Jump to navigation

Table of contents

Page Previous 1 2 3 4 Next

Advertisement

The Legend of Zelda: Twilight Princess Review

Wii Review by Kristan Reed

8 December, 2006

Page 3 of 4. <- Page 2: "Kristan's take"Page 4: "Rob's take" ->

Rob's take

Ask someone to define videogames - to explain what makes games tick, what the genetic code is that makes them distinct from any other pastime or medium - and at some point in the explanation, most people will probably mention Zelda. Quite rightly so; along with a handful of other games, the Zelda series boasts a history of design decisions and inspired moments which redefined how we play with broad, sweeping brushstrokes. From its simple yet perfectly balanced mechanism for upgrading your abilities as you play, opening up new possibilities in old areas as it does so, to its stoic and silent - yet eminently sympathetic - hero, Link, countless aspects of Zelda's design have influenced the very basis of hundreds if not thousands of other games.

Like its stablemate Mario, Zelda evolves in a slow and measured fashion. Key aspects of the franchise which simply work well are retained from game to game,and new gameplay mechanics or elements are often treated as experimental. However, also like Mario, Zelda underwent a revolution with the introduction of 3D; along with the groundbreaking Mario 64, The Legend of Zelda: Ocarina of Time set a bar for adventure and action in a free-roaming 3D world which remarkably few rival games have managed to vault, even now.

Once again mimicking Mario's strategy, Zelda took a controversial side-trip on the GameCube - although while Super Mario Sunshine is widely considered to have simply been a weak title, The Wind Waker provokes more debate. A divisive graphical style and some slightly disappointing padding later in the game are enough to render it deeply unpopular in some quarters; others, myself included, consider it to be different but nonetheless brilliant, standing proudly alongside Ocarina of Time (and its darker sibling, Majora's Mask), albeit wearing funnier clothes.

And so, to the Wii. For the first time ever, Nintendo is launching a Zelda game alongside the release of a new console - its most risky and innovative console ever, at that. So then, the most risky and innovative Zelda ever, too?

Key of the Twilight

'The Legend of Zelda: Twilight Princess' Screenshot boss

At first glance... No. In fact, Legend of Zelda: Twilight Princess seems a little disappointing on that front, at least initially. The game was designed for the GameCube - and will be launched on that platform a week after the Wii version emerges - and it shows, not only graphically, but also in terms of the gameplay. The Wiimote is used, essentially, as a targeting pointer - you fire arrows, pellets from your slingshot and so on with it, or use it to spin the view around in free look mode. In combat, you swing your sword by slashing with the Wiimote, and perform a spin attack by shaking the nunchuck - it feels good, but it's quickly apparent that you're not actually controlling the sword; instead, the slashing movement is interpreted as a button press, and Link swings his sword just how he would if you'd pressed a button, regardless of how you held or moved the Wiimote.

In effect, then, the Wiimote isn't used for anything that you couldn't do with a control pad - but it's arguable that that doesn't actually detract from the game in the long run. The simple fact is that pointing at the thing you want to grapple is more fun than moving around a cursor with an analogue stick, and thrusting forward the nunchuck to bash an enemy with your shield is more fun than pressing a button. The final effect is the same, of course, and some have argued that it makes combat more imprecise, but in a game where precision combat is hardly the order of the day in the first place, that's not going to be a concern for the majority of players - who will instead find that replacing button presses with gestures is at best, something of a plus point, and at worst, merely no better than the old system.

However, for those seeking a new game which fully exploits the potential of the motion sensing controller and puts the player into Link's leather boots in a more immersive way than ever before; sorry. This isn't the Zelda you're looking for.

And once you get a few hours into it, I challenge you to give a damn about any of that.

Everything Changes, But Nothing is Lost

'The Legend of Zelda: Twilight Princess' Screenshot fairy

Just because Twilight Princess doesn't innovate in terms of control doesn't mean that it doesn't innovate, you see - and more importantly, and more obviously, it doesn't mean that the game doesn't evolve. It does both of those things, taking the firm foundations established by Ocarina of Time and - crucially - the darker, sadder world of Majora's Mask, and building upon them a game which is beautiful and finely balanced, both intriguing and rewarding in equal measure.

