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Resident Evil: The Darkside Chronicles Review

Wii Review by Kristan Reed

16 November, 2009

Page 1 of 2. Page 2 ->

As mindlessly enjoyable as The Umbrella Chronicles was, the absence of the Resident Evil 2 and Code Veronica storylines was conspicuous. Capcom said there wasn't enough time to include the full story and has tried to make amends by releasing a follow-up to its successful on-rails take on the franchise.

Like so many Capcom titles, The Darkside Chronicles follows the formula of the preceding release almost entirely. Presented like an old-school lightgun shooter, it lets gamers relive memorable moments of key Resident Evil titles in an on-rails context with the focus entirely on filling zombies full of holes. With Resi 2 and CV in the frame, Claire Redfield is joined by rookie cop Leon Kennedy and escaped prisoner Steve Burnside. Together they must take down the mutated menace via the wonders of the unlimited ammo pistol.

To kick off proceedings the opening chapter skips forward to the previously unseen 'Operation Javier' scenario, set just prior to the events of Resident Evil 4 in 2003. Leon Kennedy and future troublemaker Jack Krauser (both playable from the start) are on a mission to find a girl named Manuela in the South American village of Amparo. It doesn't take long for them to figure out that the whole place is overrun by an infection that has gripped not only the locals, but the wildlife as well. Cue gunfire.

No sooner have you fought off the attentions of a gigantic aquatic beast than the game flits off on a tangent, offering up around two hours of Resident Evil 2-based fun. Complete with all the best bits that you may or may not remember from the late nineties classic, the formula is a joyous rollercoaster ride of almost non-stop blasting.

'Resident Evil: The Darkside Chronicles' Screenshot 1

Sadly, shooting Krauser in the head repeatedly yields only frustration.

The section is split into eight chapters and the premise couldn't be any simpler: shoot at anything that moves, shoot things even if they don't move, and then shoot everything again just to make sure. It's the same deal with the seven Code Veronica chapters (titled 'Memories of a Lost City') with all the highlights of the last-gen epic present and correct. Once the two 'old-school' Resident Evil tales are over the game switches its full focus to Operation Javier, and you explore the murky depths of a dam complex before everything spirals out of control.

As you'd expect, enemies come thick, fast and in many forms, from the standard shambling zombies to giant moths, dogs, bats, giant spiders, wall-running lickers and horrendous triffid-like aberrations. As for the bosses, well... If you've played the original games you know what you're in for, which is to say far too many tentacles.

Thanks to the inherent suitability of the Wii remote to lightgun-style gameplay no extra peripherals are required to play, though the game has Wii Zapper configs for those who prefer to wield extra plastic mouldings while they shoot. As before, you simply aim the reticule at the screen, shoot as fast as you can with the B button and collect loot with the A button. Aiming is precise and swift and you can now - rather uselessly - add a laser pointer if you wish.

Weapon-switching is make somewhat easier this time around. The somewhat superfluous ability to move your head slightly with the nunchuk stick which featured in The Umbrella Chronicles has been abandoned. Instead weapons are mapped to the four stick directions, and flicking between them during the game is as simple as pressing the required direction.

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Comments: 1-25 of 25 in total

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Tomo
16/11/09 @ 16:07
#1
+4
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Bought the first one at launch pretty much and I think I've done about two levels, for shame :/

This does look good as well.
originaljohn
16/11/09 @ 16:15
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looking forward to this one
ruggedtoast
16/11/09 @ 16:30
#3
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This actually looks pretty good.
jimmyhill11
16/11/09 @ 16:42
#4
+22
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This is all well and good (Is it as good as Dead Space Extraction?) but what surely all Wii owning Resident Evil fans want is another game using the masterful Wii Resident Evil 4 engine. The game and in particular the control scheme were an absolute triumpth on Resident Evil 4 Wii edition (don't listen to the daft Eurogamer review) and what would be better than, for instance, a remake of Resident Evil 2 using that engine?

