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Ratchet & Clank: Tools of Destruction First Impressions

PlayStation 3 First Impressions by Ellie Gibson

19 September, 2007

Page 2 of 2. <- Page 1

Six of the best

"You're given a new toy and, as a developer, and you want to try it out. Sixaxis is really cool," says Schneider. "Our philosophy is to give people options, and Sixaxis is one of those options." Just to clarify, you can use the analogue sticks to do any of the things you can do with the Sixaxis if you prefer.

Schneider's keen to emphasise that none of the Sixaxis bits are there for the sake of it. "We playtest everything so rigorously, and if it's not fun we drop it." For example, the Gyrocycle (a new vehicle which encases Ratchet in a sphere you have to guide around, Super Monkey Ball-style), was supposed to be controlled using Sixaxis. "Ultimately we decided it was easier and more effective to get the control set we wanted with the analogue sticks. Using the Sixaxis wasn't fun, so we dropped it."

Sixaxis survived as the control mechanism for the Robowings that Ratchet can strap on and use to soar around the skies. Before you're allowed to use them freely you must complete a short challenge that involves flying through a series of rings. It's Pilotwings, except you're twisting the controller instead of pushing buttons. It's tricky, but the controls are responsive and it's actually rather good fun.

'Ratchet & Clank: Tools of Destruction' Screenshot 3

Remember when ice levels were just normal levels but white?

Then there are hacking mini-games reminiscent of Super Rub-A-Dub, where you're rolling a metal ball between pairs of magnets and complete an electronic circuit. Again, it's challenging but stays just the right side of frustrating.

There are Sixaxis bits that don't work so well, mind you. One of the new weapons is the Tempest Launcher, which sends a small tornado spinning towards your enemies. Theoretically, you can twist the Sixaxis to direct the tornado while still using the left stick to move Ratchet at the same time. In practice, this is both impossible and rubbish. Schneider won't be dissuaded though. "We can't overstate this enough: the Sixaxis really allows you to get closer to directing Ratchet's arsenal, and Ratchet himself, than ever before."

Great guns

Ratchet's arsenal, of course, has always been a highlight of the R&C games. As you'd expect there are a host of new weapons in Tools of Destruction, including one that turns enemies into penguins and another that can make enemies disco dance. You can combine them to create disco-dancing penguins if you like. This might sound a bit wacky, but it's genuinely amusing. For a bit.

Other new weapons include Mr Zurkon, a robot who tracks, shoots and endlessly trash-talks enemies. We like the Negotiator, a big fat rocket launcher as big and fat and satisfying as you'd expect to find in a Ratchet & Clank game. There's a new weapons upgrade system and multiple ways to combine different guns. "You hear a lot about sandbox gameplay, especially with Grand Theft Auto," observes Schneider. "We have weapons sandbox gameplay, when you think about it. You can play this game in so many different ways."

'Ratchet & Clank: Tools of Destruction' Screenshot 4

Ratchet's not the only one with access to big fat laser guns, obviously.

There's much more still to be revealed of Ratchet & Clank: Tools of Destruction. More weapons and a new vehicle. Levels where you get to play as Clank. An entirely new species. Some sort of PlayStation Network business they won't talk about at all yet. There's no multiplayer mode because, Schneider says, Insomniac learned its lesson with previous R&C games where it didn't prove popular. "Not to say you won't see Ratchet & Clank in a multiplayer capacity one day," he hints. But for this game, they listened to fans who said they wanted a bigger single-player experience rather than the option to blow each other up.

Ratchet & Clank: Tools of Destruction is clearly a game for the fans. The sense of humour is back and the "dark" nonsense has been dumped. This is about running, jumping, collecting things, smashing things up, killing things off and firing big guns. Visually, the series has certainly taken a great leap forward. Those who were hoping the gameplay would do the same might be disappointed. But if you loved the first three games and want more of the same, this one's for you.

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Comments: 1-35 of 35 in total

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Darren
19/09/07 @ 10:29
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This game looks great and is possibily my most wanted game on the PS3 this year (not that we have a lot to choose from really). I've only ever played demos of the previous PS2 games so for me this will be a relatively fresh experience. I just hope the game plays as fine as it looks.
Darren
19/09/07 @ 10:31
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Oh and it's nice the devs have forsaken a mediocre multiplayer mode to concentrate on the single player mode. I like that! :)
ZuluHero
19/09/07 @ 10:35
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i always prefered the Jak and Daxter series - but its nice to see that cartoony platformers getting treated well on this gen :)
Les
19/09/07 @ 10:37
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"but its nice to see that cartoony platformers getting treated well on this gen :)"

Why the plural?
Les
19/09/07 @ 10:41
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"Aren't they worried about coming under fire for making a PS3 game which has so much in common with its PS2 predecessors?"