Link, this time, is a young man on the cusp of adulthood - a humble goat-herder in a remote but friendly village, where unlike the troubled or isolated Link of previous games, he is widely liked and cared for. Many key story elements return from earlier games - but nothing remains quite the same. The kingdom of Hyrule is still here, but it has grown and matured, and bears the scars of that maturity as well as being enriched by it; Princess Zelda, too, is older, a sad figure who is nonetheless a brave and passionate leader of her besieged people.

As the game begins, Link's relatively humble adventures around his home town - somewhat menial but wonderfully designed introductions to your various abilities, and to the game's fantastically balanced chains of cause and effect - gradually bring him into contact with a lurking darkness beneath the surface of the world. This darkness forces its way into his life when some of the children of the village are kidnapped, and the nearby woods descend into an artificial and haunting twilight - an eternal twilight which has settled over the entire kingdom of Hyrule, and which Link must save it from.

'The Legend of Zelda: Twilight Princess' Screenshot dogwrestling

Along the way, players familiar with Zelda will find that many things have changed under the skin of the game. Link, while still a silent figure, is a more endearing character than ever before, driven initially by his desire to find his kidnapped friends and far more expressive and affected by some of the terrible things he encounters along the way. The animation of his facial expressions is relatively simple but used in a perfect and understated manner - through a combination of this, and the reaction of other characters to him, he develops a sympathetic and complex character without ever uttering a word, while simultaneously allowing enough of a blank slate for players to project themselves into the game.

This updated, adult Link, no longer the lonely outsider he was in previous games, is offset by his second physical form - that of a dark-furred, blue-eyed wolf, which he takes on when he enters the twilight world. In this form, even his friends don't recognise him - and moving through the spooky, discordant twilight, humans appear only as small floating lights, whose thoughts Link can discover using his heightened animal sense, but who cannot perceive his presence. Strange, sad moments when he stands next to his closest friends but cannot be seen by them, or is recognised only as a beast, abound in the game, and the overriding theme is one of loss and rejection, as Link's adventures and heroic feats perversely seem to make him more distant from those he cares for, not closer.

All of which is beautiful, stirring narrative stuff, and represents a truly wonderful leap forward for Zelda and its protagonist. While sticking firmly with the it-ain't-broken game structure of having Link move through a world divided into overworld areas and challenging, intricate temples with bosses at the end, Twilight Princess manages to deepen the experience and the emotional connection at each point, building a richer and more compelling chronicle to tie together the locations and puzzles and keep driving the player forward.

To Page 4: "Rob's take" ->

Advertisement

Are you excited about The Legend of Zelda: Twilight Princess on Wii?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 227 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
HappyTreeFriend
08/12/06 @ 15:26
#1
0
You buried this comment
Comment below viewing threshold
Show
About Time!! Now to read!
Huntcjna
08/12/06 @ 15:28
#2
0
You buried this comment
Comment below viewing threshold
Show
Looks like a solid score to me for one of my favourite franchises. Could I just ask if you gents are planning on reviewing next weeks GC release seperatley or not at all?
Gori
08/12/06 @ 15:29
#3
0
You buried this comment
Comment below viewing threshold
Show
I've honestly had more fun with the Wii today than with my 360 since release.
Dirtbox
08/12/06 @ 15:29
#4
0
You buried this comment
Comment below viewing threshold
Show
Oh.
gizmo
08/12/06 @ 15:30
#5
0
You buried this comment
Comment below viewing threshold
Show
Are those screenshots captured from the game and representative of the actual quality?
lambtron
08/12/06 @ 15:30
#6
0
You buried this comment
Comment below viewing threshold
Show
Cannot wait! ^_^.
Steroyd
08/12/06 @ 15:31
#7
0
You buried this comment
Comment below viewing threshold
Show
This calls for a CELEBRATION

Let's dance.
Rambaldi
08/12/06 @ 15:31
#8
0
You buried this comment
Comment below viewing threshold
Show
Yes, but is it worth buying a Wii for or will a £15 Cube do?
bdc
08/12/06 @ 15:32
#9
0
You buried this comment
Comment below viewing threshold
Show
Got it today - and to be honest, I think these guys gave it 9/10 just for the sake of it being Zelda. It does _not_ deserve that score at all. Maybe a 7. The controller feels fucked up, the graphics are terrible, and its repetitive.

