day Risen isn't going to appeal to anyone who isn't already an RPG fan.

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