Why should they? It's not like reviewers (on this site or else) or the game buying public seems to care so far...
Steroyd
19/09/07 @ 10:41
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i always prefered the Jak and Daxter series - but its nice to see that cartoony platformers getting treated well on this gen :)

You know throught most of the PS2 generation I only played Jak and Daxter until I saw the error of my ways last year.

Gets released in November? I should be able to get it if that's the case. :)
Les
19/09/07 @ 10:43
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"But why isn't Tools of Destruction "quite there"? According to Schneider, it's hard to define. "When you look at a Pixar movie, it's that little something that makes it a Pixar movie... We still have a ways to go I think." "

Maybe because a single frame (1/24 of a second) of a Pixar movie takes 6 hours to render? And the technology Pixar uses improves over time as well?
Edited 1 times, most recently on 19/09/07 @ 11:44
zuljin
19/09/07 @ 10:45
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Hmmm, I saw a cool preview of this so I may still be persuaded. I only started with the series from Gladiator so I may end up not liking this if thats what they headed away from.
Les
19/09/07 @ 10:46
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"It's hard to recall anyone saying, 'That BioShock's good, but it would be much better if you could aim the gun by wiggling the controller.' Frankly, why bother?"

Tells you more about the lack of imagination on the side of the writer than about the SIXAXIS or motion controls in general themselves...
Edited 1 times, most recently on 19/09/07 @ 11:48
souljacker2000
19/09/07 @ 10:51
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hahaha funny link to the Izzy slap, fucking hilarious
mkreku
19/09/07 @ 10:53
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Me and my magic 8-ball predict a trolling miiiguel comment in this thread.
ZuluHero
19/09/07 @ 10:53
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@les "Why the plural?" - futureproof ;)

@Steroyd - i do have an unopened copy of the first R&C, but for some reason i really like the J&D universe. I guess i should be shot? Or at least forced to open it to realise the error of my ways? ;)
Beano
19/09/07 @ 11:13
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Looks very good and glad they are leaning towards the first R&C reg. platforming vs. gunplay, but I had hoped they would make it 80% platforming and 20% gunplay ;)

Looking more forward to Resistance 2 in 2008 though :)
Edited 1 times, most recently on 19/09/07 @ 12:13
RichGL
19/09/07 @ 11:34
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Is it intentional that Ratchet looks like Robin Williams?
morriss
19/09/07 @ 11:36
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Motion sensing is just a gimmick, can we all just accept it and move on?

Anyway, can't wait for this game. Haven't played a platformer in aaaaagges.
andromeda
19/09/07 @ 11:36
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ratchet is such an crap character
and so are the ratchet games
OK this looks pretty but it'll be the same old crap
Hughes.
19/09/07 @ 11:48
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While I enjoyed the preview, I must state that pervy, meat-eating, boozing lecherous Harold Bishop was much more entertaining than pious Salvation Army Harold ever was.

I miss pervy Harold. And what happened to his Tazzle addiction??

Oh, and the game looks great.
Artemis_Matsas
19/09/07 @ 12:17
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I'm a little worried about "tacked on" Sixaxis controls, i sure hope that Insomniac will give us the option to use whatever control method we like better.

On the other hand, this looks brilliant. I'm getting it on day 1.
andrewwd
19/09/07 @ 12:43
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"ToD runs at nearly double the frame-rate of Resistance"

It would need to run at *exactly* double the frame rate (60fps) to avoid horrible v-sync tearing problems or obvious dropped frames.
Edited 1 times, most recently on 19/09/07 @ 13:43
Kiigan
19/09/07 @ 12:49
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I love the Ratchet and Clank series (except Gladiator, obviously). I do wish developers would stop trying to sell us on a feature that no one likes or wants - SIXAXIS tilt shit - but at least there's an option to turn it off. Eventually hopefully someone will take the hint that the gimicky tilt stuff just isn't needed.
Les
19/09/07 @ 13:37
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@ Kiigan

The article doesn't say there's an option to turn motion controls off.

"Going back to the "next-gen things" thing for a moment... PS2 games didn't use the Sixaxis, but it's hard to recall anyone minding much."