Blinded by hype. Just like with Halo 2 then. Sequels to big games always HAVE to dazzle the ones actually reviewing the games :(
gizmo
08/12/06 @ 15:32
#10
0
You buried this comment
Comment below viewing threshold
Show
"but it's quickly apparent that you're not actually controlling the sword; instead, the slashing movement is interpreted as a button press, and Link swings his sword just how he would if you'd pressed a button, regardless of how you held or moved the Wiimote."

This is what puts me off.

Its like standing in front of the telly and kicking an imaginary ball, each time I press the 'a' button on my 360 controller!
Hunamster
08/12/06 @ 15:34
#11
0
You buried this comment
Comment below viewing threshold
Show
18/10, best game evar!
El_MUERkO
08/12/06 @ 15:34
#12
0
You buried this comment
Comment below viewing threshold
Show
18/20 = better than Gears!

/runs
El_MUERkO
08/12/06 @ 15:35
#13
0
You buried this comment
Comment below viewing threshold
Show
:O

same second
Carlo
08/12/06 @ 15:35
#14
0
You buried this comment
Comment below viewing threshold
Show
\0/


That's a 'definately order it' if ever there was one
DUFFMAN5
08/12/06 @ 15:37
#15
0
You buried this comment
Comment below viewing threshold
Show
Do you guys know, save from the control system does this version differ greatly from the cube version, the ONLY reason I still have a cube is for this game.
Thank you muchly
jonnyreb
08/12/06 @ 15:38
#16
0
You buried this comment
Comment below viewing threshold
Show
Has anyone tried the standard 'cube version yet? And if so, is it basically the same game?

I wouldn't mind picking this up but don't really want to invest in a Wii for it.....but the cube needs about 5cm of dust brushed off the top first :)

I heard some distrurbing rumours that the standard cube version isn't coming out in Europe.......disturbing but not reliable.
Psychopompus
08/12/06 @ 15:42
#17
-1
You buried this comment
Comment below viewing threshold
Show
'Graphically, the game is initially disappointing - it shows its GameCube origins clearly, and even at that it doesn't rival titles like Resident Evil 4 for graphical quality.'

This game has been finished for ages, they could have upgraded the graphics in the timespan between finishing the game and release. Lazy bastards
ProfessorLesser
08/12/06 @ 15:45
#18
0
You buried this comment
Comment below viewing threshold
Show
I don't want to read it :-(
Steroyd
08/12/06 @ 15:45
#19
0
You buried this comment
Comment below viewing threshold
Show
This game has been finished for ages, they could have upgraded the graphics in the timespan between finishing the game and release. Lazy bastards

But they spent lots of time incorporating the wiitrols, i think i'll stick to the cube version though, gotta wait till next weak though. :'(
Psychopompus
08/12/06 @ 15:45
#20
-1
You buried this comment
Comment below viewing threshold
Show
It's just unforgiveable !
lennon
08/12/06 @ 15:46
#21
0
You buried this comment
Comment below viewing threshold
Show
Out of interest is much of the game made up of tiresome travelling ala WW?

Length is irrelevant when its padded out.
Kay
08/12/06 @ 15:46
#22
0
You buried this comment
Comment below viewing threshold
Show
Er... are there any spoilers? I'm afraid to read.

K
lambtron
08/12/06 @ 15:47
#23
+1
You buried this comment
Comment below viewing threshold
Show
So PsychoPompus. You are suggesting they should have redone all the assets? Riiiggghhhhtt...
Steroyd
08/12/06 @ 15:47
#24
0
You buried this comment
Comment below viewing threshold
Show
What type of review would it be if there were spoilers.