Alastair
16/11/09 @ 16:42
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This is now on my Christmas list.
I enjoyed UC and got a fair way through, but not all the way... I like the collection aspect of the game - it definitely added to the replayability for me. And gave me a bit of a shock when I tried shooting all the fixtures and fittings in HotD:Overkill! :o)
electrolite
16/11/09 @ 16:43
#6
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Not the most obvious gaming claim to fame but does this now make the Wii the undisputed overlord console of the on-rails zombie shoot-em-up? Hotd 2+3, HOTD Overkill, RE : UC, Dead Space Extraction, this....(was Dead Rising CTYD on rails?)
Der_tolle_Emil
16/11/09 @ 17:38
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Really enjoyed the first one (and generally the focus on a slower pace and accuracy rather than frantically shooting everything that moves) so I will definitely get this as well.
greenfanguy
16/11/09 @ 17:48
#8
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Did they fix the wii remote lag from UC in this one? Not that it really matters, since I'm sold on it anyway.
Incarta
16/11/09 @ 17:48
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WMP support?
Feanor
16/11/09 @ 17:59
#10
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Thi will be the second Wii game I've bought, after GH World Tour.

Great review.
Tomo
16/11/09 @ 18:09
#11
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The 7/10 Resident Wiievil 4 engine?

/runs
Der_tolle_Emil
16/11/09 @ 18:11
#12
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@Incarta: No use for WMP since it uses the pointer and not motion controls.
Alastair
16/11/09 @ 18:50
#13
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@Feanor - I picked up GH:World Tour purely for Love Spreads. There are some other good songs, but for me the song list isn't as good as GH3.

Have all you other light guns fans picked up Dead Space - Extraction?
Feanor
16/11/09 @ 20:03
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I got GHWT for the four Smashing Pumpkins songs (including DLC).
Tetragammatron
16/11/09 @ 20:20
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I'm sure it'll rack up sales in the hundreds!
20charactersmax
16/11/09 @ 20:32
#16
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I'm sure it'll rack up sales in the hundreds!

This may surprise you but Umbrella Chronicles sold 1,200,000 copies so far.

figaro7
16/11/09 @ 20:55
#17
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Was still on the fence about this, ign complained about the constant camera movements, they obviously havent played enough wii games, will pick this up at the end of the month! Hopefully on a release day sale! Just looks all round better than the first!
stevetuck
16/11/09 @ 23:44
#18
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Too many games... too little money :(
elvenearth
17/11/09 @ 00:12
#19
+3
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More fun on the Wii this Chrissy.
MORZTAN
17/11/09 @ 07:15
#20
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The Wii is actually showing promise this holiday season. The "hardcore"- draught is officially over!
swissorc
17/11/09 @ 09:53
#21
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Maybe when your done with this you guys who enjoy it will go out and support dead space. I hate light gun games but dead space is unique enough that I still enjoyed it. Infact I enjoyed it even more than dead space on 360.
MORZTAN
17/11/09 @ 10:07
#22
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swissorc

I just bought that, and now I'm really looking forward to it
Nikanoru
17/11/09 @ 10:09
#23
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What you do get are online leaderboards which - assuming you can be bothered with Friend codes

Wait... friend codes are required for leaderboards? How would that even work? Somehow I have my doubts about this.

Unless it's just leaderboards between you and your friends... which is something I've never even heard of.
sublitterat
17/11/09 @ 11:44
#24
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I'm impressed (but not surprised) that Capcom have done a second lightgun remake of Code Veronica, after the Gun Survivor version. Not sure I want this - never finished Umbrella Chronicles, and I agree with jimmyhill11 that a new game using the Resi 4 engine would be much preferable.

I still want that HD remake of Resis 2 and 3 for 360 and PS3, as well. I can dream.

In the mean time, Kijuju Chronicles for next Christmas seems pretty inevitable at this stage, doesn't it?
robson_wii
02/12/09 @ 08:05
#25
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Just finished Dead Space Extraction and enjoyed that game so will pick this one up for x-mas

Comments: 1-25 of 25 in total

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