This is such an extrordinarily stupid remark, it's almost impossible to grasp that someone that's paid to write, has put this down.

But anyway, however rubbish the article itself is, the game itself seems rather nice. I’ve surrendered the idea of innovative gameplay for this generation (at least as far as 360 and PS3 are concerned) so I can do with a standard HD upgrade of a good platformer.
JediMasterMalik
19/09/07 @ 13:58
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Can't wait for this, the gameplay variety looks amazing, so much stuff to do.
Artemus
19/09/07 @ 15:09
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Wished they'd kept co-op. Still, looking forward to this a lot.
Les
19/09/07 @ 15:27
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"Wished they'd kept co-op."

Can't really see how co-op would work in a game like this to be honest. It's better suited for FPSs as the likeability of your avatar isn't that important... Just look at Sonic.
Artemus
19/09/07 @ 15:59
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Hmm the co-op was pretty good in R&C - Deadlocked. Probably the best thing about it. Then again the levels were more suited to it.
Kiigan
19/09/07 @ 16:11
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@ Les

On page 2 of the interview it says "Just to clarify, you can use the analogue sticks to do any of the things you can do with the Sixaxis if you prefer". Good enough for me.

Pay attention :)
Edited 1 times, most recently on 19/09/07 @ 17:11
Scimarad
19/09/07 @ 18:47
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Not to be pedantic but Folklore used the sixaxis in a way that wasn't completely rubbish. It's fun yanking the souls out of stuff!

Anyway, really looking forward to this. If THIS is crap then I will be worried about the PS3s future...
Edited 1 times, most recently on 19/09/07 @ 19:49
Isere
19/09/07 @ 20:57
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The use of SIXAXIS in Heavenly Sword is spot on. It adds an extra dimension to the gameplay with the aerial combat and sniping, actually making the experience richer.
Nikanoru
19/09/07 @ 21:08
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I've never played any games in the series, so I wouldn't know, tell me: is this going to be another one of those extremely linear borefests that just lead you along a narrow straight path from area to area while closing off all doors behind you, like in Super Mario Bros 22 years ago?

If it's more along the lines of Mario 64 I'd be pretty interested, but I'm not getting my hopes up...
Les
20/09/07 @ 08:02
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@ Kiigan

Oops... ;)
Les
20/09/07 @ 08:09
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"I've never played any games in the series, so I wouldn't know, tell me: is this going to be another one of those extremely linear borefests"

The first game (only one I played) certainly wasn’t a borefest and it wasn’t too linear either. Although I don’t have any problem with linearity as it often makes a game better. I know it’s hip to ‘diss’ it but there simply isn’t a better alternative to gameplay pacing or story telling.

I just don’t see how a game is made better by being able to play the levels in any order. Will you enjoy a fire world more if you play it as the 7th level as opposed to the 4th?
Schiraman
20/09/07 @ 09:19
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Not to be too pedantic, but Ratchet has a wrench not an axe.

So, other than nicer graphics this is just the same as the existing games? This series really needs a bit of a rethink, it's always been fun but the overall quality has been going down with every new game just because they've released too many games too quickly and they don't have enough good ideas to justify them.
Nikanoru
20/09/07 @ 16:54
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I just don’t see how a game is made better by being able to play the levels in any order. Will you enjoy a fire world more if you play it as the 7th level as opposed to the 4th?

Ehh... I hope you don't really think just "doing the levels out of order" was the only way Mario 64 was non-linear. I'm talking about the game design in general. If a level is just a single one-way narrow path through some scenery, that's what I call boring. If those awesome looking cityscapes in the Ratchet trailers we saw merely serve as a backdrop to an otherwise limited experience instead of actually being able to explore that city to any extent (doesn't have to be GTA, like I said, Mario 64 style nonlinearity would be fine) then that would be boring to me.
3william56
21/09/07 @ 04:15
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I may be the only one, but I'm dissapointed that they've ditched the multiplayer online element. Although I never got to play R&C online, I thought it had huge potentual as a comedy version of Warhawk. Gibbing some swearing american pedant with a rocket launcher sure is fun, but turning the b*stard into a penguin, then making him disco dance till he explodes has got to be a winner.

Mr Zukon sounds fantastic.

Most important: any more 8 bit 2D Captain Quark platform sections? They were great!
SirClive
31/10/07 @ 12:19
#35
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This game is the reason why I bought a PS3. Roll on next Friday :)

Comments: 1-35 of 35 in total

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