I'm gonna read it on my PSP tonight, would make some great reading material.
Psychopompus
08/12/06 @ 15:49
#25
-1
You buried this comment
Comment below viewing threshold
Show
Yes indeed, they had almost 3 years for that !
playgen
08/12/06 @ 15:50
#26
0
You buried this comment
Comment below viewing threshold
Show
Im going to buy it on cube, i doubt the wiimote controls make £180 worth of a difference
JetSetWilly
08/12/06 @ 15:50
#27
0
You buried this comment
Comment below viewing threshold
Show
Both reviews an excellent read. I can't wait to get stuck into this.

/puts life on hold
Rambaldi
08/12/06 @ 15:52
#28
0
You buried this comment
Comment below viewing threshold
Show
After re-reading the reviews it seems there's little reason to buy a Wii just for this. One of the main criticisms is the feeling of disconnection between the contoller and the actions. Odd. Cube it is!
Muddtallica
08/12/06 @ 15:54
#29
0
You buried this comment
Comment below viewing threshold
Show
9/10 is good enough for me...well, heck, what am I talking about, I was always going to get it anyway. Sounds great though, and none of the mild criticisms in there were anything that I wasn't expecting, nor that I couldn't live with...I am curious to know what changed, though, between the E3 2006 build and the final version? Because I recall that EG were really scathing on this back in May, and now they've changed their tune completely...
Feanor
08/12/06 @ 15:55
#30
0
You buried this comment
Comment below viewing threshold
Show
How about using actual quotes from the review, instead of making them up MMUK? Although, I know how you love to invent stuff then argue about it as if it's real.

And the text matches the score completely. They love almost everything about the game, apart from a few annoying flaws that drag it down from a 10 to a 9. It really couldn't be more simple to understand.
Edited 1 times, most recently on 08/12/06 @ 15:56
NthSimulachum
08/12/06 @ 15:56
#31
0
You buried this comment
Comment below viewing threshold
Show
Worth getting a Wii for?? It's a bit expensive...
Shinji [mod]
08/12/06 @ 15:57
#32
0
You buried this comment
Comment below viewing threshold
Show
Im going to buy it on cube, i doubt the wiimote controls make £180 worth of a difference

We haven't seen a Cube version, but I agree with that assertion. The Wii controls are something I'm neutral for in this game - playing games like Wii Sports shows the real potential of the controller, whereas Zelda really just uses the gesture sensing to replace button presses. It's fun, but the trade-off is a little accuracy; I think on balance, for me, it's an even match between whether I'd prefer it this way or with a standard controller. If this is genuinely the only difference between the Cube and Wii versions, then just go for whichever one you fancy.
gypsumfantastic
08/12/06 @ 15:57
#33
0
You buried this comment
Comment below viewing threshold
Show
ZELDAAAAAAA!

I'll get you next time, you little minx.
Aga
08/12/06 @ 15:58
#34
0
You buried this comment
Comment below viewing threshold
Show
Hyrules so much it's not even funny!

\o/ Better than HALO \o/ - as confirmed by EG
Shinji [mod]
08/12/06 @ 15:59
#35
0
You buried this comment
Comment below viewing threshold
Show
As I say, we haven't seen Cube code, so I honestly can't comment on any differences other than gesture vs. button press :)
Starmaniac
08/12/06 @ 15:59
#36
0
You buried this comment
Comment below viewing threshold
Show
A very tempting game, I have tried it for about two hours on Wii. But than I have decided to wait for the Gamecube version. I am sure I could have get used to the controls, but do I really need to go through the hassle when the good old gamepad version is around the corner? No
gypsumfantastic
08/12/06 @ 16:00
#37
0
You buried this comment
Comment below viewing threshold
Show
A nine? A tossing NINE?

Right. That's it. I'm burning down the Internets.
Feanor
08/12/06 @ 16:00
#38
0
You buried this comment
Comment below viewing threshold
Show
"If this is genuinely the only difference between the Cube and Wii versions, then just go for whichever one you fancy."

The GC version lets you control the camera, right?
Feanor
08/12/06 @ 16:01
#39
0
You buried this comment
Comment below viewing threshold
Show
"the Internets say that the Gamecube's 2 item slots are quite annoying compared to the Wii's 4."

Hmm, that doesn't sound good. Why does the GC version have less item slots?
varsas
08/12/06 @ 16:01
#40
0
You buried this comment
Comment below viewing threshold
Show
From reports the reasons for getting the Wii version over the GC version are the targeting controls and widescreen mode. Having watched videos of the horseback-archery sequences I think having the more intuitive targeting system is probably a better option.
jimbob101
08/12/06 @ 16:03
#41
0
You buried this comment
Comment below viewing threshold
Show
I think the Wii version has widescreen support which the GC version doesn't. Disapointing, but I'll still be getting it for the GC.
JetSetWilly
08/12/06 @ 16:03
#42
0
You buried this comment
Comment below viewing threshold
Show
@ManicMinerUK

I know what you mean, but I don't think that's peculiar to the Zelda review. At the time I made the point that Dead Rising's save system would have took more of a panning if the overall game was heading for a 5.
Chtulie
08/12/06 @ 16:04
#43
0
You buried this comment
Comment below viewing threshold
Show
Er, isn't this game a launch game to prove the other half of the Wii interface. That the Wii can give a whole new gameplay experience AND do existing genres well.
Something that took quite a while to be realisd on the DS, when games started to choose better which extra functions to incorporate, and which not to use.
Starmaniac
08/12/06 @ 16:05
#44
0
You buried this comment
Comment below viewing threshold
Show
Is there a reason for the Cube version to have less slots and no widescreen suppost other than Nintendo trying to make look the Wii version better artificially?

Edited 1 times, most recently on 08/12/06 @ 16:06
Feanor
08/12/06 @ 16:05
#45
0
You buried this comment
Comment below viewing threshold
Show
Go on then, find us an EG review where the flaws from Zelda are present but EG make a big deal about them and give the game an 8 or a 7.

I recall them marking RE 4 down for a few annoying flaws, but only from a 10 to a 9. And Gears of Wars single-player got an 8 partly because it's such a short game which is one flaw Zelda certainly doesn't have.
Artemis_Matsas
08/12/06 @ 16:05
#46
0
You buried this comment
Comment below viewing threshold
Show
What an irony...

Right now i hold my copy of Zelda, but the shop i ordered my Wii from f****d up and i'm getting the system on Tuesday!!!

AAAAAAAAAAAARRRRRRRRRRRRRGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!
varsas
08/12/06 @ 16:06
#47
0
You buried this comment
Comment below viewing threshold
Show
@ManicMinerUK: I'm not sure that they would be major flaws in other games at all. It sounds like the save system and camera work perfectly well the vast majority of time.
Muddtallica
08/12/06 @ 16:06
#48
0
You buried this comment
Comment below viewing threshold
Show
ManicMinerUK: Have you played a Zelda game before? Those are flaws that I recognise from previous entries, and if I think about them, I suppose they do sound quite bad, but I never really noticed them. The dungeon save thing isn't a big issue, it just means you have to do a bit of walking if you save and quit in the middle of a dungeon, and as for the lack of direction, it's always happened very infrequently, and it's never really even close to being a game-breaking problem.

The camera thing's a bit more concerning, because Wind Waker had an ace camera, and I'll be sad to sacrifice that control, but I never had any actual problems with OoT's one-button camera control. If it's as good as that, I'll be happy enough.
gypsumfantastic
08/12/06 @ 16:06
#49
0
You buried this comment
Comment below viewing threshold
Show
Hulking muscle-mary Marcus Fenix could have a Mincing queen link in a fight any day.

Feel the homoerotic tension.
Chtulie
08/12/06 @ 16:07
#50
0
You buried this comment
Comment below viewing threshold
Show
@ Feanor:

Good lord I hope the GC version won't have seperate camera controls. It was one of the things that annoyed me most about WW after the N64 Zeldas. It wasn't quite as bad as Sunshine, but the constant need to adjust the camera rather then having a good automatic one frustrated me to no end.

Comments: 1-50 of 227 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery